MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.000 fDecay=0.585 fVideoEchoZoom=1.127 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.005 fWaveScale=0.167 fWaveSmoothing=0.000 fWaveParam=0.000 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=1.817 fWarpScale=0.918 fZoomExponent=0.33077 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.55697 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.950 wave_y=1.000 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=34.560 nMotionVectorsY=28.680 mv_dx=1.000 mv_dy=0.000 mv_l=4.950 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=3 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=2.00309 wavecode_0_smoothing=0.00000 wavecode_0_r=0.000 wavecode_0_g=1.000 wavecode_0_b=0.000 wavecode_0_a=0.100 wave_0_init1=t8 = 1; wave_0_init2=t1 = q5; wave_0_per_frame1=t2 = q4; wave_0_per_frame2=t3 = q5; wave_0_per_frame3=t4 = q6; wave_0_per_frame4= wave_0_per_frame5=t8 = -1; wave_0_per_point1=t8 = t8+1; wave_0_per_point2=pi = asin(1)*4; wave_0_per_point3= wave_0_per_point4=zz = if(equal(t8,0), 1, -0.5); wave_0_per_point5=yy = if(equal(t8,0), 0, 0.5*sqrt(3)*sin(t8*pi/3) ); wave_0_per_point6=xx = if(equal(t8,0), 0, 0.5*sqrt(3)*cos(t8*pi/3) ); wave_0_per_point7= wave_0_per_point8=w = 1; wave_0_per_point9=s1 = sin(t2*w); wave_0_per_point10=s2 = sin(t3*w); wave_0_per_point11=s3 = sin(t4*w); wave_0_per_point12=c1 = cos(t2*w); wave_0_per_point13=c2 = cos(t3*w); wave_0_per_point14=c3 = cos(t4*w); wave_0_per_point15= wave_0_per_point16=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; wave_0_per_point17=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); wave_0_per_point18=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); wave_0_per_point19= wave_0_per_point20= wave_0_per_point21=zoom = 0.5; wave_0_per_point22= wave_0_per_point23=x = 0.5 + (x1)*zoom; wave_0_per_point24=y = 0.5 + (y1)*zoom; wave_0_per_point25= wave_0_per_point26= wave_0_per_point27= wave_0_per_point28=r = 1; wave_0_per_point29=g = 1; wave_0_per_point30=b= 1; wavecode_1_enabled=0 wavecode_1_samples=3 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=2.00309 wavecode_1_smoothing=0.00000 wavecode_1_r=0.000 wavecode_1_g=1.000 wavecode_1_b=0.000 wavecode_1_a=0.100 wave_1_init1=t8 = 1; wave_1_init2=t1 = q5; wave_1_per_frame1=t2 = q4; wave_1_per_frame2=t3 = q5; wave_1_per_frame3=t4 = q6; wave_1_per_frame4= wave_1_per_frame5=t8 = -1; wave_1_per_point1=t8 = t8+1; wave_1_per_point2=pi = asin(1)*4; wave_1_per_point3= wave_1_per_point4=zz = if(equal(t8,0), 1, -0.5); wave_1_per_point5=yy = if(equal(t8,0), 0, 0.5*sqrt(3)*sin(t8*pi/3 + pi/3) ); wave_1_per_point6=xx = if(equal(t8,0), 0, 0.5*sqrt(3)*cos(t8*pi/3 + pi/3) ); wave_1_per_point7= wave_1_per_point8=w = 1; wave_1_per_point9=s1 = sin(t2*w); wave_1_per_point10=s2 = sin(t3*w); wave_1_per_point11=s3 = sin(t4*w); wave_1_per_point12=c1 = cos(t2*w); wave_1_per_point13=c2 = cos(t3*w); wave_1_per_point14=c3 = cos(t4*w); wave_1_per_point15= wave_1_per_point16=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; wave_1_per_point17=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); wave_1_per_point18=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); wave_1_per_point19= wave_1_per_point20= wave_1_per_point21=zoom = 0.5; wave_1_per_point22= wave_1_per_point23=x = 0.5 + (x1)*zoom; wave_1_per_point24=y = 0.5 + (y1)*zoom; wave_1_per_point25= wave_1_per_point26= wave_1_per_point27= wave_1_per_point28=r = 1; wave_1_per_point29=g = 1; wave_1_per_point30=b= 1; wavecode_2_enabled=0 wavecode_2_samples=3 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=2.00309 wavecode_2_smoothing=0.00000 wavecode_2_r=0.000 wavecode_2_g=1.000 wavecode_2_b=0.000 wavecode_2_a=0.100 wave_2_init1=t8 = 1; wave_2_init2=t1 = q5; wave_2_per_frame1=t2 = q4; wave_2_per_frame2=t3 = q5; wave_2_per_frame3=t4 = q6; wave_2_per_frame4= wave_2_per_frame5=t8 = -1; wave_2_per_point1=t8 = t8+1; wave_2_per_point2=pi = asin(1)*4; wave_2_per_point3= wave_2_per_point4=zz = if(equal(t8,0), 1, -0.5); wave_2_per_point5=yy = if(equal(t8,0), 0, 0.5*sqrt(3)*sin(t8*pi/3 + 2*pi/3) ); wave_2_per_point6=xx = if(equal(t8,0), 0, 0.5*sqrt(3)*cos(t8*pi/3 + 2*pi/3) ); wave_2_per_point7= wave_2_per_point8=w = 1; wave_2_per_point9=s1 = sin(t2*w); wave_2_per_point10=s2 = sin(t3*w); wave_2_per_point11=s3 = sin(t4*w); wave_2_per_point12=c1 = cos(t2*w); wave_2_per_point13=c2 = cos(t3*w); wave_2_per_point14=c3 = cos(t4*w); wave_2_per_point15= wave_2_per_point16=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; wave_2_per_point17=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); wave_2_per_point18=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); wave_2_per_point19= wave_2_per_point20= wave_2_per_point21=zoom = 0.5; wave_2_per_point22= wave_2_per_point23=x = 0.5 + (x1)*zoom; wave_2_per_point24=y = 0.5 + (y1)*zoom; wave_2_per_point25= wave_2_per_point26= wave_2_per_point27= wave_2_per_point28=r = 1; wave_2_per_point29=g = 1; wave_2_per_point30=b= 1; wavecode_3_enabled=0 wavecode_3_samples=263 wavecode_3_sep=256 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=0.14390 wavecode_3_smoothing=0.40000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=0.970 wave_3_init1=t8 = -1; wave_3_per_frame1=t1 = q wave_3_per_point1=t8 = t8+1; wave_3_per_point2=pi = asin(1)*4; wave_3_per_point3= wave_3_per_point4=xx = if(equal(t8,0), 1, -0.5); wave_3_per_point5=yy = 0.5*sqrt(3)*sin(t8*pi/3); wave_3_per_point6=zz = 0.5*sqrt(3)*cos(t8*pi/3); wave_3_per_point7= wave_3_per_point8=t2 = time*0.11; wave_3_per_point9=t3 = time*0.1; wave_3_per_point10=t4 = time*0.15; wave_3_per_point11= wave_3_per_point12=w = 1; wave_3_per_point13=s1 = sin(t2*w); wave_3_per_point14=s2 = sin(t3*w); wave_3_per_point15=s3 = sin(t4*w); wave_3_per_point16=c1 = cos(t2*w); wave_3_per_point17=c2 = cos(t3*w); wave_3_per_point18=c3 = cos(t4*w); wave_3_per_point19= wave_3_per_point20=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; wave_3_per_point21=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); wave_3_per_point22=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); wave_3_per_point23= wave_3_per_point24= wave_3_per_point25=zoom = .25; wave_3_per_point26= wave_3_per_point27=x = 0.5 + (x1)*zoom; wave_3_per_point28=y = 0.5 + (y1)*zoom; wave_3_per_point29= wave_3_per_point30= wave_3_per_point31= wave_3_per_point32=r = 1; wave_3_per_point33=g = 1; wave_3_per_point34=b= 1; shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.04983 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.45112 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=vx = 0; shape_0_init2=vy = 0; shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=1.000 shapecode_1_y=0.500 shapecode_1_rad=1.00591 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.45112 shapecode_1_r=0.000 shapecode_1_g=0.490 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=1.000 shape_1_init1=vx = 0; shape_1_init2=vy = 0; shape_1_per_frame1=x = q13; shape_1_per_frame2=y = q14; shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=1.000 shapecode_2_y=0.500 shapecode_2_rad=1.00591 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.45112 shapecode_2_r=0.000 shapecode_2_g=1.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=1.000 shape_2_init1=vx = 0; shape_2_init2=vy = 0; shape_2_per_frame1=x = q15; shape_2_per_frame2=y = q16; shapecode_3_enabled=0 shapecode_3_sides=100 shapecode_3_additive=1 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=1.000 shapecode_3_y=0.500 shapecode_3_rad=1.00591 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.45112 shapecode_3_r=0.000 shapecode_3_g=0.500 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=1.000 shape_3_init1=vx = 0; shape_3_init2=vy = 0; shape_3_per_frame1=x = q17; shape_3_per_frame2=y = q18; per_frame_1=vvb = max(0,min(1,vvb)); per_frame_2=vvm = max(0,min(1,vvm)); per_frame_3=vvt = max(0,min(1,vvt)); per_frame_4=vb = vb*0.85 + (1-vb)*pow(bass,2)*0.01; per_frame_5=vvb = vvb*0.95 + (1-vvb)*vb*0.2; per_frame_6=vm = vm*0.85 + (1-vm)*pow(mid,2)*0.01; per_frame_7=vvm = vvm*0.95 + (1-vvm)*vm*0.2; per_frame_8=vt = vt*0.85 + (1-vt)*pow(treb,2)*0.01; per_frame_9=vvt = vvt*0.95 + (1-vvt)*vt*0.2; per_frame_10=v=0.03*(60/fps); per_frame_11=d = 0;//v*0.35; per_frame_12=bb = bb + vvb*v - d; per_frame_13=mm = mm + vvm*v - d; per_frame_14=tt = tt + vvt*v - d; per_frame_15=zz = -0.5; per_frame_16=yy = 0; per_frame_17=xx = 0.5*sqrt(3); per_frame_18=zom = .5; per_frame_19=s1 = sin(tt); per_frame_20=s2 = sin(mm); per_frame_21=s3 = sin(bb); per_frame_22=c1 = cos(tt); per_frame_23=c2 = cos(mm); per_frame_24=c3 = cos(bb); per_frame_25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); per_frame_26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); per_frame_27=q11 = 0.5 + (x1)*zom;; per_frame_28=q12 = 0.5 + (y1)*zom; per_frame_29=zz = -0.5; per_frame_30=pi = asin(1)*4; per_frame_31=yy = 0.5*sqrt(3)*sin(pi/3); per_frame_32=xx = 0.5*sqrt(3)*cos(pi/3); per_frame_33=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); per_frame_34=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); per_frame_35=q13 = 0.5 + (x1)*zom;; per_frame_36=q14 = 0.5 + (y1)*zom; per_frame_37=zz = 1; per_frame_38=yy = 0; per_frame_39=xx = 0; per_frame_40=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); per_frame_41=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); per_frame_42=q15 = 0.5 + (x1)*zom;; per_frame_43=q16 = 0.5 + (y1)*zom; per_frame_44=zz = -0.5; per_frame_45=pi = -asin(1)*4; per_frame_46=yy = 0.5*sqrt(3)*sin(pi/3); per_frame_47=xx = 0.5*sqrt(3)*cos(pi/3); per_frame_48=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); per_frame_49=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); per_frame_50=q17 = 0.5 + (x1)*zom;; per_frame_51=q18 = 0.5 + (y1)*zom; per_frame_52=q1 = (tt-bb)*8; per_frame_53=zoom = 1; per_frame_54=warp = 0; per_frame_55=bbb = bbb*0.94 + (bass-treb)*0.4; per_frame_56=monitor = bbb; per_frame_57=q2 = bbb*0.01; per_frame_58=w = -0.555; per_frame_59=q3 = sin(w); per_frame_60=q4 = cos(w); per_frame_61=w = bb-tt; per_frame_62=q5 = sin(w); per_frame_63=q6 = cos(w); per_frame_64=q7 = (bb-mm); per_frame_65=q8 = (tt-mm); per_frame_66=monitor = q7; warp_1=`shader_body warp_2=`{ warp_3=`float s = 2; warp_4=`float2 uv1 = (uv-0.5)*s + float2(q11,q12) + 0.004; warp_5=`float2 uv2 = (uv-0.5)*s + float2(q13,q14) + 0.004; warp_6=`float2 uv3 = (uv-0.5)*s + float2(q15,q16) + 0.004; warp_7=`float2 uv4 = (uv-0.5)*s + float2(q17,q18) + 0.004; warp_8=`float c1 = tex2D(sampler_fc_main, uv1).x; warp_9=`float c2 = tex2D(sampler_fc_main, uv2).x; warp_10=`float c3 = tex2D(sampler_fc_main, uv3).x; warp_11=`float c4 = tex2D(sampler_fc_main, uv4).x; warp_12=` warp_13=` warp_14=`ret.x = max(max(c1,c2),max(c3,c4))*1.1 - 0.00; warp_15=`//ret = 0; warp_16=` warp_17=`float2 zoom =1.68 + q2; warp_18=`float2 c = float2(0.36,0.72); warp_19=` warp_20=` float2 my_uv = (uv_orig-0.5)*zoom; warp_21=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c; // u -> u^2 + c warp_22=` warp_23=`ret.y = tex2D(sampler_fc_main, my_uv).y + tex2D(sampler_fc_main, 0.5+ (uv-0.5)*4).z; warp_24=` warp_25=`ret.z = tex2D(sampler_fc_main, (uv-0.5)*3 + float2(1.4,0)).y*1.2; warp_26=` warp_27=`float si = q3; // sin(w) warp_28=`float co = q4; // cos(w) warp_29=`float2 scale = 1.05; warp_30=`float2 uv5 = (uv-0.5)*aspect.xy; warp_31=` uv5 = scale*float2( co*uv5.x - si*uv5.y, si*uv5.x + co*uv5.y); // rotation warp_32=` uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03); warp_33=` warp_34=`ret.z += tex2D(sampler_fc_main, uv5).z*1.01 - 0.004; warp_35=` warp_36=`} comp_1=`float2 uvs, uvb, uv_i,uv_ii; comp_2=`float c; comp_3=`shader_body comp_4=`{ comp_5=`uvs = (uv-0.5)*2 + float2(q11,q12); comp_6=`uvb = (uv-0.5)*0.5 + 0.5 - (float2(q11,q12)-0.5)*0.5; comp_7=` comp_8=`c = pow(frac(q1),0.5); comp_9=`uv_i = lerp(uvs,uv,c); comp_10=`uv_ii = lerp(uv,uvb,c); comp_11=` comp_12=`float p = tex2D(sampler_fc_main,uv_i).x*c+tex2D(sampler_fc_main,uv_ii).x*(1-c); comp_13=` comp_14=`float1 si = q5; // sin(w) comp_15=`float1 co = q6; // cos(w) comp_16=`float2 scale = 0.5; comp_17=` comp_18=`float2 uv6 = (uv-0.5)*aspect.xy*2; comp_19=` uv6 = scale*float2( co*uv6.x - si*uv6.y, si*uv6.x + co*uv6.y); // rotation comp_20=` uv6 = 0.5 + uv6*aspect.zw + float2(q7,q8); comp_21=` comp_22=` uv6 = frac(uv6); comp_23=` comp_24=`ret.y = tex2D(sampler_fc_main,uv6).y; comp_25=` comp_26=`float2 zoom =1.68 + q2; comp_27=`float2 c = float2(0.36,0.72); comp_28=` comp_29=` float2 my_uv = (uv_orig-0.5)*zoom; comp_30=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c; // u -> u^2 + c comp_31=` comp_32=` comp_33=` float2 d = texsize.zw*4; comp_34=` float2 uv_z = frac(0.5+(my_uv-0.5)*0.7); comp_35=` comp_36=` float3 dx = ( GetBlur1(uv_z+float2(1,0)*d)-GetBlur1(uv_z-float2(1,0)*d) ); comp_37=` float3 dy = ( GetBlur1(uv_z+float2(0,1)*d)-GetBlur1(uv_z-float2(0,1)*d) ); comp_38=` comp_39=`float3 c1 = lerp(0,float3(0,0.5,0.8),tex2D(sampler_fc_main,uv6).y); comp_40=`float3 c2 = lerp(float3(0.4,0,0.1),float3(1,1,0),GetBlur1(uv6 + float2(dx.z,dy.z)*0.1).y); comp_41=`ret = lerp(lerp(c1,c2,tex2D(sampler_fc_main,uv_z).z),1,p); comp_42=`}