From 48a80e29d52ded091d1f9425315957892f0070f7 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Mon, 28 Feb 2022 02:48:20 +0530 Subject: * Fixes DELTA issue in GameState => Map Class * Shader Changes in Menu * Adds New Particles generator for Starfield * Player Movement * Basic Collision Detection --- assets/images/player_demo.png | Bin 189 -> 138 bytes assets/images/player_shadow.png | Bin 0 -> 145 bytes assets/images/tileset.png | Bin 1279 -> 3238 bytes assets/maps/level1.lua | 316 +++++++++++++++++++++++++++++++--------- raw/pallete.png | Bin 0 -> 122 bytes scenes/level1_scene.lua | 14 +- scenes/menu_scene.lua | 51 ++++--- utils/map.lua | 76 +++++++--- 8 files changed, 338 insertions(+), 119 deletions(-) create mode 100644 assets/images/player_shadow.png create mode 100644 raw/pallete.png diff --git a/assets/images/player_demo.png b/assets/images/player_demo.png index 4d6c1d8..dfa3f59 100644 Binary files a/assets/images/player_demo.png and b/assets/images/player_demo.png differ diff --git a/assets/images/player_shadow.png b/assets/images/player_shadow.png new file mode 100644 index 0000000..1d5ab29 Binary files /dev/null and b/assets/images/player_shadow.png differ diff --git a/assets/images/tileset.png b/assets/images/tileset.png index 888d549..40ffa80 100644 Binary files a/assets/images/tileset.png and b/assets/images/tileset.png differ diff --git a/assets/maps/level1.lua b/assets/maps/level1.lua index edc2ded..59bb243 100644 --- a/assets/maps/level1.lua +++ b/assets/maps/level1.lua @@ -4,12 +4,12 @@ return { tiledversion = "1.8.2", orientation = "orthogonal", renderorder = "right-down", - width = 64, - height = 64, + width = 32, + height = 32, tilewidth = 16, tileheight = 16, - nextlayerid = 3, - nextobjectid = 3, + nextlayerid = 6, + nextobjectid = 21, properties = {}, tilesets = { { @@ -44,8 +44,8 @@ return { type = "tilelayer", x = 0, y = 0, - width = 64, - height = 64, + width = 32, + height = 32, id = 1, name = "ground", visible = true, @@ -57,70 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= 0, + visible = true, + properties = {} + }, + { + id = 18, + name = "", + type = "", + shape = "rectangle", + x = 40, + y = 140, + width = 16, + height = 4, + rotation = 0, + visible = true, + properties = {} + }, + { + id = 19, + name = "", + type = "", + shape = "rectangle", + x = 168, + y = 76, + width = 16, + height = 4, + rotation = 0, + visible = true, + properties = {} + }, + { + id = 20, + name = "", + type = "", + shape = "rectangle", + x = 64, + y = 48, + width = 32, + height = 16, + rotation = 0, + visible = true, + properties = {} + } + } + }, + { + type = "tilelayer", + x = 0, + y = 0, + width = 32, + height = 32, + id = 3, + name = "foreground", + visible = true, + opacity = 1, + offsetx = 0, + offsety = 0, + parallaxx = 1, + parallaxy = 1, + properties = {}, + encoding = "lua", + data = { + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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a/raw/pallete.png b/raw/pallete.png new file mode 100644 index 0000000..6f4a087 Binary files /dev/null and b/raw/pallete.png differ diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua index 5b774ea..30406df 100644 --- a/scenes/level1_scene.lua +++ b/scenes/level1_scene.lua @@ -4,28 +4,24 @@ Map = require("utils.map") -- imports require("utils.constants") -local map = nil - function level1:init() - constants.resetColors() - map = Map("level1") + constants.resetColors() + map = Map("level1") end function level1:enter(previous) - end function level1:update(dt) - map.update(dt) + map:update(dt) end function level1:draw() - map.draw() - --love.graphics.print("Level 1", 100, 200) + map:draw() end function level1:keypressed(key, scancode) - map.keypressed(key, scancode) + map:keypressed(key, scancode) end function level1:leave() diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua index a513d6d..a930dcc 100644 --- a/scenes/menu_scene.lua +++ b/scenes/menu_scene.lua @@ -2,7 +2,8 @@ menu = {} -- Menu Game State local Timer = require "libs.hump.timer" local Gamestate = require("libs.hump.gamestate") - +Moonshine = require("libs.moonshine") +require("utils.constants") -- scenes require("scenes.level1_scene"); @@ -13,10 +14,18 @@ local windowWidth = love.graphics.getWidth() local windowHeight = love.graphics.getHeight() function menu:init() - print("Entering Menu") titleFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', titleFontSize) startMsgFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', msgFontSize) music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream") + effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt) + .chain(Moonshine.effects.vignette) + .chain(Moonshine.effects.scanlines) + .chain(Moonshine.effects.chromasep) + effect.scanlines.thickness = .2 + effect.scanlines.opacity = .5 + effect.chromasep.angle = 1 + effect.chromasep.radius = 2 + music:setLooping(true) msgFontColor = {0, 0, 0} titleFontColor = {1, 1, 1} @@ -32,6 +41,7 @@ function menu:init() fadeIn() music:play() + constants.resetColors() end function menu:enter(previous) @@ -48,15 +58,16 @@ function menu:update(dt) end function menu:draw() - love.graphics.setFont(titleFont) - love.graphics.setColor(titleFontColor) - love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5) - love.graphics.print("Enemy is in Another Dungeon",(windowWidth * 0.5) - (titleFontSize * defaultFontFactor), (windowHeight * 0.5) - 50) - - love.graphics.setFont(startMsgFont) - love.graphics.setColor(msgFontColor) - love.graphics.print("Press X to START", (windowWidth * 0.5) - (msgFontSize * (defaultFontFactor/1.5)), windowHeight - 50) - + effect(function() + love.graphics.setFont(titleFont) + love.graphics.setColor(titleFontColor) + love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5) + love.graphics.print("Enemy is in Another Dungeon",(windowWidth * 0.5) - (titleFontSize * defaultFontFactor), (windowHeight * 0.5) - 50) + + love.graphics.setFont(startMsgFont) + love.graphics.setColor(msgFontColor) + love.graphics.print("Press X to START", (windowWidth * 0.5) - (msgFontSize * (defaultFontFactor/1.5)), windowHeight - 50) + end) end function menu:keyreleased(key, scancode) @@ -67,12 +78,18 @@ end function generateStarfield() image = love.graphics.newImage("assets/images/particle.png") - psystem = love.graphics.newParticleSystem(image, 500) - psystem:setParticleLifetime(2, 15) -- Particles live at least 2s and at most 5s. - psystem:setEmissionRate(500) - psystem:setSizeVariation(1) - psystem:setLinearAcceleration(-20, -20, 20, 20) -- Random movement in all directions. - psystem:setColors(1, 1, 1, 1, 1, 1, 1, 0) -- Fade to transparency. + psystem = love.graphics.newParticleSystem(image, 2500) + psystem:setEmissionRate(466.67) + psystem:setParticleLifetime(2*.5, 2) + psystem:setSizeVariation(0.63) + psystem:setRadialAcceleration(946.67*0.5, 946.67*0.5) + psystem:setColors(love.math.random(), 1, love.math.random(), 1, love.math.random(), 1, 1, 0) + psystem:setEmissionArea('normal', 39, 39) + psystem:setDirection(-4.79) + psystem:setSizes(3.13, 3, 0.1) + psystem:setSizeVariation(0.63) + psystem:setTangentialAcceleration(500*0.5, 500) + return psystem end diff --git a/utils/map.lua b/utils/map.lua index a26168f..1f06487 100644 --- a/utils/map.lua +++ b/utils/map.lua @@ -3,23 +3,24 @@ Gamestate = require("libs.hump.gamestate") STI = require("libs.sti") Moonshine = require("libs.moonshine") Camera = require("libs.hump.camera") +Windfield = require("libs.windfield") - -zoomFactor = 3 +zoomFactor = 2 player = { x=0, y=0, sprite=love.graphics.newImage("assets/images/player_demo.png"), - speed=5 + speed=100 } -windowWidth, windowHeight = love.graphics.getDimensions() - -w = windowWidth/zoomFactor -h = windowHeight/zoomFactor +windowWidth, windowHeight = love.graphics.getDimensions() +_w = windowWidth/zoomFactor +_h = windowHeight/zoomFactor Map = Class { - init = function(self, mapName) -- TODO pass map instance parameter + __include=Gamestate, + init = function(self, mapName) + _gameWorld = Windfield.newWorld(0,0) effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt) .chain(Moonshine.effects.vignette) .chain(Moonshine.effects.scanlines) @@ -28,6 +29,7 @@ Map = Class { effect.scanlines.opacity = .5 effect.chromasep.angle = 1 effect.chromasep.radius = 2 + camera = Camera() camera:zoom(zoomFactor) currentMap = STI("assets/maps/"..mapName..".lua") @@ -35,57 +37,79 @@ Map = Class { for i,obj in pairs(currentMap.layers["entities"].objects) do player.x = obj.x player.y = obj.y + player.collider = _gameWorld:newBSGRectangleCollider(player.x, player.y, 8, 8, 0) + player.collider:setFixedRotation(true) end end + + if currentMap.layers["walls"] then + for i,obj in pairs(currentMap.layers["walls"].objects) do + local wall = _gameWorld:newRectangleCollider(obj.x, obj.y, obj.width, obj.height) + wall:setType("static") + end + end end, entities={} } function Map:update(dt) + + local vx = 0 + local vy = 0 + if love.keyboard.isDown("up") then - player.y = player.y - player.speed + vy = player.speed * -1 end if love.keyboard.isDown("down") then - player.y = player.y + player.speed + vy = player.speed end if love.keyboard.isDown("left") then - player.x = player.x - player.speed + vx = player.speed * -1 end if love.keyboard.isDown("right") then - player.x = player.x + player.speed + vx = player.speed end + player.collider:setLinearVelocity(vx, vy) + + _gameWorld:update(dt) + player.x = player.collider:getX() - 4 + player.y = player.collider:getY() - 4 + camera:lookAt(player.x, player.y) currentMap:update(dt) - if camera.x < w/2 then - camera.x = w/2 + if camera.x < _w/2 then + camera.x = _w/2 end - if camera.y < h/2 then - camera.y = h/2 + if camera.y < _h/2 then + camera.y = _h/2 end local mapWidth = currentMap.width * currentMap.tilewidth local mapHeight = currentMap.height * currentMap.tileheight - if camera.x > (mapWidth - w/2) then - camera.x = (mapWidth - w/2) + if camera.x > (mapWidth - _w/2) then + camera.x = (mapWidth - _w/2) end - if camera.y > (mapHeight - h/2) then - camera.y = (mapHeight - h/2) + if camera.y > (mapHeight - _h/2) then + camera.y = (mapHeight - _h/2) end end function Map:draw() effect(function() - camera:attach() - currentMap:drawLayer(currentMap.layers["ground"]) - love.graphics.draw(player.sprite, player.x, player.y) + camera:attach() + drawMapLayer("ground") + drawMapLayer("decorations") + love.graphics.draw(player.sprite, player.x, player.y) + drawMapLayer("foreground") + -- _gameWorld:draw() camera:detach() end) end @@ -93,4 +117,10 @@ end function Map:keypressed(key, scancode) end +function drawMapLayer(layerName) + if currentMap.layers[layerName].visible then + currentMap:drawLayer(currentMap.layers[layerName]) + end +end + return Map \ No newline at end of file -- cgit v1.2.3