From 62ff5245c26c305e35a2903cc64a60cb20718e96 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sun, 27 Feb 2022 01:15:31 +0530 Subject: Initial Commit * ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress --- libs/moonshine/vignette.lua | 60 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 libs/moonshine/vignette.lua (limited to 'libs/moonshine/vignette.lua') diff --git a/libs/moonshine/vignette.lua b/libs/moonshine/vignette.lua new file mode 100644 index 0000000..f13fb8b --- /dev/null +++ b/libs/moonshine/vignette.lua @@ -0,0 +1,60 @@ +--[[ +Public domain: + +Copyright (C) 2017 by Matthias Richter + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +]]-- + +return function(moonshine) + local shader = love.graphics.newShader[[ + extern number radius; + extern number softness; + extern number opacity; + extern vec4 color; + + vec4 effect(vec4 c, Image tex, vec2 tc, vec2 _) + { + number aspect = love_ScreenSize.x / love_ScreenSize.y; + aspect = max(aspect, 1.0 / aspect); // use different aspect when in portrait mode + number v = 1.0 - smoothstep(radius, radius-softness, + length((tc - vec2(0.5)) * aspect)); + return mix(Texel(tex, tc), color, v*opacity); + }]] + + local setters = {} + for _,k in ipairs{"radius", "softness", "opacity"} do + setters[k] = function(v) shader:send(k, math.max(0, tonumber(v) or 0)) end + end + setters.color = function(c) + assert(type(c) == "table" and #c == 3, "Invalid value for `color'") + assert(c[1] <= 1, "Colors should be normalized in [0,1]") + shader:send("color", { + (tonumber(c[1]) or 0), + (tonumber(c[2]) or 0), + (tonumber(c[3]) or 0), + 1 + }) + end + + return moonshine.Effect{ + name = "vignette", + shader = shader, + setters = setters, + defaults = { + radius = .8, + softness = .5, + opacity = .5, + color = {0,0,0} + } + } +end -- cgit v1.2.3