package core.entities; import core.enums.EnityTypes.EntityType; import flixel.util.FlxColor; import utils.Debug; class Skeleton extends Entity { public function new(x:Float, y:Float) { super(x, y, EntityType.ENEMY); makeGraphic(16, 16, FlxColor.RED); Debug.log("Skeleton Spawned"); } override public function update(dt:Float) { super.update(dt); } }