From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- ffmpeg/doc/general.html | 1316 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1316 insertions(+) create mode 100644 ffmpeg/doc/general.html (limited to 'ffmpeg/doc/general.html') diff --git a/ffmpeg/doc/general.html b/ffmpeg/doc/general.html new file mode 100644 index 0000000..cec0dba --- /dev/null +++ b/ffmpeg/doc/general.html @@ -0,0 +1,1316 @@ + + + +
+ +FFmpeg can be hooked up with a number of external libraries to add support
+for more formats. None of them are used by default, their use has to be
+explicitly requested by passing the appropriate flags to
+./configure.
+
FFmpeg can make use of the AOM library for AV1 decoding and encoding. +
+Go to http://aomedia.org/ and follow the instructions for
+installing the library. Then pass --enable-libaom to configure to
+enable it.
+
FFmpeg can use the AMD Advanced Media Framework library +for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE). +
+To enable support you must obtain the AMF framework header files(version 1.4.9+) from +https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git. +
+Create an AMF/ directory in the system include path.
+Copy the contents of AMF/amf/public/include/ into that directory.
+Then configure FFmpeg with --enable-amf.
+
Initialization of amf encoder occurs in this order: +1) trying to initialize through dx11(only windows) +2) trying to initialize through dx9(only windows) +3) trying to initialize through vulkan +
+To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro +package(amdgru-pro contains, but does not install automatically) are required. +
+This driver can be installed using amdgpu-pro-install script in official amd driver archive. +
+ +FFmpeg can read AviSynth scripts as input. To enable support, pass
+--enable-avisynth to configure after installing the headers
+provided by AviSynth+.
+AviSynth+ can be configured to install only the headers by either
+passing -DHEADERS_ONLY:bool=on to the normal CMake-based build
+system, or by using the supplied GNUmakefile.
+
For Windows, supported AviSynth variants are +AviSynth 2.6 RC1 or higher for 32-bit builds and +AviSynth+ r1718 or higher for 32-bit and 64-bit builds. +
+For Linux, macOS, and BSD, the only supported AviSynth variant is +AviSynth+, starting with version 3.5. +
+In 2016, AviSynth+ added support for building with GCC. However, due to +the eccentricities of Windows’ calling conventions, 32-bit GCC builds +of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg. +
+By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
+AviSynth+ since that is the most widely-used and entrenched build
+configuration. Users can override this and enable support for 32-bit
+GCC builds of AviSynth+ by passing -DAVSC_WIN32_GCC32 to
+--extra-cflags when configuring FFmpeg.
+
64-bit builds of FFmpeg are not affected, and can use either MSVC or +GCC builds of AviSynth+ without any special flags. +
AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
+with --enable-avisynth, and the binaries will work regardless
+of the end user having AviSynth installed. If/when an end user
+would like to use AviSynth scripts, then they can install AviSynth(+)
+and FFmpeg will be able to find and use it to open scripts.
+
FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
+Pass --enable-chromaprint to configure to
+enable it. See https://acoustid.org/chromaprint.
+
FFmpeg can make use of the codec2 library for codec2 decoding and encoding. +There is currently no native decoder, so libcodec2 must be used for decoding. +
+Go to http://freedv.org/, download "Codec 2 source archive".
+Build and install using CMake. Debian users can install the libcodec2-dev package instead.
+Once libcodec2 is installed you can pass --enable-libcodec2 to configure to enable it.
+
The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
+To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
+ffmpeg -i input.wav -mode 700C output.c2.
+Playback is as simple as ffplay output.c2.
+For a list of supported modes, run ffmpeg -h encoder=libcodec2.
+Raw codec2 files are also supported.
+To make sense of them the mode in use needs to be specified as a format option:
+ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav.
+
FFmpeg can make use of the dav1d library for AV1 video decoding. +
+Go to https://code.videolan.org/videolan/dav1d and follow the instructions for
+installing the library. Then pass --enable-libdav1d to configure to enable it.
+
FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. +
+Go to https://github.com/pkuvcl/davs2 and follow the instructions for
+installing the library. Then pass --enable-libdavs2 to configure to
+enable it.
+
libdavs2 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. +
+Go to https://github.com/uavs3/uavs3d and follow the instructions for
+installing the library. Then pass --enable-libuavs3d to configure to
+enable it.
+
FFmpeg can make use of the Game Music Emu library to read audio from supported video game
+music file formats. Pass --enable-libgme to configure to
+enable it. See https://bitbucket.org/mpyne/game-music-emu/overview.
+
FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
+of multiple codecs. To use QSV, FFmpeg must be linked against the libmfx
+dispatcher, which loads the actual decoding libraries.
+
The dispatcher is open source and can be downloaded from
+https://github.com/lu-zero/mfx_dispatch.git. FFmpeg needs to be configured
+with the --enable-libmfx option and pkg-config needs to be able to
+locate the dispatcher’s .pc files.
+
FFmpeg can make use of the Kvazaar library for HEVC encoding. +
+Go to https://github.com/ultravideo/kvazaar and follow the
+instructions for installing the library. Then pass
+--enable-libkvazaar to configure to enable it.
+
FFmpeg can make use of the LAME library for MP3 encoding. +
+Go to http://lame.sourceforge.net/ and follow the
+instructions for installing the library.
+Then pass --enable-libmp3lame to configure to enable it.
+
iLBC is a narrowband speech codec that has been made freely available +by Google as part of the WebRTC project. libilbc is a packaging friendly +copy of the iLBC codec. FFmpeg can make use of the libilbc library for +iLBC decoding and encoding. +
+Go to https://github.com/TimothyGu/libilbc and follow the instructions for
+installing the library. Then pass --enable-libilbc to configure to
+enable it.
+
JPEG XL is an image format intended to fully replace legacy JPEG for an extended
+period of life. See https://jpegxl.info/ for more information, and see
+https://github.com/libjxl/libjxl for the library source. You can pass
+--enable-libjxl to configure in order enable the libjxl wrapper.
+
FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. +
+Go to http://www.webmproject.org/ and follow the instructions for
+installing the library. Then pass --enable-libvpx to configure to
+enable it.
+
FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
+See https://github.com/Konstanty/libmodplug. Pass --enable-libmodplug to configure to
+enable it.
+
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer +libraries provide encoders for a number of audio codecs. +
+OpenCORE and VisualOn libraries are under the Apache License 2.0
+(see http://www.apache.org/licenses/LICENSE-2.0 for details), which is
+incompatible to the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg’s license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) by passing --enable-version3 to configure in
+order to use it.
+
The license of the Fraunhofer AAC library is incompatible with the GPL.
+Therefore, for GPL builds, you have to pass --enable-nonfree to
+configure in order to use it. To the best of our knowledge, it is
+compatible with the LGPL.
+
FFmpeg can make use of the OpenCORE libraries for AMR-NB +decoding/encoding and AMR-WB decoding. +
+Go to http://sourceforge.net/projects/opencore-amr/ and follow the
+instructions for installing the libraries.
+Then pass --enable-libopencore-amrnb and/or
+--enable-libopencore-amrwb to configure to enable them.
+
FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. +
+Go to http://sourceforge.net/projects/opencore-amr/ and follow the
+instructions for installing the library.
+Then pass --enable-libvo-amrwbenc to configure to enable it.
+
FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. +
+Go to http://sourceforge.net/projects/opencore-amr/ and follow the
+instructions for installing the library.
+Then pass --enable-libfdk-aac to configure to enable it.
+
FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. +
+Go to http://www.openh264.org/ and follow the instructions for
+installing the library. Then pass --enable-libopenh264 to configure to
+enable it.
+
For decoding, this library is much more limited than the built-in decoder +in libavcodec; currently, this library lacks support for decoding B-frames +and some other main/high profile features. (It currently only supports +constrained baseline profile and CABAC.) Using it is mostly useful for +testing and for taking advantage of Cisco’s patent portfolio license +(http://www.openh264.org/BINARY_LICENSE.txt). +
+ +FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
+http://www.openjpeg.org/ to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass --enable-libopenjpeg to
+./configure.
+
FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
+Go to https://github.com/xiph/rav1e/ and follow the instructions to build
+the C library. To enable using rav1e in FFmpeg, pass --enable-librav1e
+to ./configure.
+
FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding. +
+Go to https://gitlab.com/AOMediaCodec/SVT-AV1/ and follow the instructions
+for installing the library. Then pass --enable-libsvtav1 to configure to
+enable it.
+
FFmpeg can make use of the TwoLAME library for MP2 encoding. +
+Go to http://www.twolame.org/ and follow the
+instructions for installing the library.
+Then pass --enable-libtwolame to configure to enable it.
+
FFmpeg can read VapourSynth scripts as input. To enable support, pass
+--enable-vapoursynth to configure. Vapoursynth is detected via
+pkg-config. Versions 42 or greater supported.
+See http://www.vapoursynth.com/.
+
Due to security concerns, Vapoursynth scripts will not
+be autodetected so the input format has to be forced. For ff* CLI tools,
+add -f vapoursynth before the input -i yourscript.vpy.
+
FFmpeg can make use of the x264 library for H.264 encoding. +
+Go to http://www.videolan.org/developers/x264.html and follow the
+instructions for installing the library. Then pass --enable-libx264 to
+configure to enable it.
+
x264 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
FFmpeg can make use of the x265 library for HEVC encoding. +
+Go to http://x265.org/developers.html and follow the instructions
+for installing the library. Then pass --enable-libx265 to configure
+to enable it.
+
x265 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
FFmpeg can make use of the xavs library for AVS encoding. +
+Go to http://xavs.sf.net/ and follow the instructions for
+installing the library. Then pass --enable-libxavs to configure to
+enable it.
+
FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. +
+Go to https://github.com/pkuvcl/xavs2 and follow the instructions for
+installing the library. Then pass --enable-libxavs2 to configure to
+enable it.
+
libxavs2 is under the GNU Public License Version 2 or later +(see http://www.gnu.org/licenses/old-licenses/gpl-2.0.html for +details), you must upgrade FFmpeg’s license to GPL in order to use it. +
ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB +teletext pages and DVB teletext subtitles. +
+Go to http://sourceforge.net/projects/zapping/ and follow the instructions for
+installing the library. Then pass --enable-libzvbi to configure to
+enable it.
+
You can use the -formats and -codecs options to have an exhaustive list.
+
FFmpeg supports the following file formats through the libavformat
+library:
+
| Name | Encoding | Decoding | Comments |
| 3dostr | X | ||
| 4xm | X | 4X Technologies format, used in some games. | |
| 8088flex TMV | X | ||
| AAX | X | Audible Enhanced Audio format, used in audiobooks. | |
| AA | X | Audible Format 2, 3, and 4, used in audiobooks. | |
| ACT Voice | X | contains G.729 audio | |
| Adobe Filmstrip | X | X | |
| Audio IFF (AIFF) | X | X | |
| American Laser Games MM | X | Multimedia format used in games like Mad Dog McCree. | |
| 3GPP AMR | X | X | |
| Amazing Studio Packed Animation File | X | Multimedia format used in game Heart Of Darkness. | |
| Apple HTTP Live Streaming | X | ||
| Artworx Data Format | X | ||
| Interplay ACM | X | Audio only format used in some Interplay games. | |
| ADP | X | Audio format used on the Nintendo Gamecube. | |
| AFC | X | Audio format used on the Nintendo Gamecube. | |
| ADS/SS2 | X | Audio format used on the PS2. | |
| APNG | X | X | |
| ASF | X | X | Advanced / Active Streaming Format. |
| AST | X | X | Audio format used on the Nintendo Wii. |
| AVI | X | X | |
| AviSynth | X | ||
| AVR | X | Audio format used on Mac. | |
| AVS | X | Multimedia format used by the Creature Shock game. | |
| Beam Software SIFF | X | Audio and video format used in some games by Beam Software. | |
| Bethesda Softworks VID | X | Used in some games from Bethesda Softworks. | |
| Binary text | X | ||
| Bink | X | Multimedia format used by many games. | |
| Bink Audio | X | Audio only multimedia format used by some games. | |
| Bitmap Brothers JV | X | Used in Z and Z95 games. | |
| BRP | X | Argonaut Games format. | |
| Brute Force & Ignorance | X | Used in the game Flash Traffic: City of Angels. | |
| BFSTM | X | Audio format used on the Nintendo WiiU (based on BRSTM). | |
| BRSTM | X | Audio format used on the Nintendo Wii. | |
| BW64 | X | Broadcast Wave 64bit. | |
| BWF | X | X | |
| codec2 (raw) | X | X | Must be given -mode format option to decode correctly. |
| codec2 (.c2 files) | X | X | Contains header with version and mode info, simplifying playback. |
| CRI ADX | X | X | Audio-only format used in console video games. |
| CRI AIX | X | ||
| CRI HCA | X | Audio-only format used in console video games. | |
| Discworld II BMV | X | ||
| Interplay C93 | X | Used in the game Cyberia from Interplay. | |
| Delphine Software International CIN | X | Multimedia format used by Delphine Software games. | |
| Digital Speech Standard (DSS) | X | ||
| CD+G | X | Video format used by CD+G karaoke disks | |
| Phantom Cine | X | ||
| Commodore CDXL | X | Amiga CD video format | |
| Core Audio Format | X | X | Apple Core Audio Format |
| CRC testing format | X | ||
| Creative Voice | X | X | Created for the Sound Blaster Pro. |
| CRYO APC | X | Audio format used in some games by CRYO Interactive Entertainment. | |
| D-Cinema audio | X | X | |
| Deluxe Paint Animation | X | ||
| DCSTR | X | ||
| DFA | X | This format is used in Chronomaster game | |
| DirectDraw Surface | X | ||
| DSD Stream File (DSF) | X | ||
| DV video | X | X | |
| DXA | X | This format is used in the non-Windows version of the Feeble Files + game and different game cutscenes repacked for use with ScummVM. | |
| Electronic Arts cdata | X | ||
| Electronic Arts Multimedia | X | Used in various EA games; files have extensions like WVE and UV2. | |
| Ensoniq Paris Audio File | X | ||
| FFM (FFserver live feed) | X | X | |
| Flash (SWF) | X | X | |
| Flash 9 (AVM2) | X | X | Only embedded audio is decoded. |
| FLI/FLC/FLX animation | X | .fli/.flc files | |
| Flash Video (FLV) | X | X | Macromedia Flash video files |
| framecrc testing format | X | ||
| FunCom ISS | X | Audio format used in various games from FunCom like The Longest Journey. | |
| G.723.1 | X | X | |
| G.726 | X | Both left- and right-justified. | |
| G.729 BIT | X | X | |
| G.729 raw | X | ||
| GENH | X | Audio format for various games. | |
| GIF Animation | X | X | |
| GXF | X | X | General eXchange Format SMPTE 360M, used by Thomson Grass Valley + playout servers. |
| HNM | X | Only version 4 supported, used in some games from Cryo Interactive | |
| iCEDraw File | X | ||
| ICO | X | X | Microsoft Windows ICO |
| id Quake II CIN video | X | ||
| id RoQ | X | X | Used in Quake III, Jedi Knight 2 and other computer games. |
| IEC61937 encapsulation | X | X | |
| IFF | X | Interchange File Format | |
| IFV | X | A format used by some old CCTV DVRs. | |
| iLBC | X | X | |
| Interplay MVE | X | Format used in various Interplay computer games. | |
| Iterated Systems ClearVideo | X | I-frames only | |
| IV8 | X | A format generated by IndigoVision 8000 video server. | |
| IVF (On2) | X | X | A format used by libvpx |
| Internet Video Recording | X | ||
| IRCAM | X | X | |
| LAF | X | Limitless Audio Format | |
| LATM | X | X | |
| LMLM4 | X | Used by Linux Media Labs MPEG-4 PCI boards | |
| LOAS | X | contains LATM multiplexed AAC audio | |
| LRC | X | X | |
| LVF | X | ||
| LXF | X | VR native stream format, used by Leitch/Harris’ video servers. | |
| Magic Lantern Video (MLV) | X | ||
| Matroska | X | X | |
| Matroska audio | X | ||
| FFmpeg metadata | X | X | Metadata in text format. |
| MAXIS XA | X | Used in Sim City 3000; file extension .xa. | |
| MCA | X | Used in some games from Capcom; file extension .mca. | |
| MD Studio | X | ||
| Metal Gear Solid: The Twin Snakes | X | ||
| Megalux Frame | X | Used by Megalux Ultimate Paint | |
| Mobotix .mxg | X | ||
| Monkey’s Audio | X | ||
| Motion Pixels MVI | X | ||
| MOV/QuickTime/MP4 | X | X | 3GP, 3GP2, PSP, iPod variants supported |
| MP2 | X | X | |
| MP3 | X | X | |
| MPEG-1 System | X | X | muxed audio and video, VCD format supported |
| MPEG-PS (program stream) | X | X | also known as VOB file, SVCD and DVD format supported |
| MPEG-TS (transport stream) | X | X | also known as DVB Transport Stream |
| MPEG-4 | X | X | MPEG-4 is a variant of QuickTime. |
| MSF | X | Audio format used on the PS3. | |
| Mirillis FIC video | X | No cursor rendering. | |
| MIDI Sample Dump Standard | X | ||
| MIME multipart JPEG | X | ||
| MSN TCP webcam | X | Used by MSN Messenger webcam streams. | |
| MTV | X | ||
| Musepack | X | ||
| Musepack SV8 | X | ||
| Material eXchange Format (MXF) | X | X | SMPTE 377M, used by D-Cinema, broadcast industry. |
| Material eXchange Format (MXF), D-10 Mapping | X | X | SMPTE 386M, D-10/IMX Mapping. |
| NC camera feed | X | NC (AVIP NC4600) camera streams | |
| NIST SPeech HEader REsources | X | ||
| Computerized Speech Lab NSP | X | ||
| NTT TwinVQ (VQF) | X | Nippon Telegraph and Telephone Corporation TwinVQ. | |
| Nullsoft Streaming Video | X | ||
| NuppelVideo | X | ||
| NUT | X | X | NUT Open Container Format |
| Ogg | X | X | |
| Playstation Portable PMP | X | ||
| Portable Voice Format | X | ||
| TechnoTrend PVA | X | Used by TechnoTrend DVB PCI boards. | |
| QCP | X | ||
| raw ADTS (AAC) | X | X | |
| raw AC-3 | X | X | |
| raw AMR-NB | X | ||
| raw AMR-WB | X | ||
| raw APAC | X | ||
| raw aptX | X | X | |
| raw aptX HD | X | X | |
| raw Bonk | X | ||
| raw Chinese AVS video | X | X | |
| raw DFPWM | X | X | |
| raw Dirac | X | X | |
| raw DNxHD | X | X | |
| raw DTS | X | X | |
| raw DTS-HD | X | ||
| raw E-AC-3 | X | X | |
| raw FLAC | X | X | |
| raw GSM | X | ||
| raw H.261 | X | X | |
| raw H.263 | X | X | |
| raw H.264 | X | X | |
| raw HEVC | X | X | |
| raw Ingenient MJPEG | X | ||
| raw MJPEG | X | X | |
| raw MLP | X | ||
| raw MPEG | X | ||
| raw MPEG-1 | X | ||
| raw MPEG-2 | X | ||
| raw MPEG-4 | X | X | |
| raw NULL | X | ||
| raw video | X | X | |
| raw id RoQ | X | ||
| raw OBU | X | X | |
| raw SBC | X | X | |
| raw Shorten | X | ||
| raw TAK | X | ||
| raw TrueHD | X | X | |
| raw VC-1 | X | X | |
| raw PCM A-law | X | X | |
| raw PCM mu-law | X | X | |
| raw PCM Archimedes VIDC | X | X | |
| raw PCM signed 8 bit | X | X | |
| raw PCM signed 16 bit big-endian | X | X | |
| raw PCM signed 16 bit little-endian | X | X | |
| raw PCM signed 24 bit big-endian | X | X | |
| raw PCM signed 24 bit little-endian | X | X | |
| raw PCM signed 32 bit big-endian | X | X | |
| raw PCM signed 32 bit little-endian | X | X | |
| raw PCM signed 64 bit big-endian | X | X | |
| raw PCM signed 64 bit little-endian | X | X | |
| raw PCM unsigned 8 bit | X | X | |
| raw PCM unsigned 16 bit big-endian | X | X | |
| raw PCM unsigned 16 bit little-endian | X | X | |
| raw PCM unsigned 24 bit big-endian | X | X | |
| raw PCM unsigned 24 bit little-endian | X | X | |
| raw PCM unsigned 32 bit big-endian | X | X | |
| raw PCM unsigned 32 bit little-endian | X | X | |
| raw PCM 16.8 floating point little-endian | X | ||
| raw PCM 24.0 floating point little-endian | X | ||
| raw PCM floating-point 32 bit big-endian | X | X | |
| raw PCM floating-point 32 bit little-endian | X | X | |
| raw PCM floating-point 64 bit big-endian | X | X | |
| raw PCM floating-point 64 bit little-endian | X | X | |
| RDT | X | ||
| REDCODE R3D | X | File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. | |
| RealMedia | X | X | |
| Redirector | X | ||
| RedSpark | X | ||
| Renderware TeXture Dictionary | X | ||
| Resolume DXV | X | ||
| RF64 | X | ||
| RL2 | X | Audio and video format used in some games by Entertainment Software Partners. | |
| RPL/ARMovie | X | ||
| Lego Mindstorms RSO | X | X | |
| RSD | X | ||
| RTMP | X | X | Output is performed by publishing stream to RTMP server |
| RTP | X | X | |
| RTSP | X | X | |
| Sample Dump eXchange | X | ||
| SAP | X | X | |
| SBG | X | ||
| SDP | X | ||
| SER | X | ||
| Sega FILM/CPK | X | X | Used in many Sega Saturn console games. |
| Silicon Graphics Movie | X | ||
| Sierra SOL | X | .sol files used in Sierra Online games. | |
| Sierra VMD | X | Used in Sierra CD-ROM games. | |
| Smacker | X | Multimedia format used by many games. | |
| SMJPEG | X | X | Used in certain Loki game ports. |
| SMPTE 337M encapsulation | X | ||
| Smush | X | Multimedia format used in some LucasArts games. | |
| Sony OpenMG (OMA) | X | X | Audio format used in Sony Sonic Stage and Sony Vegas. |
| Sony PlayStation STR | X | ||
| Sony Wave64 (W64) | X | X | |
| SoX native format | X | X | |
| SUN AU format | X | X | |
| SUP raw PGS subtitles | X | X | |
| SVAG | X | Audio format used in Konami PS2 games. | |
| TDSC | X | ||
| Text files | X | ||
| THP | X | Used on the Nintendo GameCube. | |
| Tiertex Limited SEQ | X | Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
| True Audio | X | X | |
| VAG | X | Audio format used in many Sony PS2 games. | |
| VC-1 test bitstream | X | X | |
| Vidvox Hap | X | X | |
| Vivo | X | ||
| VPK | X | Audio format used in Sony PS games. | |
| WAV | X | X | |
| WavPack | X | X | |
| WebM | X | X | |
| Windows Televison (WTV) | X | X | |
| Wing Commander III movie | X | Multimedia format used in Origin’s Wing Commander III computer game. | |
| Westwood Studios audio | X | X | Multimedia format used in Westwood Studios games. |
| Westwood Studios VQA | X | Multimedia format used in Westwood Studios games. | |
| Wideband Single-bit Data (WSD) | X | ||
| WVE | X | ||
| XMV | X | Microsoft video container used in Xbox games. | |
| XVAG | X | Audio format used on the PS3. | |
| xWMA | X | Microsoft audio container used by XAudio 2. | |
| eXtended BINary text (XBIN) | X | ||
| YUV4MPEG pipe | X | X | |
| Psygnosis YOP | X |
X means that the feature in that column (encoding / decoding) is supported.
+
FFmpeg can read and write images for each frame of a video sequence. The +following image formats are supported: +
+| Name | Encoding | Decoding | Comments |
| .Y.U.V | X | X | one raw file per component |
| Alias PIX | X | X | Alias/Wavefront PIX image format |
| animated GIF | X | X | |
| APNG | X | X | Animated Portable Network Graphics |
| BMP | X | X | Microsoft BMP image |
| BRender PIX | X | Argonaut BRender 3D engine image format. | |
| CRI | X | Cintel RAW | |
| DPX | X | X | Digital Picture Exchange |
| EXR | X | OpenEXR | |
| FITS | X | X | Flexible Image Transport System |
| HDR | X | X | Radiance HDR RGBE Image format |
| IMG | X | GEM Raster image | |
| JPEG | X | X | Progressive JPEG is not supported. |
| JPEG 2000 | X | X | |
| JPEG-LS | X | X | |
| LJPEG | X | Lossless JPEG | |
| MSP | X | Microsoft Paint image | |
| PAM | X | X | PAM is a PNM extension with alpha support. |
| PBM | X | X | Portable BitMap image |
| PCD | X | PhotoCD | |
| PCX | X | X | PC Paintbrush |
| PFM | X | X | Portable FloatMap image |
| PGM | X | X | Portable GrayMap image |
| PGMYUV | X | X | PGM with U and V components in YUV 4:2:0 |
| PGX | X | PGX file decoder | |
| PHM | X | X | Portable HalfFloatMap image |
| PIC | X | Pictor/PC Paint | |
| PNG | X | X | Portable Network Graphics image |
| PPM | X | X | Portable PixelMap image |
| PSD | X | Photoshop | |
| PTX | X | V.Flash PTX format | |
| QOI | X | X | Quite OK Image format |
| SGI | X | X | SGI RGB image format |
| Sun Rasterfile | X | X | Sun RAS image format |
| TIFF | X | X | YUV, JPEG and some extension is not supported yet. |
| Truevision Targa | X | X | Targa (.TGA) image format |
| VBN | X | X | Vizrt Binary Image format |
| WBMP | X | X | Wireless Application Protocol Bitmap image format |
| WebP | E | X | WebP image format, encoding supported through external library libwebp |
| XBM | X | X | X BitMap image format |
| XFace | X | X | X-Face image format |
| XPM | X | X PixMap image format | |
| XWD | X | X | X Window Dump image format |
X means that the feature in that column (encoding / decoding) is supported.
+
E means that support is provided through an external library.
+
| Name | Encoding | Decoding | Comments |
| 4X Movie | X | Used in certain computer games. | |
| 8088flex TMV | X | ||
| A64 multicolor | X | Creates video suitable to be played on a commodore 64 (multicolor mode). | |
| Amazing Studio PAF Video | X | ||
| American Laser Games MM | X | Used in games like Mad Dog McCree. | |
| Amuse Graphics Movie | X | ||
| AMV Video | X | X | Used in Chinese MP3 players. |
| ANSI/ASCII art | X | ||
| Apple Intermediate Codec | X | ||
| Apple MJPEG-B | X | ||
| Apple Pixlet | X | ||
| Apple ProRes | X | X | fourcc: apch,apcn,apcs,apco,ap4h,ap4x |
| Apple QuickDraw | X | fourcc: qdrw | |
| Argonaut Video | X | Used in some Argonaut games. | |
| Asus v1 | X | X | fourcc: ASV1 |
| Asus v2 | X | X | fourcc: ASV2 |
| ATI VCR1 | X | fourcc: VCR1 | |
| ATI VCR2 | X | fourcc: VCR2 | |
| Auravision Aura | X | ||
| Auravision Aura 2 | X | ||
| Autodesk Animator Flic video | X | ||
| Autodesk RLE | X | fourcc: AASC | |
| AV1 | E | E | Supported through external libraries libaom, libdav1d, librav1e and libsvtav1 |
| Avid 1:1 10-bit RGB Packer | X | X | fourcc: AVrp |
| AVS (Audio Video Standard) video | X | Video encoding used by the Creature Shock game. | |
| AVS2-P2/IEEE1857.4 | E | E | Supported through external libraries libxavs2 and libdavs2 |
| AVS3-P2/IEEE1857.10 | E | Supported through external library libuavs3d | |
| AYUV | X | X | Microsoft uncompressed packed 4:4:4:4 |
| Beam Software VB | X | ||
| Bethesda VID video | X | Used in some games from Bethesda Softworks. | |
| Bink Video | X | ||
| BitJazz SheerVideo | X | ||
| Bitmap Brothers JV video | X | ||
| y41p Brooktree uncompressed 4:1:1 12-bit | X | X | |
| Brooktree ProSumer Video | X | fourcc: BT20 | |
| Brute Force & Ignorance | X | Used in the game Flash Traffic: City of Angels. | |
| C93 video | X | Codec used in Cyberia game. | |
| CamStudio | X | fourcc: CSCD | |
| CD+G | X | Video codec for CD+G karaoke disks | |
| CDXL | X | Amiga CD video codec | |
| Chinese AVS video | E | X | AVS1-P2, JiZhun profile, encoding through external library libxavs |
| Delphine Software International CIN video | X | Codec used in Delphine Software International games. | |
| Discworld II BMV Video | X | ||
| CineForm HD | X | X | |
| Canopus HQ | X | ||
| Canopus HQA | X | ||
| Canopus HQX | X | ||
| Canopus Lossless Codec | X | ||
| CDToons | X | Codec used in various Broderbund games. | |
| Cinepak | X | ||
| Cirrus Logic AccuPak | X | X | fourcc: CLJR |
| CPiA Video Format | X | ||
| Creative YUV (CYUV) | X | ||
| DFA | X | Codec used in Chronomaster game. | |
| Dirac | E | X | supported though the native vc2 (Dirac Pro) encoder |
| Deluxe Paint Animation | X | ||
| DNxHD | X | X | aka SMPTE VC3 |
| Duck TrueMotion 1.0 | X | fourcc: DUCK | |
| Duck TrueMotion 2.0 | X | fourcc: TM20 | |
| Duck TrueMotion 2.0 RT | X | fourcc: TR20 | |
| DV (Digital Video) | X | X | |
| Dxtory capture format | X | ||
| Feeble Files/ScummVM DXA | X | Codec originally used in Feeble Files game. | |
| Electronic Arts CMV video | X | Used in NHL 95 game. | |
| Electronic Arts Madcow video | X | ||
| Electronic Arts TGV video | X | ||
| Electronic Arts TGQ video | X | ||
| Electronic Arts TQI video | X | ||
| Escape 124 | X | ||
| Escape 130 | X | ||
| FFmpeg video codec #1 | X | X | lossless codec (fourcc: FFV1) |
| Flash Screen Video v1 | X | X | fourcc: FSV1 |
| Flash Screen Video v2 | X | X | |
| Flash Video (FLV) | X | X | Sorenson H.263 used in Flash |
| FM Screen Capture Codec | X | ||
| Forward Uncompressed | X | ||
| Fraps | X | ||
| Go2Meeting | X | fourcc: G2M2, G2M3 | |
| Go2Webinar | X | fourcc: G2M4 | |
| Gremlin Digital Video | X | ||
| H.261 | X | X | |
| H.263 / H.263-1996 | X | X | |
| H.263+ / H.263-1998 / H.263 version 2 | X | X | |
| H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 | E | X | encoding supported through external library libx264 and OpenH264 |
| HEVC | X | X | encoding supported through external library libx265 and libkvazaar |
| HNM version 4 | X | ||
| HuffYUV | X | X | |
| HuffYUV FFmpeg variant | X | X | |
| IBM Ultimotion | X | fourcc: ULTI | |
| id Cinematic video | X | Used in Quake II. | |
| id RoQ video | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
| IFF ILBM | X | IFF interleaved bitmap | |
| IFF ByteRun1 | X | IFF run length encoded bitmap | |
| Infinity IMM4 | X | ||
| Intel H.263 | X | ||
| Intel Indeo 2 | X | ||
| Intel Indeo 3 | X | ||
| Intel Indeo 4 | X | ||
| Intel Indeo 5 | X | ||
| Interplay C93 | X | Used in the game Cyberia from Interplay. | |
| Interplay MVE video | X | Used in Interplay .MVE files. | |
| J2K | X | X | |
| Karl Morton’s video codec | X | Codec used in Worms games. | |
| Kega Game Video (KGV1) | X | Kega emulator screen capture codec. | |
| Lagarith | X | ||
| LCL (LossLess Codec Library) MSZH | X | ||
| LCL (LossLess Codec Library) ZLIB | E | E | |
| LOCO | X | ||
| LucasArts SANM/Smush | X | Used in LucasArts games / SMUSH animations. | |
| lossless MJPEG | X | X | |
| MagicYUV Video | X | X | |
| Mandsoft Screen Capture Codec | X | ||
| Microsoft ATC Screen | X | Also known as Microsoft Screen 3. | |
| Microsoft Expression Encoder Screen | X | Also known as Microsoft Titanium Screen 2. | |
| Microsoft RLE | X | ||
| Microsoft Screen 1 | X | Also known as Windows Media Video V7 Screen. | |
| Microsoft Screen 2 | X | Also known as Windows Media Video V9 Screen. | |
| Microsoft Video 1 | X | ||
| Mimic | X | Used in MSN Messenger Webcam streams. | |
| Miro VideoXL | X | fourcc: VIXL | |
| MJPEG (Motion JPEG) | X | X | |
| Mobotix MxPEG video | X | ||
| Motion Pixels video | X | ||
| MPEG-1 video | X | X | |
| MPEG-2 video | X | X | |
| MPEG-4 part 2 | X | X | libxvidcore can be used alternatively for encoding. |
| MPEG-4 part 2 Microsoft variant version 1 | X | ||
| MPEG-4 part 2 Microsoft variant version 2 | X | X | |
| MPEG-4 part 2 Microsoft variant version 3 | X | X | |
| Newtek SpeedHQ | X | X | |
| Nintendo Gamecube THP video | X | ||
| NotchLC | X | ||
| NuppelVideo/RTjpeg | X | Video encoding used in NuppelVideo files. | |
| On2 VP3 | X | still experimental | |
| On2 VP4 | X | fourcc: VP40 | |
| On2 VP5 | X | fourcc: VP50 | |
| On2 VP6 | X | fourcc: VP60,VP61,VP62 | |
| On2 VP7 | X | fourcc: VP70,VP71 | |
| VP8 | E | X | fourcc: VP80, encoding supported through external library libvpx |
| VP9 | E | X | encoding supported through external library libvpx |
| Pinnacle TARGA CineWave YUV16 | X | fourcc: Y216 | |
| Q-team QPEG | X | fourccs: QPEG, Q1.0, Q1.1 | |
| QuickTime 8BPS video | X | ||
| QuickTime Animation (RLE) video | X | X | fourcc: ’rle ’ |
| QuickTime Graphics (SMC) | X | X | fourcc: ’smc ’ |
| QuickTime video (RPZA) | X | X | fourcc: rpza |
| R10K AJA Kona 10-bit RGB Codec | X | X | |
| R210 Quicktime Uncompressed RGB 10-bit | X | X | |
| Raw Video | X | X | |
| RealVideo 1.0 | X | X | |
| RealVideo 2.0 | X | X | |
| RealVideo 3.0 | X | still far from ideal | |
| RealVideo 4.0 | X | ||
| Renderware TXD (TeXture Dictionary) | X | Texture dictionaries used by the Renderware Engine. | |
| RL2 video | X | used in some games by Entertainment Software Partners | |
| ScreenPressor | X | ||
| Screenpresso | X | ||
| Screen Recorder Gold Codec | X | ||
| Sierra VMD video | X | Used in Sierra VMD files. | |
| Silicon Graphics Motion Video Compressor 1 (MVC1) | X | ||
| Silicon Graphics Motion Video Compressor 2 (MVC2) | X | ||
| Silicon Graphics RLE 8-bit video | X | ||
| Smacker video | X | Video encoding used in Smacker. | |
| SMPTE VC-1 | X | ||
| Snow | X | X | experimental wavelet codec (fourcc: SNOW) |
| Sony PlayStation MDEC (Motion DECoder) | X | ||
| Sorenson Vector Quantizer 1 | X | X | fourcc: SVQ1 |
| Sorenson Vector Quantizer 3 | X | fourcc: SVQ3 | |
| Sunplus JPEG (SP5X) | X | fourcc: SP5X | |
| TechSmith Screen Capture Codec | X | fourcc: TSCC | |
| TechSmith Screen Capture Codec 2 | X | fourcc: TSC2 | |
| Theora | E | X | encoding supported through external library libtheora |
| Tiertex Limited SEQ video | X | Codec used in DOS CD-ROM FlashBack game. | |
| Ut Video | X | X | |
| v210 QuickTime uncompressed 4:2:2 10-bit | X | X | |
| v308 QuickTime uncompressed 4:4:4 | X | X | |
| v408 QuickTime uncompressed 4:4:4:4 | X | X | |
| v410 QuickTime uncompressed 4:4:4 10-bit | X | X | |
| VBLE Lossless Codec | X | ||
| VMware Screen Codec / VMware Video | X | Codec used in videos captured by VMware. | |
| Westwood Studios VQA (Vector Quantized Animation) video | X | ||
| Windows Media Image | X | ||
| Windows Media Video 7 | X | X | |
| Windows Media Video 8 | X | X | |
| Windows Media Video 9 | X | not completely working | |
| Wing Commander III / Xan | X | Used in Wing Commander III .MVE files. | |
| Wing Commander IV / Xan | X | Used in Wing Commander IV. | |
| Winnov WNV1 | X | ||
| WMV7 | X | X | |
| YAMAHA SMAF | X | X | |
| Psygnosis YOP Video | X | ||
| yuv4 | X | X | libquicktime uncompressed packed 4:2:0 |
| ZeroCodec Lossless Video | X | ||
| ZLIB | X | X | part of LCL, encoder experimental |
| Zip Motion Blocks Video | X | X | Encoder works only in PAL8. |
X means that the feature in that column (encoding / decoding) is supported.
+
E means that support is provided through an external library.
+
| Name | Encoding | Decoding | Comments |
| 8SVX exponential | X | ||
| 8SVX fibonacci | X | ||
| AAC | EX | X | encoding supported through internal encoder and external library libfdk-aac |
| AAC+ | E | IX | encoding supported through external library libfdk-aac |
| AC-3 | IX | IX | |
| ACELP.KELVIN | X | ||
| ADPCM 4X Movie | X | ||
| ADPCM Yamaha AICA | X | ||
| ADPCM AmuseGraphics Movie | X | ||
| ADPCM Argonaut Games | X | X | |
| ADPCM CDROM XA | X | ||
| ADPCM Creative Technology | X | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
| ADPCM Electronic Arts | X | Used in various EA titles. | |
| ADPCM Electronic Arts Maxis CDROM XS | X | Used in Sim City 3000. | |
| ADPCM Electronic Arts R1 | X | ||
| ADPCM Electronic Arts R2 | X | ||
| ADPCM Electronic Arts R3 | X | ||
| ADPCM Electronic Arts XAS | X | ||
| ADPCM G.722 | X | X | |
| ADPCM G.726 | X | X | |
| ADPCM IMA Acorn Replay | X | ||
| ADPCM IMA AMV | X | X | Used in AMV files |
| ADPCM IMA Cunning Developments | X | ||
| ADPCM IMA Electronic Arts EACS | X | ||
| ADPCM IMA Electronic Arts SEAD | X | ||
| ADPCM IMA Funcom | X | ||
| ADPCM IMA High Voltage Software ALP | X | X | |
| ADPCM IMA QuickTime | X | X | |
| ADPCM IMA Simon & Schuster Interactive | X | X | |
| ADPCM IMA Ubisoft APM | X | X | |
| ADPCM IMA Loki SDL MJPEG | X | ||
| ADPCM IMA WAV | X | X | |
| ADPCM IMA Westwood | X | ||
| ADPCM ISS IMA | X | Used in FunCom games. | |
| ADPCM IMA Dialogic | X | ||
| ADPCM IMA Duck DK3 | X | Used in some Sega Saturn console games. | |
| ADPCM IMA Duck DK4 | X | Used in some Sega Saturn console games. | |
| ADPCM IMA Radical | X | ||
| ADPCM Microsoft | X | X | |
| ADPCM MS IMA | X | X | |
| ADPCM Nintendo Gamecube AFC | X | ||
| ADPCM Nintendo Gamecube DTK | X | ||
| ADPCM Nintendo THP | X | ||
| ADPCM Playstation | X | ||
| ADPCM QT IMA | X | X | |
| ADPCM SEGA CRI ADX | X | X | Used in Sega Dreamcast games. |
| ADPCM Shockwave Flash | X | X | |
| ADPCM Sound Blaster Pro 2-bit | X | ||
| ADPCM Sound Blaster Pro 2.6-bit | X | ||
| ADPCM Sound Blaster Pro 4-bit | X | ||
| ADPCM VIMA | X | Used in LucasArts SMUSH animations. | |
| ADPCM Westwood Studios IMA | X | X | Used in Westwood Studios games like Command and Conquer. |
| ADPCM Yamaha | X | X | |
| ADPCM Zork | X | ||
| AMR-NB | E | X | encoding supported through external library libopencore-amrnb |
| AMR-WB | E | X | encoding supported through external library libvo-amrwbenc |
| Amazing Studio PAF Audio | X | ||
| Apple lossless audio | X | X | QuickTime fourcc ’alac’ |
| aptX | X | X | Used in Bluetooth A2DP |
| aptX HD | X | X | Used in Bluetooth A2DP |
| ATRAC1 | X | ||
| ATRAC3 | X | ||
| ATRAC3+ | X | ||
| ATRAC9 | X | ||
| Bink Audio | X | Used in Bink and Smacker files in many games. | |
| Bonk audio | X | ||
| CELT | E | decoding supported through external library libcelt | |
| codec2 | E | E | en/decoding supported through external library libcodec2 |
| CRI HCA | X | ||
| Delphine Software International CIN audio | X | Codec used in Delphine Software International games. | |
| DFPWM | X | X | |
| Digital Speech Standard - Standard Play mode (DSS SP) | X | ||
| Discworld II BMV Audio | X | ||
| COOK | X | All versions except 5.1 are supported. | |
| DCA (DTS Coherent Acoustics) | X | X | supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) |
| Dolby E | X | ||
| DPCM Gremlin | X | ||
| DPCM id RoQ | X | X | Used in Quake III, Jedi Knight 2 and other computer games. |
| DPCM Interplay | X | Used in various Interplay computer games. | |
| DPCM Squareroot-Delta-Exact | X | Used in various games. | |
| DPCM Sierra Online | X | Used in Sierra Online game audio files. | |
| DPCM Sol | X | ||
| DPCM Xan | X | Used in Origin’s Wing Commander IV AVI files. | |
| DPCM Xilam DERF | X | ||
| DSD (Direct Stream Digital), least significant bit first | X | ||
| DSD (Direct Stream Digital), most significant bit first | X | ||
| DSD (Direct Stream Digital), least significant bit first, planar | X | ||
| DSD (Direct Stream Digital), most significant bit first, planar | X | ||
| DSP Group TrueSpeech | X | ||
| DST (Direct Stream Transfer) | X | ||
| DV audio | X | ||
| Enhanced AC-3 | X | X | |
| EVRC (Enhanced Variable Rate Codec) | X | ||
| FLAC (Free Lossless Audio Codec) | X | IX | |
| FTR Voice | X | ||
| G.723.1 | X | X | |
| G.729 | X | ||
| GSM | E | X | encoding supported through external library libgsm |
| GSM Microsoft variant | E | X | encoding supported through external library libgsm |
| IAC (Indeo Audio Coder) | X | ||
| iLBC (Internet Low Bitrate Codec) | E | EX | encoding and decoding supported through external library libilbc |
| IMC (Intel Music Coder) | X | ||
| Interplay ACM | X | ||
| MACE (Macintosh Audio Compression/Expansion) 3:1 | X | ||
| MACE (Macintosh Audio Compression/Expansion) 6:1 | X | ||
| Marian’s A-pac audio | X | ||
| MI-SC4 (Micronas SC-4 Audio) | X | ||
| MLP (Meridian Lossless Packing) | X | X | Used in DVD-Audio discs. |
| Monkey’s Audio | X | ||
| MP1 (MPEG audio layer 1) | IX | ||
| MP2 (MPEG audio layer 2) | IX | IX | encoding supported also through external library TwoLAME |
| MP3 (MPEG audio layer 3) | E | IX | encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
| MPEG-4 Audio Lossless Coding (ALS) | X | ||
| Musepack SV7 | X | ||
| Musepack SV8 | X | ||
| Nellymoser Asao | X | X | |
| On2 AVC (Audio for Video Codec) | X | ||
| Opus | E | X | encoding supported through external library libopus |
| PCM A-law | X | X | |
| PCM mu-law | X | X | |
| PCM Archimedes VIDC | X | X | |
| PCM signed 8-bit planar | X | X | |
| PCM signed 16-bit big-endian planar | X | X | |
| PCM signed 16-bit little-endian planar | X | X | |
| PCM signed 24-bit little-endian planar | X | X | |
| PCM signed 32-bit little-endian planar | X | X | |
| PCM 32-bit floating point big-endian | X | X | |
| PCM 32-bit floating point little-endian | X | X | |
| PCM 64-bit floating point big-endian | X | X | |
| PCM 64-bit floating point little-endian | X | X | |
| PCM D-Cinema audio signed 24-bit | X | X | |
| PCM signed 8-bit | X | X | |
| PCM signed 16-bit big-endian | X | X | |
| PCM signed 16-bit little-endian | X | X | |
| PCM signed 24-bit big-endian | X | X | |
| PCM signed 24-bit little-endian | X | X | |
| PCM signed 32-bit big-endian | X | X | |
| PCM signed 32-bit little-endian | X | X | |
| PCM signed 16/20/24-bit big-endian in MPEG-TS | X | ||
| PCM unsigned 8-bit | X | X | |
| PCM unsigned 16-bit big-endian | X | X | |
| PCM unsigned 16-bit little-endian | X | X | |
| PCM unsigned 24-bit big-endian | X | X | |
| PCM unsigned 24-bit little-endian | X | X | |
| PCM unsigned 32-bit big-endian | X | X | |
| PCM unsigned 32-bit little-endian | X | X | |
| QCELP / PureVoice | X | ||
| QDesign Music Codec 1 | X | ||
| QDesign Music Codec 2 | X | There are still some distortions. | |
| RealAudio 1.0 (14.4K) | X | X | Real 14400 bit/s codec |
| RealAudio 2.0 (28.8K) | X | Real 28800 bit/s codec | |
| RealAudio 3.0 (dnet) | IX | X | Real low bitrate AC-3 codec |
| RealAudio Lossless | X | ||
| RealAudio SIPR / ACELP.NET | X | ||
| SBC (low-complexity subband codec) | X | X | Used in Bluetooth A2DP |
| Shorten | X | ||
| Sierra VMD audio | X | Used in Sierra VMD files. | |
| Smacker audio | X | ||
| SMPTE 302M AES3 audio | X | X | |
| Sonic | X | X | experimental codec |
| Sonic lossless | X | X | experimental codec |
| Speex | E | EX | supported through external library libspeex |
| TAK (Tom’s lossless Audio Kompressor) | X | ||
| True Audio (TTA) | X | X | |
| TrueHD | X | X | Used in HD-DVD and Blu-Ray discs. |
| TwinVQ (VQF flavor) | X | ||
| VIMA | X | Used in LucasArts SMUSH animations. | |
| ViewQuest VQC | X | ||
| Vorbis | E | X | A native but very primitive encoder exists. |
| Voxware MetaSound | X | ||
| WavPack | X | X | |
| Westwood Audio (SND1) | X | ||
| Windows Media Audio 1 | X | X | |
| Windows Media Audio 2 | X | X | |
| Windows Media Audio Lossless | X | ||
| Windows Media Audio Pro | X | ||
| Windows Media Audio Voice | X | ||
| Xbox Media Audio 1 | X | ||
| Xbox Media Audio 2 | X |
X means that the feature in that column (encoding / decoding) is supported.
+
E means that support is provided through an external library.
+
I means that an integer-only version is available, too (ensures high
+performance on systems without hardware floating point support).
+
| Name | Muxing | Demuxing | Encoding | Decoding |
| 3GPP Timed Text | X | X | ||
| AQTitle | X | X | ||
| DVB | X | X | X | X |
| DVB teletext | X | E | ||
| DVD | X | X | X | X |
| JACOsub | X | X | X | |
| MicroDVD | X | X | X | |
| MPL2 | X | X | ||
| MPsub (MPlayer) | X | X | ||
| PGS | X | |||
| PJS (Phoenix) | X | X | ||
| RealText | X | X | ||
| SAMI | X | X | ||
| Spruce format (STL) | X | X | ||
| SSA/ASS | X | X | X | X |
| SubRip (SRT) | X | X | X | X |
| SubViewer v1 | X | X | ||
| SubViewer | X | X | ||
| TED Talks captions | X | X | ||
| TTML | X | X | ||
| VobSub (IDX+SUB) | X | X | ||
| VPlayer | X | X | ||
| WebVTT | X | X | X | X |
| XSUB | X | X |
X means that the feature is supported.
+
E means that support is provided through an external library.
+
| Name | Support |
| AMQP | E |
| file | X |
| FTP | X |
| Gopher | X |
| Gophers | X |
| HLS | X |
| HTTP | X |
| HTTPS | X |
| Icecast | X |
| MMSH | X |
| MMST | X |
| pipe | X |
| Pro-MPEG FEC | X |
| RTMP | X |
| RTMPE | X |
| RTMPS | X |
| RTMPT | X |
| RTMPTE | X |
| RTMPTS | X |
| RTP | X |
| SAMBA | E |
| SCTP | X |
| SFTP | E |
| TCP | X |
| TLS | X |
| UDP | X |
| ZMQ | E |
X means that the protocol is supported.
+
E means that support is provided through an external library.
+
| Name | Input | Output |
| ALSA | X | X |
| BKTR | X | |
| caca | X | |
| DV1394 | X | |
| Lavfi virtual device | X | |
| Linux framebuffer | X | X |
| JACK | X | |
| LIBCDIO | X | |
| LIBDC1394 | X | |
| OpenAL | X | |
| OpenGL | X | |
| OSS | X | X |
| PulseAudio | X | X |
| SDL | X | |
| Video4Linux2 | X | X |
| VfW capture | X | |
| X11 grabbing | X | |
| Win32 grabbing | X |
X means that input/output is supported.
+
| Codec/format | Read | Write |
| AVI | X | X |
| DV | X | X |
| GXF | X | X |
| MOV | X | X |
| MPEG1/2 | X | X |
| MXF | X | X |
+ This document was generated using makeinfo. +
+