From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../Milkdrop2/presets/Flexi - mindblob 2.0.milk | 507 +++++++++++++++++++++ 1 file changed, 507 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - mindblob 2.0.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - mindblob 2.0.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - mindblob 2.0.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - mindblob 2.0.milk new file mode 100644 index 0000000..fc116cc --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - mindblob 2.0.milk @@ -0,0 +1,507 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.000 +fDecay=1.000 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=0 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.004 +fWaveScale=0.010 +fWaveSmoothing=0.000 +fWaveParam=-0.440 +fModWaveAlphaStart=1.000 +fModWaveAlphaEnd=1.000 +fWarpAnimSpeed=0.010 +fWarpScale=100.000 +fZoomExponent=0.92170 +fShader=0.000 +zoom=0.99010 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=1.000 +wave_g=1.000 +wave_b=1.000 +wave_x=0.500 +wave_y=0.040 +ob_size=0.000 +ob_r=0.000 +ob_g=1.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.000 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=1.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.000 +mv_r=1.000 +mv_g=1.000 +mv_b=0.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=2.44415 +wavecode_0_smoothing=0.00000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=0.000 +wave_0_init1=t2 = 0; +wave_0_init2=t3 = 0; +wave_0_init3=t4 = 0; +wave_0_init4=cl = 0; +wave_0_per_frame1=t1 = 0; +wave_0_per_frame2=v = 0.01; +wave_0_per_frame3=j = j + (bass)*0.01; +wave_0_per_frame4=j2 = j2 + (mid_att)*0.01; +wave_0_per_frame5=j3 = j3 + (treb_att)*0.01; +wave_0_per_frame6=t2 = j; +wave_0_per_frame7=t3 = j2; +wave_0_per_frame8=t4 = j3; +wave_0_per_frame9=//t5 = 0; +wave_0_per_frame10=k = k*0.99 + 10*mid/fps; +wave_0_per_frame11=t5 = -k; +wave_0_per_frame12= +wave_0_per_frame13=cl1 = cl1 + 0.002; +wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1); +wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1); +wave_0_per_frame16=t8 = cl1; +wave_0_per_frame17= +wave_0_per_frame18=cl2 = cl2 -1*q1; +wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2); +wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2); +wave_0_per_frame21=t7 = cl2; +wave_0_per_frame22= +wave_0_per_frame23=cl3 = cl3 +0.001; +wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3); +wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3); +wave_0_per_frame26=t6 = cl3; +wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000; +wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000; +wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000; +wave_0_per_point4= +wave_0_per_point5= +wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz)); +wave_0_per_point7= +wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5; +wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5; +wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5; +wave_0_per_point11= +wave_0_per_point12=v = 0.001; +wave_0_per_point13= +wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1); +wave_0_per_point15=bb = d*d*0.5; +wave_0_per_point16=n= 0.3; +wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n); +wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n); +wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n); +wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n); +wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n); +wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n); +wave_0_per_point23= +wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; +wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); +wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); +wave_0_per_point27= +wave_0_per_point28=zoom = .5*(1/(z+0.5)); +wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;; +wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.; +wave_0_per_point31= +wave_0_per_point32=pi3 = 3.1415*2*0.3333; +wave_0_per_point33=t = z*2+t2*1; +wave_0_per_point34=c=3; +wave_0_per_point35=//r = sin(t)*c; +wave_0_per_point36= +wave_0_per_point37=//g = sin(t+pi3)*c; +wave_0_per_point38= +wave_0_per_point39=//b = sin(t-pi3)*c; +wave_0_per_point40= +wave_0_per_point41= +wave_0_per_point42=r = if(above(r,1),1,r); +wave_0_per_point43=r = if(below(r,0),0,r); +wave_0_per_point44=g = if(above(g,1),1,g); +wave_0_per_point45=g = if(below(g,0),0,g); +wave_0_per_point46=b = if(above(b,1),1,b); +wave_0_per_point47=b = if(below(b,0),0,b); +wave_0_per_point48= +wave_0_per_point49=a = 0.4; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=2.44415 +wavecode_1_smoothing=0.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_init1=t2 = 0; +wave_1_init2=t3 = 0; +wave_1_init3=t4 = 0; +wave_1_init4=cl = 0; +wave_1_per_frame1=t8 = 1; +wave_1_per_point1=t8 = -t8; +wave_1_per_point2=y = sample; +wave_1_per_point3=x = 0.5 + t8*0.005; +wave_1_per_point4= +wave_1_per_point5=pi3 = 3.1415*2*0.3333; +wave_1_per_point6=t = time + sample*2; +wave_1_per_point7=c=2; +wave_1_per_point8= +wave_1_per_point9=r = sin(t)*c; +wave_1_per_point10=g = sin(t+pi3)*c; +wave_1_per_point11= +wave_1_per_point12=b = sin(t-pi3)*c; +wave_1_per_point13= +wave_1_per_point14= +wave_1_per_point15=r = if(above(r,1),1,r); +wave_1_per_point16=r = if(below(r,0),0,r); +wave_1_per_point17=g = if(above(g,1),1,g); +wave_1_per_point18=g = if(below(g,0),0,g); +wave_1_per_point19=b = if(above(b,1),1,b); +wave_1_per_point20=b = if(below(b,0),0,b); +wave_1_per_point21= +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=1 +wavecode_2_scaling=100.00000 +wavecode_2_smoothing=0.60000 +wavecode_2_r=0.000 +wavecode_2_g=0.400 +wavecode_2_b=1.000 +wavecode_2_a=0.300 +wave_2_per_frame1=t1 = q1; +wave_2_per_frame2=t2 = q2; +wave_2_per_frame3=t3 = q3; +wave_2_per_frame4=t4 = q4; +wave_2_per_frame5=t5 = q5; +wave_2_per_frame6=t6 = q6; +wave_2_per_frame7=t7 = q7; +wave_2_per_frame8=t8 = q8; +wave_2_per_point1=sample = 1-sample; +wave_2_per_point2=xxx = xx; +wave_2_per_point3=yyy = yy; +wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 +wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; +wave_2_per_point6= +wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 +wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; +wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); +wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d; +wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=2.44415 +wavecode_3_smoothing=0.00000 +wavecode_3_r=0.000 +wavecode_3_g=0.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_init1=t2 = 0; +wave_3_init2=t3 = 0; +wave_3_init3=t4 = 0; +wave_3_init4=cl = 0; +wave_3_per_frame1=t8 = 1; +wave_3_per_point1=t8 = -t8; +wave_3_per_point2=y = (1+t8)*0.01; +wave_3_per_point3=x = sample; +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=1 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.02015 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.12566 +shapecode_0_tex_zoom=1.51878 +shapecode_0_r=0.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=0.100 +shapecode_0_r2=0.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=1.000 +shapecode_1_y=0.500 +shapecode_1_rad=0.39872 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.12566 +shapecode_1_tex_zoom=1.51878 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=1 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=1.000 +shapecode_2_y=0.500 +shapecode_2_rad=3.00540 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.12566 +shapecode_2_tex_zoom=1.51878 +shapecode_2_r=0.000 +shapecode_2_g=1.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=0.000 +shapecode_2_b2=0.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=1 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=1.000 +shapecode_3_y=0.500 +shapecode_3_rad=0.39872 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.12566 +shapecode_3_tex_zoom=1.51878 +shapecode_3_r=1.000 +shapecode_3_g=1.000 +shapecode_3_b=1.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=1.000 +shapecode_3_b2=1.000 +shapecode_3_a2=1.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +per_frame_init_1=x1 = 0.9; +per_frame_init_2=y1 = 0.5; +per_frame_init_3= +per_frame_init_4=x2 = 0.5; y2 = 0.5; +per_frame_init_5=x3 = 0.5; y3 = 0.5; +per_frame_init_6=x4 = 0.5; y4 = 0.5; +per_frame_1=decay = 1; +per_frame_2=xx1 = xx1*0.9 + (bass)*0.01; +per_frame_3=xx2 = xx2*0.9 + (treb)*0.01; +per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075; +per_frame_5= +per_frame_6=x1 = 0.5 + (xx1-xx2)*1.5; +per_frame_7=y1 = 0.5 + yy1; +per_frame_8= +per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0; +per_frame_10= +per_frame_11=spring = 18; +per_frame_12=grav = 1; +per_frame_13=resist = 5; +per_frame_14=bounce = 0.9; +per_frame_15=dt = 0.0003; +per_frame_16= +per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring); +per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav); +per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring); +per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav); +per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring); +per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav); +per_frame_23= +per_frame_24=x2 = x2 + vx2; +per_frame_25=y2 = y2 + vy2; +per_frame_26=x3 = x3 + vx3; +per_frame_27=y3 = y3 + vy3; +per_frame_28=x4 = x4 + vx4; +per_frame_29=y4 = y4 + vy4; +per_frame_30= +per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce); +per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce); +per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce); +per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce); +per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce); +per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce); +per_frame_37= +per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce); +per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce); +per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce); +per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce); +per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce); +per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce); +per_frame_44= +per_frame_45= +per_frame_46=q1 = x1; +per_frame_47=q2 = x2; +per_frame_48=q3 = x3; +per_frame_49=q4 = x4; +per_frame_50= +per_frame_51=q5 = y1; +per_frame_52=q6 = y2; +per_frame_53=q7 = y3; +per_frame_54=q8 = y4; +per_frame_55= +per_frame_56=warp = 0; +per_frame_57=zoom = 1.00; +per_frame_58=q6 = atan2(vx4,vy4); +per_frame_59=q5 = sqrt(vx4*vx4 + vy4*vy4); +per_pixel_1=dir = -q6*1 + asin(1)*1; +per_pixel_2= +per_pixel_3=b1 = 0.1; // distance +per_pixel_4=m1 = q5*25;//-0.6 + q5*200; // size +per_pixel_5=t1 = 0.05; // velocity +per_pixel_6= +per_pixel_7=xx = q4; +per_pixel_8=yy = 1-q8; +per_pixel_9= +per_pixel_10= +per_pixel_11=x1 = xx +cos(dir+1.5708)*b1; +per_pixel_12=y1 = yy -sin(dir+1.5708)*b1; +per_pixel_13= +per_pixel_14=x2 = xx -cos(dir+1.5708)*b1; +per_pixel_15=y2 = yy +sin(dir+1.5708)*b1; +per_pixel_16= +per_pixel_17=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2; +per_pixel_18=si1 = 1- 1/(1+pow(2,-d1*100)); +per_pixel_19= +per_pixel_20=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2; +per_pixel_21=si2 = 1- 1/(1+pow(2,-d2*100)); +per_pixel_22= +per_pixel_23=si3 = -pow(q5,3)*00; +per_pixel_24= +per_pixel_25=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2; +per_pixel_26=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2; +warp_1=`shader_body +warp_2=`{ +warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with +warp_4=` float1 d = 0.005; +warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; +warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; +warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; +warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; +warp_9=` float2 my_uv = uv - float2(dx,dy)*0.006 + float2(dxb,dyb)*0.003; +warp_10=` +warp_11=` +warp_12=` +warp_13=` float2 v = 0.01; +warp_14=` ret.x = tex2D( sampler_fw_main, my_uv).x; +warp_15=` +warp_16=` +warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1; +warp_18=` ret.x += 0.004; +warp_19=` +warp_20=` +warp_21=`//-------------------------------- +warp_22=` +warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y); +warp_24=` +warp_25=` +warp_26=` +warp_27=` v = 0.01; +warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z; +warp_29=` +warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale); +warp_31=` ret.z *= 0.85; +warp_32=` ret.z += 0.008; +warp_33=` +warp_34=` +warp_35=` +warp_36=`//-------------------------------- +warp_37=` +warp_38=` d = 0.01; +warp_39=` my_uv = float2(-dy,dx)*0.045; +warp_40=` +warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x; +warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y; +warp_43=` my_uv += uv - float2(dx,dy)*0.03; +warp_44=` +warp_45=` +warp_46=` +warp_47=` v = 0.01; +warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y; +warp_49=` +warp_50=` +warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.03; +warp_52=`} +comp_1=`shader_body +comp_2=`{ +comp_3=`float2 m = float2(1-q4,q8); +comp_4=`float2 bg_uv = m + (uv-m)*0.992; // subtle 3D shadow drop +comp_5=`float2 mid_uv = m + (uv-m)*0.996; +comp_6=`ret = lerp( float3(0,0,0.2), float3(0.3,0,1),tex2D( sampler_fw_main, bg_uv).y); +comp_7=`ret = lerp(ret, float3(1,1,0), max(GetBlur1(bg_uv).z*1.5,tex2D( sampler_main, mid_uv).z)); // if that isn't a cool glow effect? +comp_8=`ret *= 1-GetBlur1(bg_uv).x*2; // drop shadow +comp_9=`ret = lerp( ret, float3(1,0.1,0.4),tex2D( sampler_fw_main, uv).x); +comp_10=`} -- cgit v1.2.3