menu = {} -- Menu Game State local Timer = require "libs.hump.timer" local Gamestate = require("libs.hump.gamestate") Moonshine = require("libs.moonshine") require("core.constants") -- scenes require("scenes.level1_scene"); local titleFontSize1 = 35 local titleFontSize2 = 40 local msgFontSize = 15 local defaultFontFactor = 10.30 local windowWidth = love.graphics.getWidth() local windowHeight = love.graphics.getHeight() function menu:init() titleFont1 = love.graphics.newFont('assets/fonts/C800.ttf', titleFontSize1) titleFont2 = love.graphics.newFont('assets/fonts/Lazer84.ttf', titleFontSize2) startMsgFont = love.graphics.newFont('assets/fonts/C800.ttf', msgFontSize) music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream") titleText1 = love.graphics.newText(titleFont1, "Enemy is in Another") titleText2 = love.graphics.newText(titleFont2, "Dungeon") msgText = love.graphics.newText(startMsgFont, "Press X to START") effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt) .chain(Moonshine.effects.vignette) .chain(Moonshine.effects.scanlines) .chain(Moonshine.effects.chromasep) effect.scanlines.thickness = .2 effect.scanlines.opacity = .5 effect.chromasep.angle = 1 effect.chromasep.radius = 2 music:setLooping(true) msgFontColor = {0, 0, 0, 0} titleFontColor1 = {1, 1, 1} titleFontColor2 = {1, 0, 0} starfield = generateStarfield() fadeIn = function() Timer.tween(0.5, msgFontColor, {1, 1, 1, 1}, 'linear', fadeOut) end fadeOut = function() Timer.tween(0.5, msgFontColor, {0, 0, 0, 0}, 'linear', fadeIn) end fadeIn() music:play() constants.resetColors() end function menu:enter(previous) end function menu:leave() music:stop() end function menu:update(dt) psystem:update(dt) Timer.update(dt) end function menu:draw() effect(function() love.graphics.setFont(titleFont1) love.graphics.setColor(titleFontColor1) love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5) love.graphics.draw(titleText1,(windowWidth * 0.5) - (titleText1:getWidth() * 0.5), (windowHeight * 0.5) - 50) love.graphics.setFont(titleFont2) love.graphics.setColor({0,0,0,1}) love.graphics.draw(titleText2,(windowWidth * 0.5) - (titleText2:getWidth() * 0.5), (windowHeight * 0.5) + 1, -0.17) love.graphics.setColor(titleFontColor2) love.graphics.draw(titleText2,(windowWidth * 0.5) - (titleText2:getWidth() * 0.5), (windowHeight * 0.5) + 2, -0.17) love.graphics.setFont(startMsgFont) love.graphics.setColor(msgFontColor) love.graphics.draw(msgText, (windowWidth * 0.5) - (msgText:getWidth() * 0.5), windowHeight - 50) end) end function menu:keyreleased(key, scancode) if scancode == 'x' then Gamestate.switch(level1) end end function generateStarfield() image = love.graphics.newImage("assets/images/particle.png") psystem = love.graphics.newParticleSystem(image, 2500) psystem:setEmissionRate(466.67) psystem:setParticleLifetime(2*.5, 2) psystem:setSizeVariation(0.63) psystem:setRadialAcceleration(946.67*0.5, 946.67*0.5) psystem:setColors(love.math.random(), 1, love.math.random(), 1, love.math.random(), 1, 1, 0) psystem:setEmissionArea('normal', 39, 39) psystem:setDirection(-4.79) psystem:setSizes(3.13, 3, 0.1) psystem:setSizeVariation(0.63) psystem:setTangentialAcceleration(500*0.5, 500) return psystem end return menu