void VS( float3 vPosIn : POSITION, float4 vDiffuseIn : COLOR, float4 uv1 : TEXCOORD0, // .xy = warped UVs, .zw = orig UVs float2 uv2 : TEXCOORD1, // .x = rad, .y = ang out float4 vPosProj : POSITION, out float2 uv : TEXCOORD0 ) { vPosProj = float4(vPosIn.xy,1,1); uv = uv1.xy; }