From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../Milkdrop2/presets/Geiss - Tokamak Plus 4.milk | 290 +++++++++++++++++++++ 1 file changed, 290 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk new file mode 100644 index 0000000..6736318 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk @@ -0,0 +1,290 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.993 +fDecay=0.980 +fVideoEchoZoom=2.0 +fVideoEchoAlpha=0.0 +nVideoEchoOrientation=0 +nWaveMode=1 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.101 +fWaveScale=1.326 +fWaveSmoothing=0.7 +fWaveParam=0.540 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.0 +fWarpScale=1.331 +fZoomExponent=1.0 +fShader=0.0 +zoom=0.95400 +rot=0.0 +cx=0.5 +cy=0.5 +dx=0.0 +dy=0.0 +warp=0.23944 +sx=0.99967 +sy=0.99990 +wave_r=0.510 +wave_g=0.8 +wave_b=1.0 +wave_x=0.5 +wave_y=0.5 +ob_size=0.010 +ob_r=0.0 +ob_g=0.0 +ob_b=0.0 +ob_a=0.0 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.0 +nMotionVectorsX=12.0 +nMotionVectorsY=9.0 +mv_dx=0.0 +mv_dy=0.0 +mv_l=0.9 +mv_r=1.0 +mv_g=1.0 +mv_b=1.0 +mv_a=0.0 +b1n=0.0 +b2n=0.0 +b3n=0.0 +b1x=1.0 +b2x=1.0 +b3x=1.0 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.0 +wavecode_0_smoothing=0.5 +wavecode_0_r=1.0 +wavecode_0_g=1.0 +wavecode_0_b=1.0 +wavecode_0_a=1.0 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.0 +wavecode_1_smoothing=0.5 +wavecode_1_r=1.0 +wavecode_1_g=1.0 +wavecode_1_b=1.0 +wavecode_1_a=1.0 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.0 +wavecode_2_smoothing=0.5 +wavecode_2_r=1.0 +wavecode_2_g=1.0 +wavecode_2_b=1.0 +wavecode_2_a=1.0 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.0 +wavecode_3_smoothing=0.5 +wavecode_3_r=1.0 +wavecode_3_g=1.0 +wavecode_3_b=1.0 +wavecode_3_a=1.0 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.5 +shapecode_0_y=0.5 +shapecode_0_rad=0.1 +shapecode_0_ang=0.0 +shapecode_0_tex_ang=0.0 +shapecode_0_tex_zoom=1.0 +shapecode_0_r=1.0 +shapecode_0_g=0.0 +shapecode_0_b=0.0 +shapecode_0_a=1.0 +shapecode_0_r2=0.0 +shapecode_0_g2=1.0 +shapecode_0_b2=0.0 +shapecode_0_a2=0.0 +shapecode_0_border_r=1.0 +shapecode_0_border_g=1.0 +shapecode_0_border_b=1.0 +shapecode_0_border_a=0.1 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.5 +shapecode_1_y=0.5 +shapecode_1_rad=0.1 +shapecode_1_ang=0.0 +shapecode_1_tex_ang=0.0 +shapecode_1_tex_zoom=1.0 +shapecode_1_r=1.0 +shapecode_1_g=0.0 +shapecode_1_b=0.0 +shapecode_1_a=1.0 +shapecode_1_r2=0.0 +shapecode_1_g2=1.0 +shapecode_1_b2=0.0 +shapecode_1_a2=0.0 +shapecode_1_border_r=1.0 +shapecode_1_border_g=1.0 +shapecode_1_border_b=1.0 +shapecode_1_border_a=0.1 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.5 +shapecode_2_y=0.5 +shapecode_2_rad=0.1 +shapecode_2_ang=0.0 +shapecode_2_tex_ang=0.0 +shapecode_2_tex_zoom=1.0 +shapecode_2_r=1.0 +shapecode_2_g=0.0 +shapecode_2_b=0.0 +shapecode_2_a=1.0 +shapecode_2_r2=0.0 +shapecode_2_g2=1.0 +shapecode_2_b2=0.0 +shapecode_2_a2=0.0 +shapecode_2_border_r=1.0 +shapecode_2_border_g=1.0 +shapecode_2_border_b=1.0 +shapecode_2_border_a=0.1 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.5 +shapecode_3_y=0.5 +shapecode_3_rad=0.1 +shapecode_3_ang=0.0 +shapecode_3_tex_ang=0.0 +shapecode_3_tex_zoom=1.0 +shapecode_3_r=1.0 +shapecode_3_g=0.0 +shapecode_3_b=0.0 +shapecode_3_a=1.0 +shapecode_3_r2=0.0 +shapecode_3_g2=1.0 +shapecode_3_b2=0.0 +shapecode_3_a2=0.0 +shapecode_3_border_r=1.0 +shapecode_3_border_g=1.0 +shapecode_3_border_b=1.0 +shapecode_3_border_a=0.1 +per_frame_1=t2 = time*3; +per_frame_2=wave_r = wave_r + 0.2*( 0.60*sin(0.980*t2) + 0.40*sin(1.047*t2) ); +per_frame_3=wave_g = wave_g + 0.2*( 0.60*sin(0.835*t2) + 0.40*sin(1.081*t2) ); +per_frame_4=wave_b = wave_b + 0.2*( 0.60*sin(0.814*t2) + 0.40*sin(1.011*t2) ); +per_frame_5=q1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_6=q2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_7=rot = rot + 0.03*cos(time*0.571+3); +per_frame_8=dx = dx + 0.1*cos(time*0.492+1); +per_frame_9=dy = dy + 0.1*cos(time*0.439+2); +per_frame_10=//zoom = zoom + 0.01*cos(time*0.671+5); +per_pixel_1=du = (x*2-1) - q1; +per_pixel_2=dv = (y*2-1) - q2; +per_pixel_3=dist = sqrt(du*du+dv*dv); +per_pixel_4=ang2 = atan2(du,dv) + time*0.15; +per_pixel_5=mult = 0.65*sin(dist*0.05); +per_pixel_6=dx = mult*sin(ang2*2-1.5); +per_pixel_7=dy = mult*cos(ang2*2-1.5); +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // motion blur: +warp_7=` // 'v' points exactly one pixel, in the direction of motion +warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw; +warp_9=` float3 s; +warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*-1)*0.90); +warp_11=` ret = max(ret, tex2D(sampler_main, uv+v* 1)*0.97); +warp_12=` ret = max(ret, tex2D(sampler_main, uv+v* 2)*0.97); +warp_13=` ret = max(ret, tex2D(sampler_main, uv+v* 3)*0.90); +warp_14=` +warp_15=` // darken over time +warp_16=` ret *= 0.92; +warp_17=` +warp_18=` // add noise +warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; +warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; +warp_21=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float2 uv2, uv3; +comp_4=` float ang2, c, s; +comp_5=` +comp_6=` uv -= 0.5; +comp_7=` uv *= aspect.xy; +comp_8=` +comp_9=` ang2 = 6.28*0.333; +comp_10=` c = cos(ang2); +comp_11=` s = sin(ang2); +comp_12=` uv2.x = uv.x*c - uv.y*s; +comp_13=` uv2.y = uv.x*s + uv.y*c; +comp_14=` +comp_15=` ang2 = 6.28*0.667; +comp_16=` c = cos(ang2); +comp_17=` s = sin(ang2); +comp_18=` uv3.x = uv.x*c - uv.y*s; +comp_19=` uv3.y = uv.x*s + uv.y*c; +comp_20=` +comp_21=` ret = tex2D(sampler_main, uv + 0.5).xyz; +comp_22=` ret = max(ret, tex2D(sampler_main,uv2 + 0.5).xyz); +comp_23=` ret = max(ret, tex2D(sampler_main,uv3 + 0.5).xyz); +comp_24=` +comp_25=` ret *= 1.3; +comp_26=` ret *= hue_shader*4-2; +comp_27=` +comp_28=`} +comp_29=` +comp_30=` -- cgit v1.2.3