From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001
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Date: Sat, 3 Dec 2022 17:00:20 +0530
Subject: Adds most of the tools
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+# V Documentation
+
+## Introduction
+
+V is a statically typed compiled programming language designed for building maintainable software.
+
+It's similar to Go and its design has also been influenced by Oberon, Rust, Swift,
+Kotlin, and Python.
+
+V is a very simple language. Going through this documentation will take you about an hour,
+and by the end of it you will have pretty much learned the entire language.
+
+The language promotes writing simple and clear code with minimal abstraction.
+
+Despite being simple, V gives the developer a lot of power.
+Anything you can do in other languages, you can do in V.
+
+## Install from source
+The major way to get the latest and greatest V, is to __install it from source__.
+It is __easy__, and it usually takes __only a few seconds__.
+
+### Linux, macOS, FreeBSD, etc:
+You need `git`, and a C compiler like `tcc`, `gcc` or `clang`, and `make`:
+```bash
+git clone https://github.com/vlang/v
+cd v
+make
+```
+
+### Windows:
+You need `git`, and a C compiler like `tcc`, `gcc`, `clang` or `msvc`:
+```bash
+git clone https://github.com/vlang/v
+cd v
+make.bat -tcc
+```
+NB: You can also pass one of `-gcc`, `-msvc`, `-clang` to `make.bat` instead,
+if you do prefer to use a different C compiler, but -tcc is small, fast, and
+easy to install (V will download a prebuilt binary automatically).
+
+It is recommended to add this folder to the PATH of your environment variables.
+This can be done with the command `v.exe symlink`.
+
+### Android
+Running V graphical apps on Android is also possible via [vab](https://github.com/vlang/vab).
+
+V Android dependencies: **V**, **Java JDK** >= 8, Android **SDK + NDK**.
+
+ 1. Install dependencies (see [vab](https://github.com/vlang/vab))
+ 2. Connect your Android device
+ 3. Run:
+ ```bash
+ git clone https://github.com/vlang/vab && cd vab && v vab.v
+ ./vab --device auto run /path/to/v/examples/sokol/particles
+ ```
+For more details and troubleshooting, please visit the [vab GitHub repository](https://github.com/vlang/vab).
+
+## Table of Contents
+
+
+
+
+* [Hello world](#hello-world)
+* [Running a project folder](#running-a-project-folder-with-several-files)
+* [Comments](#comments)
+* [Functions](#functions)
+ * [Returning multiple values](#returning-multiple-values)
+* [Symbol visibility](#symbol-visibility)
+* [Variables](#variables)
+* [V types](#v-types)
+ * [Strings](#strings)
+ * [Numbers](#numbers)
+ * [Arrays](#arrays)
+ * [Fixed size arrays](#fixed-size-arrays)
+ * [Maps](#maps)
+* [Module imports](#module-imports)
+* [Statements & expressions](#statements--expressions)
+ * [If](#if)
+ * [In operator](#in-operator)
+ * [For loop](#for-loop)
+ * [Match](#match)
+ * [Defer](#defer)
+* [Structs](#structs)
+ * [Embedded structs](#embedded-structs)
+ * [Default field values](#default-field-values)
+ * [Short struct literal syntax](#short-struct-literal-syntax)
+ * [Access modifiers](#access-modifiers)
+ * [Methods](#methods)
+* [Unions](#unions)
+
+ |
+
+* [Functions 2](#functions-2)
+ * [Pure functions by default](#pure-functions-by-default)
+ * [Mutable arguments](#mutable-arguments)
+ * [Variable number of arguments](#variable-number-of-arguments)
+ * [Anonymous & higher-order functions](#anonymous--higher-order-functions)
+* [References](#references)
+* [Constants](#constants)
+* [Builtin functions](#builtin-functions)
+* [Printing custom types](#printing-custom-types)
+* [Modules](#modules)
+ * [Manage Packages](#manage-packages)
+ * [Publish package](#publish-package)
+* [Type Declarations](#type-declarations)
+ * [Interfaces](#interfaces)
+ * [Enums](#enums)
+ * [Sum types](#sum-types)
+ * [Type aliases](#type-aliases)
+ * [Option/Result types & error handling](#optionresult-types-and-error-handling)
+* [Generics](#generics)
+* [Concurrency](#concurrency)
+ * [Spawning Concurrent Tasks](#spawning-concurrent-tasks)
+ * [Channels](#channels)
+ * [Shared Objects](#shared-objects)
+* [Decoding JSON](#decoding-json)
+* [Testing](#testing)
+* [Memory management](#memory-management)
+ * [Stack and Heap](#stack-and-heap)
+* [ORM](#orm)
+
+ |
+
+* [Writing documentation](#writing-documentation)
+* [Tools](#tools)
+ * [v fmt](#v-fmt)
+ * [Profiling](#profiling)
+* [Advanced Topics](#advanced-topics)
+ * [Dumping expressions at runtime](#dumping-expressions-at-runtime)
+ * [Memory-unsafe code](#memory-unsafe-code)
+ * [Structs with reference fields](#structs-with-reference-fields)
+ * [sizeof and __offsetof](#sizeof-and-__offsetof)
+ * [Calling C from V](#calling-c-from-v)
+ * [Calling V from C](#calling-v-from-c)
+ * [Atomics](#atomics)
+ * [Global Variables](#global-variables)
+ * [Debugging](#debugging)
+ * [Conditional compilation](#conditional-compilation)
+ * [Compile time pseudo variables](#compile-time-pseudo-variables)
+ * [Compile-time reflection](#compile-time-reflection)
+ * [Limited operator overloading](#limited-operator-overloading)
+ * [Inline assembly](#inline-assembly)
+ * [Translating C to V](#translating-c-to-v)
+ * [Hot code reloading](#hot-code-reloading)
+ * [Cross compilation](#cross-compilation)
+ * [Cross-platform shell scripts in V](#cross-platform-shell-scripts-in-v)
+ * [Attributes](#attributes)
+ * [Goto](#goto)
+* [Appendices](#appendices)
+ * [Keywords](#appendix-i-keywords)
+ * [Operators](#appendix-ii-operators)
+
+ |
+
+
+
+
+## Hello World
+
+
+```v
+fn main() {
+ println('hello world')
+}
+```
+
+Save this snippet into a file named `hello.v`. Now do: `v run hello.v`.
+
+> That is assuming you have symlinked your V with `v symlink`, as described
+[here](https://github.com/vlang/v/blob/master/README.md#symlinking).
+If you haven't yet, you have to type the path to V manually.
+
+Congratulations - you just wrote and executed your first V program!
+
+You can compile a program without execution with `v hello.v`.
+See `v help` for all supported commands.
+
+From the example above, you can see that functions are declared with the `fn` keyword.
+The return type is specified after the function name.
+In this case `main` doesn't return anything, so there is no return type.
+
+As in many other languages (such as C, Go, and Rust), `main` is the entry point of your program.
+
+`println` is one of the few built-in functions.
+It prints the value passed to it to standard output.
+
+`fn main()` declaration can be skipped in one file programs.
+This is useful when writing small programs, "scripts", or just learning the language.
+For brevity, `fn main()` will be skipped in this tutorial.
+
+This means that a "hello world" program in V is as simple as
+
+```v
+println('hello world')
+```
+
+## Running a project folder with several files
+
+Suppose you have a folder with several .v files in it, where one of them
+contains your `main()` function, and the other files have other helper
+functions. They may be organized by topic, but still *not yet* structured
+enough to be their own separate reusable modules, and you want to compile
+them all into one program.
+
+In other languages, you would have to use includes or a build system
+to enumerate all files, compile them separately to object files,
+then link them into one final executable.
+
+In V however, you can compile and run the whole folder of .v files together,
+using just `v run .`. Passing parameters also works, so you can
+do: `v run . --yourparam some_other_stuff`
+
+The above will first compile your files into a single program (named
+after your folder/project), and then it will execute the program with
+`--yourparam some_other_stuff` passed to it as CLI parameters.
+
+Your program can then use the CLI parameters like this:
+```v
+import os
+
+println(os.args)
+```
+NB: after a successful run, V will delete the generated executable.
+If you want to keep it, use `v -keepc run .` instead, or just compile
+manually with `v .` .
+
+NB: any V compiler flags should be passed *before* the `run` command.
+Everything after the source file/folder, will be passed to the program
+as is - it will not be processed by V.
+
+## Comments
+
+```v
+// This is a single line comment.
+/*
+This is a multiline comment.
+ /* It can be nested. */
+*/
+```
+
+## Functions
+
+```v
+fn main() {
+ println(add(77, 33))
+ println(sub(100, 50))
+}
+
+fn add(x int, y int) int {
+ return x + y
+}
+
+fn sub(x int, y int) int {
+ return x - y
+}
+```
+
+Again, the type comes after the argument's name.
+
+Just like in Go and C, functions cannot be overloaded.
+This simplifies the code and improves maintainability and readability.
+
+Functions can be used before their declaration:
+`add` and `sub` are declared after `main`, but can still be called from `main`.
+This is true for all declarations in V and eliminates the need for header files
+or thinking about the order of files and declarations.
+
+### Returning multiple values
+
+```v
+fn foo() (int, int) {
+ return 2, 3
+}
+
+a, b := foo()
+println(a) // 2
+println(b) // 3
+c, _ := foo() // ignore values using `_`
+```
+
+## Symbol visibility
+
+```v
+pub fn public_function() {
+}
+
+fn private_function() {
+}
+```
+
+Functions are private (not exported) by default.
+To allow other modules to use them, prepend `pub`. The same applies
+to constants and types.
+
+Note: `pub` can only be used from a named module.
+For information about creating a module, see [Modules](#modules).
+
+## Variables
+
+```v
+name := 'Bob'
+age := 20
+large_number := i64(9999999999)
+println(name)
+println(age)
+println(large_number)
+```
+
+Variables are declared and initialized with `:=`. This is the only
+way to declare variables in V. This means that variables always have an initial
+value.
+
+The variable's type is inferred from the value on the right hand side.
+To choose a different type, use type conversion:
+the expression `T(v)` converts the value `v` to the
+type `T`.
+
+Unlike most other languages, V only allows defining variables in functions.
+Global (module level) variables are not allowed. There's no global state in V
+(see [Pure functions by default](#pure-functions-by-default) for details).
+
+For consistency across different code bases, all variable and function names
+must use the `snake_case` style, as opposed to type names, which must use `PascalCase`.
+
+### Mutable variables
+
+```v
+mut age := 20
+println(age)
+age = 21
+println(age)
+```
+
+To change the value of the variable use `=`. In V, variables are
+immutable by default.
+To be able to change the value of the variable, you have to declare it with `mut`.
+
+Try compiling the program above after removing `mut` from the first line.
+
+### Initialization vs assignment
+
+Note the (important) difference between `:=` and `=`.
+`:=` is used for declaring and initializing, `=` is used for assigning.
+
+```v failcompile
+fn main() {
+ age = 21
+}
+```
+
+This code will not compile, because the variable `age` is not declared.
+All variables need to be declared in V.
+
+```v
+fn main() {
+ age := 21
+}
+```
+
+The values of multiple variables can be changed in one line.
+In this way, their values can be swapped without an intermediary variable.
+
+```v
+mut a := 0
+mut b := 1
+println('$a, $b') // 0, 1
+a, b = b, a
+println('$a, $b') // 1, 0
+```
+
+### Declaration errors
+
+In development mode the compiler will warn you that you haven't used the variable
+(you'll get an "unused variable" warning).
+In production mode (enabled by passing the `-prod` flag to v – `v -prod foo.v`)
+it will not compile at all (like in Go).
+
+```v failcompile nofmt
+fn main() {
+ a := 10
+ if true {
+ a := 20 // error: redefinition of `a`
+ }
+ // warning: unused variable `a`
+}
+```
+
+Unlike most languages, variable shadowing is not allowed. Declaring a variable with a name
+that is already used in a parent scope will cause a compilation error.
+
+You can shadow imported modules though, as it is very useful in some situations:
+```v ignore
+import ui
+import gg
+
+fn draw(ctx &gg.Context) {
+ gg := ctx.parent.get_ui().gg
+ gg.draw_rect(10, 10, 100, 50)
+}
+```
+
+## V Types
+
+### Primitive types
+
+```v ignore
+bool
+
+string
+
+i8 i16 int i64 i128 (soon)
+byte u16 u32 u64 u128 (soon)
+
+rune // represents a Unicode code point
+
+f32 f64
+
+voidptr, size_t // these are mostly used for C interoperability
+
+any // similar to C's void* and Go's interface{}
+```
+
+Please note that unlike C and Go, `int` is always a 32 bit integer.
+
+There is an exception to the rule that all operators
+in V must have values of the same type on both sides. A small primitive type
+on one side can be automatically promoted if it fits
+completely into the data range of the type on the other side.
+These are the allowed possibilities:
+
+```v ignore
+ i8 → i16 → int → i64
+ ↘ ↘
+ f32 → f64
+ ↗ ↗
+ byte → u16 → u32 → u64 ⬎
+ ↘ ↘ ↘ ptr
+ i8 → i16 → int → i64 ⬏
+```
+An `int` value for example can be automatically promoted to `f64`
+or `i64` but not to `u32`. (`u32` would mean loss of the sign for
+negative values).
+Promotion from `int` to `f32`, however, is currently done automatically
+(but can lead to precision loss for large values).
+
+Literals like `123` or `4.56` are treated in a special way. They do
+not lead to type promotions, however they default to `int` and `f64`
+respectively, when their type has to be decided:
+
+```v nofmt
+u := u16(12)
+v := 13 + u // v is of type `u16` - no promotion
+x := f32(45.6)
+y := x + 3.14 // x is of type `f32` - no promotion
+a := 75 // a is of type `int` - default for int literal
+b := 14.7 // b is of type `f64` - default for float literal
+c := u + a // c is of type `int` - automatic promotion of `u`'s value
+d := b + x // d is of type `f64` - automatic promotion of `x`'s value
+```
+
+### Strings
+
+```v
+name := 'Bob'
+println(name.len)
+println(name[0]) // indexing gives a byte B
+println(name[1..3]) // slicing gives a string 'ob'
+windows_newline := '\r\n' // escape special characters like in C
+assert windows_newline.len == 2
+```
+
+In V, a string is a read-only array of bytes. String data is encoded using UTF-8.
+String values are immutable. You cannot mutate elements:
+
+```v failcompile
+mut s := 'hello 🌎'
+s[0] = `H` // not allowed
+```
+> error: cannot assign to `s[i]` since V strings are immutable
+
+Note that indexing a string will produce a `byte`, not a `rune` nor another `string`.
+Indexes correspond to bytes in the string, not Unicode code points. If you want to
+convert the `byte` to a `string`, use the `ascii_str()` method:
+
+```v
+country := 'Netherlands'
+println(country[0]) // Output: 78
+println(country[0].ascii_str()) // Output: N
+```
+
+Character literals have type `rune`. To denote them, use `
+
+```v
+rocket := `🚀`
+assert 'aloha!'[0] == `a`
+```
+
+Both single and double quotes can be used to denote strings. For consistency,
+`vfmt` converts double quotes to single quotes unless the string contains a single quote character.
+
+For raw strings, prepend `r`. Raw strings are not escaped:
+
+```v
+s := r'hello\nworld'
+println(s) // "hello\nworld"
+```
+
+Strings can be easily converted to integers:
+
+```v
+s := '42'
+n := s.int() // 42
+```
+
+### Runes
+A `rune` represents a unicode character and is an alias for `u32`. Runes can be created like this:
+```v
+x := `🚀`
+```
+
+A string can be converted to runes by the `.runes()` method.
+```v
+hello := 'Hello World 👋'
+hello_runes := hello.runes() // [`H`, `e`, `l`, `l`, `o`, ` `, `W`, `o`, `r`, `l`, `d`, ` `, `👋`]
+```
+
+### String interpolation
+
+Basic interpolation syntax is pretty simple - use `$` before a variable name.
+The variable will be converted to a string and embedded into the literal:
+```v
+name := 'Bob'
+println('Hello, $name!') // Hello, Bob!
+```
+It also works with fields: `'age = $user.age'`.
+If you need more complex expressions, use `${}`: `'can register = ${user.age > 13}'`.
+
+Format specifiers similar to those in C's `printf()` are also supported.
+`f`, `g`, `x`, etc. are optional and specify the output format.
+The compiler takes care of the storage size, so there is no `hd` or `llu`.
+
+```v
+x := 123.4567
+println('x = ${x:4.2f}')
+println('[${x:10}]') // pad with spaces on the left => [ 123.457]
+println('[${int(x):-10}]') // pad with spaces on the right => [123 ]
+println('[${int(x):010}]') // pad with zeros on the left => [0000000123]
+```
+
+### String operators
+
+```v
+name := 'Bob'
+bobby := name + 'by' // + is used to concatenate strings
+println(bobby) // "Bobby"
+mut s := 'hello '
+s += 'world' // `+=` is used to append to a string
+println(s) // "hello world"
+```
+
+All operators in V must have values of the same type on both sides.
+You cannot concatenate an integer to a string:
+
+```v failcompile
+age := 10
+println('age = ' + age) // not allowed
+```
+> error: infix expr: cannot use `int` (right expression) as `string`
+
+We have to either convert `age` to a `string`:
+
+```v
+age := 11
+println('age = ' + age.str())
+```
+
+or use string interpolation (preferred):
+
+```v
+age := 12
+println('age = $age')
+```
+
+### Numbers
+
+```v
+a := 123
+```
+
+This will assign the value of 123 to `a`. By default `a` will have the
+type `int`.
+
+You can also use hexadecimal, binary or octal notation for integer literals:
+
+```v
+a := 0x7B
+b := 0b01111011
+c := 0o173
+```
+
+All of these will be assigned the same value, 123. They will all have type
+`int`, no matter what notation you used.
+
+V also supports writing numbers with `_` as separator:
+
+```v
+num := 1_000_000 // same as 1000000
+three := 0b0_11 // same as 0b11
+float_num := 3_122.55 // same as 3122.55
+hexa := 0xF_F // same as 255
+oct := 0o17_3 // same as 0o173
+```
+
+If you want a different type of integer, you can use casting:
+
+```v
+a := i64(123)
+b := byte(42)
+c := i16(12345)
+```
+
+Assigning floating point numbers works the same way:
+
+```v
+f := 1.0
+f1 := f64(3.14)
+f2 := f32(3.14)
+```
+If you do not specify the type explicitly, by default float literals
+will have the type of `f64`.
+
+Float literals can also be declared as a power of ten:
+```v
+f0 := 42e1 // 420
+f1 := 123e-2 // 1.23
+f2 := 456e+2 // 45600
+```
+
+### Arrays
+#### Basic Array Concepts
+Arrays are collections of data elements of the same type. They can be represented by
+a list of elements surrounded by brackets. The elements can be accessed by appending
+an *index* (starting with `0`) in brackets to the array variable:
+```v
+mut nums := [1, 2, 3]
+println(nums) // `[1, 2, 3]`
+println(nums[0]) // `1`
+println(nums[1]) // `2`
+nums[1] = 5
+println(nums) // `[1, 5, 3]`
+```
+#### Array Properties
+There are two properties that control the "size" of an array:
+* `len`: *length* - the number of pre-allocated and initialized elements in the array
+* `cap`: *capacity* - the amount of memory space which has been reserved for elements,
+but not initialized or counted as elements. The array can grow up to this size without
+being reallocated. Usually, V takes care of this property automatically but there are
+cases where the user may want to do manual optimizations (see [below](#array-initialization)).
+
+```v
+mut nums := [1, 2, 3]
+println(nums.len) // "3"
+println(nums.cap) // "3" or greater
+nums = [] // The array is now empty
+println(nums.len) // "0"
+```
+
+Note that the properties are read-only fields and can't be modified by the user.
+
+#### Array Initialization
+The basic initialization syntax is as described [above](#basic-array-concepts).
+The type of an array is determined by the first element:
+* `[1, 2, 3]` is an array of ints (`[]int`).
+* `['a', 'b']` is an array of strings (`[]string`).
+
+The user can explicitly specify the type for the first element: `[byte(16), 32, 64, 128]`.
+V arrays are homogeneous (all elements must have the same type).
+This means that code like `[1, 'a']` will not compile.
+
+The above syntax is fine for a small number of known elements but for very large or empty
+arrays there is a second initialization syntax:
+```v
+mut a := []int{len: 10000, cap: 30000, init: 3}
+```
+This creates an array of 10000 `int` elements that are all initialized with `3`. Memory
+space is reserved for 30000 elements. The parameters `len`, `cap` and `init` are optional;
+`len` defaults to `0` and `init` to the default initialization of the element type (`0`
+for numerical type, `''` for `string`, etc). The run time system makes sure that the
+capacity is not smaller than `len` (even if a smaller value is specified explicitly):
+
+```v
+arr := []int{len: 5, init: -1}
+// `arr == [-1, -1, -1, -1, -1]`, arr.cap == 5
+
+// Declare an empty array:
+users := []int{}
+```
+
+
+Setting the capacity improves performance of pushing elements to the array
+as reallocations can be avoided:
+
+```v
+mut numbers := []int{cap: 1000}
+println(numbers.len) // 0
+// Now appending elements won't reallocate
+for i in 0 .. 1000 {
+ numbers << i
+}
+```
+Note: The above code uses a [range `for`](#range-for) statement and a
+[push operator (`<<`)](#array-operations).
+
+#### Array Types
+
+An array can be of these types:
+| Types | Example Definition |
+| ------------ | ------------------------------------ |
+| Number | `[]int,[]i64` |
+| String | `[]string` |
+| Rune | `[]rune` |
+| Boolean | `[]bool` |
+| Array | `[][]int` |
+| Struct | `[]MyStructName` |
+| Channel | `[]chan f64` |
+| Function | `[]MyFunctionType` `[]fn (int) bool` |
+| Interface | `[]MyInterfaceName` |
+| Sum Type | `[]MySumTypeName` |
+| Generic Type | `[]T` |
+| Map | `[]map[string]f64` |
+| Enum | `[]MyEnumType` |
+| Alias | `[]MyAliasTypeName` |
+| Thread | `[]thread int` |
+| Reference | `[]&f64` |
+| Shared | `[]shared MyStructType` |
+
+**Example Code:**
+
+This example uses [Structs](#structs) and [Sum Types](#sum-types) to create an array
+which can handle different types (e.g. Points, Lines) of data elements.
+
+```v
+struct Point {
+ x int
+ y int
+}
+
+struct Line {
+ p1 Point
+ p2 Point
+}
+
+type ObjectSumType = Line | Point
+
+mut object_list := []ObjectSumType{}
+object_list << Point{1, 1}
+object_list << Line{
+ p1: Point{3, 3}
+ p2: Point{4, 4}
+}
+dump(object_list)
+/*
+object_list: [ObjectSumType(Point{
+ x: 1
+ y: 1
+}), ObjectSumType(Line{
+ p1: Point{
+ x: 3
+ y: 3
+ }
+ p2: Point{
+ x: 4
+ y: 4
+ }
+})]
+*/
+```
+
+#### Multidimensional Arrays
+
+Arrays can have more than one dimension.
+
+2d array example:
+```v
+mut a := [][]int{len: 2, init: []int{len: 3}}
+a[0][1] = 2
+println(a) // [[0, 2, 0], [0, 0, 0]]
+```
+
+3d array example:
+```v
+mut a := [][][]int{len: 2, init: [][]int{len: 3, init: []int{len: 2}}}
+a[0][1][1] = 2
+println(a) // [[[0, 0], [0, 2], [0, 0]], [[0, 0], [0, 0], [0, 0]]]
+```
+
+#### Array Operations
+
+Elements can be appended to the end of an array using the push operator `<<`.
+It can also append an entire array.
+
+```v
+mut nums := [1, 2, 3]
+nums << 4
+println(nums) // "[1, 2, 3, 4]"
+// append array
+nums << [5, 6, 7]
+println(nums) // "[1, 2, 3, 4, 5, 6, 7]"
+mut names := ['John']
+names << 'Peter'
+names << 'Sam'
+// names << 10 <-- This will not compile. `names` is an array of strings.
+```
+
+`val in array` returns true if the array contains `val`. See [`in` operator](#in-operator).
+
+```v
+names := ['John', 'Peter', 'Sam']
+println(names.len) // "3"
+println('Alex' in names) // "false"
+```
+
+
+#### Array methods
+
+All arrays can be easily printed with `println(arr)` and converted to a string
+with `s := arr.str()`.
+
+Copying the data from the array is done with `.clone()`:
+
+```v
+nums := [1, 2, 3]
+nums_copy := nums.clone()
+```
+
+Arrays can be efficiently filtered and mapped with the `.filter()` and
+`.map()` methods:
+
+```v
+nums := [1, 2, 3, 4, 5, 6]
+even := nums.filter(it % 2 == 0)
+println(even) // [2, 4, 6]
+// filter can accept anonymous functions
+even_fn := nums.filter(fn (x int) bool {
+ return x % 2 == 0
+})
+println(even_fn)
+words := ['hello', 'world']
+upper := words.map(it.to_upper())
+println(upper) // ['HELLO', 'WORLD']
+// map can also accept anonymous functions
+upper_fn := words.map(fn (w string) string {
+ return w.to_upper()
+})
+println(upper_fn) // ['HELLO', 'WORLD']
+```
+
+`it` is a builtin variable which refers to element currently being processed in filter/map methods.
+
+Additionally, `.any()` and `.all()` can be used to conveniently test
+for elements that satisfy a condition.
+
+```v
+nums := [1, 2, 3]
+println(nums.any(it == 2)) // true
+println(nums.all(it >= 2)) // false
+```
+
+There are further built in methods for arrays:
+* `b := a.repeat(n)` concatenate `n` times the elements of `a`
+* `a.insert(i, val)` insert new element `val` at index `i` and move all following elements upwards
+* `a.insert(i, [3, 4, 5])` insert several elements
+* `a.prepend(val)` insert value at beginning, equivalent to `a.insert(0, val)`
+* `a.prepend(arr)` insert elements of array `arr` at beginning
+* `a.trim(new_len)` truncate the length (if `new_length < a.len`, otherwise do nothing)
+* `a.clear()` empty the array (without changing `cap`, equivalent to `a.trim(0)`)
+* `a.delete_many(start, size)` removes `size` consecutive elements beginning with index `start`
+ – triggers reallocation
+* `a.delete(index)` equivalent to `a.delete_many(index, 1)`
+* `v := a.first()` equivalent to `v := a[0]`
+* `v := a.last()` equivalent to `v := a[a.len - 1]`
+* `v := a.pop()` get last element and remove it from array
+* `a.delete_last()` remove last element from array
+* `b := a.reverse()` make `b` contain the elements of `a` in reversed order
+* `a.reverse_in_place()` reverse the order of elements in `a`
+* `a.join(joiner)` concatenate array of strings into a string using `joiner` string as a separator
+
+#### Sorting Arrays
+
+Sorting arrays of all kinds is very simple and intuitive. Special variables `a` and `b`
+are used when providing a custom sorting condition.
+
+```v
+mut numbers := [1, 3, 2]
+numbers.sort() // 1, 2, 3
+numbers.sort(a > b) // 3, 2, 1
+```
+
+```v
+struct User {
+ age int
+ name string
+}
+
+mut users := [User{21, 'Bob'}, User{20, 'Zarkon'}, User{25, 'Alice'}]
+users.sort(a.age < b.age) // sort by User.age int field
+users.sort(a.name > b.name) // reverse sort by User.name string field
+```
+V also supports custom sorting, through the `sort_with_compare` array method.
+Which expects a comparing function which will define the sort order.
+Useful for sorting on multiple fields at the same time by custom sorting rules.
+The code below sorts the array ascending on `name` and descending `age`.
+```v
+struct User {
+ age int
+ name string
+}
+
+mut users := [User{21, 'Bob'}, User{65, 'Bob'}, User{25, 'Alice'}]
+
+custom_sort_fn := fn (a &User, b &User) int {
+ // return -1 when a comes before b
+ // return 0, when both are in same order
+ // return 1 when b comes before a
+ if a.name == b.name {
+ if a.age < b.age {
+ return 1
+ }
+ if a.age > b.age {
+ return -1
+ }
+ return 0
+ }
+ if a.name < b.name {
+ return -1
+ } else if a.name > b.name {
+ return 1
+ }
+ return 0
+}
+users.sort_with_compare(custom_sort_fn)
+```
+
+#### Array Slices
+
+A slice is a part of a parent array. Initially it refers to the elements
+between two indices separated by a `..` operator. The right-side index must
+be greater than or equal to the left side index.
+
+If a right-side index is absent, it is assumed to be the array length. If a
+left-side index is absent, it is assumed to be 0.
+
+```v
+nums := [0, 10, 20, 30, 40]
+println(nums[1..4]) // [10, 20, 30]
+println(nums[..4]) // [0, 10, 20, 30]
+println(nums[1..]) // [10, 20, 30, 40]
+```
+
+In V slices are arrays themselves (they are no distinct types). As a result
+all array operations may be performed on them. E.g. they can be pushed onto an
+array of the same type:
+
+```v
+array_1 := [3, 5, 4, 7, 6]
+mut array_2 := [0, 1]
+array_2 << array_1[..3]
+println(array_2) // `[0, 1, 3, 5, 4]`
+```
+
+A slice is always created with the smallest possible capacity `cap == len` (see
+[`cap` above](#array-initialization)) no matter what the capacity or length
+of the parent array is. As a result it is immediately reallocated and copied to another
+memory location when the size increases thus becoming independent from the
+parent array (*copy on grow*). In particular pushing elements to a slice
+does not alter the parent:
+```v
+mut a := [0, 1, 2, 3, 4, 5]
+mut b := a[2..4]
+b[0] = 7 // `b[0]` is referring to `a[2]`
+println(a) // `[0, 1, 7, 3, 4, 5]`
+b << 9
+// `b` has been reallocated and is now independent from `a`
+println(a) // `[0, 1, 7, 3, 4, 5]` - no change
+println(b) // `[7, 3, 9]`
+```
+
+Appending to the parent array may or may not make it independent from its child slices.
+The behaviour depends on the parent's capacity and is predictable:
+```v
+mut a := []int{len: 5, cap: 6, init: 2}
+mut b := a[1..4]
+a << 3
+// no reallocation - fits in `cap`
+b[2] = 13 // `a[3]` is modified
+a << 4
+// a has been reallocated and is now independent from `b` (`cap` was exceeded)
+b[1] = 3 // no change in `a`
+println(a) // `[2, 2, 2, 13, 2, 3, 4]`
+println(b) // `[2, 3, 13]`
+```
+
+### Fixed size arrays
+
+V also supports arrays with fixed size. Unlike ordinary arrays, their
+length is constant. You cannot append elements to them, nor shrink them.
+You can only modify their elements in place.
+
+However, access to the elements of fixed size arrays is more efficient,
+they need less memory than ordinary arrays, and unlike ordinary arrays,
+their data is on the stack, so you may want to use them as buffers if you
+do not want additional heap allocations.
+
+Most methods are defined to work on ordinary arrays, not on fixed size arrays.
+You can convert a fixed size array to an ordinary array with slicing:
+```v
+mut fnums := [3]int{} // fnums is a fixed size array with 3 elements.
+fnums[0] = 1
+fnums[1] = 10
+fnums[2] = 100
+println(fnums) // => [1, 10, 100]
+println(typeof(fnums).name) // => [3]int
+
+fnums2 := [1, 10, 100]! // short init syntax that does the same (the syntax will probably change)
+
+anums := fnums[0..fnums.len]
+println(anums) // => [1, 10, 100]
+println(typeof(anums).name) // => []int
+```
+Note that slicing will cause the data of the fixed size array to be copied to
+the newly created ordinary array.
+
+### Maps
+
+```v
+mut m := map[string]int{} // a map with `string` keys and `int` values
+m['one'] = 1
+m['two'] = 2
+println(m['one']) // "1"
+println(m['bad_key']) // "0"
+println('bad_key' in m) // Use `in` to detect whether such key exists
+m.delete('two')
+```
+Maps can have keys of type string, rune, integer, float or voidptr.
+
+The whole map can be initialized using this short syntax:
+```v
+numbers := {
+ 'one': 1
+ 'two': 2
+}
+println(numbers)
+```
+
+If a key is not found, a zero value is returned by default:
+
+```v
+sm := {
+ 'abc': 'xyz'
+}
+val := sm['bad_key']
+println(val) // ''
+```
+```v
+intm := {
+ 1: 1234
+ 2: 5678
+}
+s := intm[3]
+println(s) // 0
+```
+
+It's also possible to use an `or {}` block to handle missing keys:
+
+```v
+mm := map[string]int{}
+val := mm['bad_key'] or { panic('key not found') }
+```
+
+The same optional check applies to arrays:
+
+```v
+arr := [1, 2, 3]
+large_index := 999
+val := arr[large_index] or { panic('out of bounds') }
+```
+
+## Module imports
+
+For information about creating a module, see [Modules](#modules).
+
+Modules can be imported using the `import` keyword:
+
+```v
+import os
+
+fn main() {
+ // read text from stdin
+ name := os.input('Enter your name: ')
+ println('Hello, $name!')
+}
+```
+This program can use any public definitions from the `os` module, such
+as the `input` function. See the [standard library](https://modules.vlang.io/)
+documentation for a list of common modules and their public symbols.
+
+By default, you have to specify the module prefix every time you call an external function.
+This may seem verbose at first, but it makes code much more readable
+and easier to understand - it's always clear which function from
+which module is being called. This is especially useful in large code bases.
+
+Cyclic module imports are not allowed, like in Go.
+
+### Selective imports
+
+You can also import specific functions and types from modules directly:
+
+```v
+import os { input }
+
+fn main() {
+ // read text from stdin
+ name := input('Enter your name: ')
+ println('Hello, $name!')
+}
+```
+Note: This will import the module as well. Also, this is not allowed for
+constants - they must always be prefixed.
+
+You can import several specific symbols at once:
+
+```v
+import os { input, user_os }
+
+name := input('Enter your name: ')
+println('Name: $name')
+os := user_os()
+println('Your OS is ${os}.')
+```
+
+### Module import aliasing
+
+Any imported module name can be aliased using the `as` keyword:
+
+NOTE: this example will not compile unless you have created `mymod/sha256.v`
+```v failcompile
+import crypto.sha256
+import mymod.sha256 as mysha256
+
+fn main() {
+ v_hash := sha256.sum('hi'.bytes()).hex()
+ my_hash := mysha256.sum('hi'.bytes()).hex()
+ assert my_hash == v_hash
+}
+```
+
+You cannot alias an imported function or type.
+However, you _can_ redeclare a type.
+
+```v
+import time
+import math
+
+type MyTime = time.Time
+
+fn (mut t MyTime) century() int {
+ return int(1.0 + math.trunc(f64(t.year) * 0.009999794661191))
+}
+
+fn main() {
+ mut my_time := MyTime{
+ year: 2020
+ month: 12
+ day: 25
+ }
+ println(time.new_time(my_time).utc_string())
+ println('Century: $my_time.century()')
+}
+```
+
+## Statements & expressions
+
+### If
+
+```v
+a := 10
+b := 20
+if a < b {
+ println('$a < $b')
+} else if a > b {
+ println('$a > $b')
+} else {
+ println('$a == $b')
+}
+```
+
+`if` statements are pretty straightforward and similar to most other languages.
+Unlike other C-like languages,
+there are no parentheses surrounding the condition and the braces are always required.
+
+`if` can be used as an expression:
+
+```v
+num := 777
+s := if num % 2 == 0 { 'even' } else { 'odd' }
+println(s)
+// "odd"
+```
+
+#### Type checks and casts
+You can check the current type of a sum type using `is` and its negated form `!is`.
+
+You can do it either in an `if`:
+```v
+struct Abc {
+ val string
+}
+
+struct Xyz {
+ foo string
+}
+
+type Alphabet = Abc | Xyz
+
+x := Alphabet(Abc{'test'}) // sum type
+if x is Abc {
+ // x is automatically casted to Abc and can be used here
+ println(x)
+}
+if x !is Abc {
+ println('Not Abc')
+}
+```
+or using `match`:
+```v oksyntax
+match x {
+ Abc {
+ // x is automatically casted to Abc and can be used here
+ println(x)
+ }
+ Xyz {
+ // x is automatically casted to Xyz and can be used here
+ println(x)
+ }
+}
+```
+
+This works also with struct fields:
+```v
+struct MyStruct {
+ x int
+}
+
+struct MyStruct2 {
+ y string
+}
+
+type MySumType = MyStruct | MyStruct2
+
+struct Abc {
+ bar MySumType
+}
+
+x := Abc{
+ bar: MyStruct{123} // MyStruct will be converted to MySumType type automatically
+}
+if x.bar is MyStruct {
+ // x.bar is automatically casted
+ println(x.bar)
+}
+match x.bar {
+ MyStruct {
+ // x.bar is automatically casted
+ println(x.bar)
+ }
+ else {}
+}
+```
+
+Mutable variables can change, and doing a cast would be unsafe.
+However, sometimes it's useful to type cast despite mutability.
+In such cases the developer must mark the expression with the `mut` keyword
+to tell the compiler that they know what they're doing.
+
+It works like this:
+```v oksyntax
+mut x := MySumType(MyStruct{123})
+if mut x is MyStruct {
+ // x is casted to MyStruct even if it's mutable
+ // without the mut keyword that wouldn't work
+ println(x)
+}
+// same with match
+match mut x {
+ MyStruct {
+ // x is casted to MyStruct even it's mutable
+ // without the mut keyword that wouldn't work
+ println(x)
+ }
+}
+```
+
+### In operator
+
+`in` allows to check whether an array or a map contains an element.
+To do the opposite, use `!in`.
+
+```v
+nums := [1, 2, 3]
+println(1 in nums) // true
+println(4 !in nums) // true
+m := {
+ 'one': 1
+ 'two': 2
+}
+println('one' in m) // true
+println('three' !in m) // true
+```
+
+It's also useful for writing boolean expressions that are clearer and more compact:
+
+```v
+enum Token {
+ plus
+ minus
+ div
+ mult
+}
+
+struct Parser {
+ token Token
+}
+
+parser := Parser{}
+if parser.token == .plus || parser.token == .minus || parser.token == .div || parser.token == .mult {
+ // ...
+}
+if parser.token in [.plus, .minus, .div, .mult] {
+ // ...
+}
+```
+
+V optimizes such expressions,
+so both `if` statements above produce the same machine code and no arrays are created.
+
+### For loop
+
+V has only one looping keyword: `for`, with several forms.
+
+#### `for`/`in`
+
+This is the most common form. You can use it with an array, map or
+numeric range.
+
+##### Array `for`
+
+```v
+numbers := [1, 2, 3, 4, 5]
+for num in numbers {
+ println(num)
+}
+names := ['Sam', 'Peter']
+for i, name in names {
+ println('$i) $name')
+ // Output: 0) Sam
+ // 1) Peter
+}
+```
+
+The `for value in arr` form is used for going through elements of an array.
+If an index is required, an alternative form `for index, value in arr` can be used.
+
+Note, that the value is read-only.
+If you need to modify the array while looping, you need to declare the element as mutable:
+
+```v
+mut numbers := [0, 1, 2]
+for mut num in numbers {
+ num++
+}
+println(numbers) // [1, 2, 3]
+```
+When an identifier is just a single underscore, it is ignored.
+
+##### Custom iterators
+Types that implement a `next` method returning an `Option` can be iterated
+with a `for` loop.
+
+```v
+struct SquareIterator {
+ arr []int
+mut:
+ idx int
+}
+
+fn (mut iter SquareIterator) next() ?int {
+ if iter.idx >= iter.arr.len {
+ return error('')
+ }
+ defer {
+ iter.idx++
+ }
+ return iter.arr[iter.idx] * iter.arr[iter.idx]
+}
+
+nums := [1, 2, 3, 4, 5]
+iter := SquareIterator{
+ arr: nums
+}
+for squared in iter {
+ println(squared)
+}
+```
+
+The code above prints:
+```
+1
+4
+9
+16
+25
+```
+
+##### Map `for`
+
+```v
+m := {
+ 'one': 1
+ 'two': 2
+}
+for key, value in m {
+ println('$key -> $value')
+ // Output: one -> 1
+ // two -> 2
+}
+```
+
+Either key or value can be ignored by using a single underscore as the identifier.
+```v
+m := {
+ 'one': 1
+ 'two': 2
+}
+// iterate over keys
+for key, _ in m {
+ println(key)
+ // Output: one
+ // two
+}
+// iterate over values
+for _, value in m {
+ println(value)
+ // Output: 1
+ // 2
+}
+```
+
+##### Range `for`
+
+```v
+// Prints '01234'
+for i in 0 .. 5 {
+ print(i)
+}
+```
+`low..high` means an *exclusive* range, which represents all values
+from `low` up to *but not including* `high`.
+
+#### Condition `for`
+
+```v
+mut sum := 0
+mut i := 0
+for i <= 100 {
+ sum += i
+ i++
+}
+println(sum) // "5050"
+```
+
+This form of the loop is similar to `while` loops in other languages.
+The loop will stop iterating once the boolean condition evaluates to false.
+Again, there are no parentheses surrounding the condition, and the braces are always required.
+
+#### Bare `for`
+
+```v
+mut num := 0
+for {
+ num += 2
+ if num >= 10 {
+ break
+ }
+}
+println(num) // "10"
+```
+
+The condition can be omitted, resulting in an infinite loop.
+
+#### C `for`
+
+```v
+for i := 0; i < 10; i += 2 {
+ // Don't print 6
+ if i == 6 {
+ continue
+ }
+ println(i)
+}
+```
+
+Finally, there's the traditional C style `for` loop. It's safer than the `while` form
+because with the latter it's easy to forget to update the counter and get
+stuck in an infinite loop.
+
+Here `i` doesn't need to be declared with `mut` since it's always going to be mutable by definition.
+
+#### Labelled break & continue
+
+`break` and `continue` control the innermost `for` loop by default.
+You can also use `break` and `continue` followed by a label name to refer to an outer `for`
+loop:
+
+```v
+outer: for i := 4; true; i++ {
+ println(i)
+ for {
+ if i < 7 {
+ continue outer
+ } else {
+ break outer
+ }
+ }
+}
+```
+The label must immediately precede the outer loop.
+The above code prints:
+```
+4
+5
+6
+7
+```
+
+### Match
+
+```v
+os := 'windows'
+print('V is running on ')
+match os {
+ 'darwin' { println('macOS.') }
+ 'linux' { println('Linux.') }
+ else { println(os) }
+}
+```
+
+A match statement is a shorter way to write a sequence of `if - else` statements.
+When a matching branch is found, the following statement block will be run.
+The else branch will be run when no other branches match.
+
+```v
+number := 2
+s := match number {
+ 1 { 'one' }
+ 2 { 'two' }
+ else { 'many' }
+}
+```
+
+A match expression returns the value of the final expression from the matching branch.
+
+```v
+enum Color {
+ red
+ blue
+ green
+}
+
+fn is_red_or_blue(c Color) bool {
+ return match c {
+ .red, .blue { true } // comma can be used to test multiple values
+ .green { false }
+ }
+}
+```
+
+A match statement can also be used to branch on the variants of an `enum`
+by using the shorthand `.variant_here` syntax. An `else` branch is not allowed
+when all the branches are exhaustive.
+
+```v
+c := `v`
+typ := match c {
+ `0`...`9` { 'digit' }
+ `A`...`Z` { 'uppercase' }
+ `a`...`z` { 'lowercase' }
+ else { 'other' }
+}
+println(typ)
+// 'lowercase'
+```
+
+You can also use ranges as `match` patterns. If the value falls within the range
+of a branch, that branch will be executed.
+
+Note that the ranges use `...` (three dots) rather than `..` (two dots). This is
+because the range is *inclusive* of the last element, rather than exclusive
+(as `..` ranges are). Using `..` in a match branch will throw an error.
+
+Note: `match` as an expression is not usable in `for` loop and `if` statements.
+
+### Defer
+
+A defer statement defers the execution of a block of statements
+until the surrounding function returns.
+
+```v
+import os
+
+fn read_log() {
+ mut ok := false
+ mut f := os.open('log.txt') or { panic(err.msg) }
+ defer {
+ f.close()
+ }
+ // ...
+ if !ok {
+ // defer statement will be called here, the file will be closed
+ return
+ }
+ // ...
+ // defer statement will be called here, the file will be closed
+}
+```
+
+If the function returns a value the `defer` block is executed *after* the return
+expression is evaluated:
+
+```v
+import os
+
+enum State {
+ normal
+ write_log
+ return_error
+}
+
+// write log file and return number of bytes written
+fn write_log(s State) ?int {
+ mut f := os.create('log.txt') ?
+ defer {
+ f.close()
+ }
+ if s == .write_log {
+ // `f.close()` will be called after `f.write()` has been
+ // executed, but before `write_log()` finally returns the
+ // number of bytes written to `main()`
+ return f.writeln('This is a log file')
+ } else if s == .return_error {
+ // the file will be closed after the `error()` function
+ // has returned - so the error message will still report
+ // it as open
+ return error('nothing written; file open: $f.is_opened')
+ }
+ // the file will be closed here, too
+ return 0
+}
+
+fn main() {
+ n := write_log(.return_error) or {
+ println('Error: $err')
+ 0
+ }
+ println('$n bytes written')
+}
+```
+
+## Structs
+
+```v
+struct Point {
+ x int
+ y int
+}
+
+mut p := Point{
+ x: 10
+ y: 20
+}
+println(p.x) // Struct fields are accessed using a dot
+// Alternative literal syntax for structs with 3 fields or fewer
+p = Point{10, 20}
+assert p.x == 10
+```
+
+### Heap structs
+
+Structs are allocated on the stack. To allocate a struct on the heap
+and get a reference to it, use the `&` prefix:
+
+```v
+struct Point {
+ x int
+ y int
+}
+
+p := &Point{10, 10}
+// References have the same syntax for accessing fields
+println(p.x)
+```
+
+The type of `p` is `&Point`. It's a [reference](#references) to `Point`.
+References are similar to Go pointers and C++ references.
+
+### Embedded structs
+
+V doesn't allow subclassing, but it supports embedded structs:
+
+```v
+struct Widget {
+mut:
+ x int
+ y int
+}
+
+struct Button {
+ Widget
+ title string
+}
+
+mut button := Button{
+ title: 'Click me'
+}
+button.x = 3
+```
+Without embedding we'd have to name the `Widget` field and do:
+
+```v oksyntax
+button.widget.x = 3
+```
+
+### Default field values
+
+```v
+struct Foo {
+ n int // n is 0 by default
+ s string // s is '' by default
+ a []int // a is `[]int{}` by default
+ pos int = -1 // custom default value
+}
+```
+
+All struct fields are zeroed by default during the creation of the struct.
+Array and map fields are allocated.
+
+It's also possible to define custom default values.
+
+### Required fields
+
+```v
+struct Foo {
+ n int [required]
+}
+```
+
+You can mark a struct field with the `[required]` attribute, to tell V that
+that field must be initialized when creating an instance of that struct.
+
+This example will not compile, since the field `n` isn't explicitly initialized:
+```v failcompile
+_ = Foo{}
+```
+
+
+
+### Short struct literal syntax
+
+```v
+struct Point {
+ x int
+ y int
+}
+
+mut p := Point{
+ x: 10
+ y: 20
+}
+// you can omit the struct name when it's already known
+p = Point{
+ x: 30
+ y: 4
+}
+assert p.y == 4
+//
+// array: first element defines type of array
+points := [Point{10, 20}, Point{20, 30}, Point{40, 50}]
+println(points) // [Point{x: 10, y: 20}, Point{x: 20, y: 30}, Point{x: 40,y: 50}]
+```
+
+Omitting the struct name also works for returning a struct literal or passing one
+as a function argument.
+
+#### Trailing struct literal arguments
+
+V doesn't have default function arguments or named arguments, for that trailing struct
+literal syntax can be used instead:
+
+```v
+struct ButtonConfig {
+ text string
+ is_disabled bool
+ width int = 70
+ height int = 20
+}
+
+struct Button {
+ text string
+ width int
+ height int
+}
+
+fn new_button(c ButtonConfig) &Button {
+ return &Button{
+ width: c.width
+ height: c.height
+ text: c.text
+ }
+}
+
+button := new_button(text: 'Click me', width: 100)
+// the height is unset, so it's the default value
+assert button.height == 20
+```
+
+As you can see, both the struct name and braces can be omitted, instead of:
+
+```v oksyntax nofmt
+new_button(ButtonConfig{text:'Click me', width:100})
+```
+
+This only works for functions that take a struct for the last argument.
+
+### Access modifiers
+
+Struct fields are private and immutable by default (making structs immutable as well).
+Their access modifiers can be changed with
+`pub` and `mut`. In total, there are 5 possible options:
+
+```v
+struct Foo {
+ a int // private immutable (default)
+mut:
+ b int // private mutable
+ c int // (you can list multiple fields with the same access modifier)
+pub:
+ d int // public immutable (readonly)
+pub mut:
+ e int // public, but mutable only in parent module
+__global:
+ // (not recommended to use, that's why the 'global' keyword starts with __)
+ f int // public and mutable both inside and outside parent module
+}
+```
+
+For example, here's the `string` type defined in the `builtin` module:
+
+```v ignore
+struct string {
+ str &byte
+pub:
+ len int
+}
+```
+
+It's easy to see from this definition that `string` is an immutable type.
+The byte pointer with the string data is not accessible outside `builtin` at all.
+The `len` field is public, but immutable:
+```v failcompile
+fn main() {
+ str := 'hello'
+ len := str.len // OK
+ str.len++ // Compilation error
+}
+```
+
+This means that defining public readonly fields is very easy in V,
+no need in getters/setters or properties.
+
+## Methods
+
+```v
+struct User {
+ age int
+}
+
+fn (u User) can_register() bool {
+ return u.age > 16
+}
+
+user := User{
+ age: 10
+}
+println(user.can_register()) // "false"
+user2 := User{
+ age: 20
+}
+println(user2.can_register()) // "true"
+```
+
+V doesn't have classes, but you can define methods on types.
+A method is a function with a special receiver argument.
+The receiver appears in its own argument list between the `fn` keyword and the method name.
+Methods must be in the same module as the receiver type.
+
+In this example, the `can_register` method has a receiver of type `User` named `u`.
+The convention is not to use receiver names like `self` or `this`,
+but a short, preferably one letter long, name.
+
+## Unions
+
+Just like structs, unions support embedding.
+
+```v
+struct Rgba32_Component {
+ r byte
+ g byte
+ b byte
+ a byte
+}
+
+union Rgba32 {
+ Rgba32_Component
+ value u32
+}
+
+clr1 := Rgba32{
+ value: 0x008811FF
+}
+
+clr2 := Rgba32{
+ Rgba32_Component: Rgba32_Component{
+ a: 128
+ }
+}
+
+sz := sizeof(Rgba32)
+unsafe {
+ println('Size: ${sz}B,clr1.b: $clr1.b,clr2.b: $clr2.b')
+}
+```
+
+Output: `Size: 4B, clr1.b: 136, clr2.b: 0`
+
+Union member access must be performed in an `unsafe` block.
+
+Note that the embedded struct arguments are not necessarily stored in the order listed.
+
+## Functions 2
+
+### Pure functions by default
+
+V functions are pure by default, meaning that their return values are a function of their
+arguments only, and their evaluation has no side effects (besides I/O).
+
+This is achieved by a lack of global variables and all function arguments being
+immutable by default, even when [references](#references) are passed.
+
+V is not a purely functional language however.
+
+There is a compiler flag to enable global variables (`-enable-globals`), but this is
+intended for low-level applications like kernels and drivers.
+
+### Mutable arguments
+
+It is possible to modify function arguments by using the keyword `mut`:
+
+```v
+struct User {
+ name string
+mut:
+ is_registered bool
+}
+
+fn (mut u User) register() {
+ u.is_registered = true
+}
+
+mut user := User{}
+println(user.is_registered) // "false"
+user.register()
+println(user.is_registered) // "true"
+```
+
+In this example, the receiver (which is simply the first argument) is marked as mutable,
+so `register()` can change the user object. The same works with non-receiver arguments:
+
+```v
+fn multiply_by_2(mut arr []int) {
+ for i in 0 .. arr.len {
+ arr[i] *= 2
+ }
+}
+
+mut nums := [1, 2, 3]
+multiply_by_2(mut nums)
+println(nums)
+// "[2, 4, 6]"
+```
+
+Note, that you have to add `mut` before `nums` when calling this function. This makes
+it clear that the function being called will modify the value.
+
+It is preferable to return values instead of modifying arguments.
+Modifying arguments should only be done in performance-critical parts of your application
+to reduce allocations and copying.
+
+For this reason V doesn't allow the modification of arguments with primitive types (e.g. integers).
+Only more complex types such as arrays and maps may be modified.
+
+Use `user.register()` or `user = register(user)`
+instead of `register(mut user)`.
+
+#### Struct update syntax
+
+V makes it easy to return a modified version of an object:
+
+```v
+struct User {
+ name string
+ age int
+ is_registered bool
+}
+
+fn register(u User) User {
+ return User{
+ ...u
+ is_registered: true
+ }
+}
+
+mut user := User{
+ name: 'abc'
+ age: 23
+}
+user = register(user)
+println(user)
+```
+
+### Variable number of arguments
+
+```v
+fn sum(a ...int) int {
+ mut total := 0
+ for x in a {
+ total += x
+ }
+ return total
+}
+
+println(sum()) // 0
+println(sum(1)) // 1
+println(sum(2, 3)) // 5
+// using array decomposition
+a := [2, 3, 4]
+println(sum(...a)) // <-- using prefix ... here. output: 9
+b := [5, 6, 7]
+println(sum(...b)) // output: 18
+```
+
+### Anonymous & higher order functions
+
+```v
+fn sqr(n int) int {
+ return n * n
+}
+
+fn cube(n int) int {
+ return n * n * n
+}
+
+fn run(value int, op fn (int) int) int {
+ return op(value)
+}
+
+fn main() {
+ // Functions can be passed to other functions
+ println(run(5, sqr)) // "25"
+ // Anonymous functions can be declared inside other functions:
+ double_fn := fn (n int) int {
+ return n + n
+ }
+ println(run(5, double_fn)) // "10"
+ // Functions can be passed around without assigning them to variables:
+ res := run(5, fn (n int) int {
+ return n + n
+ })
+ println(res) // "10"
+ // You can even have an array/map of functions:
+ fns := [sqr, cube]
+ println(fns[0](10)) // "100"
+ fns_map := {
+ 'sqr': sqr
+ 'cube': cube
+ }
+ println(fns_map['cube'](2)) // "8"
+}
+```
+
+V supports closures too.
+This means that anonymous functions can inherit variables from the scope they were created in.
+They must do so explicitly by listing all variables that are inherited.
+
+> Warning: currently works on Unix-based, x64 architectures only.
+Some work is in progress to make closures work on Windows, then other architectures.
+
+```v oksyntax
+my_int := 1
+my_closure := fn [my_int] () {
+ println(my_int)
+}
+my_closure() // prints 1
+```
+
+Inherited variables are copied when the anonymous function is created.
+This means that if the original variable is modified after the creation of the function,
+the modification won't be reflected in the function.
+
+```v oksyntax
+mut i := 1
+func := fn [i] () int {
+ return i
+}
+println(func() == 1) // true
+i = 123
+println(func() == 1) // still true
+```
+
+However, the variable can be modified inside the anonymous function.
+The change won't be reflected outside, but will be in the later function calls.
+
+```v oksyntax
+fn new_counter() fn () int {
+ mut i := 0
+ return fn [mut i] () int {
+ i++
+ return i
+ }
+}
+
+c := new_counter()
+println(c()) // 1
+println(c()) // 2
+println(c()) // 3
+```
+
+If you need the value to be modified outside the function, use a reference.
+**Warning**: _you need to make sure the reference is always valid,
+otherwise this can result in undefined behavior._
+
+```v oksyntax
+mut i := 0
+mut ref := &i
+print_counter := fn [ref] () {
+ println(*ref)
+}
+
+print_counter() // 0
+i = 10
+print_counter() // 10
+```
+
+## References
+
+```v
+struct Foo {}
+
+fn (foo Foo) bar_method() {
+ // ...
+}
+
+fn bar_function(foo Foo) {
+ // ...
+}
+```
+
+If a function argument is immutable (like `foo` in the examples above)
+V can pass it either by value or by reference. The compiler will decide,
+and the developer doesn't need to think about it.
+
+You no longer need to remember whether you should pass the struct by value
+or by reference.
+
+You can ensure that the struct is always passed by reference by
+adding `&`:
+
+```v
+struct Foo {
+ abc int
+}
+
+fn (foo &Foo) bar() {
+ println(foo.abc)
+}
+```
+
+`foo` is still immutable and can't be changed. For that,
+`(mut foo Foo)` must be used.
+
+In general, V's references are similar to Go pointers and C++ references.
+For example, a generic tree structure definition would look like this:
+
+```v
+struct Node {
+ val T
+ left &Node
+ right &Node
+}
+```
+
+## Constants
+
+```v
+const (
+ pi = 3.14
+ world = '世界'
+)
+
+println(pi)
+println(world)
+```
+
+Constants are declared with `const`. They can only be defined
+at the module level (outside of functions).
+Constant values can never be changed. You can also declare a single
+constant separately:
+
+```v
+const e = 2.71828
+```
+
+V constants are more flexible than in most languages. You can assign more complex values:
+
+```v
+struct Color {
+ r int
+ g int
+ b int
+}
+
+fn rgb(r int, g int, b int) Color {
+ return Color{
+ r: r
+ g: g
+ b: b
+ }
+}
+
+const (
+ numbers = [1, 2, 3]
+ red = Color{
+ r: 255
+ g: 0
+ b: 0
+ }
+ // evaluate function call at compile-time*
+ blue = rgb(0, 0, 255)
+)
+
+println(numbers)
+println(red)
+println(blue)
+```
+\* WIP - for now function calls are evaluated at program start-up
+
+Global variables are not normally allowed, so this can be really useful.
+
+**Modules**
+
+Constants can be made public with `pub const`:
+```v oksyntax
+module mymodule
+
+pub const golden_ratio = 1.61803
+
+fn calc() {
+ println(mymodule.golden_ratio)
+}
+```
+The `pub` keyword is only allowed before the `const` keyword and cannot be used inside
+a `const ( )` block.
+
+Outside from module main all constants need to be prefixed with the module name.
+
+### Required module prefix
+
+When naming constants, `snake_case` must be used. In order to distinguish consts
+from local variables, the full path to consts must be specified. For example,
+to access the PI const, full `math.pi` name must be used both outside the `math`
+module, and inside it. That restriction is relaxed only for the `main` module
+(the one containing your `fn main()`), where you can use the unqualified name of
+constants defined there, i.e. `numbers`, rather than `main.numbers`.
+
+vfmt takes care of this rule, so you can type `println(pi)` inside the `math` module,
+and vfmt will automatically update it to `println(math.pi)`.
+
+
+
+## Builtin functions
+
+Some functions are builtin like `println`. Here is the complete list:
+
+```v ignore
+fn print(s string) // print anything on sdtout
+fn println(s string) // print anything and a newline on sdtout
+
+fn eprint(s string) // same as print(), but use stderr
+fn eprintln(s string) // same as println(), but use stderr
+
+fn exit(code int) // terminate the program with a custom error code
+fn panic(s string) // print a message and backtraces on stderr, and terminate the program with error code 1
+fn print_backtrace() // print backtraces on stderr
+```
+
+`println` is a simple yet powerful builtin function, that can print anything:
+strings, numbers, arrays, maps, structs.
+
+```v
+struct User {
+ name string
+ age int
+}
+
+println(1) // "1"
+println('hi') // "hi"
+println([1, 2, 3]) // "[1, 2, 3]"
+println(User{ name: 'Bob', age: 20 }) // "User{name:'Bob', age:20}"
+```
+
+
+
+## Printing custom types
+
+If you want to define a custom print value for your type, simply define a
+`.str() string` method:
+
+```v
+struct Color {
+ r int
+ g int
+ b int
+}
+
+pub fn (c Color) str() string {
+ return '{$c.r, $c.g, $c.b}'
+}
+
+red := Color{
+ r: 255
+ g: 0
+ b: 0
+}
+println(red)
+```
+
+## Modules
+
+Every file in the root of a folder is part of the same module.
+Simple programs don't need to specify module name, in which case it defaults to 'main'.
+
+V is a very modular language. Creating reusable modules is encouraged and is
+quite easy to do.
+To create a new module, create a directory with your module's name containing
+.v files with code:
+
+```shell
+cd ~/code/modules
+mkdir mymodule
+vim mymodule/myfile.v
+```
+```v failcompile
+// myfile.v
+module mymodule
+
+// To export a function we have to use `pub`
+pub fn say_hi() {
+ println('hello from mymodule!')
+}
+```
+
+You can now use `mymodule` in your code:
+
+```v failcompile
+import mymodule
+
+fn main() {
+ mymodule.say_hi()
+}
+```
+
+* Module names should be short, under 10 characters.
+* Module names must use `snake_case`.
+* Circular imports are not allowed.
+* You can have as many .v files in a module as you want.
+* You can create modules anywhere.
+* All modules are compiled statically into a single executable.
+
+### `init` functions
+
+If you want a module to automatically call some setup/initialization code when it is imported,
+you can use a module `init` function:
+
+```v
+fn init() {
+ // your setup code here ...
+}
+```
+
+The `init` function cannot be public - it will be called automatically. This feature is
+particularly useful for initializing a C library.
+
+### Manage Packages
+
+Briefly:
+
+```powershell
+v [module option] [param]
+```
+
+###### module options:
+
+```
+ install Install a module from VPM.
+ remove Remove a module that was installed from VPM.
+ search Search for a module from VPM.
+ update Update an installed module from VPM.
+ upgrade Upgrade all the outdated modules.
+ list List all installed modules.
+ outdated Show installed modules that need updates.
+```
+
+Read more:
+
+You can also install modules already created by someone else with [VPM](https://vpm.vlang.io/):
+```powershell
+v install [module]
+```
+**Example:**
+```powershell
+v install ui
+```
+
+Modules could install directly from git or mercurial repositories.
+```powershell
+v install [--git|--hg] [url]
+```
+**Example:**
+```powershell
+v install --git https://github.com/vlang/markdown
+```
+
+Removing a module with v:
+
+```powershell
+v remove [module]
+```
+**Example:**
+```powershell
+v remove ui
+```
+
+Updating an installed module from [VPM](https://vpm.vlang.io/):
+
+```powershell
+v update [module]
+```
+**Example:**
+```powershell
+v update ui
+```
+
+Or you can update all your modules:
+```powershell
+v update
+```
+
+To see all the modules you have installed, you can use:
+
+```powershell
+v list
+```
+**Example:**
+```powershell
+> v list
+Installed modules:
+ markdown
+ ui
+```
+
+To see all the modules you have installed, you can use:
+outdated Show installed modules that need updates.
+```powershell
+v outdated
+```
+**Example:**
+```powershell
+> v outdated
+Modules are up to date.
+```
+
+### Publish package
+
+1. Put a `v.mod` file inside the toplevel folder of your module (if you
+ created your module with the command `v new mymodule` or `v init` you already have a v.mod file).
+
+ ```sh
+ v new mymodule
+ Input your project description: My nice module.
+ Input your project version: (0.0.0) 0.0.1
+ Input your project license: (MIT)
+ Initialising ...
+ Complete!
+ ```
+
+ Example `v.mod`:
+ ```v ignore
+ Module {
+ name: 'mymodule'
+ description: 'My nice module.'
+ version: '0.0.1'
+ license: 'MIT'
+ dependencies: []
+ }
+ ```
+
+ Minimal file structure:
+ ```
+ v.mod
+ mymodule.v
+ ```
+
+ Check that your module name is used in `mymodule.v`:
+ ```v
+ module mymodule
+
+ pub fn hello_world() {
+ println('Hello World!')
+ }
+ ```
+
+2. Create a git repository in the folder with the `v.mod` file
+ (this is not required if you used `v new` or `v init`):
+ ```sh
+ git init
+ git add .
+ git commit -m "INIT"
+ ````
+
+3. Create a public repository on github.com.
+4. Connect your local repository to the remote repository and push the changes.
+5. Add your module to the public V module registry VPM:
+ https://vpm.vlang.io/new
+
+ You will have to login with your Github account to register the module.
+ **Warning:** _Currently it is not possibility to edit your entry after submiting.
+ Check your module name and github url twice as this cannot be changed by you later._
+6. The final module name is a combination of your github account and
+ the module name you provided e.g. `mygithubname.mymodule`.
+
+**Optional:** tag your V module with `vlang` and `vlang-module` on github.com
+to allow a better search experiance.
+
+## Type Declarations
+
+### Interfaces
+
+```v
+struct Dog {
+ breed string
+}
+
+struct Cat {
+ breed string
+}
+
+fn (d Dog) speak() string {
+ return 'woof'
+}
+
+fn (c Cat) speak() string {
+ return 'meow'
+}
+
+// unlike Go and like TypeScript, V's interfaces can define fields, not just methods.
+interface Speaker {
+ breed string
+ speak() string
+}
+
+dog := Dog{'Leonberger'}
+cat := Cat{'Siamese'}
+
+mut arr := []Speaker{}
+arr << dog
+arr << cat
+for item in arr {
+ println('a $item.breed says: $item.speak()')
+}
+```
+
+A type implements an interface by implementing its methods and fields.
+There is no explicit declaration of intent, no "implements" keyword.
+
+#### Casting an interface
+
+We can test the underlying type of an interface using dynamic cast operators:
+```v oksyntax
+interface Something {}
+
+fn announce(s Something) {
+ if s is Dog {
+ println('a $s.breed dog') // `s` is automatically cast to `Dog` (smart cast)
+ } else if s is Cat {
+ println('a $s.breed cat')
+ } else {
+ println('something else')
+ }
+}
+```
+For more information, see [Dynamic casts](#dynamic-casts).
+
+#### Interface method definitions
+
+Also unlike Go, an interface may implement a method.
+These methods are not implemented by structs which implement that interface.
+
+When a struct is wrapped in an interface that has implemented a method
+with the same name as one implemented by this struct, only the method
+implemented on the interface is called.
+
+```v
+struct Cat {}
+
+fn (c Cat) speak() string {
+ return 'meow!'
+}
+
+interface Adoptable {}
+
+fn (a Adoptable) speak() string {
+ return 'adopt me!'
+}
+
+fn new_adoptable() Adoptable {
+ return Cat{}
+}
+
+fn main() {
+ cat := Cat{}
+ assert cat.speak() == 'meow!'
+ a := new_adoptable()
+ assert a.speak() == 'adopt me!'
+ if a is Cat {
+ println(a.speak()) // meow!
+ }
+}
+```
+
+### Function Types
+
+You can use type aliases for naming specific function signatures - for
+example:
+
+```v
+type Filter = fn (string) string
+```
+
+This works like any other type - for example, a function can accept an
+argument of a function type:
+
+```v
+type Filter = fn (string) string
+
+fn filter(s string, f Filter) string {
+ return f(s)
+}
+```
+
+V has duck-typing, so functions don't need to declare compatibility with
+a function type - they just have to be compatible:
+
+```v
+fn uppercase(s string) string {
+ return s.to_upper()
+}
+
+// now `uppercase` can be used everywhere where Filter is expected
+```
+
+Compatible functions can also be explicitly cast to a function type:
+
+```v oksyntax
+my_filter := Filter(uppercase)
+```
+
+The cast here is purely informational - again, duck-typing means that the
+resulting type is the same without an explicit cast:
+
+```v oksyntax
+my_filter := uppercase
+```
+
+You can pass the assigned function as an argument:
+
+```v oksyntax
+println(filter('Hello world', my_filter)) // prints `HELLO WORLD`
+```
+
+And you could of course have passed it directly as well, without using a
+local variable:
+
+```v oksyntax
+println(filter('Hello world', uppercase))
+```
+
+And this works with anonymous functions as well:
+
+```v oksyntax
+println(filter('Hello world', fn (s string) string {
+ return s.to_upper()
+}))
+```
+
+You can see the complete
+[example here](https://github.com/vlang/v/tree/master/examples/function_types.v).
+
+### Enums
+
+```v
+enum Color {
+ red
+ green
+ blue
+}
+
+mut color := Color.red
+// V knows that `color` is a `Color`. No need to use `color = Color.green` here.
+color = .green
+println(color) // "green"
+match color {
+ .red { println('the color was red') }
+ .green { println('the color was green') }
+ .blue { println('the color was blue') }
+}
+```
+
+Enum match must be exhaustive or have an `else` branch.
+This ensures that if a new enum field is added, it's handled everywhere in the code.
+
+Enum fields cannot re-use reserved keywords. However, reserved keywords may be escaped
+with an @.
+
+```v
+enum Color {
+ @none
+ red
+ green
+ blue
+}
+
+color := Color.@none
+println(color)
+```
+
+Integers may be assigned to enum fields.
+
+```v
+enum Grocery {
+ apple
+ orange = 5
+ pear
+}
+
+g1 := int(Grocery.apple)
+g2 := int(Grocery.orange)
+g3 := int(Grocery.pear)
+println('Grocery IDs: $g1, $g2, $g3')
+```
+
+Output: `Grocery IDs: 0, 5, 6`.
+
+Operations are not allowed on enum variables; they must be explicity cast to `int`.
+
+### Sum types
+
+A sum type instance can hold a value of several different types. Use the `type`
+keyword to declare a sum type:
+
+```v
+struct Moon {}
+
+struct Mars {}
+
+struct Venus {}
+
+type World = Mars | Moon | Venus
+
+sum := World(Moon{})
+assert sum.type_name() == 'Moon'
+println(sum)
+```
+The built-in method `type_name` returns the name of the currently held
+type.
+
+With sum types you could build recursive structures and write concise but powerful code on them.
+```v
+// V's binary tree
+struct Empty {}
+
+struct Node {
+ value f64
+ left Tree
+ right Tree
+}
+
+type Tree = Empty | Node
+
+// sum up all node values
+fn sum(tree Tree) f64 {
+ return match tree {
+ Empty { 0 }
+ Node { tree.value + sum(tree.left) + sum(tree.right) }
+ }
+}
+
+fn main() {
+ left := Node{0.2, Empty{}, Empty{}}
+ right := Node{0.3, Empty{}, Node{0.4, Empty{}, Empty{}}}
+ tree := Node{0.5, left, right}
+ println(sum(tree)) // 0.2 + 0.3 + 0.4 + 0.5 = 1.4
+}
+```
+
+Enums can have methods, just like structs
+
+```v
+enum Cycle {
+ one
+ two
+ three
+}
+
+fn (c Cycle) next() Cycle {
+ match c {
+ .one {
+ return .two
+ }
+ .two {
+ return .three
+ }
+ .three {
+ return .one
+ }
+ }
+}
+
+mut c := Cycle.one
+for _ in 0 .. 10 {
+ println(c)
+ c = c.next()
+}
+```
+
+Output:
+```
+one
+two
+three
+one
+two
+three
+one
+two
+three
+one
+```
+
+#### Dynamic casts
+
+To check whether a sum type instance holds a certain type, use `sum is Type`.
+To cast a sum type to one of its variants you can use `sum as Type`:
+
+```v
+struct Moon {}
+
+struct Mars {}
+
+struct Venus {}
+
+type World = Mars | Moon | Venus
+
+fn (m Mars) dust_storm() bool {
+ return true
+}
+
+fn main() {
+ mut w := World(Moon{})
+ assert w is Moon
+ w = Mars{}
+ // use `as` to access the Mars instance
+ mars := w as Mars
+ if mars.dust_storm() {
+ println('bad weather!')
+ }
+}
+```
+
+`as` will panic if `w` doesn't hold a `Mars` instance.
+A safer way is to use a smart cast.
+
+#### Smart casting
+
+```v oksyntax
+if w is Mars {
+ assert typeof(w).name == 'Mars'
+ if w.dust_storm() {
+ println('bad weather!')
+ }
+}
+```
+`w` has type `Mars` inside the body of the `if` statement. This is
+known as *flow-sensitive typing*.
+If `w` is a mutable identifier, it would be unsafe if the compiler smart casts it without a warning.
+That's why you have to declare a `mut` before the `is` expression:
+
+```v ignore
+if mut w is Mars {
+ assert typeof(w).name == 'Mars'
+ if w.dust_storm() {
+ println('bad weather!')
+ }
+}
+```
+Otherwise `w` would keep its original type.
+> This works for both, simple variables and complex expressions like `user.name`
+
+#### Matching sum types
+
+You can also use `match` to determine the variant:
+
+```v
+struct Moon {}
+
+struct Mars {}
+
+struct Venus {}
+
+type World = Mars | Moon | Venus
+
+fn open_parachutes(n int) {
+ println(n)
+}
+
+fn land(w World) {
+ match w {
+ Moon {} // no atmosphere
+ Mars {
+ // light atmosphere
+ open_parachutes(3)
+ }
+ Venus {
+ // heavy atmosphere
+ open_parachutes(1)
+ }
+ }
+}
+```
+
+`match` must have a pattern for each variant or have an `else` branch.
+
+```v ignore
+struct Moon {}
+struct Mars {}
+struct Venus {}
+
+type World = Moon | Mars | Venus
+
+fn (m Moon) moon_walk() {}
+fn (m Mars) shiver() {}
+fn (v Venus) sweat() {}
+
+fn pass_time(w World) {
+ match w {
+ // using the shadowed match variable, in this case `w` (smart cast)
+ Moon { w.moon_walk() }
+ Mars { w.shiver() }
+ else {}
+ }
+}
+```
+
+### Type aliases
+
+To define a new type `NewType` as an alias for `ExistingType`,
+do `type NewType = ExistingType`.
+This is a special case of a [sum type](#sum-types) declaration.
+
+### Option/Result types and error handling
+
+Option types are declared with `?Type`:
+```v
+struct User {
+ id int
+ name string
+}
+
+struct Repo {
+ users []User
+}
+
+fn (r Repo) find_user_by_id(id int) ?User {
+ for user in r.users {
+ if user.id == id {
+ // V automatically wraps this into an option type
+ return user
+ }
+ }
+ return error('User $id not found')
+}
+
+fn main() {
+ repo := Repo{
+ users: [User{1, 'Andrew'}, User{2, 'Bob'}, User{10, 'Charles'}]
+ }
+ user := repo.find_user_by_id(10) or { // Option types must be handled by `or` blocks
+ return
+ }
+ println(user.id) // "10"
+ println(user.name) // "Charles"
+}
+```
+
+V combines `Option` and `Result` into one type, so you don't need to decide which one to use.
+
+The amount of work required to "upgrade" a function to an optional function is minimal;
+you have to add a `?` to the return type and return an error when something goes wrong.
+
+If you don't need to return an error message, you can simply `return none`
+(this is a more efficient equivalent of `return error("")`).
+
+This is the primary mechanism for error handling in V. They are still values, like in Go,
+but the advantage is that errors can't be unhandled, and handling them is a lot less verbose.
+Unlike other languages, V does not handle exceptions with `throw/try/catch` blocks.
+
+`err` is defined inside an `or` block and is set to the string message passed
+to the `error()` function. `err` is empty if `none` was returned.
+
+```v oksyntax
+user := repo.find_user_by_id(7) or {
+ println(err) // "User 7 not found"
+ return
+}
+```
+
+### Handling optionals
+
+There are four ways of handling an optional. The first method is to
+propagate the error:
+
+```v
+import net.http
+
+fn f(url string) ?string {
+ resp := http.get(url) ?
+ return resp.text
+}
+```
+
+`http.get` returns `?http.Response`. Because `?` follows the call, the
+error will be propagated to the caller of `f`. When using `?` after a
+function call producing an optional, the enclosing function must return
+an optional as well. If error propagation is used in the `main()`
+function it will `panic` instead, since the error cannot be propagated
+any further.
+
+The body of `f` is essentially a condensed version of:
+
+```v ignore
+ resp := http.get(url) or { return err }
+ return resp.text
+```
+
+---
+The second method is to break from execution early:
+
+```v oksyntax
+user := repo.find_user_by_id(7) or { return }
+```
+
+Here, you can either call `panic()` or `exit()`, which will stop the execution of the
+entire program, or use a control flow statement (`return`, `break`, `continue`, etc)
+to break from the current block.
+Note that `break` and `continue` can only be used inside a `for` loop.
+
+V does not have a way to forcibly "unwrap" an optional (as other languages do,
+for instance Rust's `unwrap()` or Swift's `!`). To do this, use `or { panic(err.msg) }` instead.
+
+---
+The third method is to provide a default value at the end of the `or` block.
+In case of an error, that value would be assigned instead,
+so it must have the same type as the content of the `Option` being handled.
+
+```v
+fn do_something(s string) ?string {
+ if s == 'foo' {
+ return 'foo'
+ }
+ return error('invalid string') // Could be `return none` as well
+}
+
+a := do_something('foo') or { 'default' } // a will be 'foo'
+b := do_something('bar') or { 'default' } // b will be 'default'
+println(a)
+println(b)
+```
+
+---
+The fourth method is to use `if` unwrapping:
+
+```v
+import net.http
+
+if resp := http.get('https://google.com') {
+ println(resp.text) // resp is a http.Response, not an optional
+} else {
+ println(err)
+}
+```
+Above, `http.get` returns a `?http.Response`. `resp` is only in scope for the first
+`if` branch. `err` is only in scope for the `else` branch.
+
+## Generics
+
+```v wip
+
+struct Repo {
+ db DB
+}
+
+struct User {
+ id int
+ name string
+}
+
+struct Post {
+ id int
+ user_id int
+ title string
+ body string
+}
+
+fn new_repo(db DB) Repo {
+ return Repo{db: db}
+}
+
+// This is a generic function. V will generate it for every type it's used with.
+fn (r Repo) find_by_id(id int) ?T {
+ table_name := T.name // in this example getting the name of the type gives us the table name
+ return r.db.query_one('select * from $table_name where id = ?', id)
+}
+
+db := new_db()
+users_repo := new_repo(db) // returns Repo
+posts_repo := new_repo(db) // returns Repo
+user := users_repo.find_by_id(1)? // find_by_id
+post := posts_repo.find_by_id(1)? // find_by_id
+```
+
+Currently generic function definitions must declare their type parameters, but in
+future V will infer generic type parameters from single-letter type names in
+runtime parameter types. This is why `find_by_id` can omit ``, because the
+receiver argument `r` uses a generic type `T`.
+
+Another example:
+```v
+fn compare(a T, b T) int {
+ if a < b {
+ return -1
+ }
+ if a > b {
+ return 1
+ }
+ return 0
+}
+
+// compare
+println(compare(1, 0)) // Outputs: 1
+println(compare(1, 1)) // 0
+println(compare(1, 2)) // -1
+// compare
+println(compare('1', '0')) // Outputs: 1
+println(compare('1', '1')) // 0
+println(compare('1', '2')) // -1
+// compare
+println(compare(1.1, 1.0)) // Outputs: 1
+println(compare(1.1, 1.1)) // 0
+println(compare(1.1, 1.2)) // -1
+```
+
+
+## Concurrency
+### Spawning Concurrent Tasks
+V's model of concurrency is very similar to Go's. To run `foo()` concurrently in
+a different thread, just call it with `go foo()`:
+
+```v
+import math
+
+fn p(a f64, b f64) { // ordinary function without return value
+ c := math.sqrt(a * a + b * b)
+ println(c)
+}
+
+fn main() {
+ go p(3, 4)
+ // p will be run in parallel thread
+}
+```
+
+Sometimes it is necessary to wait until a parallel thread has finished. This can
+be done by assigning a *handle* to the started thread and calling the `wait()` method
+to this handle later:
+
+```v
+import math
+
+fn p(a f64, b f64) { // ordinary function without return value
+ c := math.sqrt(a * a + b * b)
+ println(c) // prints `5`
+}
+
+fn main() {
+ h := go p(3, 4)
+ // p() runs in parallel thread
+ h.wait()
+ // p() has definitely finished
+}
+```
+
+This approach can also be used to get a return value from a function that is run in a
+parallel thread. There is no need to modify the function itself to be able to call it
+concurrently.
+
+```v
+import math { sqrt }
+
+fn get_hypot(a f64, b f64) f64 { // ordinary function returning a value
+ c := sqrt(a * a + b * b)
+ return c
+}
+
+fn main() {
+ g := go get_hypot(54.06, 2.08) // spawn thread and get handle to it
+ h1 := get_hypot(2.32, 16.74) // do some other calculation here
+ h2 := g.wait() // get result from spawned thread
+ println('Results: $h1, $h2') // prints `Results: 16.9, 54.1`
+}
+```
+
+If there is a large number of tasks, it might be easier to manage them
+using an array of threads.
+
+```v
+import time
+
+fn task(id int, duration int) {
+ println('task $id begin')
+ time.sleep(duration * time.millisecond)
+ println('task $id end')
+}
+
+fn main() {
+ mut threads := []thread{}
+ threads << go task(1, 500)
+ threads << go task(2, 900)
+ threads << go task(3, 100)
+ threads.wait()
+ println('done')
+}
+
+// Output:
+// task 1 begin
+// task 2 begin
+// task 3 begin
+// task 3 end
+// task 1 end
+// task 2 end
+// done
+```
+
+Additionally for threads that return the same type, calling `wait()`
+on the thread array will return all computed values.
+
+```v
+fn expensive_computing(i int) int {
+ return i * i
+}
+
+fn main() {
+ mut threads := []thread int{}
+ for i in 1 .. 10 {
+ threads << go expensive_computing(i)
+ }
+ // Join all tasks
+ r := threads.wait()
+ println('All jobs finished: $r')
+}
+
+// Output: All jobs finished: [1, 4, 9, 16, 25, 36, 49, 64, 81]
+```
+
+### Channels
+Channels are the preferred way to communicate between coroutines. V's channels work basically like
+those in Go. You can push objects into a channel on one end and pop objects from the other end.
+Channels can be buffered or unbuffered and it is possible to `select` from multiple channels.
+
+#### Syntax and Usage
+Channels have the type `chan objtype`. An optional buffer length can specified as the `cap` property
+in the declaration:
+
+```v
+ch := chan int{} // unbuffered - "synchronous"
+ch2 := chan f64{cap: 100} // buffer length 100
+```
+
+Channels do not have to be declared as `mut`. The buffer length is not part of the type but
+a property of the individual channel object. Channels can be passed to coroutines like normal
+variables:
+
+```v
+fn f(ch chan int) {
+ // ...
+}
+
+fn main() {
+ ch := chan int{}
+ go f(ch)
+ // ...
+}
+```
+
+Objects can be pushed to channels using the arrow operator. The same operator can be used to
+pop objects from the other end:
+
+```v
+// make buffered channels so pushing does not block (if there is room in the buffer)
+ch := chan int{cap: 1}
+ch2 := chan f64{cap: 1}
+n := 5
+// push
+ch <- n
+ch2 <- 7.3
+mut y := f64(0.0)
+m := <-ch // pop creating new variable
+y = <-ch2 // pop into existing variable
+```
+
+A channel can be closed to indicate that no further objects can be pushed. Any attempt
+to do so will then result in a runtime panic (with the exception of `select` and
+`try_push()` - see below). Attempts to pop will return immediately if the
+associated channel has been closed and the buffer is empty. This situation can be
+handled using an or branch (see [Handling Optionals](#handling-optionals)).
+
+```v wip
+ch := chan int{}
+ch2 := chan f64{}
+// ...
+ch.close()
+// ...
+m := <-ch or {
+ println('channel has been closed')
+}
+
+// propagate error
+y := <-ch2 ?
+```
+
+#### Channel Select
+
+The `select` command allows monitoring several channels at the same time
+without noticeable CPU load. It consists of a list of possible transfers and associated branches
+of statements - similar to the [match](#match) command:
+```v
+import time
+
+fn main() {
+ ch := chan f64{}
+ ch2 := chan f64{}
+ ch3 := chan f64{}
+ mut b := 0.0
+ c := 1.0
+ // ... setup go threads that will send on ch/ch2
+ go fn (the_channel chan f64) {
+ time.sleep(5 * time.millisecond)
+ the_channel <- 1.0
+ }(ch)
+ go fn (the_channel chan f64) {
+ time.sleep(1 * time.millisecond)
+ the_channel <- 1.0
+ }(ch2)
+ go fn (the_channel chan f64) {
+ _ := <-the_channel
+ }(ch3)
+ //
+ select {
+ a := <-ch {
+ // do something with `a`
+ eprintln('> a: $a')
+ }
+ b = <-ch2 {
+ // do something with predeclared variable `b`
+ eprintln('> b: $b')
+ }
+ ch3 <- c {
+ // do something if `c` was sent
+ time.sleep(5 * time.millisecond)
+ eprintln('> c: $c was send on channel ch3')
+ }
+ 500 * time.millisecond {
+ // do something if no channel has become ready within 0.5s
+ eprintln('> more than 0.5s passed without a channel being ready')
+ }
+ }
+ eprintln('> done')
+}
+```
+
+The timeout branch is optional. If it is absent `select` waits for an unlimited amount of time.
+It is also possible to proceed immediately if no channel is ready in the moment `select` is called
+by adding an `else { ... }` branch. `else` and `> timeout` are mutually exclusive.
+
+The `select` command can be used as an *expression* of type `bool`
+that becomes `false` if all channels are closed:
+```v wip
+if select {
+ ch <- a {
+ // ...
+ }
+} {
+ // channel was open
+} else {
+ // channel is closed
+}
+```
+
+#### Special Channel Features
+
+For special purposes there are some builtin properties and methods:
+```v
+struct Abc {
+ x int
+}
+
+a := 2.13
+ch := chan f64{}
+res := ch.try_push(a) // try to perform `ch <- a`
+println(res)
+l := ch.len // number of elements in queue
+c := ch.cap // maximum queue length
+is_closed := ch.closed // bool flag - has `ch` been closed
+println(l)
+println(c)
+mut b := Abc{}
+ch2 := chan Abc{}
+res2 := ch2.try_pop(mut b) // try to perform `b = <-ch2`
+```
+
+The `try_push/pop()` methods will return immediately with one of the results
+`.success`, `.not_ready` or `.closed` - dependent on whether the object has been transferred or
+the reason why not.
+Usage of these methods and properties in production is not recommended -
+algorithms based on them are often subject to race conditions. Especially `.len` and
+`.closed` should not be used to make decisions.
+Use `or` branches, error propagation or `select` instead (see [Syntax and Usage](#syntax-and-usage)
+and [Channel Select](#channel-select) above).
+
+### Shared Objects
+
+Data can be exchanged between a coroutine and the calling thread via a shared variable.
+Such variables should be created as `shared` and passed to the coroutine as such, too.
+The underlying `struct` contains a hidden *mutex* that allows locking concurrent access
+using `rlock` for read-only and `lock` for read/write access.
+
+```v
+struct St {
+mut:
+ x int // data to shared
+}
+
+fn (shared b St) g() {
+ lock b {
+ // read/modify/write b.x
+ }
+}
+
+fn main() {
+ shared a := St{
+ x: 10
+ }
+ go a.g()
+ // ...
+ rlock a {
+ // read a.x
+ }
+}
+```
+Shared variables must be structs, arrays or maps.
+
+## Decoding JSON
+
+```v
+import json
+
+struct Foo {
+ x int
+}
+
+struct User {
+ // Adding a [required] attribute will make decoding fail, if that
+ // field is not present in the input.
+ // If a field is not [required], but is missing, it will be assumed
+ // to have its default value, like 0 for numbers, or '' for strings,
+ // and decoding will not fail.
+ name string [required]
+ age int
+ // Use the `skip` attribute to skip certain fields
+ foo Foo [skip]
+ // If the field name is different in JSON, it can be specified
+ last_name string [json: lastName]
+}
+
+data := '{ "name": "Frodo", "lastName": "Baggins", "age": 25 }'
+user := json.decode(User, data) or {
+ eprintln('Failed to decode json, error: $err')
+ return
+}
+println(user.name)
+println(user.last_name)
+println(user.age)
+// You can also decode JSON arrays:
+sfoos := '[{"x":123},{"x":456}]'
+foos := json.decode([]Foo, sfoos) ?
+println(foos[0].x)
+println(foos[1].x)
+```
+
+Because of the ubiquitous nature of JSON, support for it is built directly into V.
+
+The `json.decode` function takes two arguments:
+the first is the type into which the JSON value should be decoded and
+the second is a string containing the JSON data.
+
+V generates code for JSON encoding and decoding.
+No runtime reflection is used. This results in much better performance.
+
+## Testing
+
+### Asserts
+
+```v
+fn foo(mut v []int) {
+ v[0] = 1
+}
+
+mut v := [20]
+foo(mut v)
+assert v[0] < 4
+```
+An `assert` statement checks that its expression evaluates to `true`. If an assert fails,
+the program will abort. Asserts should only be used to detect programming errors. When an
+assert fails it is reported to *stderr*, and the values on each side of a comparison operator
+(such as `<`, `==`) will be printed when possible. This is useful to easily find an
+unexpected value. Assert statements can be used in any function.
+
+### Test files
+
+```v
+// hello.v
+module main
+
+fn hello() string {
+ return 'Hello world'
+}
+
+fn main() {
+ println(hello())
+}
+```
+
+```v failcompile
+module main
+
+// hello_test.v
+fn test_hello() {
+ assert hello() == 'Hello world'
+}
+```
+To run the test above, use `v hello_test.v`. This will check that the function `hello` is
+producing the correct output. V executes all test functions in the file.
+
+* All test functions have to be inside a test file whose name ends in `_test.v`.
+* Test function names must begin with `test_` to mark them for execution.
+* Normal functions can also be defined in test files, and should be called manually. Other
+ symbols can also be defined in test files e.g. types.
+* There are two kinds of tests: external and internal.
+* Internal tests must *declare* their module, just like all other .v
+files from the same module. Internal tests can even call private functions in
+the same module.
+* External tests must *import* the modules which they test. They do not
+have access to the private functions/types of the modules. They can test only
+the external/public API that a module provides.
+
+In the example above, `test_hello` is an internal test, that can call
+the private function `hello()` because `hello_test.v` has `module main`,
+just like `hello.v`, i.e. both are part of the same module. Note also that
+since `module main` is a regular module like the others, internal tests can
+be used to test private functions in your main program .v files too.
+
+You can also define special test functions in a test file:
+* `testsuite_begin` which will be run *before* all other test functions.
+* `testsuite_end` which will be run *after* all other test functions.
+
+If a test function has an error return type, any propagated errors will fail the test:
+
+```v
+import strconv
+
+fn test_atoi() ? {
+ assert strconv.atoi('1') ? == 1
+ assert strconv.atoi('one') ? == 1 // test will fail
+}
+```
+
+#### Running tests
+
+To run test functions in an individual test file, use `v foo_test.v`.
+
+To test an entire module, use `v test mymodule`. You can also use `v test .` to test
+everything inside your current folder (and subfolders). You can pass the `-stats`
+option to see more details about the individual tests run.
+
+You can put additional test data, including .v source files in a folder, named
+`testdata`, right next to your _test.v files. V's test framework will *ignore*
+such folders, while scanning for tests to run. This is usefull, if you want to
+put .v files with invalid V source code, or other tests, including known
+failing ones, that should be run in a specific way/options by a parent _test.v
+file.
+
+NB: the path to the V compiler, is available through @VEXE, so a _test.v
+file, can easily run *other* test files like this:
+```v oksyntax
+import os
+
+fn test_subtest() {
+ res := os.execute('${@VEXE} other_test.v')
+ assert res.exit_code == 1
+ assert res.output.contains('other_test.v does not exist')
+}
+```
+
+## Memory management
+
+V avoids doing unnecessary allocations in the first place by using value types,
+string buffers, promoting a simple abstraction-free code style.
+
+Most objects (~90-100%) are freed by V's autofree engine: the compiler inserts
+necessary free calls automatically during compilation. Remaining small percentage
+of objects is freed via reference counting.
+
+The developer doesn't need to change anything in their code. "It just works", like in
+Python, Go, or Java, except there's no heavy GC tracing everything or expensive RC for
+each object.
+
+### Control
+
+You can take advantage of V's autofree engine and define a `free()` method on custom
+data types:
+
+```v
+struct MyType {}
+
+[unsafe]
+fn (data &MyType) free() {
+ // ...
+}
+```
+
+Just as the compiler frees C data types with C's `free()`, it will statically insert
+`free()` calls for your data type at the end of each variable's lifetime.
+
+For developers willing to have more low level control, autofree can be disabled with
+`-manualfree`, or by adding a `[manualfree]` on each function that wants manage its
+memory manually. (See [attributes](#attributes)).
+
+_Note: right now autofree is hidden behind the -autofree flag. It will be enabled by
+default in V 0.3. If autofree is not used, V programs will leak memory._
+
+### Examples
+
+```v
+import strings
+
+fn draw_text(s string, x int, y int) {
+ // ...
+}
+
+fn draw_scene() {
+ // ...
+ name1 := 'abc'
+ name2 := 'def ghi'
+ draw_text('hello $name1', 10, 10)
+ draw_text('hello $name2', 100, 10)
+ draw_text(strings.repeat(`X`, 10000), 10, 50)
+ // ...
+}
+```
+
+The strings don't escape `draw_text`, so they are cleaned up when
+the function exits.
+
+In fact, with the `-prealloc` flag, the first two calls won't result in any allocations at all.
+These two strings are small, so V will use a preallocated buffer for them.
+
+```v
+struct User {
+ name string
+}
+
+fn test() []int {
+ number := 7 // stack variable
+ user := User{} // struct allocated on stack
+ numbers := [1, 2, 3] // array allocated on heap, will be freed as the function exits
+ println(number)
+ println(user)
+ println(numbers)
+ numbers2 := [4, 5, 6] // array that's being returned, won't be freed here
+ return numbers2
+}
+```
+
+### Stack and Heap
+#### Stack and Heap Basics
+
+Like with most other programming languages there are two locations where data can
+be stored:
+
+* The *stack* allows fast allocations with almost zero administrative overhead. The
+ stack grows and shrinks with the function call depth – so every called
+ function has its stack segment that remains valid until the function returns.
+ No freeing is necessary, however, this also means that a reference to a stack
+ object becomes invalid on function return. Furthermore stack space is
+ limited (typically to a few Megabytes per thread).
+* The *heap* is a large memory area (typically some Gigabytes) that is administrated
+ by the operating system. Heap objects are allocated and freed by special function
+ calls that delegate the administrative tasks to the OS. This means that they can
+ remain valid across several function calls, however, the administration is
+ expensive.
+
+#### V's default approach
+
+Due to performance considerations V tries to put objects on the stack if possible
+but allocates them on the heap when obviously necessary. Example:
+
+```v
+struct MyStruct {
+ n int
+}
+
+struct RefStruct {
+ r &MyStruct
+}
+
+fn main() {
+ q, w := f()
+ println('q: $q.r.n, w: $w.n')
+}
+
+fn f() (RefStruct, &MyStruct) {
+ a := MyStruct{
+ n: 1
+ }
+ b := MyStruct{
+ n: 2
+ }
+ c := MyStruct{
+ n: 3
+ }
+ e := RefStruct{
+ r: &b
+ }
+ x := a.n + c.n
+ println('x: $x')
+ return e, &c
+}
+```
+
+Here `a` is stored on the stack since it's address never leaves the function `f()`.
+However a reference to `b` is part of `e` which is returned. Also a reference to
+`c` is returned. For this reason `b` and `c` will be heap allocated.
+
+Things become less obvious when a reference to an object is passed as function argument:
+
+```v
+struct MyStruct {
+mut:
+ n int
+}
+
+fn main() {
+ mut q := MyStruct{
+ n: 7
+ }
+ w := MyStruct{
+ n: 13
+ }
+ x := q.f(&w) // references of `q` and `w` are passed
+ println('q: $q\nx: $x')
+}
+
+fn (mut a MyStruct) f(b &MyStruct) int {
+ a.n += b.n
+ x := a.n * b.n
+ return x
+}
+```
+Here the call `q.f(&w)` passes references to `q` and `w` because `a` is
+`mut` and `b` is of type `&MyStruct` in `f()`'s declaration, so technically
+these references are leaving `main()`. However the *lifetime* of these
+references lies inside the scope of `main()` so `q` and `w` are allocated
+on the stack.
+
+#### Manual Control for Stack and Heap
+
+In the last example the V compiler could put `q` and `w` on the stack
+because it assumed that in the call `q.f(&w)` these references were only
+used for reading and modifying the referred values – and not to pass the
+references themselves somewhere else. This can be seen in a way that the
+references to `q` and `w` are only *borrowed* to `f()`.
+
+Things become different if `f()` is doing something with a reference itself:
+
+```v
+struct RefStruct {
+mut:
+ r &MyStruct
+}
+
+// see discussion below
+[heap]
+struct MyStruct {
+ n int
+}
+
+fn main() {
+ m := MyStruct{}
+ mut r := RefStruct{
+ r: &m
+ }
+ r.g()
+ println('r: $r')
+}
+
+fn (mut r RefStruct) g() {
+ s := MyStruct{
+ n: 7
+ }
+ r.f(&s) // reference to `s` inside `r` is passed back to `main() `
+}
+
+fn (mut r RefStruct) f(s &MyStruct) {
+ r.r = s // would trigger error without `[heap]`
+}
+```
+
+Here `f()` looks quite innocent but is doing nasty things – it inserts a
+reference to `s` into `r`. The problem with this is that `s` lives only as long
+as `g()` is running but `r` is used in `main()` after that. For this reason
+the compiler would complain about the assignment in `f()` because `s` *"might
+refer to an object stored on stack"*. The assumption made in `g()` that the call
+`r.f(&s)` would only borrow the reference to `s` is wrong.
+
+A solution to this dilemma is the `[heap]` attribute at the declaration of
+`struct MyStruct`. It instructs the compiler to *always* allocate `MyStruct`-objects
+on the heap. This way the reference to `s` remains valid even after `g()` returns.
+The compiler takes into consideration that `MyStruct` objects are always heap
+allocated when checking `f()` and allows assigning the reference to `s` to the
+`r.r` field.
+
+There is a pattern often seen in other programming languages:
+
+```v failcompile
+fn (mut a MyStruct) f() &MyStruct {
+ // do something with a
+ return &a // would return address of borrowed object
+}
+```
+
+Here `f()` is passed a reference `a` as receiver that is passed back to the caller and returned
+as result at the same time. The intention behind such a declaration is method chaining like
+`y = x.f().g()`. However, the problem with this approach is that a second reference
+to `a` is created – so it is not only borrowed and `MyStruct` has to be
+declared as `[heap]`.
+
+In V the better approach is:
+
+```v
+struct MyStruct {
+mut:
+ n int
+}
+
+fn (mut a MyStruct) f() {
+ // do something with `a`
+}
+
+fn (mut a MyStruct) g() {
+ // do something else with `a`
+}
+
+fn main() {
+ x := MyStruct{} // stack allocated
+ mut y := x
+ y.f()
+ y.g()
+ // instead of `mut y := x.f().g()
+}
+```
+
+This way the `[heap]` attribute can be avoided – resulting in better performance.
+
+However, stack space is very limited as mentioned above. For this reason the `[heap]`
+attribute might be suitable for very large structures even if not required by use cases
+like those mentioned above.
+
+There is an alternative way to manually control allocation on a case to case basis. This
+approach is not recommended but shown here for the sake of completeness:
+
+```v
+struct MyStruct {
+ n int
+}
+
+struct RefStruct {
+mut:
+ r &MyStruct
+}
+
+// simple function - just to overwrite stack segment previously used by `g()`
+fn use_stack() {
+ x := 7.5
+ y := 3.25
+ z := x + y
+ println('$x $y $z')
+}
+
+fn main() {
+ m := MyStruct{}
+ mut r := RefStruct{
+ r: &m
+ }
+ r.g()
+ use_stack() // to erase invalid stack contents
+ println('r: $r')
+}
+
+fn (mut r RefStruct) g() {
+ s := &MyStruct{ // `s` explicitly refers to a heap object
+ n: 7
+ }
+ // change `&MyStruct` -> `MyStruct` above and `r.f(s)` -> `r.f(&s)` below
+ // to see data in stack segment being overwritten
+ r.f(s)
+}
+
+fn (mut r RefStruct) f(s &MyStruct) {
+ r.r = unsafe { s } // override compiler check
+}
+```
+
+Here the compiler check is suppressed by the `unsafe` block. To make `s` be heap
+allocated even without `[heap]` attribute the `struct` literal is prefixed with
+an ampersand: `&MyStruct{...}`.
+
+This last step would not be required by the compiler but without it the reference
+inside `r` becomes invalid (the memory area pointed to will be overwritten by
+`use_stack()`) and the program might crash (or at least produce an unpredictable
+final output). That's why this approach is *unsafe* and should be avoided!
+
+## ORM
+
+(This is still in an alpha state)
+
+V has a built-in ORM (object-relational mapping) which supports SQLite, MySQL and Postgres,
+but soon it will support MS SQL and Oracle.
+
+V's ORM provides a number of benefits:
+
+- One syntax for all SQL dialects. (Migrating between databases becomes much easier.)
+- Queries are constructed using V's syntax. (There's no need to learn another syntax.)
+- Safety. (All queries are automatically sanitised to prevent SQL injection.)
+- Compile time checks. (This prevents typos which can only be caught during runtime.)
+- Readability and simplicity. (You don't need to manually parse the results of a query and
+ then manually construct objects from the parsed results.)
+
+```v
+import sqlite
+
+struct Customer {
+ // struct name has to be the same as the table name (for now)
+ id int [primary; sql: serial] // a field named `id` of integer type must be the first field
+ name string [nonull]
+ nr_orders int
+ country string [nonull]
+}
+
+db := sqlite.connect('customers.db') ?
+
+// you can create tables:
+// CREATE TABLE IF NOT EXISTS `Customer` (
+// `id` INTEGER PRIMARY KEY,
+// `name` TEXT NOT NULL,
+// `nr_orders` INTEGER,
+// `country` TEXT NOT NULL
+// )
+sql db {
+ create table Customer
+}
+
+// select count(*) from Customer
+nr_customers := sql db {
+ select count from Customer
+}
+println('number of all customers: $nr_customers')
+// V syntax can be used to build queries
+uk_customers := sql db {
+ select from Customer where country == 'uk' && nr_orders > 0
+}
+println(uk_customers.len)
+for customer in uk_customers {
+ println('$customer.id - $customer.name')
+}
+// by adding `limit 1` we tell V that there will be only one object
+customer := sql db {
+ select from Customer where id == 1 limit 1
+}
+println('$customer.id - $customer.name')
+// insert a new customer
+new_customer := Customer{
+ name: 'Bob'
+ nr_orders: 10
+}
+sql db {
+ insert new_customer into Customer
+}
+```
+
+For more examples and the docs, see vlib/orm.
+
+## Writing Documentation
+
+The way it works is very similar to Go. It's very simple: there's no need to
+write documentation separately for your code,
+vdoc will generate it from docstrings in the source code.
+
+Documentation for each function/type/const must be placed right before the declaration:
+
+```v
+// clearall clears all bits in the array
+fn clearall() {
+}
+```
+
+The comment must start with the name of the definition.
+
+Sometimes one line isn't enough to explain what a function does, in that case comments should
+span to the documented function using single line comments:
+
+```v
+// copy_all recursively copies all elements of the array by their value,
+// if `dupes` is false all duplicate values are eliminated in the process.
+fn copy_all(dupes bool) {
+ // ...
+}
+```
+
+By convention it is preferred that comments are written in *present tense*.
+
+An overview of the module must be placed in the first comment right after the module's name.
+
+To generate documentation use vdoc, for example `v doc net.http`.
+
+### Newlines in Documentation Comments
+
+Comments spanning multiple lines are merged together using spaces, unless
+
+- the line is empty
+- the line ends with a `.` (end of sentence)
+- the line is contains purely of at least 3 of `-`, `=`, `_`, `*`, `~` (horizontal rule)
+- the line starts with at least one `#` followed by a space (header)
+- the line starts and ends with a `|` (table)
+- the line starts with `- ` (list)
+
+## Tools
+
+### v fmt
+
+You don't need to worry about formatting your code or setting style guidelines.
+`v fmt` takes care of that:
+
+```shell
+v fmt file.v
+```
+
+It's recommended to set up your editor, so that `v fmt -w` runs on every save.
+A vfmt run is usually pretty cheap (takes <30ms).
+
+Always run `v fmt -w file.v` before pushing your code.
+
+### Profiling
+
+V has good support for profiling your programs: `v -profile profile.txt run file.v`
+That will produce a profile.txt file, which you can then analyze.
+
+The generated profile.txt file will have lines with 4 columns:
+a) how many times a function was called
+b) how much time in total a function took (in ms)
+c) how much time on average, a call to a function took (in ns)
+d) the name of the v function
+
+You can sort on column 3 (average time per function) using:
+`sort -n -k3 profile.txt|tail`
+
+You can also use stopwatches to measure just portions of your code explicitly:
+```v
+import time
+
+fn main() {
+ sw := time.new_stopwatch()
+ println('Hello world')
+ println('Greeting the world took: ${sw.elapsed().nanoseconds()}ns')
+}
+```
+
+# Advanced Topics
+
+## Dumping expressions at runtime
+You can dump/trace the value of any V expression using `dump(expr)`.
+For example, save this code sample as `factorial.v`, then run it with
+`v run factorial.v`:
+```v
+fn factorial(n u32) u32 {
+ if dump(n <= 1) {
+ return dump(1)
+ }
+ return dump(n * factorial(n - 1))
+}
+
+fn main() {
+ println(factorial(5))
+}
+```
+You will get:
+```
+[factorial.v:2] n <= 1: false
+[factorial.v:2] n <= 1: false
+[factorial.v:2] n <= 1: false
+[factorial.v:2] n <= 1: false
+[factorial.v:2] n <= 1: true
+[factorial.v:3] 1: 1
+[factorial.v:5] n * factorial(n - 1): 2
+[factorial.v:5] n * factorial(n - 1): 6
+[factorial.v:5] n * factorial(n - 1): 24
+[factorial.v:5] n * factorial(n - 1): 120
+120
+```
+Note that `dump(expr)` will trace both the source location,
+the expression itself, and the expression value.
+
+## Memory-unsafe code
+
+Sometimes for efficiency you may want to write low-level code that can potentially
+corrupt memory or be vulnerable to security exploits. V supports writing such code,
+but not by default.
+
+V requires that any potentially memory-unsafe operations are marked intentionally.
+Marking them also indicates to anyone reading the code that there could be
+memory-safety violations if there was a mistake.
+
+Examples of potentially memory-unsafe operations are:
+
+* Pointer arithmetic
+* Pointer indexing
+* Conversion to pointer from an incompatible type
+* Calling certain C functions, e.g. `free`, `strlen` and `strncmp`.
+
+To mark potentially memory-unsafe operations, enclose them in an `unsafe` block:
+
+```v wip
+// allocate 2 uninitialized bytes & return a reference to them
+mut p := unsafe { malloc(2) }
+p[0] = `h` // Error: pointer indexing is only allowed in `unsafe` blocks
+unsafe {
+ p[0] = `h` // OK
+ p[1] = `i`
+}
+p++ // Error: pointer arithmetic is only allowed in `unsafe` blocks
+unsafe {
+ p++ // OK
+}
+assert *p == `i`
+```
+
+Best practice is to avoid putting memory-safe expressions inside an `unsafe` block,
+so that the reason for using `unsafe` is as clear as possible. Generally any code
+you think is memory-safe should not be inside an `unsafe` block, so the compiler
+can verify it.
+
+If you suspect your program does violate memory-safety, you have a head start on
+finding the cause: look at the `unsafe` blocks (and how they interact with
+surrounding code).
+
+* Note: This is work in progress.
+
+### Structs with reference fields
+
+Structs with references require explicitly setting the initial value to a
+reference value unless the struct already defines its own initial value.
+
+Zero-value references, or nil pointers, will **NOT** be supported in the future,
+for now data structures such as Linked Lists or Binary Trees that rely on reference
+fields that can use the value `0`, understanding that it is unsafe, and that it can
+cause a panic.
+
+```v
+struct Node {
+ a &Node
+ b &Node = 0 // Auto-initialized to nil, use with caution!
+}
+
+// Reference fields must be initialized unless an initial value is declared.
+// Zero (0) is OK but use with caution, it's a nil pointer.
+foo := Node{
+ a: 0
+}
+bar := Node{
+ a: &foo
+}
+baz := Node{
+ a: 0
+ b: 0
+}
+qux := Node{
+ a: &foo
+ b: &bar
+}
+println(baz)
+println(qux)
+```
+
+## sizeof and __offsetof
+
+* `sizeof(Type)` gives the size of a type in bytes.
+* `__offsetof(Struct, field_name)` gives the offset in bytes of a struct field.
+
+```v
+struct Foo {
+ a int
+ b int
+}
+
+assert sizeof(Foo) == 8
+assert __offsetof(Foo, a) == 0
+assert __offsetof(Foo, b) == 4
+```
+
+## Calling C from V
+
+### Example
+
+```v
+#flag -lsqlite3
+#include "sqlite3.h"
+// See also the example from https://www.sqlite.org/quickstart.html
+struct C.sqlite3 {
+}
+
+struct C.sqlite3_stmt {
+}
+
+type FnSqlite3Callback = fn (voidptr, int, &&char, &&char) int
+
+fn C.sqlite3_open(&char, &&C.sqlite3) int
+
+fn C.sqlite3_close(&C.sqlite3) int
+
+fn C.sqlite3_column_int(stmt &C.sqlite3_stmt, n int) int
+
+// ... you can also just define the type of parameter and leave out the C. prefix
+fn C.sqlite3_prepare_v2(&C.sqlite3, &char, int, &&C.sqlite3_stmt, &&char) int
+
+fn C.sqlite3_step(&C.sqlite3_stmt)
+
+fn C.sqlite3_finalize(&C.sqlite3_stmt)
+
+fn C.sqlite3_exec(db &C.sqlite3, sql &char, cb FnSqlite3Callback, cb_arg voidptr, emsg &&char) int
+
+fn C.sqlite3_free(voidptr)
+
+fn my_callback(arg voidptr, howmany int, cvalues &&char, cnames &&char) int {
+ unsafe {
+ for i in 0 .. howmany {
+ print('| ${cstring_to_vstring(cnames[i])}: ${cstring_to_vstring(cvalues[i]):20} ')
+ }
+ }
+ println('|')
+ return 0
+}
+
+fn main() {
+ db := &C.sqlite3(0) // this means `sqlite3* db = 0`
+ // passing a string literal to a C function call results in a C string, not a V string
+ C.sqlite3_open(c'users.db', &db)
+ // C.sqlite3_open(db_path.str, &db)
+ query := 'select count(*) from users'
+ stmt := &C.sqlite3_stmt(0)
+ // NB: you can also use the `.str` field of a V string,
+ // to get its C style zero terminated representation
+ C.sqlite3_prepare_v2(db, &char(query.str), -1, &stmt, 0)
+ C.sqlite3_step(stmt)
+ nr_users := C.sqlite3_column_int(stmt, 0)
+ C.sqlite3_finalize(stmt)
+ println('There are $nr_users users in the database.')
+ //
+ error_msg := &char(0)
+ query_all_users := 'select * from users'
+ rc := C.sqlite3_exec(db, &char(query_all_users.str), my_callback, voidptr(7), &error_msg)
+ if rc != C.SQLITE_OK {
+ eprintln(unsafe { cstring_to_vstring(error_msg) })
+ C.sqlite3_free(error_msg)
+ }
+ C.sqlite3_close(db)
+}
+```
+
+## Calling V from C
+
+Since V can compile to C, calling V code from C is very easy.
+
+By default all V functions have the following naming scheme in C: `[module name]__[fn_name]`.
+
+For example, `fn foo() {}` in module `bar` will result in `bar__foo()`.
+
+To use a custom export name, use the `[export]` attribute:
+
+```
+[export: 'my_custom_c_name']
+fn foo() {
+}
+```
+
+
+## Atomics
+
+V has no special support for atomics, yet, nevertheless it's possible to treat variables as atomics
+by calling C functions from V. The standard C11 atomic functions like `atomic_store()` are usually
+defined with the help of macros and C compiler magic to provide a kind of *overloaded C functions*.
+Since V does not support overloading functions by intention there are wrapper functions defined in
+C headers named `atomic.h` that are part of the V compiler infrastructure.
+
+There are dedicated wrappers for all unsigned integer types and for pointers.
+(`byte` is not fully supported on Windows) – the function names include the type name
+as suffix. e.g. `C.atomic_load_ptr()` or `C.atomic_fetch_add_u64()`.
+
+To use these functions the C header for the used OS has to be included and the functions
+that are intended to be used have to be declared. Example:
+
+```v globals
+$if windows {
+ #include "@VEXEROOT/thirdparty/stdatomic/win/atomic.h"
+} $else {
+ #include "@VEXEROOT/thirdparty/stdatomic/nix/atomic.h"
+}
+
+// declare functions we want to use - V does not parse the C header
+fn C.atomic_store_u32(&u32, u32)
+fn C.atomic_load_u32(&u32) u32
+fn C.atomic_compare_exchange_weak_u32(&u32, &u32, u32) bool
+fn C.atomic_compare_exchange_strong_u32(&u32, &u32, u32) bool
+
+const num_iterations = 10000000
+
+// see section "Global Variables" below
+__global (
+ atom u32 // ordinary variable but used as atomic
+)
+
+fn change() int {
+ mut races_won_by_change := 0
+ for {
+ mut cmp := u32(17) // addressable value to compare with and to store the found value
+ // atomic version of `if atom == 17 { atom = 23 races_won_by_change++ } else { cmp = atom }`
+ if C.atomic_compare_exchange_strong_u32(&atom, &cmp, 23) {
+ races_won_by_change++
+ } else {
+ if cmp == 31 {
+ break
+ }
+ cmp = 17 // re-assign because overwritten with value of atom
+ }
+ }
+ return races_won_by_change
+}
+
+fn main() {
+ C.atomic_store_u32(&atom, 17)
+ t := go change()
+ mut races_won_by_main := 0
+ mut cmp17 := u32(17)
+ mut cmp23 := u32(23)
+ for i in 0 .. num_iterations {
+ // atomic version of `if atom == 17 { atom = 23 races_won_by_main++ }`
+ if C.atomic_compare_exchange_strong_u32(&atom, &cmp17, 23) {
+ races_won_by_main++
+ } else {
+ cmp17 = 17
+ }
+ desir := if i == num_iterations - 1 { u32(31) } else { u32(17) }
+ // atomic version of `for atom != 23 {} atom = desir`
+ for !C.atomic_compare_exchange_weak_u32(&atom, &cmp23, desir) {
+ cmp23 = 23
+ }
+ }
+ races_won_by_change := t.wait()
+ atom_new := C.atomic_load_u32(&atom)
+ println('atom: $atom_new, #exchanges: ${races_won_by_main + races_won_by_change}')
+ // prints `atom: 31, #exchanges: 10000000`)
+ println('races won by\n- `main()`: $races_won_by_main\n- `change()`: $races_won_by_change')
+}
+```
+
+In this example both `main()` and the spawned thread `change()` try to replace a value of `17`
+in the global `atom` with a value of `23`. The replacement in the opposite direction is
+done exactly 10000000 times. The last replacement will be with `31` which makes the spawned
+thread finish.
+
+It is not predictable how many replacements occur in which thread, but the sum will always
+be 10000000. (With the non-atomic commands from the comments the value will be higher or the program
+will hang – dependent on the compiler optimization used.)
+
+## Global Variables
+
+By default V does not allow global variables. However, in low level applications they have their
+place so their usage can be enabled with the compiler flag `-enable-globals`.
+Declarations of global variables must be surrounded with a `__global ( ... )`
+specification – as in the example [above](#atomics).
+
+An initializer for global variables must be explicitly converted to the
+desired target type. If no initializer is given a default initialization is done.
+Some objects like semaphores and mutexes require an explicit initialization *in place*, i.e.
+not with a value returned from a function call but with a method call by reference.
+A separate `init()` function can be used for this purpose – it will be called before `main()`:
+
+```v globals
+import sync
+
+__global (
+ sem sync.Semaphore // needs initialization in `init()`
+ mtx sync.RwMutex // needs initialization in `init()`
+ f1 = f64(34.0625) // explicily initialized
+ shmap shared map[string]f64 // initialized as empty `shared` map
+ f2 f64 // initialized to `0.0`
+)
+
+fn init() {
+ sem.init(0)
+ mtx.init()
+}
+```
+Be aware that in multi threaded applications the access to global variables is subject
+to race conditions. There are several approaches to deal with these:
+
+- use `shared` types for the variable declarations and use `lock` blocks for access.
+ This is most appropriate for larger objects like structs, arrays or maps.
+- handle primitive data types as "atomics" using special C-functions (see [above](#atomics)).
+- use explicit synchronization primitives like mutexes to control access. The compiler
+ cannot really help in this case, so you have to know what you are doing.
+- don't care – this approach is possible but makes only sense if the exact values
+ of global variables do not really matter. An example can be found in the `rand` module
+ where global variables are used to generate (non cryptographic) pseudo random numbers.
+ In this case data races lead to random numbers in different threads becoming somewhat
+ correlated, which is acceptable considering the performance penalty that using
+ synchonization primitives would represent.
+
+### Passing C compilation flags
+
+Add `#flag` directives to the top of your V files to provide C compilation flags like:
+
+- `-I` for adding C include files search paths
+- `-l` for adding C library names that you want to get linked
+- `-L` for adding C library files search paths
+- `-D` for setting compile time variables
+
+You can (optionally) use different flags for different targets.
+Currently the `linux`, `darwin` , `freebsd`, and `windows` flags are supported.
+
+NB: Each flag must go on its own line (for now)
+
+```v oksyntax
+#flag linux -lsdl2
+#flag linux -Ivig
+#flag linux -DCIMGUI_DEFINE_ENUMS_AND_STRUCTS=1
+#flag linux -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1
+#flag linux -DIMGUI_IMPL_API=
+```
+
+In the console build command, you can use:
+* `-cflags` to pass custom flags to the backend C compiler.
+* `-cc` to change the default C backend compiler.
+* For example: `-cc gcc-9 -cflags -fsanitize=thread`.
+
+You can define a `VFLAGS` environment variable in your terminal to store your `-cc`
+and `-cflags` settings, rather than including them in the build command each time.
+
+### #pkgconfig
+
+Add `#pkgconfig` directive is used to tell the compiler which modules should be used for compiling
+and linking using the pkg-config files provided by the respective dependencies.
+
+As long as backticks can't be used in `#flag` and spawning processes is not desirable for security
+and portability reasons, V uses its own pkgconfig library that is compatible with the standard
+freedesktop one.
+
+If no flags are passed it will add `--cflags` and `--libs`, both lines below do the same:
+
+```v oksyntax
+#pkgconfig r_core
+#pkgconfig --cflags --libs r_core
+```
+
+The `.pc` files are looked up into a hardcoded list of default pkg-config paths, the user can add
+extra paths by using the `PKG_CONFIG_PATH` environment variable. Multiple modules can be passed.
+
+To check the existance of a pkg-config use `$pkgconfig('pkg')` as a compile time if condition to
+check if a pkg-config exists. If it exists the branch will be created. Use `$else` or `$else $if`
+to handle other cases.
+
+```v ignore
+$if $pkgconfig('mysqlclient') {
+ #pkgconfig mysqlclient
+} $else $if $pkgconfig('mariadb') {
+ #pkgconfig mariadb
+}
+```
+
+### Including C code
+
+You can also include C code directly in your V module.
+For example, let's say that your C code is located in a folder named 'c' inside your module folder.
+Then:
+
+* Put a v.mod file inside the toplevel folder of your module (if you
+created your module with `v new` you already have v.mod file). For
+example:
+```v ignore
+Module {
+ name: 'mymodule',
+ description: 'My nice module wraps a simple C library.',
+ version: '0.0.1'
+ dependencies: []
+}
+```
+
+
+* Add these lines to the top of your module:
+```v oksyntax
+#flag -I @VMODROOT/c
+#flag @VMODROOT/c/implementation.o
+#include "header.h"
+```
+NB: @VMODROOT will be replaced by V with the *nearest parent folder, where there is a v.mod file*.
+Any .v file beside or below the folder where the v.mod file is,
+can use `#flag @VMODROOT/abc` to refer to this folder.
+The @VMODROOT folder is also *prepended* to the module lookup path,
+so you can *import* other modules under your @VMODROOT, by just naming them.
+
+The instructions above will make V look for an compiled .o file in
+your module `folder/c/implementation.o`.
+If V finds it, the .o file will get linked to the main executable, that used the module.
+If it does not find it, V assumes that there is a `@VMODROOT/c/implementation.c` file,
+and tries to compile it to a .o file, then will use that.
+
+This allows you to have C code, that is contained in a V module, so that its distribution is easier.
+You can see a complete minimal example for using C code in a V wrapper module here:
+[project_with_c_code](https://github.com/vlang/v/tree/master/vlib/v/tests/project_with_c_code).
+Another example, demonstrating passing structs from C to V and back again:
+[interoperate between C to V to C](https://github.com/vlang/v/tree/master/vlib/v/tests/project_with_c_code_2).
+
+### C types
+
+Ordinary zero terminated C strings can be converted to V strings with
+`unsafe { &char(cstring).vstring() }` or if you know their length already with
+`unsafe { &char(cstring).vstring_with_len(len) }`.
+
+NB: The .vstring() and .vstring_with_len() methods do NOT create a copy of the `cstring`,
+so you should NOT free it after calling the method `.vstring()`.
+If you need to make a copy of the C string (some libc APIs like `getenv` pretty much require that,
+since they return pointers to internal libc memory), you can use `cstring_to_vstring(cstring)`.
+
+On Windows, C APIs often return so called `wide` strings (utf16 encoding).
+These can be converted to V strings with `string_from_wide(&u16(cwidestring))` .
+
+V has these types for easier interoperability with C:
+
+- `voidptr` for C's `void*`,
+- `&byte` for C's `byte*` and
+- `&char` for C's `char*`.
+- `&&char` for C's `char**`
+
+To cast a `voidptr` to a V reference, use `user := &User(user_void_ptr)`.
+
+`voidptr` can also be dereferenced into a V struct through casting: `user := User(user_void_ptr)`.
+
+[an example of a module that calls C code from V](https://github.com/vlang/v/blob/master/vlib/v/tests/project_with_c_code/mod1/wrapper.v)
+
+### C Declarations
+
+C identifiers are accessed with the `C` prefix similarly to how module-specific
+identifiers are accessed. Functions must be redeclared in V before they can be used.
+Any C types may be used behind the `C` prefix, but types must be redeclared in V in
+order to access type members.
+
+To redeclare complex types, such as in the following C code:
+
+```c
+struct SomeCStruct {
+ uint8_t implTraits;
+ uint16_t memPoolData;
+ union {
+ struct {
+ void* data;
+ size_t size;
+ };
+
+ DataView view;
+ };
+};
+```
+
+members of sub-data-structures may be directly declared in the containing struct as below:
+
+```v
+struct C.SomeCStruct {
+ implTraits byte
+ memPoolData u16
+ // These members are part of sub data structures that can't currently be represented in V.
+ // Declaring them directly like this is sufficient for access.
+ // union {
+ // struct {
+ data voidptr
+ size size_t
+ // }
+ view C.DataView
+ // }
+}
+```
+
+The existence of the data members is made known to V, and they may be used without
+re-creating the original structure exactly.
+
+Alternatively, you may [embed](#embedded-structs) the sub-data-structures to maintain
+a parallel code structure.
+
+## Debugging
+
+### C Backend binaries (Default)
+
+To debug issues in the generated binary (flag: `-b c`), you can pass these flags:
+
+- `-g` - produces a less optimized executable with more debug information in it.
+ V will enforce line numbers from the .v files in the stacktraces, that the
+ executable will produce on panic. It is usually better to pass -g, unless
+ you are writing low level code, in which case use the next option `-cg`.
+- `-cg` - produces a less optimized executable with more debug information in it.
+ The executable will use C source line numbers in this case. It is frequently
+ used in combination with `-keepc`, so that you can inspect the generated
+ C program in case of panic, or so that your debugger (`gdb`, `lldb` etc.)
+ can show you the generated C source code.
+- `-showcc` - prints the C command that is used to build the program.
+- `-show-c-output` - prints the output, that your C compiler produced
+ while compiling your program.
+- `-keepc` - do not delete the generated C source code file after a successful
+ compilation. Also keep using the same file path, so it is more stable,
+ and easier to keep opened in an editor/IDE.
+
+For best debugging experience if you are writing a low level wrapper for an existing
+C library, you can pass several of these flags at the same time:
+`v -keepc -cg -showcc yourprogram.v`, then just run your debugger (gdb/lldb) or IDE
+on the produced executable `yourprogram`.
+
+If you just want to inspect the generated C code,
+without further compilation, you can also use the `-o` flag (e.g. `-o file.c`).
+This will make V produce the `file.c` then stop.
+
+If you want to see the generated C source code for *just* a single C function,
+for example `main`, you can use: `-printfn main -o file.c`.
+
+To debug the V executable itself you need to compile from src with `./v -g -o v cmd/v`.
+
+You can debug tests with for example `v -g -keepc prog_test.v`. The `-keepc` flag is needed,
+so that the executable is not deleted, after it was created and ran.
+
+To see a detailed list of all flags that V supports,
+use `v help`, `v help build` and `v help build-c`.
+
+**Commandline Debugging**
+
+1. compile your binary with debugging info `v -g hello.v`
+2. debug with [lldb](https://lldb.llvm.org) or [GDB](https://www.gnu.org/software/gdb/) e.g. `lldb hello`
+
+Troubleshooting (debugging) executables [created with V in GDB](https://github.com/vlang/v/wiki/Troubleshooting-(debugging)-executables-created-with-V-in-GDB)
+
+**Visual debugging Setup:**
+* [Visual Studio Code](vscode.md)
+
+### Native Backend binaries
+
+Currently there is no debugging support for binaries, created by the
+native backend (flag: `-b native`).
+
+### Javascript Backend
+
+To debug the generated Javascript output you can active source maps:
+`v -b js -sourcemap hello.v -o hello.js`
+
+For all supported options check the latest help:
+`v help build-js`
+
+## Conditional compilation
+
+### Compile time code
+
+`$` is used as a prefix for compile-time operations.
+
+#### `$if` condition
+```v
+// Support for multiple conditions in one branch
+$if ios || android {
+ println('Running on a mobile device!')
+}
+$if linux && x64 {
+ println('64-bit Linux.')
+}
+// Usage as expression
+os := $if windows { 'Windows' } $else { 'UNIX' }
+println('Using $os')
+// $else-$if branches
+$if tinyc {
+ println('tinyc')
+} $else $if clang {
+ println('clang')
+} $else $if gcc {
+ println('gcc')
+} $else {
+ println('different compiler')
+}
+$if test {
+ println('testing')
+}
+// v -cg ...
+$if debug {
+ println('debugging')
+}
+// v -prod ...
+$if prod {
+ println('production build')
+}
+// v -d option ...
+$if option ? {
+ println('custom option')
+}
+```
+
+If you want an `if` to be evaluated at compile time it must be prefixed with a `$` sign.
+Right now it can be used to detect an OS, compiler, platform or compilation options.
+`$if debug` is a special option like `$if windows` or `$if x32`.
+If you're using a custom ifdef, then you do need `$if option ? {}` and compile with`v -d option`.
+Full list of builtin options:
+| OS | Compilers | Platforms | Other |
+| --- | --- | --- | --- |
+| `windows`, `linux`, `macos` | `gcc`, `tinyc` | `amd64`, `arm64` | `debug`, `prod`, `test` |
+| `mac`, `darwin`, `ios`, | `clang`, `mingw` | `x64`, `x32` | `js`, `glibc`, `prealloc` |
+| `android`,`mach`, `dragonfly` | `msvc` | `little_endian` | `no_bounds_checking`, `freestanding` |
+| `gnu`, `hpux`, `haiku`, `qnx` | `cplusplus` | `big_endian` |
+| `solaris` | | | |
+
+#### `$embed_file`
+
+```v ignore
+import os
+fn main() {
+ embedded_file := $embed_file('v.png')
+ os.write_file('exported.png', embedded_file.to_string()) ?
+}
+```
+
+V can embed arbitrary files into the executable with the `$embed_file()`
+compile time call. Paths can be absolute or relative to the source file.
+
+When you do not use `-prod`, the file will not be embedded. Instead, it will
+be loaded *the first time* your program calls `f.data()` at runtime, making
+it easier to change in external editor programs, without needing to recompile
+your executable.
+
+When you compile with `-prod`, the file *will be embedded inside* your
+executable, increasing your binary size, but making it more self contained
+and thus easier to distribute. In this case, `f.data()` will cause *no IO*,
+and it will always return the same data.
+
+#### `$tmpl` for embedding and parsing V template files
+
+V has a simple template language for text and html templates, and they can easily
+be embedded via `$tmpl('path/to/template.txt')`:
+
+
+```v ignore
+fn build() string {
+ name := 'Peter'
+ age := 25
+ numbers := [1, 2, 3]
+ return $tmpl('1.txt')
+}
+
+fn main() {
+ println(build())
+}
+```
+
+1.txt:
+
+```
+name: @name
+
+age: @age
+
+numbers: @numbers
+
+@for number in numbers
+ @number
+@end
+```
+
+output:
+
+```
+name: Peter
+
+age: 25
+
+numbers: [1, 2, 3]
+
+1
+2
+3
+```
+
+
+
+
+#### `$env`
+
+```v
+module main
+
+fn main() {
+ compile_time_env := $env('ENV_VAR')
+ println(compile_time_env)
+}
+```
+
+V can bring in values at compile time from environment variables.
+`$env('ENV_VAR')` can also be used in top-level `#flag` and `#include` statements:
+`#flag linux -I $env('JAVA_HOME')/include`.
+
+### Environment specific files
+
+If a file has an environment-specific suffix, it will only be compiled for that environment.
+
+- `.js.v` => will be used only by the JS backend. These files can contain JS. code.
+- `.c.v` => will be used only by the C backend. These files can contain C. code.
+- `.native.v` => will be used only by V's native backend.
+- `_nix.c.v` => will be used only on Unix systems (non Windows).
+- `_${os}.c.v` => will be used only on the specific `os` system.
+For example, `_windows.c.v` will be used only when compiling on Windows, or with `-os windows`.
+- `_default.c.v` => will be used only if there is NOT a more specific platform file.
+For example, if you have both `file_linux.c.v` and `file_default.c.v`,
+and you are compiling for linux, then only `file_linux.c.v` will be used,
+and `file_default.c.v` will be ignored.
+
+Here is a more complete example:
+main.v:
+```v ignore
+module main
+fn main() { println(message) }
+```
+
+main_default.c.v:
+```v ignore
+module main
+const ( message = 'Hello world' )
+```
+
+main_linux.c.v:
+```v ignore
+module main
+const ( message = 'Hello linux' )
+```
+
+main_windows.c.v:
+```v ignore
+module main
+const ( message = 'Hello windows' )
+```
+
+With the example above:
+- when you compile for windows, you will get 'Hello windows'
+- when you compile for linux, you will get 'Hello linux'
+- when you compile for any other platform, you will get the
+non specific 'Hello world' message.
+
+- `_d_customflag.v` => will be used *only* if you pass `-d customflag` to V.
+That corresponds to `$if customflag ? {}`, but for a whole file, not just a
+single block. `customflag` should be a snake_case identifier, it can not
+contain arbitrary characters (only lower case latin letters + numbers + `_`).
+NB: a combinatorial `_d_customflag_linux.c.v` postfix will not work.
+If you do need a custom flag file, that has platform dependent code, use the
+postfix `_d_customflag.v`, and then use plaftorm dependent compile time
+conditional blocks inside it, i.e. `$if linux {}` etc.
+
+- `_notd_customflag.v` => similar to _d_customflag.v, but will be used
+*only* if you do NOT pass `-d customflag` to V.
+
+## Compile time pseudo variables
+
+V also gives your code access to a set of pseudo string variables,
+that are substituted at compile time:
+
+- `@FN` => replaced with the name of the current V function
+- `@METHOD` => replaced with ReceiverType.MethodName
+- `@MOD` => replaced with the name of the current V module
+- `@STRUCT` => replaced with the name of the current V struct
+- `@FILE` => replaced with the path of the V source file
+- `@LINE` => replaced with the V line number where it appears (as a string).
+- `@COLUMN` => replaced with the column where it appears (as a string).
+- `@VEXE` => replaced with the path to the V compiler
+- `@VEXEROOT` => will be substituted with the *folder*,
+ where the V executable is (as a string).
+- `@VHASH` => replaced with the shortened commit hash of the V compiler (as a string).
+- `@VMOD_FILE` => replaced with the contents of the nearest v.mod file (as a string).
+- `@VMODROOT` => will be substituted with the *folder*,
+ where the nearest v.mod file is (as a string).
+
+That allows you to do the following example, useful while debugging/logging/tracing your code:
+```v
+eprintln('file: ' + @FILE + ' | line: ' + @LINE + ' | fn: ' + @MOD + '.' + @FN)
+```
+
+Another example, is if you want to embed the version/name from v.mod *inside* your executable:
+```v ignore
+import v.vmod
+vm := vmod.decode( @VMOD_FILE ) or { panic(err.msg) }
+eprintln('$vm.name $vm.version\n $vm.description')
+```
+
+## Performance tuning
+
+The generated C code is usually fast enough, when you compile your code
+with `-prod`. There are some situations though, where you may want to give
+additional hints to the compiler, so that it can further optimize some
+blocks of code.
+
+NB: These are *rarely* needed, and should not be used, unless you
+*profile your code*, and then see that there are significant benefits for them.
+To cite gcc's documentation: "programmers are notoriously bad at predicting
+how their programs actually perform".
+
+`[inline]` - you can tag functions with `[inline]`, so the C compiler will
+try to inline them, which in some cases, may be beneficial for performance,
+but may impact the size of your executable.
+
+`[direct_array_access]` - in functions tagged with `[direct_array_access]`
+the compiler will translate array operations directly into C array operations -
+omiting bounds checking. This may save a lot of time in a function that iterates
+over an array but at the cost of making the function unsafe - unless
+the boundaries will be checked by the user.
+
+`if _likely_(bool expression) {` this hints the C compiler, that the passed
+boolean expression is very likely to be true, so it can generate assembly
+code, with less chance of branch misprediction. In the JS backend,
+that does nothing.
+
+`if _unlikely_(bool expression) {` similar to `_likely_(x)`, but it hints that
+the boolean expression is highly improbable. In the JS backend, that does nothing.
+
+
+
+## Compile-time reflection
+
+Having built-in JSON support is nice, but V also allows you to create efficient
+serializers for any data format. V has compile-time `if` and `for` constructs:
+
+```v wip
+// TODO: not fully implemented
+
+struct User {
+ name string
+ age int
+}
+
+// Note: T should be passed a struct name only
+fn decode(data string) T {
+ mut result := T{}
+ // compile-time `for` loop
+ // T.fields gives an array of a field metadata type
+ $for field in T.fields {
+ $if field.typ is string {
+ // $(string_expr) produces an identifier
+ result.$(field.name) = get_string(data, field.name)
+ } $else $if field.typ is int {
+ result.$(field.name) = get_int(data, field.name)
+ }
+ }
+ return result
+}
+
+// `decode` generates:
+fn decode_User(data string) User {
+ mut result := User{}
+ result.name = get_string(data, 'name')
+ result.age = get_int(data, 'age')
+ return result
+}
+```
+
+## Limited operator overloading
+
+```v
+struct Vec {
+ x int
+ y int
+}
+
+fn (a Vec) str() string {
+ return '{$a.x, $a.y}'
+}
+
+fn (a Vec) + (b Vec) Vec {
+ return Vec{a.x + b.x, a.y + b.y}
+}
+
+fn (a Vec) - (b Vec) Vec {
+ return Vec{a.x - b.x, a.y - b.y}
+}
+
+fn main() {
+ a := Vec{2, 3}
+ b := Vec{4, 5}
+ mut c := Vec{1, 2}
+ println(a + b) // "{6, 8}"
+ println(a - b) // "{-2, -2}"
+ c += a
+ println(c) // "{3, 5}"
+}
+```
+
+Operator overloading goes against V's philosophy of simplicity and predictability.
+But since scientific and graphical applications are among V's domains,
+operator overloading is an important feature to have in order to improve readability:
+
+`a.add(b).add(c.mul(d))` is a lot less readable than `a + b + c * d`.
+
+To improve safety and maintainability, operator overloading is limited:
+
+- It's only possible to overload `+, -, *, /, %, <, >, ==, !=, <=, >=` operators.
+- `==` and `!=` are self generated by the compiler but can be overriden.
+- Calling other functions inside operator functions is not allowed.
+- Operator functions can't modify their arguments.
+- When using `<` and `==` operators, the return type must be `bool`.
+- `!=`, `>`, `<=` and `>=` are auto generated when `==` and `<` are defined.
+- Both arguments must have the same type (just like with all operators in V).
+- Assignment operators (`*=`, `+=`, `/=`, etc)
+are auto generated when the operators are defined though they must return the same type.
+
+## Inline assembly
+
+```v ignore
+a := 100
+b := 20
+mut c := 0
+asm amd64 {
+ mov eax, a
+ add eax, b
+ mov c, eax
+ ; =r (c) as c // output
+ ; r (a) as a // input
+ r (b) as b
+}
+println('a: $a') // 100
+println('b: $b') // 20
+println('c: $c') // 120
+```
+
+For more examples, see [github.com/vlang/v/tree/master/vlib/v/tests/assembly/asm_test.amd64.v](https://github.com/vlang/v/tree/master/vlib/v/tests/assembly/asm_test.amd64.v)
+
+## Translating C to V
+
+TODO: translating C to V will be available in V 0.3.
+
+V can translate your C code to human readable V code and generate V wrappers on top of C libraries.
+
+
+Let's create a simple program `test.c` first:
+
+```c
+#include "stdio.h"
+
+int main() {
+ for (int i = 0; i < 10; i++) {
+ printf("hello world\n");
+ }
+ return 0;
+}
+```
+
+Run `v translate test.c`, and V will generate `test.v`:
+
+```v
+fn main() {
+ for i := 0; i < 10; i++ {
+ println('hello world')
+ }
+}
+```
+
+To generate a wrapper on top of a C library use this command:
+
+```bash
+v wrapper c_code/libsodium/src/libsodium
+```
+
+This will generate a directory `libsodium` with a V module.
+
+Example of a C2V generated libsodium wrapper:
+
+https://github.com/medvednikov/libsodium
+
+
+
+When should you translate C code and when should you simply call C code from V?
+
+If you have well-written, well-tested C code,
+then of course you can always simply call this C code from V.
+
+Translating it to V gives you several advantages:
+
+- If you plan to develop that code base, you now have everything in one language,
+ which is much safer and easier to develop in than C.
+- Cross-compilation becomes a lot easier. You don't have to worry about it at all.
+- No more build flags and include files either.
+
+## Hot code reloading
+
+```v live
+module main
+
+import time
+
+[live]
+fn print_message() {
+ println('Hello! Modify this message while the program is running.')
+}
+
+fn main() {
+ for {
+ print_message()
+ time.sleep(500 * time.millisecond)
+ }
+}
+```
+
+Build this example with `v -live message.v`.
+
+Functions that you want to be reloaded must have `[live]` attribute
+before their definition.
+
+Right now it's not possible to modify types while the program is running.
+
+More examples, including a graphical application:
+[github.com/vlang/v/tree/master/examples/hot_code_reload](https://github.com/vlang/v/tree/master/examples/hot_reload).
+
+## Cross compilation
+
+To cross compile your project simply run
+
+```shell
+v -os windows .
+```
+
+or
+
+```shell
+v -os linux .
+```
+
+(Cross compiling for macOS is temporarily not possible.)
+
+If you don't have any C dependencies, that's all you need to do. This works even
+when compiling GUI apps using the `ui` module or graphical apps using `gg`.
+
+You will need to install Clang, LLD linker, and download a zip file with
+libraries and include files for Windows and Linux. V will provide you with a link.
+
+## Cross-platform shell scripts in V
+
+V can be used as an alternative to Bash to write deployment scripts, build scripts, etc.
+
+The advantage of using V for this is the simplicity and predictability of the language, and
+cross-platform support. "V scripts" run on Unix-like systems as well as on Windows.
+
+Use the `.vsh` file extension. It will make all functions in the `os`
+module global (so that you can use `mkdir()` instead of `os.mkdir()`, for example).
+
+An example `deploy.vsh`:
+```v wip
+#!/usr/bin/env -S v run
+// The shebang above associates the file to V on Unix-like systems,
+// so it can be run just by specifying the path to the file
+// once it's made executable using `chmod +x`.
+
+// Remove if build/ exits, ignore any errors if it doesn't
+rmdir_all('build') or { }
+
+// Create build/, never fails as build/ does not exist
+mkdir('build') ?
+
+// Move *.v files to build/
+result := exec('mv *.v build/') ?
+if result.exit_code != 0 {
+ println(result.output)
+}
+// Similar to:
+// files := ls('.') ?
+// mut count := 0
+// if files.len > 0 {
+// for file in files {
+// if file.ends_with('.v') {
+// mv(file, 'build/') or {
+// println('err: $err')
+// return
+// }
+// }
+// count++
+// }
+// }
+// if count == 0 {
+// println('No files')
+// }
+```
+
+Now you can either compile this like a normal V program and get an executable you can deploy and run
+anywhere:
+`v deploy.vsh && ./deploy`
+
+Or just run it more like a traditional Bash script:
+`v run deploy.vsh`
+
+On Unix-like platforms, the file can be run directly after making it executable using `chmod +x`:
+`./deploy.vsh`
+
+## Attributes
+
+V has several attributes that modify the behavior of functions and structs.
+
+An attribute is a compiler instruction specified inside `[]` right before a
+function/struct/enum declaration and applies only to the following declaration.
+
+```v
+// [flag] enables Enum types to be used as bitfields
+
+[flag]
+enum BitField {
+ read
+ write
+ other
+}
+
+fn example_enum_as_bitfield_use() {
+ assert 1 == int(BitField.read)
+ assert 2 == int(BitField.write)
+ mut bf := BitField.read
+ bf.set(.write | .other)
+ assert bf.has(.read | .write | .other)
+}
+
+// Calling this function will result in a deprecation warning
+[deprecated]
+fn old_function() {
+}
+
+// It can also display a custom deprecation message
+[deprecated: 'use new_function() instead']
+fn legacy_function() {}
+
+// You can also specify a date, after which the function will be
+// considered deprecated. Before that date, calls to the function
+// will be compiler notices - you will see them, but the compilation
+// is not affected. After that date, calls will become warnings,
+// so ordinary compiling will still work, but compiling with -prod
+// will not (all warnings are treated like errors with -prod).
+// 6 months after the deprecation date, calls will be hard
+// compiler errors.
+[deprecated: 'use new_function2() instead']
+[deprecated_after: '2021-05-27']
+fn legacy_function2() {}
+
+// This function's calls will be inlined.
+[inline]
+fn inlined_function() {
+}
+
+// This function's calls will NOT be inlined.
+[noinline]
+fn function() {
+}
+
+// This function will NOT return to its callers.
+// Such functions can be used at the end of or blocks,
+// just like exit/1 or panic/1. Such functions can not
+// have return types, and should end either in for{}, or
+// by calling other `[noreturn]` functions.
+[noreturn]
+fn forever() {
+ for {}
+}
+
+// The following struct must be allocated on the heap. Therefore, it can only be used as a
+// reference (`&Window`) or inside another reference (`&OuterStruct{ Window{...} }`).
+// See section "Stack and Heap"
+[heap]
+struct Window {
+}
+
+// V will not generate this function and all its calls if the provided flag is false.
+// To use a flag, use `v -d flag`
+[if debug]
+fn foo() {
+}
+
+fn bar() {
+ foo() // will not be called if `-d debug` is not passed
+}
+
+// The memory pointed to by the pointer arguments of this function will not be
+// freed by the garbage collector (if in use) before the function returns
+[keep_args_alive]
+fn C.my_external_function(voidptr, int, voidptr) int
+
+// Calls to following function must be in unsafe{} blocks.
+// Note that the code in the body of `risky_business()` will still be
+// checked, unless you also wrap it in `unsafe {}` blocks.
+// This is usefull, when you want to have an `[unsafe]` function that
+// has checks before/after a certain unsafe operation, that will still
+// benefit from V's safety features.
+[unsafe]
+fn risky_business() {
+ // code that will be checked, perhaps checking pre conditions
+ unsafe {
+ // code that *will not be* checked, like pointer arithmetic,
+ // accessing union fields, calling other `[unsafe]` fns, etc...
+ // Usually, it is a good idea to try minimizing code wrapped
+ // in unsafe{} as much as possible.
+ // See also [Memory-unsafe code](#memory-unsafe-code)
+ }
+ // code that will be checked, perhaps checking post conditions and/or
+ // keeping invariants
+}
+
+// V's autofree engine will not take care of memory management in this function.
+// You will have the responsibility to free memory manually yourself in it.
+[manualfree]
+fn custom_allocations() {
+}
+
+// For C interop only, tells V that the following struct is defined with `typedef struct` in C
+[typedef]
+struct C.Foo {
+}
+
+// Used in Win32 API code when you need to pass callback function
+[windows_stdcall]
+fn C.DefWindowProc(hwnd int, msg int, lparam int, wparam int)
+
+// Windows only:
+// If a default graphics library is imported (ex. gg, ui), then the graphical window takes
+// priority and no console window is created, effectively disabling println() statements.
+// Use to explicity create console window. Valid before main() only.
+[console]
+fn main() {
+}
+```
+
+## Goto
+
+V allows unconditionally jumping to a label with `goto`. The label name must be contained
+within the same function as the `goto` statement. A program may `goto` a label outside
+or deeper than the current scope. `goto` allows jumping past variable initialization or
+jumping back to code that accesses memory that has already been freed, so it requires
+`unsafe`.
+
+```v ignore
+if x {
+ // ...
+ if y {
+ unsafe {
+ goto my_label
+ }
+ }
+ // ...
+}
+my_label:
+```
+`goto` should be avoided, particularly when `for` can be used instead.
+[Labelled break/continue](#labelled-break--continue) can be used to break out of
+a nested loop, and those do not risk violating memory-safety.
+
+# Appendices
+
+## Appendix I: Keywords
+
+V has 41 reserved keywords (3 are literals):
+
+```v ignore
+as
+asm
+assert
+atomic
+break
+const
+continue
+defer
+else
+embed
+enum
+false
+fn
+for
+go
+goto
+if
+import
+in
+interface
+is
+lock
+match
+module
+mut
+none
+or
+pub
+return
+rlock
+select
+shared
+sizeof
+static
+struct
+true
+type
+typeof
+union
+unsafe
+__offsetof
+```
+See also [V Types](#v-types).
+
+## Appendix II: Operators
+
+This lists operators for [primitive types](#primitive-types) only.
+
+```v ignore
++ sum integers, floats, strings
+- difference integers, floats
+* product integers, floats
+/ quotient integers, floats
+% remainder integers
+
+~ bitwise NOT integers
+& bitwise AND integers
+| bitwise OR integers
+^ bitwise XOR integers
+
+! logical NOT bools
+&& logical AND bools
+|| logical OR bools
+!= logical XOR bools
+
+<< left shift integer << unsigned integer
+>> right shift integer >> unsigned integer
+
+
+Precedence Operator
+ 5 * / % << >> &
+ 4 + - | ^
+ 3 == != < <= > >=
+ 2 &&
+ 1 ||
+
+
+Assignment Operators
++= -= *= /= %=
+&= |= ^=
+>>= <<=
+```
diff --git a/v_windows/v/doc/img/vscode-debugger.png b/v_windows/v/doc/img/vscode-debugger.png
new file mode 100644
index 0000000..ff3b799
Binary files /dev/null and b/v_windows/v/doc/img/vscode-debugger.png differ
diff --git a/v_windows/v/doc/upcoming.md b/v_windows/v/doc/upcoming.md
new file mode 100644
index 0000000..45a1d98
--- /dev/null
+++ b/v_windows/v/doc/upcoming.md
@@ -0,0 +1,195 @@
+# V Work In Progress
+
+***This document describes features that are not implemented, yet.
+Please refer to [docs.md](https://github.com/vlang/v/blob/master/doc/docs.md)
+for the current state of V***
+
+## Table of Contents
+
+* [Concurrency](#concurrency)
+ * [Variable Declarations](#variable-declarations)
+ * [Strengths](#strengths)
+ * [Weaknesses](#weaknesses)
+ * [Compatibility](#compatibility)
+ * [Automatic Lock](#automatic-lock)
+ * [Channels](#channels)
+
+## Concurrency
+
+### Variable Declarations
+
+Objects that are supposed to be used to exchange data between
+coroutines have to be declared with special care. Exactly one of the following
+4 kinds of declaration has to be chosen:
+
+```v ignore
+a := ...
+mut b := ...
+shared c := ...
+atomic d := ...
+```
+
+- `a` is declared as *constant* that can be passed to
+ other coroutines and read without limitations. However
+ it cannot be changed.
+- `b` can be accessed reading and writing but only from one
+ coroutine. That coroutine *owns* the object. A `mut` variable can
+ be passed to another coroutine (as receiver or function argument in
+ the `go` statement or via a channel) but then ownership is passed,
+ too, and only the other coroutine can access the object.1
+- `c` can be passed to coroutines an accessed
+ *concurrently*.2 In order to avoid data races it has to
+ be locked before access can occur and unlocked to allow access to
+ other coroutines. This is done by one the following block structures:
+ ```v ignore
+ lock c {
+ // read, modify, write c
+ ...
+ }
+ ```
+
+ ```v ignore
+ rlock c {
+ // read c
+ ...
+ }
+ ```
+ Several variables may be specified: `lock x, y, z { ... }`.
+ They are unlocked in the opposite order.
+- `d` can be passed to coroutines and accessed *concurrently*,
+ too.3 No lock is needed in this case, however
+ `atomic` variables can only be 32/64 bit integers (or pointers)
+ and access is limited to a small set of predefined idioms that have
+ native hardware support.
+
+To help making the correct decision the following table summarizes the
+different capabilities:
+
+| | *default* | `mut` | `shared` | `atomic` |
+| :--- | :---: | :---: | :---: | :---: |
+| write access | | + | + | + |
+| concurrent access | + | | + | + |
+| performance | ++ | ++ | | + |
+| sophisticated operations | + | + | + | |
+| structured data types | + | + | + | |
+
+### Strengths
+**default**
+- very fast
+- unlimited access from different coroutines
+- easy to handle
+
+**`mut`**
+- very fast
+- easy to handle
+
+**`shared`**
+- concurrent access from different coroutines
+- data type may be complex structure
+- sophisticated access possible (several statements within one `lock`
+ block)
+
+**`atomic`**
+- concurrent access from different coroutines
+- reasonably fast
+
+### Weaknesses
+**default**
+- read only
+
+**`mut`**
+- access only from one coroutine at a time
+
+**`shared`**
+- lock/unlock are slow
+- moderately difficult to handle (needs `lock` block)
+
+**`atomic`**
+- limited to single (max. 64 bit) integers (and pointers)
+- only a small set of predefined operations possible
+- very difficult to handle correctly
+
+1 The owning coroutine will also free the memory space used
+for the object when it is no longer needed.
+2 For `shared` objects the compiler adds code for reference
+counting. Once the counter reaches 0 the object is automatically freed.
+3 Since an `atomic` variable is only a few bytes in size
+allocation would be an unnecessary overhead. Instead the compiler
+creates a global.
+
+### Compatibility
+Outside of `lock`/`rlock` blocks function arguments must in general
+match - with the familiar exception that objects declared `mut` can be
+used to call functions expecting immutable arguments:
+
+```v ignore
+fn f(x St) {...}
+fn g(mut x St) {...}
+fn h(shared x St) {...}
+fn i(atomic x u64) {...}
+
+a := St{...}
+f(a)
+
+mut b := St{...}
+f(b)
+go g(mut b)
+// `b` should not be accessed here any more
+
+shared c := St{...}
+h(shared c)
+
+atomic d &u64
+i(atomic d)
+```
+
+Inside a `lock c {...}` block `c` behaves like a `mut`,
+inside an `rlock c {...}` block like an immutable:
+```v ignore
+shared c := St{...}
+lock c {
+ g(mut c)
+ f(c)
+ // call to h() not allowed inside `lock` block
+ // since h() will lock `c` itself
+}
+rlock c {
+ f(c)
+ // call to g() or h() not allowed
+}
+```
+
+### Automatic Lock
+In general the compiler will generate an error message when a `shared`
+object is accessed outside of any corresponding `lock`/`rlock`
+block. However in simple and obvious cases the necessary lock/unlock
+can be generated automatically for `array`/`map` operations:
+
+```v ignore
+shared a := []int{cap: 5}
+go h2(shared a)
+a << 3
+// keep in mind that `h2()` could change `a` between these statements
+a << 4
+x := a[1] // not necessarily `4`
+
+shared b := map[string]int{}
+go h3(shared b)
+b['apple'] = 3
+c['plume'] = 7
+y := b['apple'] // not necesarily `3`
+
+// iteration over elements
+for k, v in b {
+ // concurrently changed k/v pairs may or my not be included
+}
+```
+
+This is handy, but since other coroutines might access the `array`/`map`
+concurrently between the automatically locked statements, the results
+are sometimes surprising. Each statement should be seen as a single
+transaction that is unrelated to the previous or following
+statement. Therefore - but also for performance reasons - it's often
+better to group consecutive coherent statements in an explicit `lock` block.
+
+### Channels
diff --git a/v_windows/v/doc/vscode.md b/v_windows/v/doc/vscode.md
new file mode 100644
index 0000000..e1e1b35
--- /dev/null
+++ b/v_windows/v/doc/vscode.md
@@ -0,0 +1,107 @@
+# Visual Studio Code Setup
+
+## Table of Contents
+
+* [V language support](#v-language-support)
+* [Visual Debugging](#visual-debugging)
+
+## V language support
+
+The [V VS Code Extention](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang)
+provides V language support for Visual Studio Code.
+
+![Screenshot Code with activated extention](https://github.com/vlang/vscode-vlang/raw/HEAD/images/demo.png)
+
+**Features:**
+* Syntax Highlighting.
+* Code Snippets for quick coding.
+* Format code on file save as well as format manually (using v fmt).
+* Linter (Workspace files only).
+[more](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang)
+
+**Hint:** This extention will not add the V compiler! Information on how to
+[install V compiler](https://github.com/vlang/v/blob/master/doc/docs.md#install-from-source)
+on your operating system.
+
+### Setup Extention
+
+Install [V VS Code Extention](https://marketplace.visualstudio.com/items?itemName=vlanguage.vscode-vlang).
+
+## Visual Debugging
+
+![screenshot visual debugger](https://github.com/vlang/v/blob/master/doc/img/vscode-debugger.png?raw=true)
+
+The [C/C++ Extention](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools)
+for Visual Studio Code provides visual conditional debugging.
+
+**Features:**
+* Conditional breakpoints
+* Function breakpoints
+* Expression evaluation
+* Change Values
+[more Features & Documentation](https://code.visualstudio.com/docs/cpp/cpp-debug)
+
+**Hint:** Not all types (e.g. Array) in V currently create the required
+[DWARF](https://en.wikipedia.org/wiki/DWARF) information to show and
+edit the variable.
+
+### Setup Debugging
+
+1. Install the [C/C++ Extention](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools)
+2. Open `RUN AND DEBUG` panel (Debug Icon in left panel).
+3. Click on `Show` all automatic debug configurations.
+4. Select `Add config`.
+5. Select environment `C++ (GDB/LLDB)`.
+6. Change the line `"program": "Enter the program name, e.g. \"${workspaceFolder}/a.out\"",`
+to point to your compiled application e.g. `"program": "${workspaceFolder}/hello",`.
+
+This will add a block to your `.workspace` file,
+or create the file `.vscode/launch.json`:
+```json
+{
+ // Use IntelliSense to learn about possible attributes.
+ // Hover to view descriptions of existing attributes.
+ // For more information, visit:
+ // https://go.microsoft.com/fwlink/?linkid=830387
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "(lldb) Start",
+ "type": "cppdbg",
+ "request": "launch",
+ "program": "Enter the program name, e.g. \"${workspaceFolder}/a.out\"",
+ "args": [],
+ "stopAtEntry": false,
+ "cwd": "${fileDirname}",
+ "environment": [],
+ "externalConsole": false,
+ "MIMode": "lldb"
+ }
+ ]
+}
+```
+
+**Optional:** use `"program": "${fileDirname}/${fileBasenameNoExtension}"` to debug
+any current open source file with an existing binary with the same name but without any extension.
+
+### Usage
+
+To allow your compiled application to be debugged.
+The application needs to include additional debugging information
+([DWARF](https://en.wikipedia.org/wiki/DWARF)).
+
+**1. Compile with debugging information:**
+`v -b c -g hello.v -o hello` or short `v -g hello.v`
+
+The `-g` option will add the needed debugging informations.
+More Options are explained in the [docs](docs.md#debugging).
+
+
+**2. Start Debugging**
+
+1. Open your source code and set the required break points
+2. Click on the Debug Icon in the left Icon panel and click
+`> (lldb) Start`, or use `F5` to launch your application in debug mode.
+
+For all options look at the official
+[C/C++ Extention documentation](https://code.visualstudio.com/docs/cpp/cpp-debug).
--
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