From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- ffmpeg/doc/general.html | 1316 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1316 insertions(+) create mode 100644 ffmpeg/doc/general.html (limited to 'ffmpeg/doc/general.html') diff --git a/ffmpeg/doc/general.html b/ffmpeg/doc/general.html new file mode 100644 index 0000000..cec0dba --- /dev/null +++ b/ffmpeg/doc/general.html @@ -0,0 +1,1316 @@ + + + +
+ +FFmpeg can be hooked up with a number of external libraries to add support
+for more formats. None of them are used by default, their use has to be
+explicitly requested by passing the appropriate flags to
+./configure
.
+
FFmpeg can make use of the AOM library for AV1 decoding and encoding. +
+Go to http://aomedia.org/ and follow the instructions for
+installing the library. Then pass --enable-libaom
to configure to
+enable it.
+
FFmpeg can use the AMD Advanced Media Framework library +for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE). +
+To enable support you must obtain the AMF framework header files(version 1.4.9+) from +https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git. +
+Create an AMF/
directory in the system include path.
+Copy the contents of AMF/amf/public/include/
into that directory.
+Then configure FFmpeg with --enable-amf
.
+
Initialization of amf encoder occurs in this order: +1) trying to initialize through dx11(only windows) +2) trying to initialize through dx9(only windows) +3) trying to initialize through vulkan +
+To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro +package(amdgru-pro contains, but does not install automatically) are required. +
+This driver can be installed using amdgpu-pro-install script in official amd driver archive. +
+ +FFmpeg can read AviSynth scripts as input. To enable support, pass
+--enable-avisynth
to configure after installing the headers
+provided by AviSynth+.
+AviSynth+ can be configured to install only the headers by either
+passing -DHEADERS_ONLY:bool=on
to the normal CMake-based build
+system, or by using the supplied GNUmakefile
.
+
For Windows, supported AviSynth variants are +AviSynth 2.6 RC1 or higher for 32-bit builds and +AviSynth+ r1718 or higher for 32-bit and 64-bit builds. +
+For Linux, macOS, and BSD, the only supported AviSynth variant is +AviSynth+, starting with version 3.5. +
+In 2016, AviSynth+ added support for building with GCC. However, due to +the eccentricities of Windows’ calling conventions, 32-bit GCC builds +of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg. +
+By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
+AviSynth+ since that is the most widely-used and entrenched build
+configuration. Users can override this and enable support for 32-bit
+GCC builds of AviSynth+ by passing -DAVSC_WIN32_GCC32
to
+--extra-cflags
when configuring FFmpeg.
+
64-bit builds of FFmpeg are not affected, and can use either MSVC or +GCC builds of AviSynth+ without any special flags. +
AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
+with --enable-avisynth
, and the binaries will work regardless
+of the end user having AviSynth installed. If/when an end user
+would like to use AviSynth scripts, then they can install AviSynth(+)
+and FFmpeg will be able to find and use it to open scripts.
+
FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
+Pass --enable-chromaprint
to configure to
+enable it. See https://acoustid.org/chromaprint.
+
FFmpeg can make use of the codec2 library for codec2 decoding and encoding. +There is currently no native decoder, so libcodec2 must be used for decoding. +
+Go to http://freedv.org/, download "Codec 2 source archive".
+Build and install using CMake. Debian users can install the libcodec2-dev package instead.
+Once libcodec2 is installed you can pass --enable-libcodec2
to configure to enable it.
+
The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
+To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
+ffmpeg -i input.wav -mode 700C output.c2
.
+Playback is as simple as ffplay output.c2
.
+For a list of supported modes, run ffmpeg -h encoder=libcodec2
.
+Raw codec2 files are also supported.
+To make sense of them the mode in use needs to be specified as a format option:
+ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav
.
+
FFmpeg can make use of the dav1d library for AV1 video decoding. +
+Go to https://code.videolan.org/videolan/dav1d and follow the instructions for
+installing the library. Then pass --enable-libdav1d
to configure to enable it.
+
FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. +
+Go to https://github.com/pkuvcl/davs2 and follow the instructions for
+installing the library. Then pass --enable-libdavs2
to configure to
+enable it.
+
libdavs2 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. +
+Go to https://github.com/uavs3/uavs3d and follow the instructions for
+installing the library. Then pass --enable-libuavs3d
to configure to
+enable it.
+
FFmpeg can make use of the Game Music Emu library to read audio from supported video game
+music file formats. Pass --enable-libgme
to configure to
+enable it. See https://bitbucket.org/mpyne/game-music-emu/overview.
+
FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
+of multiple codecs. To use QSV, FFmpeg must be linked against the libmfx
+dispatcher, which loads the actual decoding libraries.
+
The dispatcher is open source and can be downloaded from
+https://github.com/lu-zero/mfx_dispatch.git. FFmpeg needs to be configured
+with the --enable-libmfx
option and pkg-config
needs to be able to
+locate the dispatcher’s .pc
files.
+
FFmpeg can make use of the Kvazaar library for HEVC encoding. +
+Go to https://github.com/ultravideo/kvazaar and follow the
+instructions for installing the library. Then pass
+--enable-libkvazaar
to configure to enable it.
+
FFmpeg can make use of the LAME library for MP3 encoding. +
+Go to http://lame.sourceforge.net/ and follow the
+instructions for installing the library.
+Then pass --enable-libmp3lame
to configure to enable it.
+
iLBC is a narrowband speech codec that has been made freely available +by Google as part of the WebRTC project. libilbc is a packaging friendly +copy of the iLBC codec. FFmpeg can make use of the libilbc library for +iLBC decoding and encoding. +
+Go to https://github.com/TimothyGu/libilbc and follow the instructions for
+installing the library. Then pass --enable-libilbc
to configure to
+enable it.
+
JPEG XL is an image format intended to fully replace legacy JPEG for an extended
+period of life. See https://jpegxl.info/ for more information, and see
+https://github.com/libjxl/libjxl for the library source. You can pass
+--enable-libjxl
to configure in order enable the libjxl wrapper.
+
FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. +
+Go to http://www.webmproject.org/ and follow the instructions for
+installing the library. Then pass --enable-libvpx
to configure to
+enable it.
+
FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
+See https://github.com/Konstanty/libmodplug. Pass --enable-libmodplug
to configure to
+enable it.
+
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer +libraries provide encoders for a number of audio codecs. +
+OpenCORE and VisualOn libraries are under the Apache License 2.0
+(see http://www.apache.org/licenses/LICENSE-2.0 for details), which is
+incompatible to the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg’s license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) by passing --enable-version3
to configure in
+order to use it.
+
The license of the Fraunhofer AAC library is incompatible with the GPL.
+Therefore, for GPL builds, you have to pass --enable-nonfree
to
+configure in order to use it. To the best of our knowledge, it is
+compatible with the LGPL.
+
FFmpeg can make use of the OpenCORE libraries for AMR-NB +decoding/encoding and AMR-WB decoding. +
+Go to http://sourceforge.net/projects/opencore-amr/ and follow the
+instructions for installing the libraries.
+Then pass --enable-libopencore-amrnb
and/or
+--enable-libopencore-amrwb
to configure to enable them.
+
FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. +
+Go to http://sourceforge.net/projects/opencore-amr/ and follow the
+instructions for installing the library.
+Then pass --enable-libvo-amrwbenc
to configure to enable it.
+
FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. +
+Go to http://sourceforge.net/projects/opencore-amr/ and follow the
+instructions for installing the library.
+Then pass --enable-libfdk-aac
to configure to enable it.
+
FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. +
+Go to http://www.openh264.org/ and follow the instructions for
+installing the library. Then pass --enable-libopenh264
to configure to
+enable it.
+
For decoding, this library is much more limited than the built-in decoder +in libavcodec; currently, this library lacks support for decoding B-frames +and some other main/high profile features. (It currently only supports +constrained baseline profile and CABAC.) Using it is mostly useful for +testing and for taking advantage of Cisco’s patent portfolio license +(http://www.openh264.org/BINARY_LICENSE.txt). +
+ +FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
+http://www.openjpeg.org/ to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass --enable-libopenjpeg
to
+./configure.
+
FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
+Go to https://github.com/xiph/rav1e/ and follow the instructions to build
+the C library. To enable using rav1e in FFmpeg, pass --enable-librav1e
+to ./configure.
+
FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding. +
+Go to https://gitlab.com/AOMediaCodec/SVT-AV1/ and follow the instructions
+for installing the library. Then pass --enable-libsvtav1
to configure to
+enable it.
+
FFmpeg can make use of the TwoLAME library for MP2 encoding. +
+Go to http://www.twolame.org/ and follow the
+instructions for installing the library.
+Then pass --enable-libtwolame
to configure to enable it.
+
FFmpeg can read VapourSynth scripts as input. To enable support, pass
+--enable-vapoursynth
to configure. Vapoursynth is detected via
+pkg-config
. Versions 42 or greater supported.
+See http://www.vapoursynth.com/.
+
Due to security concerns, Vapoursynth scripts will not
+be autodetected so the input format has to be forced. For ff* CLI tools,
+add -f vapoursynth
before the input -i yourscript.vpy
.
+
FFmpeg can make use of the x264 library for H.264 encoding. +
+Go to http://www.videolan.org/developers/x264.html and follow the
+instructions for installing the library. Then pass --enable-libx264
to
+configure to enable it.
+
x264 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
FFmpeg can make use of the x265 library for HEVC encoding. +
+Go to http://x265.org/developers.html and follow the instructions
+for installing the library. Then pass --enable-libx265
to configure
+to enable it.
+
x265 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
FFmpeg can make use of the xavs library for AVS encoding. +
+Go to http://xavs.sf.net/ and follow the instructions for
+installing the library. Then pass --enable-libxavs
to configure to
+enable it.
+
FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. +
+Go to https://github.com/pkuvcl/xavs2 and follow the instructions for
+installing the library. Then pass --enable-libxavs2
to configure to
+enable it.
+
libxavs2 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB +teletext pages and DVB teletext subtitles. +
+Go to http://sourceforge.net/projects/zapping/ and follow the instructions for
+installing the library. Then pass --enable-libzvbi
to configure to
+enable it.
+
You can use the -formats
and -codecs
options to have an exhaustive list.
+
FFmpeg supports the following file formats through the libavformat
+library:
+
Name | Encoding | Decoding | Comments |
3dostr | X | ||
4xm | X | 4X Technologies format, used in some games. | |
8088flex TMV | X | ||
AAX | X | Audible Enhanced Audio format, used in audiobooks. | |
AA | X | Audible Format 2, 3, and 4, used in audiobooks. | |
ACT Voice | X | contains G.729 audio | |
Adobe Filmstrip | X | X | |
Audio IFF (AIFF) | X | X | |
American Laser Games MM | X | Multimedia format used in games like Mad Dog McCree. | |
3GPP AMR | X | X | |
Amazing Studio Packed Animation File | X | Multimedia format used in game Heart Of Darkness. | |
Apple HTTP Live Streaming | X | ||
Artworx Data Format | X | ||
Interplay ACM | X | Audio only format used in some Interplay games. | |
ADP | X | Audio format used on the Nintendo Gamecube. | |
AFC | X | Audio format used on the Nintendo Gamecube. | |
ADS/SS2 | X | Audio format used on the PS2. | |
APNG | X | X | |
ASF | X | X | Advanced / Active Streaming Format. |
AST | X | X | Audio format used on the Nintendo Wii. |
AVI | X | X | |
AviSynth | X | ||
AVR | X | Audio format used on Mac. | |
AVS | X | Multimedia format used by the Creature Shock game. | |
Beam Software SIFF | X | Audio and video format used in some games by Beam Software. | |
Bethesda Softworks VID | X | Used in some games from Bethesda Softworks. | |
Binary text | X | ||
Bink | X | Multimedia format used by many games. | |
Bink Audio | X | Audio only multimedia format used by some games. | |
Bitmap Brothers JV | X | Used in Z and Z95 games. | |
BRP | X | Argonaut Games format. | |
Brute Force & Ignorance | X | Used in the game Flash Traffic: City of Angels. | |
BFSTM | X | Audio format used on the Nintendo WiiU (based on BRSTM). | |
BRSTM | X | Audio format used on the Nintendo Wii. | |
BW64 | X | Broadcast Wave 64bit. | |
BWF | X | X | |
codec2 (raw) | X | X | Must be given -mode format option to decode correctly. |
codec2 (.c2 files) | X | X | Contains header with version and mode info, simplifying playback. |
CRI ADX | X | X | Audio-only format used in console video games. |
CRI AIX | X | ||
CRI HCA | X | Audio-only format used in console video games. | |
Discworld II BMV | X | ||
Interplay C93 | X | Used in the game Cyberia from Interplay. | |
Delphine Software International CIN | X | Multimedia format used by Delphine Software games. | |
Digital Speech Standard (DSS) | X | ||
CD+G | X | Video format used by CD+G karaoke disks | |
Phantom Cine | X | ||
Commodore CDXL | X | Amiga CD video format | |
Core Audio Format | X | X | Apple Core Audio Format |
CRC testing format | X | ||
Creative Voice | X | X | Created for the Sound Blaster Pro. |
CRYO APC | X | Audio format used in some games by CRYO Interactive Entertainment. | |
D-Cinema audio | X | X | |
Deluxe Paint Animation | X | ||
DCSTR | X | ||
DFA | X | This format is used in Chronomaster game | |
DirectDraw Surface | X | ||
DSD Stream File (DSF) | X | ||
DV video | X | X | |
DXA | X | This format is used in the non-Windows version of the Feeble Files + game and different game cutscenes repacked for use with ScummVM. | |
Electronic Arts cdata | X | ||
Electronic Arts Multimedia | X | Used in various EA games; files have extensions like WVE and UV2. | |
Ensoniq Paris Audio File | X | ||
FFM (FFserver live feed) | X | X | |
Flash (SWF) | X | X | |
Flash 9 (AVM2) | X | X | Only embedded audio is decoded. |
FLI/FLC/FLX animation | X | .fli/.flc files | |
Flash Video (FLV) | X | X | Macromedia Flash video files |
framecrc testing format | X | ||
FunCom ISS | X | Audio format used in various games from FunCom like The Longest Journey. | |
G.723.1 | X | X | |
G.726 | X | Both left- and right-justified. | |
G.729 BIT | X | X | |
G.729 raw | X | ||
GENH | X | Audio format for various games. | |
GIF Animation | X | X | |
GXF | X | X | General eXchange Format SMPTE 360M, used by Thomson Grass Valley + playout servers. |
HNM | X | Only version 4 supported, used in some games from Cryo Interactive | |
iCEDraw File | X | ||
ICO | X | X | Microsoft Windows ICO |
id Quake II CIN video | X | ||
id RoQ | X | X | Used in Quake III, Jedi Knight 2 and other computer games. |
IEC61937 encapsulation | X | X | |
IFF | X | Interchange File Format | |
IFV | X | A format used by some old CCTV DVRs. | |
iLBC | X | X | |
Interplay MVE | X | Format used in various Interplay computer games. | |
Iterated Systems ClearVideo | X | I-frames only | |
IV8 | X | A format generated by IndigoVision 8000 video server. | |
IVF (On2) | X | X | A format used by libvpx |
Internet Video Recording | X | ||
IRCAM | X | X | |
LAF | X | Limitless Audio Format | |
LATM | X | X | |
LMLM4 | X | Used by Linux Media Labs MPEG-4 PCI boards | |
LOAS | X | contains LATM multiplexed AAC audio | |
LRC | X | X | |
LVF | X | ||
LXF | X | VR native stream format, used by Leitch/Harris’ video servers. | |
Magic Lantern Video (MLV) | X | ||
Matroska | X | X | |
Matroska audio | X | ||
FFmpeg metadata | X | X | Metadata in text format. |
MAXIS XA | X | Used in Sim City 3000; file extension .xa. | |
MCA | X | Used in some games from Capcom; file extension .mca. | |
MD Studio | X | ||
Metal Gear Solid: The Twin Snakes | X | ||
Megalux Frame | X | Used by Megalux Ultimate Paint | |
Mobotix .mxg | X | ||
Monkey’s Audio | X | ||
Motion Pixels MVI | X | ||
MOV/QuickTime/MP4 | X | X | 3GP, 3GP2, PSP, iPod variants supported |
MP2 | X | X | |
MP3 | X | X | |
MPEG-1 System | X | X | muxed audio and video, VCD format supported |
MPEG-PS (program stream) | X | X | also known as VOB file, SVCD and DVD format supported |
MPEG-TS (transport stream) | X | X | also known as DVB Transport Stream |
MPEG-4 | X | X | MPEG-4 is a variant of QuickTime. |
MSF | X | Audio format used on the PS3. | |
Mirillis FIC video | X | No cursor rendering. | |
MIDI Sample Dump Standard | X | ||
MIME multipart JPEG | X | ||
MSN TCP webcam | X | Used by MSN Messenger webcam streams. | |
MTV | X | ||
Musepack | X | ||
Musepack SV8 | X | ||
Material eXchange Format (MXF) | X | X | SMPTE 377M, used by D-Cinema, broadcast industry. |
Material eXchange Format (MXF), D-10 Mapping | X | X | SMPTE 386M, D-10/IMX Mapping. |
NC camera feed | X | NC (AVIP NC4600) camera streams | |
NIST SPeech HEader REsources | X | ||
Computerized Speech Lab NSP | X | ||
NTT TwinVQ (VQF) | X | Nippon Telegraph and Telephone Corporation TwinVQ. | |
Nullsoft Streaming Video | X | ||
NuppelVideo | X | ||
NUT | X | X | NUT Open Container Format |
Ogg | X | X | |
Playstation Portable PMP | X | ||
Portable Voice Format | X | ||
TechnoTrend PVA | X | Used by TechnoTrend DVB PCI boards. | |
QCP | X | ||
raw ADTS (AAC) | X | X | |
raw AC-3 | X | X | |
raw AMR-NB | X | ||
raw AMR-WB | X | ||
raw APAC | X | ||
raw aptX | X | X | |
raw aptX HD | X | X | |
raw Bonk | X | ||
raw Chinese AVS video | X | X | |
raw DFPWM | X | X | |
raw Dirac | X | X | |
raw DNxHD | X | X | |
raw DTS | X | X | |
raw DTS-HD | X | ||
raw E-AC-3 | X | X | |
raw FLAC | X | X | |
raw GSM | X | ||
raw H.261 | X | X | |
raw H.263 | X | X | |
raw H.264 | X | X | |
raw HEVC | X | X | |
raw Ingenient MJPEG | X | ||
raw MJPEG | X | X | |
raw MLP | X | ||
raw MPEG | X | ||
raw MPEG-1 | X | ||
raw MPEG-2 | X | ||
raw MPEG-4 | X | X | |
raw NULL | X | ||
raw video | X | X | |
raw id RoQ | X | ||
raw OBU | X | X | |
raw SBC | X | X | |
raw Shorten | X | ||
raw TAK | X | ||
raw TrueHD | X | X | |
raw VC-1 | X | X | |
raw PCM A-law | X | X | |
raw PCM mu-law | X | X | |
raw PCM Archimedes VIDC | X | X | |
raw PCM signed 8 bit | X | X | |
raw PCM signed 16 bit big-endian | X | X | |
raw PCM signed 16 bit little-endian | X | X | |
raw PCM signed 24 bit big-endian | X | X | |
raw PCM signed 24 bit little-endian | X | X | |
raw PCM signed 32 bit big-endian | X | X | |
raw PCM signed 32 bit little-endian | X | X | |
raw PCM signed 64 bit big-endian | X | X | |
raw PCM signed 64 bit little-endian | X | X | |
raw PCM unsigned 8 bit | X | X | |
raw PCM unsigned 16 bit big-endian | X | X | |
raw PCM unsigned 16 bit little-endian | X | X | |
raw PCM unsigned 24 bit big-endian | X | X | |
raw PCM unsigned 24 bit little-endian | X | X | |
raw PCM unsigned 32 bit big-endian | X | X | |
raw PCM unsigned 32 bit little-endian | X | X | |
raw PCM 16.8 floating point little-endian | X | ||
raw PCM 24.0 floating point little-endian | X | ||
raw PCM floating-point 32 bit big-endian | X | X | |
raw PCM floating-point 32 bit little-endian | X | X | |
raw PCM floating-point 64 bit big-endian | X | X | |
raw PCM floating-point 64 bit little-endian | X | X | |
RDT | X | ||
REDCODE R3D | X | File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. | |
RealMedia | X | X | |
Redirector | X | ||
RedSpark | X | ||
Renderware TeXture Dictionary | X | ||
Resolume DXV | X | ||
RF64 | X | ||
RL2 | X | Audio and video format used in some games by Entertainment Software Partners. | |
RPL/ARMovie | X | ||
Lego Mindstorms RSO | X | X | |
RSD | X | ||
RTMP | X | X | Output is performed by publishing stream to RTMP server |
RTP | X | X | |
RTSP | X | X | |
Sample Dump eXchange | X | ||
SAP | X | X | |
SBG | X | ||
SDP | X | ||
SER | X | ||
Sega FILM/CPK | X | X | Used in many Sega Saturn console games. |
Silicon Graphics Movie | X | ||
Sierra SOL | X | .sol files used in Sierra Online games. | |
Sierra VMD | X | Used in Sierra CD-ROM games. | |
Smacker | X | Multimedia format used by many games. | |
SMJPEG | X | X | Used in certain Loki game ports. |
SMPTE 337M encapsulation | X | ||
Smush | X | Multimedia format used in some LucasArts games. | |
Sony OpenMG (OMA) | X | X | Audio format used in Sony Sonic Stage and Sony Vegas. |
Sony PlayStation STR | X | ||
Sony Wave64 (W64) | X | X | |
SoX native format | X | X | |
SUN AU format | X | X | |
SUP raw PGS subtitles | X | X | |
SVAG | X | Audio format used in Konami PS2 games. | |
TDSC | X | ||
Text files | X | ||
THP | X | Used on the Nintendo GameCube. | |
Tiertex Limited SEQ | X | Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
True Audio | X | X | |
VAG | X | Audio format used in many Sony PS2 games. | |
VC-1 test bitstream | X | X | |
Vidvox Hap | X | X | |
Vivo | X | ||
VPK | X | Audio format used in Sony PS games. | |
WAV | X | X | |
WavPack | X | X | |
WebM | X | X | |
Windows Televison (WTV) | X | X | |
Wing Commander III movie | X | Multimedia format used in Origin’s Wing Commander III computer game. | |
Westwood Studios audio | X | X | Multimedia format used in Westwood Studios games. |
Westwood Studios VQA | X | Multimedia format used in Westwood Studios games. | |
Wideband Single-bit Data (WSD) | X | ||
WVE | X | ||
XMV | X | Microsoft video container used in Xbox games. | |
XVAG | X | Audio format used on the PS3. | |
xWMA | X | Microsoft audio container used by XAudio 2. | |
eXtended BINary text (XBIN) | X | ||
YUV4MPEG pipe | X | X | |
Psygnosis YOP | X |
X
means that the feature in that column (encoding / decoding) is supported.
+
FFmpeg can read and write images for each frame of a video sequence. The +following image formats are supported: +
+Name | Encoding | Decoding | Comments |
.Y.U.V | X | X | one raw file per component |
Alias PIX | X | X | Alias/Wavefront PIX image format |
animated GIF | X | X | |
APNG | X | X | Animated Portable Network Graphics |
BMP | X | X | Microsoft BMP image |
BRender PIX | X | Argonaut BRender 3D engine image format. | |
CRI | X | Cintel RAW | |
DPX | X | X | Digital Picture Exchange |
EXR | X | OpenEXR | |
FITS | X | X | Flexible Image Transport System |
HDR | X | X | Radiance HDR RGBE Image format |
IMG | X | GEM Raster image | |
JPEG | X | X | Progressive JPEG is not supported. |
JPEG 2000 | X | X | |
JPEG-LS | X | X | |
LJPEG | X | Lossless JPEG | |
MSP | X | Microsoft Paint image | |
PAM | X | X | PAM is a PNM extension with alpha support. |
PBM | X | X | Portable BitMap image |
PCD | X | PhotoCD | |
PCX | X | X | PC Paintbrush |
PFM | X | X | Portable FloatMap image |
PGM | X | X | Portable GrayMap image |
PGMYUV | X | X | PGM with U and V components in YUV 4:2:0 |
PGX | X | PGX file decoder | |
PHM | X | X | Portable HalfFloatMap image |
PIC | X | Pictor/PC Paint | |
PNG | X | X | Portable Network Graphics image |
PPM | X | X | Portable PixelMap image |
PSD | X | Photoshop | |
PTX | X | V.Flash PTX format | |
QOI | X | X | Quite OK Image format |
SGI | X | X | SGI RGB image format |
Sun Rasterfile | X | X | Sun RAS image format |
TIFF | X | X | YUV, JPEG and some extension is not supported yet. |
Truevision Targa | X | X | Targa (.TGA) image format |
VBN | X | X | Vizrt Binary Image format |
WBMP | X | X | Wireless Application Protocol Bitmap image format |
WebP | E | X | WebP image format, encoding supported through external library libwebp |
XBM | X | X | X BitMap image format |
XFace | X | X | X-Face image format |
XPM | X | X PixMap image format | |
XWD | X | X | X Window Dump image format |
X
means that the feature in that column (encoding / decoding) is supported.
+
E
means that support is provided through an external library.
+
Name | Encoding | Decoding | Comments |
4X Movie | X | Used in certain computer games. | |
8088flex TMV | X | ||
A64 multicolor | X | Creates video suitable to be played on a commodore 64 (multicolor mode). | |
Amazing Studio PAF Video | X | ||
American Laser Games MM | X | Used in games like Mad Dog McCree. | |
Amuse Graphics Movie | X | ||
AMV Video | X | X | Used in Chinese MP3 players. |
ANSI/ASCII art | X | ||
Apple Intermediate Codec | X | ||
Apple MJPEG-B | X | ||
Apple Pixlet | X | ||
Apple ProRes | X | X | fourcc: apch,apcn,apcs,apco,ap4h,ap4x |
Apple QuickDraw | X | fourcc: qdrw | |
Argonaut Video | X | Used in some Argonaut games. | |
Asus v1 | X | X | fourcc: ASV1 |
Asus v2 | X | X | fourcc: ASV2 |
ATI VCR1 | X | fourcc: VCR1 | |
ATI VCR2 | X | fourcc: VCR2 | |
Auravision Aura | X | ||
Auravision Aura 2 | X | ||
Autodesk Animator Flic video | X | ||
Autodesk RLE | X | fourcc: AASC | |
AV1 | E | E | Supported through external libraries libaom, libdav1d, librav1e and libsvtav1 |
Avid 1:1 10-bit RGB Packer | X | X | fourcc: AVrp |
AVS (Audio Video Standard) video | X | Video encoding used by the Creature Shock game. | |
AVS2-P2/IEEE1857.4 | E | E | Supported through external libraries libxavs2 and libdavs2 |
AVS3-P2/IEEE1857.10 | E | Supported through external library libuavs3d | |
AYUV | X | X | Microsoft uncompressed packed 4:4:4:4 |
Beam Software VB | X | ||
Bethesda VID video | X | Used in some games from Bethesda Softworks. | |
Bink Video | X | ||
BitJazz SheerVideo | X | ||
Bitmap Brothers JV video | X | ||
y41p Brooktree uncompressed 4:1:1 12-bit | X | X | |
Brooktree ProSumer Video | X | fourcc: BT20 | |
Brute Force & Ignorance | X | Used in the game Flash Traffic: City of Angels. | |
C93 video | X | Codec used in Cyberia game. | |
CamStudio | X | fourcc: CSCD | |
CD+G | X | Video codec for CD+G karaoke disks | |
CDXL | X | Amiga CD video codec | |
Chinese AVS video | E | X | AVS1-P2, JiZhun profile, encoding through external library libxavs |
Delphine Software International CIN video | X | Codec used in Delphine Software International games. | |
Discworld II BMV Video | X | ||
CineForm HD | X | X | |
Canopus HQ | X | ||
Canopus HQA | X | ||
Canopus HQX | X | ||
Canopus Lossless Codec | X | ||
CDToons | X | Codec used in various Broderbund games. | |
Cinepak | X | ||
Cirrus Logic AccuPak | X | X | fourcc: CLJR |
CPiA Video Format | X | ||
Creative YUV (CYUV) | X | ||
DFA | X | Codec used in Chronomaster game. | |
Dirac | E | X | supported though the native vc2 (Dirac Pro) encoder |
Deluxe Paint Animation | X | ||
DNxHD | X | X | aka SMPTE VC3 |
Duck TrueMotion 1.0 | X | fourcc: DUCK | |
Duck TrueMotion 2.0 | X | fourcc: TM20 | |
Duck TrueMotion 2.0 RT | X | fourcc: TR20 | |
DV (Digital Video) | X | X | |
Dxtory capture format | X | ||
Feeble Files/ScummVM DXA | X | Codec originally used in Feeble Files game. | |
Electronic Arts CMV video | X | Used in NHL 95 game. | |
Electronic Arts Madcow video | X | ||
Electronic Arts TGV video | X | ||
Electronic Arts TGQ video | X | ||
Electronic Arts TQI video | X | ||
Escape 124 | X | ||
Escape 130 | X | ||
FFmpeg video codec #1 | X | X | lossless codec (fourcc: FFV1) |
Flash Screen Video v1 | X | X | fourcc: FSV1 |
Flash Screen Video v2 | X | X | |
Flash Video (FLV) | X | X | Sorenson H.263 used in Flash |
FM Screen Capture Codec | X | ||
Forward Uncompressed | X | ||
Fraps | X | ||
Go2Meeting | X | fourcc: G2M2, G2M3 | |
Go2Webinar | X | fourcc: G2M4 | |
Gremlin Digital Video | X | ||
H.261 | X | X | |
H.263 / H.263-1996 | X | X | |
H.263+ / H.263-1998 / H.263 version 2 | X | X | |
H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 | E | X | encoding supported through external library libx264 and OpenH264 |
HEVC | X | X | encoding supported through external library libx265 and libkvazaar |
HNM version 4 | X | ||
HuffYUV | X | X | |
HuffYUV FFmpeg variant | X | X | |
IBM Ultimotion | X | fourcc: ULTI | |
id Cinematic video | X | Used in Quake II. | |
id RoQ video | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
IFF ILBM | X | IFF interleaved bitmap | |
IFF ByteRun1 | X | IFF run length encoded bitmap | |
Infinity IMM4 | X | ||
Intel H.263 | X | ||
Intel Indeo 2 | X | ||
Intel Indeo 3 | X | ||
Intel Indeo 4 | X | ||
Intel Indeo 5 | X | ||
Interplay C93 | X | Used in the game Cyberia from Interplay. | |
Interplay MVE video | X | Used in Interplay .MVE files. | |
J2K | X | X | |
Karl Morton’s video codec | X | Codec used in Worms games. | |
Kega Game Video (KGV1) | X | Kega emulator screen capture codec. | |
Lagarith | X | ||
LCL (LossLess Codec Library) MSZH | X | ||
LCL (LossLess Codec Library) ZLIB | E | E | |
LOCO | X | ||
LucasArts SANM/Smush | X | Used in LucasArts games / SMUSH animations. | |
lossless MJPEG | X | X | |
MagicYUV Video | X | X | |
Mandsoft Screen Capture Codec | X | ||
Microsoft ATC Screen | X | Also known as Microsoft Screen 3. | |
Microsoft Expression Encoder Screen | X | Also known as Microsoft Titanium Screen 2. | |
Microsoft RLE | X | ||
Microsoft Screen 1 | X | Also known as Windows Media Video V7 Screen. | |
Microsoft Screen 2 | X | Also known as Windows Media Video V9 Screen. | |
Microsoft Video 1 | X | ||
Mimic | X | Used in MSN Messenger Webcam streams. | |
Miro VideoXL | X | fourcc: VIXL | |
MJPEG (Motion JPEG) | X | X | |
Mobotix MxPEG video | X | ||
Motion Pixels video | X | ||
MPEG-1 video | X | X | |
MPEG-2 video | X | X | |
MPEG-4 part 2 | X | X | libxvidcore can be used alternatively for encoding. |
MPEG-4 part 2 Microsoft variant version 1 | X | ||
MPEG-4 part 2 Microsoft variant version 2 | X | X | |
MPEG-4 part 2 Microsoft variant version 3 | X | X | |
Newtek SpeedHQ | X | X | |
Nintendo Gamecube THP video | X | ||
NotchLC | X | ||
NuppelVideo/RTjpeg | X | Video encoding used in NuppelVideo files. | |
On2 VP3 | X | still experimental | |
On2 VP4 | X | fourcc: VP40 | |
On2 VP5 | X | fourcc: VP50 | |
On2 VP6 | X | fourcc: VP60,VP61,VP62 | |
On2 VP7 | X | fourcc: VP70,VP71 | |
VP8 | E | X | fourcc: VP80, encoding supported through external library libvpx |
VP9 | E | X | encoding supported through external library libvpx |
Pinnacle TARGA CineWave YUV16 | X | fourcc: Y216 | |
Q-team QPEG | X | fourccs: QPEG, Q1.0, Q1.1 | |
QuickTime 8BPS video | X | ||
QuickTime Animation (RLE) video | X | X | fourcc: ’rle ’ |
QuickTime Graphics (SMC) | X | X | fourcc: ’smc ’ |
QuickTime video (RPZA) | X | X | fourcc: rpza |
R10K AJA Kona 10-bit RGB Codec | X | X | |
R210 Quicktime Uncompressed RGB 10-bit | X | X | |
Raw Video | X | X | |
RealVideo 1.0 | X | X | |
RealVideo 2.0 | X | X | |
RealVideo 3.0 | X | still far from ideal | |
RealVideo 4.0 | X | ||
Renderware TXD (TeXture Dictionary) | X | Texture dictionaries used by the Renderware Engine. | |
RL2 video | X | used in some games by Entertainment Software Partners | |
ScreenPressor | X | ||
Screenpresso | X | ||
Screen Recorder Gold Codec | X | ||
Sierra VMD video | X | Used in Sierra VMD files. | |
Silicon Graphics Motion Video Compressor 1 (MVC1) | X | ||
Silicon Graphics Motion Video Compressor 2 (MVC2) | X | ||
Silicon Graphics RLE 8-bit video | X | ||
Smacker video | X | Video encoding used in Smacker. | |
SMPTE VC-1 | X | ||
Snow | X | X | experimental wavelet codec (fourcc: SNOW) |
Sony PlayStation MDEC (Motion DECoder) | X | ||
Sorenson Vector Quantizer 1 | X | X | fourcc: SVQ1 |
Sorenson Vector Quantizer 3 | X | fourcc: SVQ3 | |
Sunplus JPEG (SP5X) | X | fourcc: SP5X | |
TechSmith Screen Capture Codec | X | fourcc: TSCC | |
TechSmith Screen Capture Codec 2 | X | fourcc: TSC2 | |
Theora | E | X | encoding supported through external library libtheora |
Tiertex Limited SEQ video | X | Codec used in DOS CD-ROM FlashBack game. | |
Ut Video | X | X | |
v210 QuickTime uncompressed 4:2:2 10-bit | X | X | |
v308 QuickTime uncompressed 4:4:4 | X | X | |
v408 QuickTime uncompressed 4:4:4:4 | X | X | |
v410 QuickTime uncompressed 4:4:4 10-bit | X | X | |
VBLE Lossless Codec | X | ||
VMware Screen Codec / VMware Video | X | Codec used in videos captured by VMware. | |
Westwood Studios VQA (Vector Quantized Animation) video | X | ||
Windows Media Image | X | ||
Windows Media Video 7 | X | X | |
Windows Media Video 8 | X | X | |
Windows Media Video 9 | X | not completely working | |
Wing Commander III / Xan | X | Used in Wing Commander III .MVE files. | |
Wing Commander IV / Xan | X | Used in Wing Commander IV. | |
Winnov WNV1 | X | ||
WMV7 | X | X | |
YAMAHA SMAF | X | X | |
Psygnosis YOP Video | X | ||
yuv4 | X | X | libquicktime uncompressed packed 4:2:0 |
ZeroCodec Lossless Video | X | ||
ZLIB | X | X | part of LCL, encoder experimental |
Zip Motion Blocks Video | X | X | Encoder works only in PAL8. |
X
means that the feature in that column (encoding / decoding) is supported.
+
E
means that support is provided through an external library.
+
Name | Encoding | Decoding | Comments |
8SVX exponential | X | ||
8SVX fibonacci | X | ||
AAC | EX | X | encoding supported through internal encoder and external library libfdk-aac |
AAC+ | E | IX | encoding supported through external library libfdk-aac |
AC-3 | IX | IX | |
ACELP.KELVIN | X | ||
ADPCM 4X Movie | X | ||
ADPCM Yamaha AICA | X | ||
ADPCM AmuseGraphics Movie | X | ||
ADPCM Argonaut Games | X | X | |
ADPCM CDROM XA | X | ||
ADPCM Creative Technology | X | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
ADPCM Electronic Arts | X | Used in various EA titles. | |
ADPCM Electronic Arts Maxis CDROM XS | X | Used in Sim City 3000. | |
ADPCM Electronic Arts R1 | X | ||
ADPCM Electronic Arts R2 | X | ||
ADPCM Electronic Arts R3 | X | ||
ADPCM Electronic Arts XAS | X | ||
ADPCM G.722 | X | X | |
ADPCM G.726 | X | X | |
ADPCM IMA Acorn Replay | X | ||
ADPCM IMA AMV | X | X | Used in AMV files |
ADPCM IMA Cunning Developments | X | ||
ADPCM IMA Electronic Arts EACS | X | ||
ADPCM IMA Electronic Arts SEAD | X | ||
ADPCM IMA Funcom | X | ||
ADPCM IMA High Voltage Software ALP | X | X | |
ADPCM IMA QuickTime | X | X | |
ADPCM IMA Simon & Schuster Interactive | X | X | |
ADPCM IMA Ubisoft APM | X | X | |
ADPCM IMA Loki SDL MJPEG | X | ||
ADPCM IMA WAV | X | X | |
ADPCM IMA Westwood | X | ||
ADPCM ISS IMA | X | Used in FunCom games. | |
ADPCM IMA Dialogic | X | ||
ADPCM IMA Duck DK3 | X | Used in some Sega Saturn console games. | |
ADPCM IMA Duck DK4 | X | Used in some Sega Saturn console games. | |
ADPCM IMA Radical | X | ||
ADPCM Microsoft | X | X | |
ADPCM MS IMA | X | X | |
ADPCM Nintendo Gamecube AFC | X | ||
ADPCM Nintendo Gamecube DTK | X | ||
ADPCM Nintendo THP | X | ||
ADPCM Playstation | X | ||
ADPCM QT IMA | X | X | |
ADPCM SEGA CRI ADX | X | X | Used in Sega Dreamcast games. |
ADPCM Shockwave Flash | X | X | |
ADPCM Sound Blaster Pro 2-bit | X | ||
ADPCM Sound Blaster Pro 2.6-bit | X | ||
ADPCM Sound Blaster Pro 4-bit | X | ||
ADPCM VIMA | X | Used in LucasArts SMUSH animations. | |
ADPCM Westwood Studios IMA | X | X | Used in Westwood Studios games like Command and Conquer. |
ADPCM Yamaha | X | X | |
ADPCM Zork | X | ||
AMR-NB | E | X | encoding supported through external library libopencore-amrnb |
AMR-WB | E | X | encoding supported through external library libvo-amrwbenc |
Amazing Studio PAF Audio | X | ||
Apple lossless audio | X | X | QuickTime fourcc ’alac’ |
aptX | X | X | Used in Bluetooth A2DP |
aptX HD | X | X | Used in Bluetooth A2DP |
ATRAC1 | X | ||
ATRAC3 | X | ||
ATRAC3+ | X | ||
ATRAC9 | X | ||
Bink Audio | X | Used in Bink and Smacker files in many games. | |
Bonk audio | X | ||
CELT | E | decoding supported through external library libcelt | |
codec2 | E | E | en/decoding supported through external library libcodec2 |
CRI HCA | X | ||
Delphine Software International CIN audio | X | Codec used in Delphine Software International games. | |
DFPWM | X | X | |
Digital Speech Standard - Standard Play mode (DSS SP) | X | ||
Discworld II BMV Audio | X | ||
COOK | X | All versions except 5.1 are supported. | |
DCA (DTS Coherent Acoustics) | X | X | supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) |
Dolby E | X | ||
DPCM Gremlin | X | ||
DPCM id RoQ | X | X | Used in Quake III, Jedi Knight 2 and other computer games. |
DPCM Interplay | X | Used in various Interplay computer games. | |
DPCM Squareroot-Delta-Exact | X | Used in various games. | |
DPCM Sierra Online | X | Used in Sierra Online game audio files. | |
DPCM Sol | X | ||
DPCM Xan | X | Used in Origin’s Wing Commander IV AVI files. | |
DPCM Xilam DERF | X | ||
DSD (Direct Stream Digital), least significant bit first | X | ||
DSD (Direct Stream Digital), most significant bit first | X | ||
DSD (Direct Stream Digital), least significant bit first, planar | X | ||
DSD (Direct Stream Digital), most significant bit first, planar | X | ||
DSP Group TrueSpeech | X | ||
DST (Direct Stream Transfer) | X | ||
DV audio | X | ||
Enhanced AC-3 | X | X | |
EVRC (Enhanced Variable Rate Codec) | X | ||
FLAC (Free Lossless Audio Codec) | X | IX | |
FTR Voice | X | ||
G.723.1 | X | X | |
G.729 | X | ||
GSM | E | X | encoding supported through external library libgsm |
GSM Microsoft variant | E | X | encoding supported through external library libgsm |
IAC (Indeo Audio Coder) | X | ||
iLBC (Internet Low Bitrate Codec) | E | EX | encoding and decoding supported through external library libilbc |
IMC (Intel Music Coder) | X | ||
Interplay ACM | X | ||
MACE (Macintosh Audio Compression/Expansion) 3:1 | X | ||
MACE (Macintosh Audio Compression/Expansion) 6:1 | X | ||
Marian’s A-pac audio | X | ||
MI-SC4 (Micronas SC-4 Audio) | X | ||
MLP (Meridian Lossless Packing) | X | X | Used in DVD-Audio discs. |
Monkey’s Audio | X | ||
MP1 (MPEG audio layer 1) | IX | ||
MP2 (MPEG audio layer 2) | IX | IX | encoding supported also through external library TwoLAME |
MP3 (MPEG audio layer 3) | E | IX | encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
MPEG-4 Audio Lossless Coding (ALS) | X | ||
Musepack SV7 | X | ||
Musepack SV8 | X | ||
Nellymoser Asao | X | X | |
On2 AVC (Audio for Video Codec) | X | ||
Opus | E | X | encoding supported through external library libopus |
PCM A-law | X | X | |
PCM mu-law | X | X | |
PCM Archimedes VIDC | X | X | |
PCM signed 8-bit planar | X | X | |
PCM signed 16-bit big-endian planar | X | X | |
PCM signed 16-bit little-endian planar | X | X | |
PCM signed 24-bit little-endian planar | X | X | |
PCM signed 32-bit little-endian planar | X | X | |
PCM 32-bit floating point big-endian | X | X | |
PCM 32-bit floating point little-endian | X | X | |
PCM 64-bit floating point big-endian | X | X | |
PCM 64-bit floating point little-endian | X | X | |
PCM D-Cinema audio signed 24-bit | X | X | |
PCM signed 8-bit | X | X | |
PCM signed 16-bit big-endian | X | X | |
PCM signed 16-bit little-endian | X | X | |
PCM signed 24-bit big-endian | X | X | |
PCM signed 24-bit little-endian | X | X | |
PCM signed 32-bit big-endian | X | X | |
PCM signed 32-bit little-endian | X | X | |
PCM signed 16/20/24-bit big-endian in MPEG-TS | X | ||
PCM unsigned 8-bit | X | X | |
PCM unsigned 16-bit big-endian | X | X | |
PCM unsigned 16-bit little-endian | X | X | |
PCM unsigned 24-bit big-endian | X | X | |
PCM unsigned 24-bit little-endian | X | X | |
PCM unsigned 32-bit big-endian | X | X | |
PCM unsigned 32-bit little-endian | X | X | |
QCELP / PureVoice | X | ||
QDesign Music Codec 1 | X | ||
QDesign Music Codec 2 | X | There are still some distortions. | |
RealAudio 1.0 (14.4K) | X | X | Real 14400 bit/s codec |
RealAudio 2.0 (28.8K) | X | Real 28800 bit/s codec | |
RealAudio 3.0 (dnet) | IX | X | Real low bitrate AC-3 codec |
RealAudio Lossless | X | ||
RealAudio SIPR / ACELP.NET | X | ||
SBC (low-complexity subband codec) | X | X | Used in Bluetooth A2DP |
Shorten | X | ||
Sierra VMD audio | X | Used in Sierra VMD files. | |
Smacker audio | X | ||
SMPTE 302M AES3 audio | X | X | |
Sonic | X | X | experimental codec |
Sonic lossless | X | X | experimental codec |
Speex | E | EX | supported through external library libspeex |
TAK (Tom’s lossless Audio Kompressor) | X | ||
True Audio (TTA) | X | X | |
TrueHD | X | X | Used in HD-DVD and Blu-Ray discs. |
TwinVQ (VQF flavor) | X | ||
VIMA | X | Used in LucasArts SMUSH animations. | |
ViewQuest VQC | X | ||
Vorbis | E | X | A native but very primitive encoder exists. |
Voxware MetaSound | X | ||
WavPack | X | X | |
Westwood Audio (SND1) | X | ||
Windows Media Audio 1 | X | X | |
Windows Media Audio 2 | X | X | |
Windows Media Audio Lossless | X | ||
Windows Media Audio Pro | X | ||
Windows Media Audio Voice | X | ||
Xbox Media Audio 1 | X | ||
Xbox Media Audio 2 | X |
X
means that the feature in that column (encoding / decoding) is supported.
+
E
means that support is provided through an external library.
+
I
means that an integer-only version is available, too (ensures high
+performance on systems without hardware floating point support).
+
Name | Muxing | Demuxing | Encoding | Decoding |
3GPP Timed Text | X | X | ||
AQTitle | X | X | ||
DVB | X | X | X | X |
DVB teletext | X | E | ||
DVD | X | X | X | X |
JACOsub | X | X | X | |
MicroDVD | X | X | X | |
MPL2 | X | X | ||
MPsub (MPlayer) | X | X | ||
PGS | X | |||
PJS (Phoenix) | X | X | ||
RealText | X | X | ||
SAMI | X | X | ||
Spruce format (STL) | X | X | ||
SSA/ASS | X | X | X | X |
SubRip (SRT) | X | X | X | X |
SubViewer v1 | X | X | ||
SubViewer | X | X | ||
TED Talks captions | X | X | ||
TTML | X | X | ||
VobSub (IDX+SUB) | X | X | ||
VPlayer | X | X | ||
WebVTT | X | X | X | X |
XSUB | X | X |
X
means that the feature is supported.
+
E
means that support is provided through an external library.
+
Name | Support |
AMQP | E |
file | X |
FTP | X |
Gopher | X |
Gophers | X |
HLS | X |
HTTP | X |
HTTPS | X |
Icecast | X |
MMSH | X |
MMST | X |
pipe | X |
Pro-MPEG FEC | X |
RTMP | X |
RTMPE | X |
RTMPS | X |
RTMPT | X |
RTMPTE | X |
RTMPTS | X |
RTP | X |
SAMBA | E |
SCTP | X |
SFTP | E |
TCP | X |
TLS | X |
UDP | X |
ZMQ | E |
X
means that the protocol is supported.
+
E
means that support is provided through an external library.
+
Name | Input | Output |
ALSA | X | X |
BKTR | X | |
caca | X | |
DV1394 | X | |
Lavfi virtual device | X | |
Linux framebuffer | X | X |
JACK | X | |
LIBCDIO | X | |
LIBDC1394 | X | |
OpenAL | X | |
OpenGL | X | |
OSS | X | X |
PulseAudio | X | X |
SDL | X | |
Video4Linux2 | X | X |
VfW capture | X | |
X11 grabbing | X | |
Win32 grabbing | X |
X
means that input/output is supported.
+
Codec/format | Read | Write |
AVI | X | X |
DV | X | X |
GXF | X | X |
MOV | X | X |
MPEG1/2 | X | X |
MXF | X | X |
+ This document was generated using makeinfo. +
+