From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../Milkdrop2/presets/martin - liquid gold.milk | 411 +++++++++++++++++++++ 1 file changed, 411 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - liquid gold.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - liquid gold.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - liquid gold.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - liquid gold.milk new file mode 100644 index 0000000..4f0d0ac --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - liquid gold.milk @@ -0,0 +1,411 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=2.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=2 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=20.944651 +fWaveSmoothing=0.000000 +fWaveParam=0.080000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.990000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.015000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=120 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1=k1 = (sample*100)%8; +wave_0_per_point2=k2 = bnot (k1); +wave_0_per_point3=xi = value1*k2 + xi*(1-k2); +wave_0_per_point4=yi = value2*(1-k2) + yi*k2; +wave_0_per_point5= +wave_0_per_point6=dx = dx*.99 + xi; +wave_0_per_point7=dy = dy*.99 + yi; +wave_0_per_point8= +wave_0_per_point9=x = .5 + xi/2; +wave_0_per_point10=y = .5 + yi/2; +wave_0_per_point11= +wave_0_per_point12=a = q22/8; +wave_0_per_point13=a = min(a,.4); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.020000 +wave_1_per_frame1=tm = time*.1; +wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_1_per_frame5= +wave_1_per_frame6=tic = min(time - tin,1); +wave_1_per_frame7=tin = time; +wave_1_per_frame8= +wave_1_per_frame9=tva = (tic*q1*.5); +wave_1_per_frame10=tvb = (tic*q2*.5); +wave_1_per_frame11=tvc = (tic*q3*.5); +wave_1_per_frame12= +wave_1_per_frame13=q1 = tva; +wave_1_per_frame14=q2 = tvb; +wave_1_per_frame15=q3 = tvc; +wave_1_per_frame16= +wave_1_per_frame17=sz = .5; +wave_1_per_frame18=len = q4; +wave_1_per_frame19=t4 = len; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wave_2_per_frame1=tm = time*.1; +wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_2_per_frame5= +wave_2_per_frame6=tic = min(time - tin,1); +wave_2_per_frame7=tin = time; +wave_2_per_frame8= +wave_2_per_frame9=tva = (tic*q1*.5); +wave_2_per_frame10=tvb = (tic*q2*.5); +wave_2_per_frame11=tvc = (tic*q3*.5); +wave_2_per_frame12= +wave_2_per_frame13=q1 = tva; +wave_2_per_frame14=q2 = tvb; +wave_2_per_frame15=q3 = tvc; +wave_2_per_frame16= +wave_2_per_frame17=sz = .5; +wave_2_per_frame18=len = 1; +wave_2_per_frame19=t4 = len; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=53 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.054080 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.200000 +shapecode_0_g=0.700000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=x = .5; y = .5; +shape_0_per_frame3=a = q24; +shape_0_per_frame4=a2 = 0; +shape_0_per_frame5=//a = 1; +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=1 +shapecode_1_x=0.700000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.161220 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.993053 +shapecode_1_r=1.000000 +shapecode_1_g=0.000000 +shapecode_1_b=1.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=1.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.000000 +shapecode_1_border_a=0.050000 +shape_1_per_frame1=textured = 1; +shape_1_per_frame2= +shape_1_per_frame3= +shape_1_per_frame4= +shape_1_per_frame5=x1 = (1-q24)*x1 + q24*(.3+rand(100)/200); +shape_1_per_frame6=y1 = (1-q24)*y1 + q24*(.3+rand(100)/200);; +shape_1_per_frame7= +shape_1_per_frame8=x = x1; +shape_1_per_frame9=y = y1; +shape_1_per_frame10=ang = 3*time; +shapecode_2_enabled=0 +shapecode_2_sides=44 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = .5+.5*(rand(100)-50)/100; +shape_2_per_frame2=y = .5+.5*(rand(100)-50)/100; +shape_2_per_frame3= +shape_2_per_frame4=r = rand(4)/3; +shape_2_per_frame5=g = rand(4)/3; +shape_2_per_frame6=b = rand(4)/3; +shape_2_per_frame7= +shape_2_per_frame8= +shape_2_per_frame9=is_beat = above(time, t0+.05); +shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; +shape_2_per_frame11= +shape_2_per_frame12= +shape_2_per_frame13=a = min(q21 ,.9) * is_beat; +shape_2_per_frame14=rad = a*a/3 ; +shape_2_per_frame15= +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_1=dec_med = pow (0.7, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %4; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10= +per_frame_11=q20 = avg; +per_frame_12=q21 = beat; +per_frame_13=q22 = peak; +per_frame_14=q23 = index; +per_frame_15=q24 = is_beat; +per_frame_16=q26 = bass_att + mid_att + treb_att; +per_frame_17=q27 = index +1; +per_frame_18=q28 = index2; +per_frame_19= +per_frame_20= +per_frame_21= +per_frame_22=k1 = is_ +per_frame_23=beat*equal(index%2,0); +per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_26=rott = p2 * 3.1416/4; +per_frame_27= +per_frame_28=q1 = cos(rott); +per_frame_29=q2 = sin(rott); +per_frame_30=q3 = -q2; +per_frame_31=q4 = q1; +per_frame_32= +per_frame_33=alt = alt * .2 + q26*.8; +per_frame_34=q26 = q26 - alt; +per_frame_35= +per_frame_36=step = step + 100*max(q26-0.01,0) + q24 ; +per_frame_37=q30 = step; +per_frame_38= +per_frame_39=p4 = dec_med*p4 + (1-dec_med)*q27; +per_frame_40=q31 = p4; +per_frame_41= +per_frame_42=//zoom = 1 + .05*q1; +per_frame_43=//rot = -0.01 * (index); +per_frame_44=zoom = 1; +per_frame_45=rot = .003; +per_frame_46= +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=` +warp_6=`float2 uv1 = (uv_orig-.5) * aspect.xy; +warp_7=` +warp_8=`float2 uv6 = uv1; +warp_9=`float z = q30 +.5*q27*length(uv1); +warp_10=`float2 d = normalize(uv1); +warp_11=` +warp_12=`float2 rs = clamp(tan(z)*d,-8,8); +warp_13=`rs = mul(rs+.1,float2x2(_qa)); +warp_14=` +warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*11) ;} +warp_16=` +warp_17=`uv += rs/30; +warp_18=` +warp_19=` +warp_20=`uv6 = (uv-.5); +warp_21=`uv6 = mul(uv6,float2x2(_qa)); +warp_22=` +warp_23=`mus = .2/(sqrt(uv6.y-.1*q27)); +warp_24=`mus = abs(mus); +warp_25=`mus *= float3 (1,.8,.5); +warp_26=` +warp_27=` +warp_28=` +warp_29=` +warp_30=` +warp_31=`float3 blur = GetBlur1(frac(uv)); +warp_32=` +warp_33=`float3 crisp= tex2D(sampler_main,uv); +warp_34=` +warp_35=`float3 ret1 = crisp - blur*.05 + .06*mus; +warp_36=`ret = ret1 * .98 - .01; +warp_37=` +warp_38=` +warp_39=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`//uv = (uv-.5) * aspect.xy + .5; +comp_5=` +comp_6=` +comp_7=`float2 hor = float2 (texsize.z,0)*2; +comp_8=`float2 ver = float2 (0,texsize.w)*2; +comp_9=`float dx = GetBlur1 (uv-hor) - GetBlur1 (uv+hor); +comp_10=`float dy = GetBlur1 (uv-ver) - GetBlur1 (uv+ver); +comp_11=`float2 dz = float2 (dx,dy)*0.5; +comp_12=` +comp_13=` +comp_14=` +comp_15=`float3 crisp = tex2D(sampler_main, uv + dz) * +comp_16=` tex2D(sampler_main, 1-uv - dz); +comp_17=`float3 blur = GetBlur1(frac(uv + dz)); +comp_18=` +comp_19=`float2 uv1 = uv-.5 + dz/4; +comp_20=`float2 uv2 = uv1*0+.2*float2 (cos(uv1*4+time));; +comp_21=`float3 dots = saturate(.01/(length(uv2))) * float3 (1,1,1); +comp_22=` +comp_23=` +comp_24=`ret = (crisp + blur*2) + q21*dots * (1-blur); +comp_25=`ret *= .7 ; +comp_26=`} -- cgit v1.2.3