package core.entities; import core.enums.EnityTypes.EntityType; import flixel.util.FlxColor; import utils.Debug; class Player extends Entity { public function new(x:Float, y:Float) { super(x, y, EntityType.PLAYER); makeGraphic(16, 16, FlxColor.LIME); Debug.log("Player Spawned"); } override public function update(dt:Float) { super.update(dt); } }