MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.004 fWaveScale=0.010 fWaveSmoothing=0.000 fWaveParam=-0.440 fModWaveAlphaStart=1.000 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=0.010 fWarpScale=100.000 fZoomExponent=0.92170 fShader=0.000 zoom=0.99010 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.040 ob_size=0.000 ob_r=0.000 ob_g=1.000 ob_b=0.000 ob_a=0.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=2.44415 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.000 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=cl = 0; wave_0_per_frame1=t1 = 0; wave_0_per_frame2=v = 0.01; wave_0_per_frame3=j = j + (bass)*0.01; wave_0_per_frame4=j2 = j2 + (mid_att)*0.01; wave_0_per_frame5=j3 = j3 + (treb_att)*0.01; wave_0_per_frame6=t2 = j; wave_0_per_frame7=t3 = j2; wave_0_per_frame8=t4 = j3; wave_0_per_frame9=//t5 = 0; wave_0_per_frame10=k = k*0.99 + 10*mid/fps; wave_0_per_frame11=t5 = -k; wave_0_per_frame12= wave_0_per_frame13=cl1 = cl1 + 0.002; wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1); wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1); wave_0_per_frame16=t8 = cl1; wave_0_per_frame17= wave_0_per_frame18=cl2 = cl2 -1*q1; wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2); wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2); wave_0_per_frame21=t7 = cl2; wave_0_per_frame22= wave_0_per_frame23=cl3 = cl3 +0.001; wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3); wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3); wave_0_per_frame26=t6 = cl3; wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000; wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000; wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000; wave_0_per_point4= wave_0_per_point5= wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz)); wave_0_per_point7= wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5; wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5; wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5; wave_0_per_point11= wave_0_per_point12=v = 0.001; wave_0_per_point13= wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1); wave_0_per_point15=bb = d*d*0.5; wave_0_per_point16=n= 0.3; wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n); wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n); wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n); wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n); wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n); wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n); wave_0_per_point23= wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); wave_0_per_point27= wave_0_per_point28=zoom = .5*(1/(z+0.5)); wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;; wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.; wave_0_per_point31= wave_0_per_point32=pi3 = 3.1415*2*0.3333; wave_0_per_point33=t = z*2+t2*1; wave_0_per_point34=c=3; wave_0_per_point35=//r = sin(t)*c; wave_0_per_point36= wave_0_per_point37=//g = sin(t+pi3)*c; wave_0_per_point38= wave_0_per_point39=//b = sin(t-pi3)*c; wave_0_per_point40= wave_0_per_point41= wave_0_per_point42=r = if(above(r,1),1,r); wave_0_per_point43=r = if(below(r,0),0,r); wave_0_per_point44=g = if(above(g,1),1,g); wave_0_per_point45=g = if(below(g,0),0,g); wave_0_per_point46=b = if(above(b,1),1,b); wave_0_per_point47=b = if(below(b,0),0,b); wave_0_per_point48= wave_0_per_point49=a = 0.4; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=2.44415 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=t2 = 0; wave_1_init2=t3 = 0; wave_1_init3=t4 = 0; wave_1_init4=cl = 0; wave_1_per_frame1=t8 = 1; wave_1_per_point1=t8 = -t8; wave_1_per_point2=y = sample; wave_1_per_point3=x = 0.5 + t8*0.005; wave_1_per_point4= wave_1_per_point5=pi3 = 3.1415*2*0.3333; wave_1_per_point6=t = time + sample*2; wave_1_per_point7=c=2; wave_1_per_point8= wave_1_per_point9=r = sin(t)*c; wave_1_per_point10=g = sin(t+pi3)*c; wave_1_per_point11= wave_1_per_point12=b = sin(t-pi3)*c; wave_1_per_point13= wave_1_per_point14= wave_1_per_point15=r = if(above(r,1),1,r); wave_1_per_point16=r = if(below(r,0),0,r); wave_1_per_point17=g = if(above(g,1),1,g); wave_1_per_point18=g = if(below(g,0),0,g); wave_1_per_point19=b = if(above(b,1),1,b); wave_1_per_point20=b = if(below(b,0),0,b); wave_1_per_point21= wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=100.00000 wavecode_2_smoothing=0.60000 wavecode_2_r=0.000 wavecode_2_g=0.400 wavecode_2_b=1.000 wavecode_2_a=0.300 wave_2_per_frame1=t1 = q1; wave_2_per_frame2=t2 = q2; wave_2_per_frame3=t3 = q3; wave_2_per_frame4=t4 = q4; wave_2_per_frame5=t5 = q5; wave_2_per_frame6=t6 = q6; wave_2_per_frame7=t7 = q7; wave_2_per_frame8=t8 = q8; wave_2_per_point1=sample = 1-sample; wave_2_per_point2=xxx = xx; wave_2_per_point3=yyy = yy; wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; wave_2_per_point6= wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d; wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=2.44415 wavecode_3_smoothing=0.00000 wavecode_3_r=0.000 wavecode_3_g=0.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=t2 = 0; wave_3_init2=t3 = 0; wave_3_init3=t4 = 0; wave_3_init4=cl = 0; wave_3_per_frame1=t8 = 1; wave_3_per_point1=t8 = -t8; wave_3_per_point2=y = (1+t8)*0.01; wave_3_per_point3=x = sample; shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.02015 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.12566 shapecode_0_tex_zoom=1.51878 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=0.100 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=1.000 shapecode_1_y=0.500 shapecode_1_rad=0.39872 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.12566 shapecode_1_tex_zoom=1.51878 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=1.000 shapecode_2_y=0.500 shapecode_2_rad=3.00540 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.12566 shapecode_2_tex_zoom=1.51878 shapecode_2_r=0.000 shapecode_2_g=1.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=1.000 shapecode_3_y=0.500 shapecode_3_rad=0.39872 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.12566 shapecode_3_tex_zoom=1.51878 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 per_frame_init_1=x1 = 0.9; per_frame_init_2=y1 = 0.5; per_frame_init_3= per_frame_init_4=x2 = 0.5; y2 = 0.5; per_frame_init_5=x3 = 0.5; y3 = 0.5; per_frame_init_6=x4 = 0.5; y4 = 0.5; per_frame_1=decay = 1; per_frame_2=xx1 = xx1*0.9 + (bass)*0.01; per_frame_3=xx2 = xx2*0.9 + (treb)*0.01; per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075; per_frame_5= per_frame_6=x1 = 0.5 + (xx1-xx2)*1.5; per_frame_7=y1 = 0.5 + yy1; per_frame_8= per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0; per_frame_10= per_frame_11=spring = 18; per_frame_12=grav = 1; per_frame_13=resist = 5; per_frame_14=bounce = 0.9; per_frame_15=dt = 0.0003; per_frame_16= per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring); per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav); per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring); per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav); per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring); per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav); per_frame_23= per_frame_24=x2 = x2 + vx2; per_frame_25=y2 = y2 + vy2; per_frame_26=x3 = x3 + vx3; per_frame_27=y3 = y3 + vy3; per_frame_28=x4 = x4 + vx4; per_frame_29=y4 = y4 + vy4; per_frame_30= per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce); per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce); per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce); per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce); per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce); per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce); per_frame_37= per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce); per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce); per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce); per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce); per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce); per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce); per_frame_44= per_frame_45= per_frame_46=q1 = x1; per_frame_47=q2 = x2; per_frame_48=q3 = x3; per_frame_49=q4 = x4; per_frame_50= per_frame_51=q5 = y1; per_frame_52=q6 = y2; per_frame_53=q7 = y3; per_frame_54=q8 = y4; per_frame_55= per_frame_56=warp = 0; per_frame_57=zoom = 1.00; per_frame_58=q6 = atan2(vx4,vy4); per_frame_59=q5 = sqrt(vx4*vx4 + vy4*vy4); per_pixel_1=dir = -q6*1 + asin(1)*1; per_pixel_2= per_pixel_3=b1 = 0.1; // distance per_pixel_4=m1 = q5*25;//-0.6 + q5*200; // size per_pixel_5=t1 = 0.05; // velocity per_pixel_6= per_pixel_7=xx = q4; per_pixel_8=yy = 1-q8; per_pixel_9= per_pixel_10= per_pixel_11=x1 = xx +cos(dir+1.5708)*b1; per_pixel_12=y1 = yy -sin(dir+1.5708)*b1; per_pixel_13= per_pixel_14=x2 = xx -cos(dir+1.5708)*b1; per_pixel_15=y2 = yy +sin(dir+1.5708)*b1; per_pixel_16= per_pixel_17=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2; per_pixel_18=si1 = 1- 1/(1+pow(2,-d1*100)); per_pixel_19= per_pixel_20=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2; per_pixel_21=si2 = 1- 1/(1+pow(2,-d2*100)); per_pixel_22= per_pixel_23=si3 = -pow(q5,3)*00; per_pixel_24= per_pixel_25=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2; per_pixel_26=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2; warp_1=`shader_body warp_2=`{ warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with warp_4=` float1 d = 0.005; warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x; warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y; warp_9=` float2 my_uv = uv - float2(dx,dy)*0.006 + float2(dxb,dyb)*0.003; warp_10=` warp_11=` warp_12=` warp_13=` float2 v = 0.01; warp_14=` ret.x = tex2D( sampler_fw_main, my_uv).x; warp_15=` warp_16=` warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1; warp_18=` ret.x += 0.004; warp_19=` warp_20=` warp_21=`//-------------------------------- warp_22=` warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y); warp_24=` warp_25=` warp_26=` warp_27=` v = 0.01; warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z; warp_29=` warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale); warp_31=` ret.z *= 0.85; warp_32=` ret.z += 0.008; warp_33=` warp_34=` warp_35=` warp_36=`//-------------------------------- warp_37=` warp_38=` d = 0.01; warp_39=` my_uv = float2(-dy,dx)*0.045; warp_40=` warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x; warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y; warp_43=` my_uv += uv - float2(dx,dy)*0.03; warp_44=` warp_45=` warp_46=` warp_47=` v = 0.01; warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y; warp_49=` warp_50=` warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.03; warp_52=`} comp_1=`shader_body comp_2=`{ comp_3=`float2 m = float2(1-q4,q8); comp_4=`float2 bg_uv = m + (uv-m)*0.992; // subtle 3D shadow drop comp_5=`float2 mid_uv = m + (uv-m)*0.996; comp_6=`ret = lerp( float3(0,0,0.2), float3(0.3,0,1),tex2D( sampler_fw_main, bg_uv).y); comp_7=`ret = lerp(ret, float3(1,1,0), max(GetBlur1(bg_uv).z*1.5,tex2D( sampler_main, mid_uv).z)); // if that isn't a cool glow effect? comp_8=`ret *= 1-GetBlur1(bg_uv).x*2; // drop shadow comp_9=`ret = lerp( ret, float3(1,0.1,0.4),tex2D( sampler_fw_main, uv).x); comp_10=`}