From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../Flexi + fiShbRaiN - operation fatcap II.milk | 518 +++++++++++++++++++++ 1 file changed, 518 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + fiShbRaiN - operation fatcap II.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + fiShbRaiN - operation fatcap II.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + fiShbRaiN - operation fatcap II.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + fiShbRaiN - operation fatcap II.milk new file mode 100644 index 0000000..82a7552 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi + fiShbRaiN - operation fatcap II.milk @@ -0,0 +1,518 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.000 +fDecay=0.955 +fVideoEchoZoom=0.997 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=0 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.286 +fWaveSmoothing=0.630 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=0.010 +fWarpScale=100.000 +fZoomExponent=0.92178 +fShader=1.000 +zoom=0.99010 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.650 +wave_g=0.650 +wave_b=0.650 +wave_x=0.500 +wave_y=0.500 +ob_size=0.005 +ob_r=0.000 +ob_g=1.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.000 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=1.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.000 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); +wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_0_per_point3= +wave_0_per_point4=mx=mx+(.0002*cos(ma)); +wave_0_per_point5=my=my+(.0002*sin(ma)); +wave_0_per_point6= +wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_0_per_point8=my=if(above(my,.9),(.9-my),my); +wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_0_per_point10=my=if(below(my,.1),(.9+my),my); +wave_0_per_point11= +wave_0_per_point12=x=mx; +wave_0_per_point13=y=my; +wave_0_per_point14= +wave_0_per_point15=a=(above(bass+mid+treb,.8)); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); +wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); +wave_1_per_point3= +wave_1_per_point4=mx=mx+(.0001*cos(ma)); +wave_1_per_point5=my=my+(.0001*sin(ma)); +wave_1_per_point6= +wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_1_per_point8=my=if(above(my,.9),(.9-my),my); +wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_1_per_point10=my=if(below(my,.1),(.9+my),my); +wave_1_per_point11= +wave_1_per_point12=x=mx; +wave_1_per_point13=y=my; +wave_1_per_point14= +wave_1_per_point15=a=(above(bass+mid+treb,.1)); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); +wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_2_per_point3= +wave_2_per_point4=mx=mx+(.0004*cos(ma)); +wave_2_per_point5=my=my+(.0004*sin(ma)); +wave_2_per_point6= +wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_2_per_point8=my=if(above(my,.9),(.9-my),my); +wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_2_per_point10=my=if(below(my,.1),(.9+my),my); +wave_2_per_point11= +wave_2_per_point12=x=mx; +wave_2_per_point13=y=my; +wave_2_per_point14= +wave_2_per_point15=a=(above(bass+mid+treb,.3)); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); +wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); +wave_3_per_point3= +wave_3_per_point4=mx=mx+(.0008*cos(ma)); +wave_3_per_point5=my=my+(.0008*sin(ma)); +wave_3_per_point6= +wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_3_per_point8=my=if(above(my,.9),(.9-my),my); +wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_3_per_point10=my=if(below(my,.1),(.9+my),my); +wave_3_per_point11= +wave_3_per_point12=x=mx; +wave_3_per_point13=y=my; +wave_3_per_point14= +wave_3_per_point15=a=(above(bass+mid+treb,.2)); +shapecode_0_enabled=1 +shapecode_0_sides=14 +shapecode_0_additive=1 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=48 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.05237 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.62832 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=1.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); +shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); +shape_0_per_frame3= +shape_0_per_frame4=mx=mx+(.0002*cos(ma)); +shape_0_per_frame5=my=my+(.0002*sin(ma)); +shape_0_per_frame6= +shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_0_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_0_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_0_per_frame11= +shape_0_per_frame12=x=mx; +shape_0_per_frame13=y=my; +shape_0_per_frame14= +shape_0_per_frame15=a=(above(bass+mid+treb,.8)); +shapecode_1_enabled=1 +shapecode_1_sides=14 +shapecode_1_additive=1 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=48 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.05186 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.62832 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=0.000 +shapecode_1_b2=0.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); +shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); +shape_1_per_frame3= +shape_1_per_frame4=mx=mx+(.0001*cos(ma)); +shape_1_per_frame5=my=my+(.0001*sin(ma)); +shape_1_per_frame6= +shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_1_per_frame11= +shape_1_per_frame12=x=mx; +shape_1_per_frame13=y=my; +shape_1_per_frame14= +shape_1_per_frame15=a=(above(bass+mid+treb,.1)); +shapecode_2_enabled=1 +shapecode_2_sides=12 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=512 +shapecode_2_x=0.500 +shapecode_2_y=0.550 +shapecode_2_rad=0.09105 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=0.78740 +shapecode_2_r=0.000 +shapecode_2_g=0.060 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=0.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_init1=started = 0; +shape_2_init2=t1 = 0.412; //seeds for pseudo random generator +shape_2_init3=t2 = 0.4563; +shape_2_init4=t3 = 0.6452; +shape_2_init5=t4 = 0.2565; +shape_2_per_frame1=bb = bb + bass*bass*0.85*equal(instance,0); +shape_2_per_frame2=mm = mm + mid*mid*0.85*equal(instance,0); +shape_2_per_frame3=tt = tt + treb*treb*0.85*equal(instance,0); +shape_2_per_frame4= +shape_2_per_frame5=q3 = bb*0.012; +shape_2_per_frame6=q4 = mm*0.012; +shape_2_per_frame7=q5 = tt*0.012; +shape_2_per_frame8= +shape_2_per_frame9=rnd1 = if(equal(instance,0),t1,rnd1); +shape_2_per_frame10=rnd2 = if(equal(instance,0),t2,rnd2); +shape_2_per_frame11=rnd3 = if(equal(instance,0),t3,rnd3); +shape_2_per_frame12=rnd4 = if(equal(instance,0),t4,rnd4); +shape_2_per_frame13=rnd1 = 4*rnd1*(1-rnd1); +shape_2_per_frame14=rnd2 = 4*rnd2*(1-rnd2); +shape_2_per_frame15=rnd3 = 4*rnd3*(1-rnd3); +shape_2_per_frame16=rnd4 = 4*rnd4*(1-rnd4); +shape_2_per_frame17=t = .6; +shape_2_per_frame18=t = (rnd1+time*t) - int(rnd1+time*t); +shape_2_per_frame19=t = t + rnd2*0.1; +shape_2_per_frame20=wh = rnd4*asin(1)*4; +shape_2_per_frame21=wv = 0.25 + rnd3*0.1; +shape_2_per_frame22= +shape_2_per_frame23=d = 1.4; // makes the perspective impact +shape_2_per_frame24=zoom = 1; +shape_2_per_frame25=l = 1; +shape_2_per_frame26= +shape_2_per_frame27=// Kardan angles +shape_2_per_frame28= +shape_2_per_frame29=w1 = q3; // first rotation: clockwise in the desktop pane +shape_2_per_frame30=w2 = q4; // rotation around vertical axis +shape_2_per_frame31=w3 = q5; // rotation around horizontal axis +shape_2_per_frame32= +shape_2_per_frame33= +shape_2_per_frame34=// definition of the 3D shape +shape_2_per_frame35= +shape_2_per_frame36=i = instance; +shape_2_per_frame37= +shape_2_per_frame38=my_x = t *(cos(wh)*sin(wv)*l); +shape_2_per_frame39=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l; +shape_2_per_frame40=my_z = t*(sin(wh)*sin(wv)*l); +shape_2_per_frame41= +shape_2_per_frame42= +shape_2_per_frame43=// 3D rotations +shape_2_per_frame44= +shape_2_per_frame45=x1 = cos(w1)*my_x + sin(w1)*my_y; +shape_2_per_frame46=y1 = -sin(w1)*my_x + cos(w1)*my_y; +shape_2_per_frame47=z1 = my_z; +shape_2_per_frame48= +shape_2_per_frame49=x2 = cos(w2)*x1 + sin(w2)*z1; +shape_2_per_frame50=z2 = -sin(w2)*x1 + cos(w2)*z1; +shape_2_per_frame51=y2 = y1; +shape_2_per_frame52= +shape_2_per_frame53=y3 = cos(w3)*y2 + sin(w3)*z2; +shape_2_per_frame54=z3 = -sin(w3)*y2 + cos(w3)*z2; +shape_2_per_frame55=x3 = x2; +shape_2_per_frame56= +shape_2_per_frame57=// perspective calculation +shape_2_per_frame58= +shape_2_per_frame59=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3))); +shape_2_per_frame60=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); +shape_2_per_frame61= +shape_2_per_frame62=rad = rad/d; +shape_2_per_frame63=my_x = zoom*sin(atan2(x3,y3))*p; +shape_2_per_frame64=my_y = zoom*cos(atan2(x3,y3))*p; +shape_2_per_frame65= +shape_2_per_frame66=x = 0.5 + my_x; +shape_2_per_frame67=y = 0.5 + my_y; +shape_2_per_frame68= +shape_2_per_frame69=x = 0.5 + (x-0.5)/q2; +shape_2_per_frame70=y = 0.5 + (y-0.5)/q1; +shapecode_3_enabled=1 +shapecode_3_sides=14 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=222 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.05186 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.62832 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=0.000 +shapecode_3_b2=0.000 +shapecode_3_a2=1.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); +shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); +shape_3_per_frame3= +shape_3_per_frame4=mx=mx+(.0008*cos(ma)); +shape_3_per_frame5=my=my+(.0008*sin(ma)); +shape_3_per_frame6= +shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); +shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); +shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); +shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); +shape_3_per_frame11= +shape_3_per_frame12=x=mx; +shape_3_per_frame13=y=my; +shape_3_per_frame14= +shape_3_per_frame15=a=(above(bass+mid+treb,.2)); +per_frame_init_1=x1 = 0.9; +per_frame_init_2=y1 = 0.5; +per_frame_init_3= +per_frame_init_4=x2 = 0.5; y2 = 0.5; +per_frame_init_5=x3 = 0.5; y3 = 0.5; +per_frame_init_6=x4 = 0.5; y4 = 0.5; +per_frame_1=xx1 = xx1*0.9 + (bass)*0.01; +per_frame_2=xx2 = xx2*0.9 + (treb)*0.01; +per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075; +per_frame_4= +per_frame_5=x1 = 0.5 + (xx1-xx2)*2; +per_frame_6=y1 = 0.4 + yy1; +per_frame_7= +per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1)); +per_frame_9= +per_frame_10=spring = 10; +per_frame_11=grav = .5; +per_frame_12=resist = 1; +per_frame_13=bounce = 0.75; +per_frame_14=dt = 0.0008*(60/fps); +per_frame_15= +per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring); +per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav); +per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring); +per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav); +per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring); +per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav); +per_frame_22= +per_frame_23=x2 = x2 + vx2; +per_frame_24=y2 = y2 + vy2; +per_frame_25=x3 = x3 + vx3; +per_frame_26=y3 = y3 + vy3; +per_frame_27=x4 = x4 + vx4; +per_frame_28=y4 = y4 + vy4; +per_frame_29= +per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce); +per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce); +per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce); +per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce); +per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce); +per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce); +per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce); +per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce); +per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce); +per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce); +per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce); +per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce); +per_frame_42=q4 = x4; +per_frame_43=q8 = y4; +per_frame_44= +per_frame_45=q1 = aspectx; +per_frame_46=q2 = aspecty; +per_frame_47=q10 = x1; +per_frame_48=q11 = y1; +per_frame_49=zoom = 1; +per_frame_50=warp = 0; +per_frame_51=q6 = atan2(vx4,vy4); +per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4); +per_frame_53= +per_frame_54=a = a*0.95 + q5; +per_frame_55= +per_frame_56=s = s*0.9 + a; +per_frame_57=q3 = s*0.1; +per_frame_58=monitor = s; +per_frame_59= +per_frame_60=wave_a = 0; +per_pixel_1=x = 0.5 + (x-0.5)*q1; +per_pixel_2=y = 0.5 + (y-0.5)*q2; +per_pixel_3=xx = q4; +per_pixel_4=yy = 1-q8; +per_pixel_5= +per_pixel_6=dx = 0; dy = 0; +per_pixel_7= +per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy)); +per_pixel_9= +per_pixel_10=r = 0.11; +per_pixel_11=v = 20; +per_pixel_12=v2 = q5; +per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100)); +per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100)); +warp_1=`shader_body +warp_2=`{ +warp_3=` float2 d = texsize.zw * 4; +warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); +warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); +warp_6=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy; +warp_7=` float2 uv_bg = lerp(uv_orig,uv,1) + float2(dx.x,dy.x)*texsize.zw*4; +warp_8=` ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 +warp_9=` +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1; +warp_10=` +warp_11=`// there 2 channels unused, see? - hav fun :P +warp_12=` +warp_13=` ret.y = tex2D(sampler_fc_main, uv).y - ret.x*0.04; +warp_14=` +warp_15=`} +comp_1=`float2 uv_x, uv_y, uv_z, uv_echo; +comp_2=`shader_body +comp_3=`{ +comp_4=`uv = 0.5 + (uv-0.5)*0.86; +comp_5=` float2 d = -texsize.zw*4; +comp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); +comp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); +comp_8=` +comp_9=` +comp_10=` float2 uv_light1 = (float2(q4,q8)*float2(1,-1) + float2(0,1)); +comp_11=` float1 light1_dy = pow(length( uv + float2(dx.y,dy.y)*4 - uv_light1),2); +comp_12=` float1 light1_dx = pow(length( uv + float2(dx.x,dy.x)*4 - uv_light1),2); +comp_13=` float1 light1_dz = pow(length( uv + float2(dx.z,dy.z)*4 - uv_light1),2); +comp_14=` +comp_15=` +comp_16=` +comp_17=`ret = (1-pow(1.1-pow(float3(light1_dx,light1_dy,light1_dz)*2,0.3),2))*GetPixel(uv); +comp_18=` +comp_19=`ret.zyx = ret; +comp_20=`ret.yz -= ret.xx*0.5; +comp_21=`} -- cgit v1.2.3