From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../Milkdrop2/presets/martin - mucus cervix.milk | 441 +++++++++++++++++++++ 1 file changed, 441 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk new file mode 100644 index 0000000..a350adf --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk @@ -0,0 +1,441 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=2.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.958178 +fWaveSmoothing=0.450000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=1.000000 +wave_g=1.000000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=0.399900 +ob_g=0.000000 +ob_b=0.000000 +ob_a=0.200000 +ib_size=0.000000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=282 +wavecode_0_sep=20 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=3.915805 +wavecode_0_smoothing=0.100000 +wavecode_0_r=0.200000 +wavecode_0_g=0.300000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init9= +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1= +wave_0_per_point2=x = sample; +wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; +wave_0_per_point4= +wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_point1=xi = rand(100)/100; +wave_1_per_point2=yi = rand(100)/100; +wave_1_per_point3= +wave_1_per_point4=x = xi; y = yi; +wave_1_per_point5= +wave_1_per_point6=a = q21/15; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init9= +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.048958 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.500000 +shapecode_0_g=1.000000 +shapecode_0_b=0.900000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.830000 +shapecode_0_g2=0.930000 +shapecode_0_b2=0.800000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=trel = time/3; +shape_0_per_frame3= +shape_0_per_frame4=x = .5+sin(trel*2); +shape_0_per_frame5=y = .5+cos(trel*1.3); +shape_0_per_frame6= +shape_0_per_frame7= +shape_0_per_frame8= +shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5)); +shape_0_per_frame10= +shape_0_per_frame11=rad = .1*cent; +shape_0_per_frame12=a = .8; +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=1 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.260000 +shapecode_1_y=0.200000 +shapecode_1_rad=0.393173 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.935500 +shapecode_1_r=0.000000 +shapecode_1_g=0.550000 +shapecode_1_b=0.500000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.400000 +shapecode_1_b2=0.400000 +shapecode_1_a2=0.070000 +shapecode_1_border_r=0.300000 +shapecode_1_border_g=0.700000 +shapecode_1_border_b=0.800000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=trig = q24; +shape_1_per_frame2= +shape_1_per_frame3= +shape_1_per_frame4=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); +shape_1_per_frame5=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); +shape_1_per_frame6= +shape_1_per_frame7= +shape_1_per_frame8=x0 = x0 + .1*q1*(3+q26)/fps; +shape_1_per_frame9=y0 = y0 + .1*q2*(3+q26)/fps; +shape_1_per_frame10= +shape_1_per_frame11=x0 = x0 - int(x0); +shape_1_per_frame12=y0 = y0 - int(y0); +shape_1_per_frame13= +shape_1_per_frame14=tex_ang = time; +shape_1_per_frame15=tex_zoom = q1; +shape_1_per_frame16=ang = time/100*q2; +shape_1_per_frame17=x = x0; y = y0; +shape_1_per_frame18=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000); +shape_1_per_frame19=rad = rad0; +shape_1_per_frame20= +shape_1_per_frame21= +shape_1_per_frame22=r0 = bnot(trig)*r0 + trig * rand(10)/10; +shape_1_per_frame23=g0 = bnot(trig)*g0 + trig * rand(10)/10; +shape_1_per_frame24=b0 = bnot(trig)*b0 + trig * rand(10)/10; +shape_1_per_frame25= +shape_1_per_frame26=r = r0; b = b0; g = g0; +shape_1_per_frame27=r2 = 0; b2 = 0; g2 = 0; +shape_1_per_frame28=a= 1; a2 = .3; +shapecode_2_enabled=0 +shapecode_2_sides=44 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = rand(50)/50; +shape_2_per_frame2=y = .5 - 0*rand(15)/200; +shape_2_per_frame3= +shape_2_per_frame4=r = .4; +shape_2_per_frame5=g = .6; +shape_2_per_frame6=b = 1; +shape_2_per_frame7=r2 = r; +shape_2_per_frame8=g2 = g; +shape_2_per_frame9=b2 = b; +shape_2_per_frame10= +shape_2_per_frame11=a = min(q21/2 ,.9); +shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; +shapecode_3_enabled=0 +shapecode_3_sides=100 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.010000 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=0.000000 +shapecode_3_g=0.000000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=0.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.200000 +shapecode_3_border_g=0.700000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +shape_3_per_frame1=rad = q2+.02 +shape_3_per_frame2=; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; +per_frame_11= +per_frame_12=monitor = index4; +per_frame_13= +per_frame_14=q20 = avg; +per_frame_15=q21 = beat; +per_frame_16=q22 = peak; +per_frame_17=q23 = index; +per_frame_18=q24 = is_beat; +per_frame_19=q26 = bass + mid + treb; +per_frame_20=q11 = min(q22,3); +per_frame_21= +per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_23= +per_frame_24=k1 = is_beat*equal(index,0); +per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_27=rott = p2 * 3.14159265359/2; +per_frame_28= +per_frame_29=q27 = 8-index; +per_frame_30=q28 = index2; +per_frame_31= +per_frame_32=q1 = cos(rott); +per_frame_33=q2 = sin(rott); +per_frame_34=q3 = -q2; +per_frame_35=q4 = q1; +per_frame_36= +per_frame_37=zoom = 1.0 + .02*q1; +per_frame_38=rot = .01*q2; +per_frame_39=dx = .0*index; +per_frame_40= +per_frame_41=wave_a = 0; +warp_1=`float3 color; +warp_2=`float2 uv2, zz; +warp_3=`float dx, dy; +warp_4=`shader_body { +warp_5=` +warp_6=`float2 uv1 = (uv-.5)*aspect.xy; +warp_7=` +warp_8=`float2 hor = float2 (texsize.w,0); +warp_9=`float2 ver = float2 (0,texsize.z); +warp_10=` +warp_11=` +warp_12=`float2 k1 = float2((uv.x), (uv.y)); +warp_13=` +warp_14=`float3 ret1 = GetBlur1(uv) ; +warp_15=` +warp_16=`zz = uv.xy * texsize.xy *(.01); +warp_17=`float h1 = (cos(zz.y*q1) * sin(-zz.y)); +warp_18=`float h2 = (sin(zz.x) * cos(zz.y*q2)); +warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * (8+6*q11); +warp_20=` +warp_21=`uv2 = uv/2*q27/4; //variieren +warp_22=` +warp_23=`float2 uv3 = uv2; //Krausen nur mit uv +warp_24=` +warp_25=`dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor)); +warp_26=`dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver)); +warp_27=` +warp_28=`//dx = 0; dy = 0; +warp_29=` +warp_30=`dx *=1; dy *= 1;; +warp_31=`float f1 = .15+.1*q28; +warp_32=`float2 uv4 = uv2+time/100; +warp_33=` +warp_34=`dx += f1*(tex2D(sampler_noise_hq,uv4).x-.5); +warp_35=`dy += f1*(tex2D(sampler_noise_hq,uv4).y-.5); +warp_36=` +warp_37=`color = .9+.1*roam_cos; +warp_38=` +warp_39=`float2 dz = float2 (dx,dy); +warp_40=` +warp_41=`zz = dz; +warp_42=` +warp_43=`float3 crisp= tex2D(sampler_main,uv+zz*.04); +warp_44=`float3 crisp2 = tex2D(sampler_main,uv); +warp_45=`crisp += crisp2; +warp_46=`crisp *= .5; +warp_47=`crisp +=.05*color - length(zz)*.3; +warp_48=` +warp_49=`ret1 = crisp; +warp_50=`ret = ret1 * .97 - .015 ; +warp_51=`} +comp_1=`float z; +comp_2=`float3 ret1, neu, mus; +comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; +comp_4=`shader_body +comp_5=`{ +comp_6=`float2 uv2; +comp_7=`//uv = (uv-0.5) * aspect.xy + .5; +comp_8=`dz = 0; +comp_9=` +comp_10=` +comp_11=`float2 hor = float2(texsize.z,0); +comp_12=`float2 ver = float2(0,texsize.w); +comp_13=` +comp_14=`float dist = 1; +comp_15=`float inten = 1; +comp_16=`ret1 = 0; +comp_17=`float anz = 1; +comp_18=`float n = 0; +comp_19=`uv4 = (uv); +comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); +comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); +comp_22=` +comp_23=`//uv4 = 0; +comp_24=` +comp_25=`mus = .5*GetPixel(uv4+.1*dz)+0*dz.x+.01; +comp_26=` +comp_27=`uv2 = uv-.5; +comp_28=`while (n <= anz) { +comp_29=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !; +comp_30=` +comp_31=` inten = sqrt(dist)*(1-dist*dist)*4; +comp_32=` +comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time; +comp_34=` +comp_35=`// uv3 *= aspect.yx; +comp_36=` uv3 = frac(uv3); +comp_37=` +comp_38=` uv3 = .2 * cos(42*uv3+time/2) + 99*dz; +comp_39=` neu = saturate(.01/length(uv3)) ; +comp_40=` neu = dist*neu + (1-dist)*lum(neu); +comp_41=` ret1 = max(ret1,neu*inten); +comp_42=`n++; +comp_43=`} +comp_44=` +comp_45=` +comp_46=`ret = ret1 + saturate(16*mus*(.1+ret1)); +comp_47=`} -- cgit v1.2.3