From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../presets/martin - gentle happiness.milk | 438 +++++++++++++++++++++ 1 file changed, 438 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gentle happiness.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gentle happiness.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gentle happiness.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gentle happiness.milk new file mode 100644 index 0000000..9b56712 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gentle happiness.milk @@ -0,0 +1,438 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.780001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=2 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.068667 +fWaveScale=1.007143 +fWaveSmoothing=0.000000 +fWaveParam=0.200000 +fModWaveAlphaStart=0.300000 +fModWaveAlphaEnd=1.280000 +fWarpAnimSpeed=0.442000 +fWarpScale=0.498000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.299900 +wave_g=0.299900 +wave_b=0.300000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.050000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=0.699900 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_point1=//Alle Funktionen muessen rel. zu t_rel sein +wave_0_per_point2= +wave_0_per_point3=k1 = cos(time/3); +wave_0_per_point4=k2 = sin(time/7); +wave_0_per_point5= +wave_0_per_point6=t_abs = sample; +wave_0_per_point7=t_rel = sample-time/2.12; +wave_0_per_point8=ampl = cos(t_rel *1); +wave_0_per_point9=ampl = (t_abs*2); +wave_0_per_point10= +wave_0_per_point11=ox = sin (t_rel*1) + ampl*sin (t_rel*173) ; +wave_0_per_point12=oy = cos (t_rel*3) + ampl*cos (t_rel*163); +wave_0_per_point13=oz = ampl*cos (t_rel*117)+t_abs*4; +wave_0_per_point14= +wave_0_per_point15= +wave_0_per_point16= +wave_0_per_point17= +wave_0_per_point18=r = sqr(sin(t_rel*3.4)); +wave_0_per_point19=g = sqr(sin(t_rel*2.3)); +wave_0_per_point20=b = sqr (cos(t_rel*1.9)); +wave_0_per_point21= +wave_0_per_point22=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0); +wave_0_per_point23=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1); +wave_0_per_point24=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0); +wave_0_per_point25= +wave_0_per_point26=xang = k1*3; +wave_0_per_point27=yang = 1; +wave_0_per_point28=zang = 3*k1; +wave_0_per_point29=fov = 0.22; +wave_0_per_point30= +wave_0_per_point31=monitor = t2; +wave_0_per_point32= +wave_0_per_point33=// Rotation um x,y,z +wave_0_per_point34= +wave_0_per_point35=mx = ox*cos(zang) - oy*sin(zang); +wave_0_per_point36=my = ox*sin(zang) + oy*cos(zang); +wave_0_per_point37= +wave_0_per_point38=ox = mx; +wave_0_per_point39=oy = my; +wave_0_per_point40=mx = ox*cos(yang) + oz*sin(yang); +wave_0_per_point41=mz = - ox*sin(yang) + oz*cos(yang); +wave_0_per_point42=ox = mx; +wave_0_per_point43=oz = mz; +wave_0_per_point44=my = oy*cos(xang) - oz*sin(xang); +wave_0_per_point45=mz = oy*sin(xang) + oz*cos(xang); +wave_0_per_point46=oy = my; +wave_0_per_point47=oz = mz; +wave_0_per_point48= +wave_0_per_point49=oz = oz - 6; +wave_0_per_point50=x = ox*fov/oz +0.5; +wave_0_per_point51=//x = (x-.5)*0.75 + 0.5; +wave_0_per_point52=y = oy*fov/oz + 0.5; +wave_0_per_point53= +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_per_point1=ra = .8; +wave_3_per_point2=rb = .5; +wave_3_per_point3=pib = 6.28318530718; +wave_3_per_point4= +wave_3_per_point5= +wave_3_per_point6=tic = min(time-tin,.1); +wave_3_per_point7=tin = if(equal(sample,0),time,tin); +wave_3_per_point8= +wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); +wave_3_per_point10=med = 1.5 + .5*sin(time*.134); +wave_3_per_point11=med = 5; +wave_3_per_point12=amod = 3; +wave_3_per_point13= +wave_3_per_point14=vr = rand(10001)*.0001; +wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; +wave_3_per_point16= +wave_3_per_point17=a = vr; +wave_3_per_point18= +wave_3_per_point19=sa = vr*pib*.5; +wave_3_per_point20=sp = sa*mod + q1*1.3; +wave_3_per_point21=sam = sa*med - q1*.219; +wave_3_per_point22= +wave_3_per_point23=ox = ra*sin(sam*pib); +wave_3_per_point24=oy = ra*cos(sam*pib); +wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); +wave_3_per_point26=oz = rb*-sin(sp); +wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); +wave_3_per_point28= +wave_3_per_point29= +wave_3_per_point30=xang = time*.132; +wave_3_per_point31=xang = q2; +wave_3_per_point32=yang = time*.153; +wave_3_per_point33=yang = q3; +wave_3_per_point34=zang = time*.110; +wave_3_per_point35=zang = q4; +wave_3_per_point36=fov = 0.6 + 0.2*sin(time); +wave_3_per_point37=fov = .5; +wave_3_per_point38= +wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); +wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); +wave_3_per_point41=ox = mx; +wave_3_per_point42=oy = my; +wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); +wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); +wave_3_per_point45=ox = mx; +wave_3_per_point46=oz = mz; +wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); +wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); +wave_3_per_point49=oy = my; +wave_3_per_point50=oz = mz; +wave_3_per_point51= +wave_3_per_point52=oz = oz - 2; +wave_3_per_point53=x = ox*fov/oz + 0.5; +wave_3_per_point54=x = (x-.5)*0.75 + 0.5; +wave_3_per_point55=y = oy*fov/oz + 0.5; +wave_3_per_point56= +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=1 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.309356 +shapecode_0_ang=1.570796 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.539067 +shapecode_0_r=1.000000 +shapecode_0_g=0.940000 +shapecode_0_b=0.890000 +shapecode_0_a=0.100000 +shapecode_0_r2=0.840000 +shapecode_0_g2=0.930000 +shapecode_0_b2=1.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=x = .4998; +shape_0_per_frame2=y = .5002; +shape_0_per_frame3= +shape_0_per_frame4=ti = time*.3; +shape_0_per_frame5=r = .925 + .05*sin(ti*1.721); +shape_0_per_frame6=g = .925 + .05*sin(ti*1.838); +shape_0_per_frame7=b = .925 + .05*sin(ti*1.968); +shape_0_per_frame8= +shape_0_per_frame9=r2 = 1.875 - r; +shape_0_per_frame10=g2 = 1.875 - g; +shape_0_per_frame11=b2 = 1.875 - b; +shape_0_per_frame12= +shapecode_1_enabled=0 +shapecode_1_sides=63 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=1.998625 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.499805 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.100000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.600000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.123000 +shapecode_2_y=0.000000 +shapecode_2_rad=0.273185 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_init_1=blend = 1.2; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %16; +per_frame_9= +per_frame_10=q20 = avg; +per_frame_11=q21 = beat; +per_frame_12=q22 = peak; +per_frame_13=q23 = index; +per_frame_14=q24 = is_beat; +per_frame_15=q26 = bass + mid + treb; +per_frame_16= +per_frame_17=k1 = is_beat*equal(index,0); +per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_19=p2 = dec_slow * p2+ (1-dec_slow)*p1; +per_frame_20=rott = p2 * 3.1416/4; +per_frame_21= +per_frame_22=q1 = cos(rott); +per_frame_23=q2 = sin(rott); +per_frame_24=q3 = -q2; +per_frame_25=q4 = q1; +per_frame_26= +per_frame_27=q5 = index/12-.5; +per_frame_28= +per_frame_29=q6 = sin (time/21); +per_frame_30=q7 = 6 + 10 * (1+sin (time/7)); +per_frame_31= +per_frame_32=q32 = pow(0.98, 30/fps); //fade +per_frame_33= +per_frame_34=rot = .0; +per_frame_35=dx = .0002*(index%4); +per_frame_36=zoom = 1.005 + (.02*q5); +per_frame_37=q31 = zoom; +per_frame_38=warp = .3 * sin(time/17); +per_frame_39= +per_frame_40=blend = blend*dec_med + 1-dec_med; +per_frame_41=q30 = blend; +warp_1=`sampler sampler_pw_noise_lq; +warp_2=`sampler sampler_shub1; +warp_3=`shader_body { +warp_4=`float corr = texsize.xy*texsize_noise_lq.zw; +warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; +warp_6=` +warp_7=`//uv = float2(uv.x,uv.y)*aspect.xy; +warp_8=` +warp_9=`int2 k1 = (texsize.xy*uv)%2; +warp_10=` +warp_11=`double3 ist = GetBlur1(uv*1); +warp_12=` +warp_13=`double3 crisp = tex2D(sampler_main,uv); +warp_14=`crisp = crisp + (.03) -.01*pow(rad,2); +warp_15=` +warp_16=`float3 ret1 = crisp; +warp_17=` +warp_18=`float3 dec = float3(.98,0.98,0.975); +warp_19=`float k2 = 20; +warp_20=`ret1 = lum(ret1) * (1-.05*ist)*(1-.08*abs(tan(k2*ist*1.58))); +warp_21=`ret = ret1*q30; +warp_22=`ret = ret*q32 -.01 ; +warp_23=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float2 uv2, uv3; +comp_4=` float ang2, c, s; +comp_5=` +comp_6=` uv -= 0.5; +comp_7=` uv *= aspect.xy; +comp_8=` +comp_9=`float3 ret1 = 0; +comp_10=`int anz = 6; +comp_11=`int n = 0; +comp_12=`while (n <= anz) { +comp_13=` ang2 = 6.28*n/anz; +comp_14=` c = cos(ang2); +comp_15=` s = sin(ang2); +comp_16=` uv2.x = uv.x*c - uv.y*s; +comp_17=` uv2.y = uv.x*s + uv.y*c; +comp_18=` +comp_19=` ret1 = max(ret1,tex2D(sampler_main, uv2 + 0.5+.1*q1)); +comp_20=`n++; +comp_21=`} +comp_22=` +comp_23=`ret1 = (ret1 - rad/2) * (1+slow_roam_cos.xyz/2); +comp_24=` +comp_25=`float3 noise = tex2D (sampler_noise_hq,uv*8+lum(ret1)/8)+.15; +comp_26=` +comp_27=`ret1 = max(ret1,lum(noise)/6); +comp_28=` +comp_29=`//ret = lerp(ret, lum(ret), -5); +comp_30=` +comp_31=` ret = ret1*1.6-.1; +comp_32=`} +comp_33=` +comp_34=` -- cgit v1.2.3