From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../presets/martin - night cathedral.milk | 523 +++++++++++++++++++++ 1 file changed, 523 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night cathedral.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night cathedral.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night cathedral.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night cathedral.milk new file mode 100644 index 0000000..9967772 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - night cathedral.milk @@ -0,0 +1,523 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=2 +PSVERSION_COMP=3 +[preset00] +fRating=5.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=6 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=2.103075 +fWaveSmoothing=0.540000 +fWaveParam=0.380000 +fModWaveAlphaStart=0.810000 +fModWaveAlphaEnd=1.400000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=1.000000 +ob_a=0.300000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=128 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.000000 +wavecode_0_r=1.000000 +wavecode_0_g=0.000000 +wavecode_0_b=0.000000 +wavecode_0_a=1.000000 +wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init9= +wave_0_per_point1=x = .45+sample/10 ; +wave_0_per_point2=y = .5+ value2*.01; +wave_0_per_point3= +wave_0_per_point4=a = 1*q24*((q27+1)%2); +wave_0_per_point5=//a = min(1, a / (4*abs(x/2-1))); +wave_0_per_point6=r = .5+.5*sin(time/5); +wave_0_per_point7=g = .5+.5*sin(time/6); +wave_0_per_point8=b = .5+.5*sin(time/13); +wavecode_1_enabled=1 +wavecode_1_samples=128 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.000000 +wavecode_1_r=0.000000 +wavecode_1_g=0.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_init1=t +wave_1_per_point1=y = .45+sample/10 ; +wave_1_per_point2=x = .5+ value2*0.01; +wave_1_per_point3= +wave_1_per_point4=a = 1*q24*(q27%2); +wave_1_per_point5=//a = min(1, a / (4*abs(y/2-1))); +wave_1_per_point6= +wave_1_per_point7=r = .5+.5*sin(time/7); +wave_1_per_point8=g = .5+.5*sin(time/9); +wave_1_per_point9=b = .5+.5*sin(time/11); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_per_point1=ra = .8; +wave_3_per_point2=rb = .5; +wave_3_per_point3=pib = 6.28318530718; +wave_3_per_point4= +wave_3_per_point5= +wave_3_per_point6=tic = min(time-tin,.1); +wave_3_per_point7=tin = if(equal(sample,0),time,tin); +wave_3_per_point8= +wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); +wave_3_per_point10=med = 1.5 + .5*sin(time*.134); +wave_3_per_point11=med = 5; +wave_3_per_point12=amod = 3; +wave_3_per_point13= +wave_3_per_point14=vr = rand(10001)*.0001; +wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; +wave_3_per_point16= +wave_3_per_point17=a = vr; +wave_3_per_point18= +wave_3_per_point19=sa = vr*pib*.5; +wave_3_per_point20=sp = sa*mod + q1*1.3; +wave_3_per_point21=sam = sa*med - q1*.219; +wave_3_per_point22= +wave_3_per_point23=ox = ra*sin(sam*pib); +wave_3_per_point24=oy = ra*cos(sam*pib); +wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); +wave_3_per_point26=oz = rb*-sin(sp); +wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); +wave_3_per_point28= +wave_3_per_point29= +wave_3_per_point30=xang = time*.132; +wave_3_per_point31=xang = q2; +wave_3_per_point32=yang = time*.153; +wave_3_per_point33=yang = q3; +wave_3_per_point34=zang = time*.110; +wave_3_per_point35=zang = q4; +wave_3_per_point36=fov = 0.6 + 0.2*sin(time); +wave_3_per_point37=fov = .5; +wave_3_per_point38= +wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); +wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); +wave_3_per_point41=ox = mx; +wave_3_per_point42=oy = my; +wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); +wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); +wave_3_per_point45=ox = mx; +wave_3_per_point46=oz = mz; +wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); +wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); +wave_3_per_point49=oy = my; +wave_3_per_point50=oz = mz; +wave_3_per_point51= +wave_3_per_point52=oz = oz - 2; +wave_3_per_point53=x = ox*fov/oz + 0.5; +wave_3_per_point54=x = (x-.5)*0.75 + 0.5; +wave_3_per_point55=y = oy*fov/oz + 0.5; +wave_3_per_point56= +shapecode_0_enabled=0 +shapecode_0_sides=18 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.154155 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=3.769911 +shapecode_0_tex_zoom=5.277839 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=1.000000 +shapecode_0_a=0.700000 +shapecode_0_r2=1.000000 +shapecode_0_g2=1.000000 +shapecode_0_b2=1.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=tex_ang = 3+2*q1; +shapecode_1_enabled=0 +shapecode_1_sides=32 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.068920 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=1.831505 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.900000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=a = q24/2; a2 = 0; +shape_1_per_frame2= +shape_1_per_frame3=r = rand(10)/10; +shape_1_per_frame4=g = rand(10)/10; +shape_1_per_frame5=b = rand(10)/10; +shape_1_per_frame6= +shape_1_per_frame7=rad = .06*q22; +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.123000 +shapecode_2_y=0.000000 +shapecode_2_rad=0.273185 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = .5 + .1* sin (time*73); +shape_2_per_frame2=y = .5 + .1* sin (time*23); +shape_2_per_frame3= +shape_2_per_frame4=r = 0; g = 0; b = 0; +shape_2_per_frame5=r2 = 1; g2 = 1; b2 = 1; +shape_2_per_frame6= +shape_2_per_frame7=rad = mid_att/100; +shape_2_per_frame8=a = .7; +shape_2_per_frame9=a2 = a; +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.510000 +shapecode_3_rad=0.198688 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=1.005310 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=0.400000 +shapecode_3_b=0.000000 +shapecode_3_a=0.700000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +shape_3_per_frame1=x = 0.05 + rand(900)/1000; +shape_3_per_frame2=y = 0.05 + rand(900)/1000; +shape_3_per_frame3= +per_frame_init_1=prox = 1; +per_frame_1=dec_med = pow (0.8, 30/fps); +per_frame_2=dec_slow = pow (0.95, 30/fps); +per_frame_3=//dec_xlow = pow (0.999, 30/fps); +per_frame_4=beat = max (max (bass, mid), treb); +per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_6=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_7=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_9=index = (index + is_beat) %16; +per_frame_10=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_11= +per_frame_12=q22 = peak; +per_frame_13=q24 = is_beat; +per_frame_14=q26 = bass_att + mid_att + treb_att; +per_frame_15=vol = vol*dec_med + (1-dec_med)*q26; +per_frame_16=q27 = index + 1; +per_frame_17=q28 = index2 +1; +per_frame_18=q28 = 4+4*sin(time/13); +per_frame_19= +per_frame_20= +per_frame_21=//****tunnel viewpoint x,y +per_frame_22=vtrig = is_beat * bnot(index%4); +per_frame_23=vx = vx * bnot(vtrig) + vtrig * (rand(100)/100-.5); +per_frame_24=vy = vy * bnot(vtrig) + vtrig * (rand(100)/100-.5); +per_frame_25=vx = vx* below(index%15,7); //### +per_frame_26=vy = vy* below(index%15,7); +per_frame_27=q5 = vx*20; +per_frame_28=q6 = vy*20; +per_frame_29= +per_frame_30=//***tunnel width +per_frame_31=q21 = (1+sin(time/12))/16+.03; +per_frame_32= +per_frame_33= +per_frame_34=//****tunnel rotation +per_frame_35=rota = rota +.01*below(index%16,8)/fps*30; +per_frame_36=rota1 = rota1*dec_med + (1-dec_med)*rota; +per_frame_37=q7 = rota1/4; +per_frame_38= +per_frame_39=//****tunnel speed +per_frame_40=movez = movez + .01/(.1+abs(vx)+abs(vy))/fps; +per_frame_41=q8 = movez * (q21*.01+1); +per_frame_42=//dyn. Aenderung von q21 bewirkt auch Richt.wechsel +per_frame_43= +per_frame_44=//*********************** +per_frame_45=trig1= q24*bnot(index%12); +per_frame_46=trig2= q24*bnot((index+4)%12); +per_frame_47=trig3= q24*bnot((index+8)%12); +per_frame_48=trel = trel + vol/fps; +per_frame_49=z0 = 2/q21; +per_frame_50=hx = 4; +per_frame_51=hy = 4; +per_frame_52= +per_frame_53=p1z = z0; +per_frame_54=q9 = 1*hx/(p1z); +per_frame_55=q10 = 0*hy/(p1z); +per_frame_56=q11 = p1z; +per_frame_57=q12 = .1+.02*q26*bnot((index+2)%3)*p1z*exp(-p1z/100); +per_frame_58= +per_frame_59=p2z = z0; +per_frame_60=q13 = -.5*hx/(p2z); +per_frame_61=q14 = .87*hy/(p2z); +per_frame_62=q15 = p2z; +per_frame_63=q16 = .1+.02*q26*bnot((index+2)%3)*p2z*exp(-p2z/100); +per_frame_64= +per_frame_65= +per_frame_66=p3z = z0; +per_frame_67=q17 = -.5*hx/(p3z); +per_frame_68=q18 = -.87*hy/(p3z); +per_frame_69=q19 = p3z; +per_frame_70=q20 = .1+.02*q26*bnot((index+2)%3)*p3z*exp(-p3z/100); +per_frame_71= +per_frame_72=zoom = 1.2 + sin(time/17)*.3; +warp_1=`float3 color, mus; +warp_2=`float dx,dy; +warp_3=`shader_body { +warp_4=` +warp_5=`float2 uv1 = (uv-.5);// * aspect.xy; +warp_6=` +warp_7=`float2 uv6 = uv1; +warp_8=`float z = 12*(1+rand_preset)*length((abs(uv1.x)-abs(uv1.y))); +warp_9=`float2 d = normalize(uv1); +warp_10=`float2 rs = clamp(tan(z)*d,-4,4); +warp_11=`uv1 -= rs/40; +warp_12=` +warp_13=`uv6 = .4*cos(uv1*8); +warp_14=`mus = .002/(length(uv6.y+uv6.x)); +warp_15=`mus *= (1+roam_cos); +warp_16=` +warp_17=`float3 crisp= tex2D(sampler_main,uv1*(1-q28/12+.4*z)+.5); +warp_18=` +warp_19=`float3 ret1 = crisp + mus; +warp_20=` +warp_21=`ret = (ret1*.99-.025); +warp_22=` +warp_23=`} +comp_1=`sampler sampler_pw_noise_lq; +comp_2=` +comp_3=`float k1, k2, mask1, mask2, mask3, mask4, +comp_4=` rad1, rad2, rad3, rad4; +comp_5=`float2 rs, rss, rss0, rs0, uv2, uv3,uv4, +comp_6=` rsk1,rsk2,rsk3,rsk4, uvo, dz1, dz2, dz3, dz4, +comp_7=` Kugel1, Kugel2, Kugel3,Ring, tmp; +comp_8=`float3 noise, ret1, cathed, sky, fire; +comp_9=` +comp_10=`shader_body { +comp_11=`uvo = uv*aspect.xy; +comp_12=`uv = uv - .1*float2(q5,q6); +comp_13=`float2 uv1 = (uv-.5)*aspect.xy; +comp_14=` +comp_15=`//Kugel1 +comp_16=`rsk1 = (uv1 + float2 (q9,q10)) ; +comp_17=`dz1 = normalize(rsk1); +comp_18=`rad1 = q11*length (rsk1) ; +comp_19=`uv4 = sin(-rad1)*dz1; +comp_20=`mask1 = saturate(7-10*rad1); +comp_21=`Kugel1 = uv4*mask1; +comp_22=` +comp_23=`//Kugel2 +comp_24=`rsk2 = (uv1 + float2 (q13,q14)) ; +comp_25=`dz2 = normalize(rsk2); +comp_26=`rad2 = q15*length (rsk2) ; +comp_27=`uv4 = sin(-rad2)*dz2; +comp_28=`mask2 = saturate(7-10*rad2); +comp_29=`Kugel2 = uv4*mask2; +comp_30=` +comp_31=`//Kugel3 +comp_32=`rsk3 = (uv1 + float2 (q17,q18)) ; +comp_33=`dz3 = normalize(rsk3); +comp_34=`rad3 = q19*length (rsk3) ; +comp_35=`uv4 = sin(-rad3)*dz3; +comp_36=`mask3 = saturate(7-10*rad3); +comp_37=`Kugel3 = uv4*mask3; +comp_38=` +comp_39=`//Ring +comp_40=`rsk4 = float2(length(uv1)-.22,0) ; +comp_41=`dz4 = normalize(rsk4); +comp_42=`rad4 = q19*length (rsk4) ; +comp_43=`uv4 = sin(-rad4)*dz4; +comp_44=`mask4 = saturate(3-10*rad4); +comp_45=`Ring = uv4*mask4*0; +comp_46=` +comp_47=`float2 dz = (Kugel2 + Kugel1 + Kugel3 + Ring)*.2; +comp_48=` +comp_49=`//******************** STARS +comp_50=`uv1 -= dz; +comp_51=`rss0.x = atan2(uv1.x, uv1.y)/3.1416; +comp_52=`rss0.y = .015/(length (uv1)); +comp_53=` +comp_54=`rss = float2 (rss0.x,rss0.y+time/4); +comp_55=`rss = mul(rss,float2x2(.7,.7,-.7,.7)); +comp_56=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.9 >= 0); +comp_57=`tmp = abs(frac(rss*8)-.5); +comp_58=`float3 dots = saturate(.04/length(tmp)) *noise; +comp_59=` +comp_60=`dots *= saturate(.2/abs(rss0.y)); +comp_61=`dots = saturate(lum(dots)*lum(dots)*1); +comp_62=`k1 = lum(dots); +comp_63=`dots= k1*float3(1,k1*.8,k1*k1/3) ; +comp_64=` +comp_65=`//************************* +comp_66=`float z = .2/(length(uv1)+q21); +comp_67=`uv2.y = z + q8; +comp_68=`uv2.x = rss0.x +q7; +comp_69=`uv3 =frac(uv2*2); +comp_70=`cathed = tex2D (sampler_main,uv3)/z; +comp_71=`float cmask = saturate(1-32*GetBlur1(uv3)); +comp_72=` +comp_73=`dz1 = normalize(mul(dz1,float2x2(-q9,q10,-q10,-q9)))+.5; +comp_74=`dz2 = normalize(mul(dz2,float2x2(-q13,q14,-q14,-q13)))+.5; +comp_75=`dz3 = normalize(mul(dz3,float2x2(-q17,q18,-q18,-q17)))+.5; +comp_76=` +comp_77=`float3 mod = 1*float3(.7,.3,1)* sin(time/7); +comp_78=`float3 blk = (dz1.x/rad1 + dz2.x/rad2 + dz3.x/rad3) *mod; +comp_79=`blk = saturate(blk); +comp_80=` +comp_81=`//Feuer: +comp_82=`float feu = .1+q22; +comp_83=`fire = saturate(.03*feu/length (uv1)* +comp_84=` (lum(GetBlur2(uv3-float2(0,0))))) ; +comp_85=` +comp_86=`//Tasaechl. Feuer; Problem: uv1 passt nicht zu uv3 +comp_87=`float2 uvf = uv1+.0; +comp_88=`fire += saturate(.001*feu/length (uvf)* +comp_89=` (lum(tex2D (sampler_main,uvf+.5)))-.01) +comp_90=`* (1/length(uvf)); +comp_91=` +comp_92=`k1 = lum(fire); +comp_93=`fire = k1*float3(1,k1,k1*k1/3) ; +comp_94=` +comp_95=`float2 uvs = 32*uvo; +comp_96=`float3 smask = (tex2D (sampler_pw_noise_lq,uvs/256)).g-.9; +comp_97=`float stars = saturate(.3/length(abs(frac(uvs)-.5))*smask); +comp_98=` +comp_99=`float3 moon = saturate (.02/length(uvo-.2)); +comp_100=`sky = stars*stars * saturate(1-4*moon) + moon ; +comp_101=` +comp_102=`ret += sky*(cmask); +comp_103=`ret += fire+dots; +comp_104=` +comp_105=`ret += saturate(.0+moon+blk)*cathed + blk; +comp_106=`} -- cgit v1.2.3