--[[ The MIT License (MIT) Copyright (c) 2015 Martin Felis Copyright (c) 2017 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- return function(moonshine) local noisetex = love.image.newImageData(256,256) noisetex:mapPixel(function() return love.math.random(),love.math.random(), 0, 0 end) noisetex = love.graphics.newImage(noisetex) noisetex:setWrap ("repeat", "repeat") noisetex:setFilter("nearest", "nearest") local shader = love.graphics.newShader[[ extern Image noisetex; extern number amp; extern vec2 center; vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { vec2 displacement = Texel(noisetex, tc + center).rg; tc += normalize(displacement * 2.0 - vec2(1.0)) * amp; return Texel(texture, tc); }]] shader:send("noisetex", noisetex) local setters = {} setters.amp = function(v) shader:send("amp", math.max(0, tonumber(v) or 0)) end setters.center = function(v) assert(type(v) == "table" and #v == 2, "Invalid value for `center'") shader:send("center", v) end return moonshine.Effect{ name = "sketch", shader = shader, setters = setters, defaults = {amp = .0007, center = {0,0}} } end