From 62ff5245c26c305e35a2903cc64a60cb20718e96 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sun, 27 Feb 2022 01:15:31 +0530 Subject: Initial Commit * ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress --- libs/moonshine/boxblur.lua | 62 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 libs/moonshine/boxblur.lua (limited to 'libs/moonshine/boxblur.lua') diff --git a/libs/moonshine/boxblur.lua b/libs/moonshine/boxblur.lua new file mode 100644 index 0000000..bb6afc1 --- /dev/null +++ b/libs/moonshine/boxblur.lua @@ -0,0 +1,62 @@ +--[[ +Public domain: + +Copyright (C) 2017 by Matthias Richter + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +]]-- + +return function(moonshine) + local radius_x, radius_y = 3, 3 + local shader = love.graphics.newShader[[ + extern vec2 direction; + extern number radius; + vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { + vec4 c = vec4(0.0); + + for (float i = -radius; i <= radius; i += 1.0) + { + c += Texel(texture, tc + i * direction); + } + return c / (2.0 * radius + 1.0) * color; + }]] + + local setters = {} + setters.radius = function(v) + if type(v) == "number" then + radius_x, radius_y = v, v + elseif type(v) == "table" and #v >= 2 then + radius_x, radius_y = tonumber(v[1] or v.h or v.x), tonumber(v[2] or v.v or v.y) + else + error("Invalid argument `radius'") + end + end + setters.radius_x = function(v) radius_x = tonumber(v) end + setters.radius_y = function(v) radius_y = tonumber(v) end + + local draw = function(buffer) + shader:send('direction', {1 / love.graphics.getWidth(), 0}) + shader:send('radius', math.floor(radius_x + .5)) + moonshine.draw_shader(buffer, shader) + + shader:send('direction', {0, 1 / love.graphics.getHeight()}) + shader:send('radius', math.floor(radius_y + .5)) + moonshine.draw_shader(buffer, shader) + end + + return moonshine.Effect{ + name = "boxblur", + draw = draw, + setters = setters, + defaults = {radius = 3} + } +end -- cgit v1.2.3