From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../presets/martin - pendulum in brass ps3.milk | 439 +++++++++++++++++++++ 1 file changed, 439 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - pendulum in brass ps3.milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - pendulum in brass ps3.milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - pendulum in brass ps3.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - pendulum in brass ps3.milk new file mode 100644 index 0000000..43ff382 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - pendulum in brass ps3.milk @@ -0,0 +1,439 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=1.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=5.552000 +fWaveSmoothing=0.504000 +fWaveParam=-1.000000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=1.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.850000 +mv_r=0.500000 +mv_g=0.500000 +mv_b=0.500000 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.503300 +wavecode_0_smoothing=0.500000 +wavecode_0_r=1.000000 +wavecode_0_g=0.600000 +wavecode_0_b=0.400000 +wavecode_0_a=1.000000 +wave_0_per_point1= +wave_0_per_point2=x0 = .5 + .4 * sin(time/2); +wave_0_per_point3= +wave_0_per_point4=angle = rand(1000)/1000*6.28; +wave_0_per_point5=rad = rand(1000)/1000; +wave_0_per_point6=rad = rad * rad; +wave_0_per_point7= +wave_0_per_point8=x = x0 + .1*rad*sin(angle); +wave_0_per_point9=y = .5 + .1*rad*cos(angle); +wave_0_per_point10= a = 1-rad; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=1 +wavecode_1_scaling=1.000000 +wavecode_1_smoothing=0.500000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=1.000000 +wave_1_per_frame1=trel = q11-.0; +wave_1_per_frame2=t1 = int(trel); +wave_1_per_frame3=t2 = trel - int(trel); +wave_1_per_point1=k1 = (sample*512) % 8; +wave_1_per_point2= +wave_1_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) +wave_1_per_point4= + (1-equal(k1,0))*t1; +wave_1_per_point5= +wave_1_per_point6=exc = 1+rand(5); +wave_1_per_point7=ampl = sample*sqrt(t2) * (1+exc); +wave_1_per_point8= +wave_1_per_point9=f1 = q14*ampl* sin(t1*6.28/4096); +wave_1_per_point10=f2 = q14*ampl* cos(t1*6.28/4096); +wave_1_per_point11= +wave_1_per_point12=x = q12 + k1* f1 ; +wave_1_per_point13=y = q13 + k1* f2; +wave_1_per_point14= +wave_1_per_point15=a = equal(k1,6) + equal (k1,0); +wave_1_per_point16= +wave_1_per_point17=r = 1; +wave_1_per_point18=b = equal (k1,0) + .5;; +wave_1_per_point19=g = .8* (1+.6*equal (k1,0)) ; +wave_1_per_point20=a = a * q15 * (1-0*t2*t2); +wave_1_per_point21=//a = 0; +wave_1_per_point22= +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.000000 +wavecode_2_smoothing=0.500000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=1.000000 +wave_2_per_frame1=trel = q11-.33; +wave_2_per_frame2=t1 = int(trel); +wave_2_per_frame3=t2 = trel - int(trel); +wave_2_per_point1=k1 = (sample*512) % 8; +wave_2_per_point2= +wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) +wave_2_per_point4= + (1-equal(k1,0))*t1; +wave_2_per_point5= +wave_2_per_point6=ampl = sample*sqrt(t2); +wave_2_per_point7= +wave_2_per_point8=f1 = q14*ampl* sin(t1*6.28/4096); +wave_2_per_point9=f2 = q14*ampl* cos(t1*6.28/4096); +wave_2_per_point10= +wave_2_per_point11=x = q12 + k1* f1 ; +wave_2_per_point12=y = q13 + k1* f2; +wave_2_per_point13= +wave_2_per_point14=a = equal(k1,6) + equal (k1,0); +wave_2_per_point15= +wave_2_per_point16=r = 1; +wave_2_per_point17=b = equal (k1,0) + .5;; +wave_2_per_point18=g = .6* (1+.6*equal (k1,0)); +wave_2_per_point19=a = a * q15 * (1-0*t2*t2); +wave_2_per_point20=//a = 0; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=1 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_per_frame1=trel = q11-.66; +wave_3_per_frame2=t1 = int(trel); +wave_3_per_frame3=t2 = trel - int(trel); +wave_3_per_point1=k1 = (sample*512) % 8; +wave_3_per_point2= +wave_3_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) +wave_3_per_point4= + (1-equal(k1,0))*t1; +wave_3_per_point5= +wave_3_per_point6=ampl = sample*sqrt(t2); +wave_3_per_point7= +wave_3_per_point8=f1 = q14*ampl* sin(t1*6.28/4096); +wave_3_per_point9=f2 = q14*ampl* cos(t1*6.28/4096); +wave_3_per_point10= +wave_3_per_point11=x = q12 + k1* f1 ; +wave_3_per_point12=y = q13 + k1* f2; +wave_3_per_point13= +wave_3_per_point14=a = equal(k1,6) + equal (k1,0); +wave_3_per_point15= +wave_3_per_point16=r = 1; +wave_3_per_point17=b = equal (k1,0); +wave_3_per_point18=g = .6* (1+.6*equal (k1,0)); +wave_3_per_point19=a = a * q15 * (1-0*t2*t2); +wave_3_per_point20=//a = 0; +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.460000 +shapecode_0_y=0.380000 +shapecode_0_rad=0.267799 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=1.051004 +shapecode_0_r=0.800000 +shapecode_0_g=1.000000 +shapecode_0_b=0.500000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.900000 +shapecode_0_g2=0.900000 +shapecode_0_b2=1.000000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=x = .5 + .1 * q1; +shape_0_per_frame2=y = .5 + .1 * q2; +shape_0_per_frame3= +shape_0_per_frame4=x = .5-q9/5; +shape_0_per_frame5=y = .6+q10/5; +shapecode_1_enabled=0 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.130000 +shapecode_1_y=0.190000 +shapecode_1_rad=0.110450 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=3.141590 +shapecode_1_tex_zoom=1.711049 +shapecode_1_r=1.000000 +shapecode_1_g=0.000000 +shapecode_1_b=1.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=1.000000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=1.000000 +shapecode_1_border_b=1.000000 +shapecode_1_border_a=0.000000 +shapecode_2_enabled=1 +shapecode_2_sides=5 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.900000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.226130 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=1.000000 +shapecode_2_r=1.000000 +shapecode_2_g=0.200000 +shapecode_2_b=0.200000 +shapecode_2_a=1.000000 +shapecode_2_r2=0.000000 +shapecode_2_g2=0.000000 +shapecode_2_b2=0.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=0.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = 0.05 + rand(900)/1000; +shape_2_per_frame2=y = 0.05 + rand(900)/1000; +shape_2_per_frame3=ang = rand(320)/100; +shape_2_per_frame4= +shape_2_per_frame5=a = .4; +shapecode_3_enabled=0 +shapecode_3_sides=36 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.187170 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=1.000000 +shapecode_3_r=0.000000 +shapecode_3_g=0.020000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=0.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=1.000000 +shapecode_3_border_g=1.000000 +shapecode_3_border_b=1.000000 +shapecode_3_border_a=0.000000 +per_frame_init_1=vol = 0; p1 = 0; +per_frame_init_2=vx = .2; vy = -0.1; +per_frame_init_3=kx = 0; ky = 0; +per_frame_init_4= +per_frame_1=dec_med = pow (0.96, 30/fps); +per_frame_2=dec_slow = pow (0.998, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2; +per_frame_11= +per_frame_12=q20 = avg; +per_frame_13=q21 = beat; +per_frame_14=q22 = peak; +per_frame_15=q23 = index; +per_frame_16=q24 = is_beat; +per_frame_17= +per_frame_18=vol = bass_att + treb_att; +per_frame_19=v2 = v2 * dec_med + vol * (1-dec_med) ; +per_frame_20=q26 = max(atan (vol - v2),0); +per_frame_21=q27 = index + 1; +per_frame_22= +per_frame_23=sw = sw*dec_med + (1-dec_med)*(index2%2); +per_frame_24=q28 = sw; +per_frame_25=kiss = kiss*dec_med +per_frame_26= +(1-dec_med)*bnot(index2)*below(index,4); +per_frame_27=q29 = kiss; +per_frame_28= +per_frame_29=k1 = is_beat*bnot(index); +per_frame_30=k2 = is_beat*bnot(index); +per_frame_31=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_32=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_33=rott = p2 * 3.1416/2; +per_frame_34=monitor = k1; +per_frame_35=q1 = cos(rott); +per_frame_36=q2 = sin(rott); +per_frame_37=q3 = -q2; +per_frame_38=q4 = q1; +per_frame_39= +per_frame_40= +per_frame_41=q5 = cos(time/4); +per_frame_42=q6 = -sin(time/4); +per_frame_43=q7 = -q6; +per_frame_44=q8 = q5; +per_frame_45= +per_frame_46=zoom = 1; +per_frame_47=rot = -0; +per_frame_48= +per_frame_49= +per_frame_50=//KUGEL-POS +per_frame_51=dt = .1*30/fps; +per_frame_52=m = 1; //Masse +per_frame_53=//Gravitationszentrum +per_frame_54=x0 = .0; y0 = 0; x0 = q1/4; y0 = q2/4; +per_frame_55= +per_frame_56=ax = -(xk-x0); +per_frame_57=ay = -(yk-y0); +per_frame_58=monitor = index3; +per_frame_59=vx = vx*dec_slow + ax * dt; +per_frame_60=vy = vy*dec_slow + ay * dt; +per_frame_61= +per_frame_62=xk = xk + vx*dt; +per_frame_63=yk = yk + vy*dt; +per_frame_64= +per_frame_65=q9 = xk; q10 = yk; +per_frame_66= +per_frame_67= +per_frame_68= +warp_1=`float3 mus; +warp_2=`float2 rs,ball, uv1, uv6, uv7; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=`uv = uv_orig; +warp_6=`uv1 = (uv-.5) * aspect.xy; +warp_7=` +warp_8=`//GOLD +warp_9=`float z = 18*length(uv1)+time; +warp_10=`float2 uvn =normalize(uv1); +warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2; +warp_12=` +warp_13=`// KUGEL +warp_14=`float mult = q29*16+1; +warp_15=`uv7 = sin(uv1*mult); +warp_16=`float2 p0 = float2(q9,q10)*sqrt(mult); +warp_17=`ball = uv7 - p0; +warp_18=`float size = .035* pow(mult,.9) * (1+length(p0)); +warp_19=`float dist = length(ball) / size; +warp_20=`z = saturate(sign(1-dist)* sqrt(1-dist)); +warp_21=` +warp_22=`//ADD +warp_23=`float mask = (z >= .001); +warp_24=`rs = q28*rs + (1-q28)*rs.yx; +warp_25=`uv += (1-mask)*.03*(rs.yx) + .6*mask*z*normalize(ball); +warp_26=` +warp_27=` +warp_28=`uv6 = mul (uv1,float2x2(_qb)); +warp_29=`mus = (.16/(sqrt(uv6.x)+.002))*rad; +warp_30=`mus = .08*abs(mus) - z* (.2 + .3*slow_roam_cos.xyz); +warp_31=` +warp_32=`float3 gold = float3 (1,.84,.6); +warp_33=` +warp_34=`float2 uv2 = .7*uv1+.3*float2 (sin(uv1.y*16), sin(uv1.x*16)); +warp_35=`uv2 *= .2; +warp_36=`float3 dots = q26*saturate(.0015/(length(uv2))); +warp_37=` +warp_38=`float3 col = gold; +warp_39=` +warp_40=`float3 blur = GetBlur1(frac(uv)); +warp_41=`float3 crisp= tex2D(sampler_main,uv); +warp_42=` +warp_43=`float3 ret1 = crisp - blur*.03 + col*(mus) + dots; +warp_44=`ret = ret1*.99-.018; +warp_45=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 uv1 = uv-.5; +comp_5=`uv1 = uv1*0+.3*float2 (cos(uv1.y*16), cos(uv1.x*16));; +comp_6=`float dots = saturate(.01/length(uv1)); +comp_7=` +comp_8=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv); +comp_9=` +comp_10=`//ret += dots *q26; +comp_11=` +comp_12=`ret = .8*ret1; +comp_13=`} -- cgit v1.2.3