From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../Milkdrop2/presets/ORB - Magma Pool.milk | 308 +++++++++++++++++++++ 1 file changed, 308 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk new file mode 100644 index 0000000..8b3e7a3 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk @@ -0,0 +1,308 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=2.000 +fDecay=0.500 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=3 +nWaveMode=7 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=1 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.000 +fWaveSmoothing=0.750 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=2.007 +fWarpScale=3.749 +fZoomExponent=1.07410 +fShader=0.000 +zoom=1.00040 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=38.61310 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.400 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.00000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=1 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.00000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.00000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=2.66718 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=0.37409 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=0.800 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.400 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shape_0_per_frame1=ang = basstime; +shape_0_per_frame2=tex_ang = sin(basstime); +shape_0_per_frame3= +shape_0_per_frame4=ob_r = 0.5 * sin(basstime*1.12); +shape_0_per_frame5=ob_g = 0.5 * sin(basstime*1.5); +shape_0_per_frame6=ob_b = 0.5 * sin(basstime*2.12); +shapecode_1_enabled=1 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=2.66718 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=0.37713 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=0.700 +shapecode_1_r2=0.800 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=0.500 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shape_1_per_frame1=tex_capture = above(bass,1); +shapecode_2_enabled=1 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=0.800 +shapecode_2_b2=1.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_per_frame1=b2 = sin(q5*0.4); +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.540 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=basstime = basstime + bass*0.006; +per_frame_2=q2 = basstime; +per_frame_3=q1 = basstime*0.001; +per_frame_4= +per_frame_5= +per_frame_6=q4 = cos(basstime); +per_frame_7=q5 = sin(basstime); +per_frame_8= +per_frame_9=//Transision detection +per_frame_10=vol = pow(bass+mid+treb,2); +per_frame_11=basssum = vol; +per_frame_12= +per_frame_13=stickybit = time%2; +per_frame_14= +per_frame_15=//avg vol +per_frame_16=//buffer 1 +per_frame_17=volAvg = volAvg + vol*equal(stickybit,1); +per_frame_18=//number of samples 1 or framerate +per_frame_19=sample1 = sample1 + equal(stickybit,1); +per_frame_20=//buffer 2 +per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0); +per_frame_22=//number of samples 2 +per_frame_23=sample2 = sample2 + equal(stickybit,0); +per_frame_24= +per_frame_25=//transision +per_frame_26=edge = bnot(equal(bit2,stickybit)); +per_frame_27= +per_frame_28=volAvg = volAvg - volAvg*edge*stickybit; +per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); +per_frame_30= +per_frame_31=sample1 = sample1 - sample1*edge*stickybit; +per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0); +per_frame_33= +per_frame_34=//test vol against avg buffer lvl +per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); +per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); +per_frame_37= +per_frame_38=q3 = 0;//(diff-0.5)*5; +per_frame_39=q6 = diff; +per_frame_40=bit2 = time%2; +per_frame_41= +per_frame_42=monitor = (diff-1)*5; +per_pixel_1=zoom = 0.2; +per_pixel_2=rot = 0; +warp_1=`shader_body +warp_2=`{ +warp_3=` +warp_4=` float2x2 rot = { q5, q4, +warp_5=` -q4, q5 }; +warp_6=` +warp_7=` float3 txr = float3(uv,q2); +warp_8=` +warp_9=` float final_noise = 0; +warp_10=` final_noise += (1.0/pow(2,0))*(tex3D(sampler_noisevol_hq, txr*pow(q3,0))*2-1); +warp_11=` final_noise += (1.0/pow(2,1))*(tex3D(sampler_noisevol_hq, txr*pow(q3,1))*2-1); +warp_12=` final_noise += (1.0/pow(2,2))*(tex3D(sampler_noisevol_hq, txr*pow(q3,2))*2-1); +warp_13=` final_noise += (1.0/pow(2,3))*(tex3D(sampler_noisevol_hq, txr*pow(q3,3))*2-1); +warp_14=` +warp_15=` final_noise = pow(final_noise,1); +warp_16=` +warp_17=` ret = tex2D(sampler_main, mul(uv-0.5,rot)*(1-rad*3.7*(1 - bass_att*0.3))*final_noise + 0.5).xyz; +warp_18=` +warp_19=` // darken (decay) over time +warp_20=` ret = ret - 0.08; //or try: ret -= 0.004; +warp_21=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float2x2 rot = { q4, q5, +comp_4=` -q5, q4 }; +comp_5=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5; +comp_6=` ret = lerp( tex2D(sampler_main, frac(mul(uv-0.5, rot)*0.9 + 0.5)).xyz, +comp_7=` tex2D(sampler_main, frac(mul(uv_echo-0.5, -rot)*0.9 + 0.5)).xyz, +comp_8=` 0.50 +comp_9=` ); //video echo +comp_10=` ret *= 2.00; //gamma +comp_11=` float3 retp = ret;//1 - ret*(1-ret)*2; //solarize +comp_12=` ret = (float3(retp[0]*10,retp[1],-retp[2])); +comp_13=`} -- cgit v1.2.3