package levels; import core.entities.Player; import core.entities.Sekeleton.Skeleton; import flixel.FlxState; class Level1 extends FlxState { override public function create() { super.create(); add(new Player(12, 12)); add(new Skeleton(0, 1)); add(new Skeleton(12, 32)); add(new Skeleton(56, 12)); } override public function update(dt:Float) { super.update(dt); } }