[preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.950 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.96000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.00052 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.010 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=4.800 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.500 wave_0_per_point1=//init wave_0_per_point2=zs = if(below(zs,1),9,zs); wave_0_per_point3= wave_0_per_point4=zs = if(above(zs, 1300),1, zs); wave_0_per_point5= wave_0_per_point6=speed = bass*0.002; wave_0_per_point7= wave_0_per_point8=xcoef = equal(q4,0)*2 + equal(q4,1)*2.1 + equal(q4,2)*2.2 + equal(q4,3)*2.3 + equal(q4,4)*2.4 + equal(q4,5)*2.5; wave_0_per_point9= wave_0_per_point10=//sum wave_0_per_point11=zs = zs + tan(q1*0.015)*speed; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14=count = count + 0.0001; wave_0_per_point15=count = if(above(count,6.24),0,count); wave_0_per_point16= wave_0_per_point17=//project wave_0_per_point18=x = 0.1*cos(q1*zs*2 + 0.1); wave_0_per_point19=y = 0.1*sin(q1*zs*1 + 0.1); wave_0_per_point20= wave_0_per_point21=//rotate wave_0_per_point22=x = x*cos(q1*3)*0.8 - y*sin(q1*3)*0.8; wave_0_per_point23=y = x*sin(q1*3) + y*cos(q1*3); wave_0_per_point24= wave_0_per_point25=//move wave_0_per_point26=x = x + q6 + 0.5; wave_0_per_point27=y = y - q7 + 0.5; wave_0_per_point28= wave_0_per_point29=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_0_per_point30=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_0_per_point31=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.500 wave_1_per_point1=//init wave_1_per_point2=zs = if(below(zs,1),9,zs); wave_1_per_point3= wave_1_per_point4=zs = if(above(zs, 1300),1, zs); wave_1_per_point5= wave_1_per_point6=speed = bass*0.002; wave_1_per_point7= wave_1_per_point8=xcoef = equal(q4,0)*2 + equal(q4,1)*2.1 + equal(q4,2)*2.2 + equal(q4,3)*2.3 + equal(q4,4)*2.4 + equal(q4,5)*2.5; wave_1_per_point9= wave_1_per_point10=//sum wave_1_per_point11=zs = zs + tan(q1*0.015)*speed; wave_1_per_point12= wave_1_per_point13= wave_1_per_point14=count = count + 0.0001; wave_1_per_point15=count = if(above(count,6.24),0,count); wave_1_per_point16= wave_1_per_point17=//project wave_1_per_point18=x = 0.1*cos(q1*zs*2 + 0.1); wave_1_per_point19=y = 0.1*sin(q1*zs*1 + 0.1); wave_1_per_point20= wave_1_per_point21=//rotate wave_1_per_point22=x = x*cos(-q1*3)*0.8 - y*sin(-q1*3)*0.8; wave_1_per_point23=y = x*sin(-q1*3) + y*cos(-q1*3); wave_1_per_point24= wave_1_per_point25=//move wave_1_per_point26=x = x + q6 + 0.5; wave_1_per_point27=y = y + q7 + 0.5; wave_1_per_point28= wave_1_per_point29=r = 0.5 + 0.5*sin(q1*1.2 + x + x); wave_1_per_point30=g = 0.5 + 0.5*sin(q1*1.5 + x + y); wave_1_per_point31=b = 0.5 + 0.5*sin(q1*1.36 + y + y); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.250 shapecode_0_y=0.250 shapecode_0_rad=0.74180 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.22746 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_init1=tex_saw = 0.4; shape_0_per_frame1=ang = q1*0.2; shape_0_per_frame2=//x = 0.5 + 0.2*sin(q2); shape_0_per_frame3=//y = 0.5 + (0.3*sin(q2)); shape_0_per_frame4= shape_0_per_frame5=tex_capture = above(q3,2); shape_0_per_frame6=tex_zoom = q8; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.74180 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.22746 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=tex_saw = 0.4; shape_1_per_frame1=ang = q1*0.2; shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2); shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2)); shape_1_per_frame4= shape_1_per_frame5=tex_capture = above(q3,2); shape_1_per_frame6=tex_zoom = q8; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_1=basstime = basstime + bass*0.03; per_frame_2=basstime2 = basstime + bass*0.03; per_frame_3=q1 = basstime2; per_frame_4= per_frame_5=//start in most active range per_frame_6=basstime = if(below(basstime,450),450,basstime); per_frame_7=basstime = if(above(basstime,495),450,basstime); per_frame_8= per_frame_9=basstime = basstime + bass_att*0.03; per_frame_10=vol = pow(bass+mid+treb,2); per_frame_11=basssum = vol; per_frame_12= per_frame_13=stickybit = time%2; per_frame_14= per_frame_15=//avg vol per_frame_16=//buffer 1 per_frame_17=volAvg = volAvg + vol*equal(stickybit,1); per_frame_18=//number of samples 1 or framerate per_frame_19=sample1 = sample1 + equal(stickybit,1); per_frame_20=//buffer 2 per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_22=//number of samples 2 per_frame_23=sample2 = sample2 + equal(stickybit,0); per_frame_24= per_frame_25=//transision per_frame_26=edge = bnot(equal(bit2,stickybit)); per_frame_27= per_frame_28=volAvg = volAvg - volAvg*edge*stickybit; per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_30= per_frame_31=sample1 = sample1 - sample1*edge*stickybit; per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_33= per_frame_34=//test vol against avg buffer lvl per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_37= per_frame_38=q3 = diff; per_frame_39= per_frame_40=bit2 = time%2; per_frame_41= per_frame_42=state = if(above(state,5),0,state); per_frame_43=state = state + above(diff,3); per_frame_44=q4 = state; per_frame_45= per_frame_46=difftime = difftime + diff*0.03; per_frame_47=q2 = difftime; per_frame_48= per_frame_49=//fix a strange error per_frame_50=difftime = if(above(difftime,2000),0, difftime); per_frame_51= per_frame_52=//another state machine for shape tracking per_frame_53=state = state + equal(diff,3); per_frame_54=state = if(above(state,5), 0, state); per_frame_55= per_frame_56=xs = 0; per_frame_57=ys = 0; per_frame_58= per_frame_59=//state 0 elipse per_frame_60=xs = xs + (equal(0,state))*atan(bass_time*4)*0.1; per_frame_61=ys = ys + (equal(0,state))*cos(bass_time*4)*0.1; per_frame_62= per_frame_63=//state 1 diag per_frame_64=xs = xs + (equal(1,state))*cos(bass_time*4)*0.1; per_frame_65=ys = ys + (equal(1,state))*cos(bass_time*4)*0.1; per_frame_66= per_frame_67=//state 2 -circle per_frame_68=xs = xs + (equal(2,state))*cos(bass_time*4)*0.1; per_frame_69=ys = ys + (equal(2,state))*sin(bass_time*4)*0.1; per_frame_70= per_frame_71=//state 3 parametric arc per_frame_72=xs = xs + (equal(3,state))*cos(bass_time*5)*0.1; per_frame_73=ys = ys + (equal(3,state))*cos(bass_time*9)*0.1; per_frame_74= per_frame_75=//state 4 arc per_frame_76=xs = xs + (equal(4,state))*atan(bass_time*6)*0.1; per_frame_77=ys = ys + (equal(4,state))*cos(bass_time*2)*0.1; per_frame_78= per_frame_79=//state 5 infinity per_frame_80=xs = xs + (equal(5,state))*cos(bass_time*2)*0.1; per_frame_81=ys = ys + (equal(5,state))*sin(bass_time*1)*0.1; per_frame_82= per_frame_83=//count per_frame_84=xpass = xs + xpass; per_frame_85=ypass = ys + ypass; per_frame_86= per_frame_87=//project and publish per_frame_88=q6 = 0.3*sin(xpass*0.5); per_frame_89=q7 = 0.3*sin(ypass*0.5); per_frame_90= per_frame_91= per_frame_92=//toggle zoom in and out per_frame_93=zoom_in = zoom_in + above(diff,4); per_frame_94=zoom_in = if(above(zoom_in,2),0,zoom_in); per_frame_95=q5 = zoom_in; per_frame_96= per_frame_97= per_frame_98=tex_saw = tex_saw - 0.002*diff; per_frame_99=tex_saw = if(below(tex_saw,0.1),1,tex_saw); per_frame_100=q8 = tex_saw; per_frame_101=monitor = tex_saw; per_pixel_1=zoom = 1 - equal(q5,0)*0.1*q3 + equal(q5,1)*0.1*q3; per_pixel_2= per_pixel_3=saw_r = saw_r + 0.0001*bass; per_pixel_4=saw_r = if(above(saw_r,1),0,saw_r); per_pixel_5= per_pixel_6=saw_g = saw_g + 0.00012*bass; per_pixel_7=saw_g = if(above(saw_g,1),0,saw_g); per_pixel_8= per_pixel_9=saw_b = saw_b + 0.00011*bass; per_pixel_10=saw_b = if(above(saw_b,1),0,saw_b); per_pixel_11= per_pixel_12= per_pixel_13=decay_r = 5 - x*y*saw_r; per_pixel_14=decay_g = 5 - y*x*saw_g; per_pixel_15=decay_b = 5 - x*y*saw_b; per_pixel_16= per_pixel_17=rot = 4.19; per_pixel_18=zoom = 1;