MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=2.232543 fWaveSmoothing=0.810000 fWaveParam=0.280000 fModWaveAlphaStart=0.470000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=0.442000 fWarpScale=0.498000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.900000 wave_g=1.000000 wave_b=0.900000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.050000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.900000 wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_0_init9= wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=//Alle Funktionen muessen rel. zu t_rel sein wave_0_per_point2= wave_0_per_point3=k1 = cos(time/3); wave_0_per_point4=k2 = sin(time/2); wave_0_per_point5= wave_0_per_point6=t_abs = sample; wave_0_per_point7=t_rel = sample-time/2.12; wave_0_per_point8=ampl = cos(t_rel)*5; wave_0_per_point9=//ampl = 3; wave_0_per_point10= wave_0_per_point11=ox = sin (t_rel*8) + ampl*sin (t_rel*12) ; wave_0_per_point12=oy = cos (t_rel*13) + ampl*cos (t_rel*11); wave_0_per_point13=oz = ampl/3; wave_0_per_point14= wave_0_per_point15= wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=//r = sqr(sin(t_rel*3.4)); wave_0_per_point19=//g = sqr(sin(t_rel*2.3)); wave_0_per_point20=//b = sqr (cos(t_rel*1.9)); wave_0_per_point21= wave_0_per_point22=r = 1; wave_0_per_point23=g = 0.5; wave_0_per_point24=b = 0; wave_0_per_point25= wave_0_per_point26=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0); wave_0_per_point27=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1); wave_0_per_point28=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0); wave_0_per_point29= wave_0_per_point30=xang = k1*3; wave_0_per_point31=yang = 1; wave_0_per_point32=zang = 3*k1; wave_0_per_point33=fov = 0.22; wave_0_per_point34= wave_0_per_point35=monitor = t2; wave_0_per_point36= wave_0_per_point37=// Rotation um x,y,z wave_0_per_point38= wave_0_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_0_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_0_per_point41= wave_0_per_point42=ox = mx; wave_0_per_point43=oy = my; wave_0_per_point44=mx = ox*cos(yang) + oz*sin(yang); wave_0_per_point45=mz = - ox*sin(yang) + oz*cos(yang); wave_0_per_point46=ox = mx; wave_0_per_point47=oz = mz; wave_0_per_point48=my = oy*cos(xang) - oz*sin(xang); wave_0_per_point49=mz = oy*sin(xang) + oz*cos(xang); wave_0_per_point50=oy = my; wave_0_per_point51=oz = mz; wave_0_per_point52= wave_0_per_point53=oz = oz - 6; wave_0_per_point54=x = ox*fov/oz +0.5; wave_0_per_point55=//x = (x-.5)*0.75 + 0.5; wave_0_per_point56=y = oy*fov/oz + 0.5; wave_0_per_point57= wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_1_init9= wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; wave_2_init9= wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.900000 shapecode_0_rad=0.269125 shapecode_0_ang=1.570797 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=9.753458 shapecode_0_r=0.600000 shapecode_0_g=0.600000 shapecode_0_b=0.600000 shapecode_0_a=0.400000 shapecode_0_r2=0.290000 shapecode_0_g2=0.300000 shapecode_0_b2=0.300000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.400000 shape_0_per_frame1=textured = 1; shape_0_per_frame2=rot0 = rot0 + 1/fps * q1; shape_0_per_frame3= shape_0_per_frame4=posx = (1-q24)*posx + q24*(.3+rand(100)/200); shape_0_per_frame5=posy = (1-q24)*posy + q24*(.3+rand(100)/200);; shape_0_per_frame6= shape_0_per_frame7=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300); shape_0_per_frame8=rad = rad0; shape_0_per_frame9= shape_0_per_frame10= shape_0_per_frame11=x = posx; shape_0_per_frame12=y = posy; shape_0_per_frame13=ang = rot0; shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.144507 shapecode_1_ang=1.130974 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.023150 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.970000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.100000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a = q24*1; a2 = 0; shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=dirx = 1; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %2; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12= per_frame_13=q20 = avg; per_frame_14=q21 = beat; per_frame_15=q22 = peak; per_frame_16=q23 = index; per_frame_17=q24 = is_beat; per_frame_18=q26 = bass + mid + treb; per_frame_19= per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_21= per_frame_22=k1 = is_beat*equal(index,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=rott = p2 * 3.14159265359/2; per_frame_26=q1 = cos(rott); per_frame_27= per_frame_28=q27 = index; per_frame_29=q28 = index2 -.5; per_frame_30=//************************** per_frame_31= per_frame_32= per_frame_33=rot = .0*q27;; per_frame_34=dy = .01 * sin(time/7);; per_frame_35=dx = .01 * sin(time/4);; per_frame_36=zoom = 1.2; per_frame_37= per_frame_38= warp_1=`shader_body { warp_2=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_3=` warp_4=` warp_5=`float3 noiseVal =lum (tex2D(sampler_noise_lq,uv+ rand_frame))-.5; warp_6=` warp_7=`float2 k1 = float2((uv.x), (uv.y)); warp_8=` warp_9=`float3 ret1 = GetBlur1(uv) ; warp_10=` warp_11=`float2 zz = uv.xy * texsize.xy *.02 ; warp_12=`float h1 = (cos(zz.y) * sin(-zz.y)); warp_13=`float h2 = (sin(zz.x) * cos(zz.y)); warp_14=` warp_15=`uv.xy += q28*float2(h1,h2)*texsize.zw * 64; warp_16=` warp_17=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/20; warp_18=` warp_19=` warp_20=`float2 uv6 = .3*sin(42*uv); warp_21=`float dots = .001/length(uv6.x); warp_22=` warp_23=`crisp += dots*roam_cos*0; warp_24=`crisp = lerp (crisp.zxy, crisp, 0.1*lum(crisp)); warp_25=` warp_26=`ret = (q24)*(crisp*.99 -.01) + (1-q24)*GetPixel(uv)*.99; warp_27=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv1 = uv-.5; comp_5=` comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; comp_7=` comp_8=` comp_9=`float2 hor = float2 (texsize.z,0); comp_10=`float2 ver = float2 (0,texsize.w); comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_13=`float2 dz = float2 (dx,dy); comp_14=` comp_15=`uv1 = uv1*0+.2*cos(uv1*2+1.8) - dz;; comp_16=`float3 dots = saturate(.03/length(uv1))*float3(1,1,1); comp_17=` comp_18=` comp_19=`ret1 = q1*(-ret1/2) + dots*0 + .0 + 7*dots*(-0.1+ret1); comp_20=` comp_21=`ret = .8*ret1; comp_22=`}