[preset00] fRating=3.000 fGammaAdj=2.000 fDecay=0.950 fVideoEchoZoom=1.071 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=100.000 fWarpScale=0.010 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.000 ib_size=0.010 ib_r=1.000 ib_g=1.000 ib_b=1.000 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=0.800 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=//q1 = state; wave_0_per_point2=//q2 = basstime; wave_0_per_point3= wave_0_per_point4=q1 = 0; wave_0_per_point5=speed = bass_att*0.6; wave_0_per_point6=v = sample*1000000 + value2*bass*0.1; wave_0_per_point7= wave_0_per_point8=//state 0 elipse wave_0_per_point9=xs = xs + sin(v)*speed*atan(v*1.51); wave_0_per_point10=ys = ys + sin(v)*speed*atan((v)); wave_0_per_point11= wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_0_per_point14= wave_0_per_point15=x = x*0.6 + 0.3; wave_0_per_point16=y = y; wave_0_per_point17=y = y*0.8; wave_0_per_point18= wave_0_per_point19=r = 0.5 + 0.5*sin(time*1.22 + x*2) + 0.1; wave_0_per_point20=g = 0.4 + 0.4*sin(time*1.307 + y*2); wave_0_per_point21=b = 0.4 + 0.4*sin(time*1.959 + x*y); wave_0_per_point22= wave_0_per_point23=xs = if(above(xs,1000),0 ,xs); wave_0_per_point24=ys = if(above(ys,1000),0 ,ys); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=//q1 = state; wave_1_per_point2=//q2 = basstime; wave_1_per_point3= wave_1_per_point4=q1 = 0; wave_1_per_point5=speed = bass_att*0.6; wave_1_per_point6=v = sample*1000000 + value2*bass*0.1; wave_1_per_point7= wave_1_per_point8=//state 0 elipse wave_1_per_point9=xs = xs + sin(v)*speed*atan(v*1.51); wave_1_per_point10=ys = ys + sin(v)*speed*atan((v)); wave_1_per_point11= wave_1_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_1_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_1_per_point14= wave_1_per_point15=x = x*0.6 + 0.3; wave_1_per_point16=x = -x + 1; wave_1_per_point17=y = y; wave_1_per_point18=y = y*0.8; wave_1_per_point19= wave_1_per_point20=r = 0.5 + 0.5*sin(time*1.22 + x*x) + 0.1; wave_1_per_point21=g = 0.4 + 0.4*sin(time*1.107 + y*2); wave_1_per_point22=b = 0.4 + 0.4*sin(time*1.959 + x*y); wave_1_per_point23= wave_1_per_point24=xs = if(above(xs,1000),0 ,xs); wave_1_per_point25=ys = if(above(ys,1000),0 ,ys); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.00000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=//q1 = state; wave_2_per_point2=//q2 = basstime; wave_2_per_point3= wave_2_per_point4=q1 = 0; wave_2_per_point5=speed = bass_att*0.8; wave_2_per_point6=v = sample*10000 + value2*bass*0.1; wave_2_per_point7= wave_2_per_point8=//state 0 elipse wave_2_per_point9=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); wave_2_per_point10=ys = ys + (equal(0,q1))*sin(v*1)*speed; wave_2_per_point11= wave_2_per_point12= wave_2_per_point13=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_2_per_point14=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_2_per_point15= wave_2_per_point16=x = x*0.6; wave_2_per_point17=y = y*0.9 + 0.05 + bass*0.08; wave_2_per_point18=y = y*0.8; wave_2_per_point19= wave_2_per_point20=r = 0.5 + 0.5*sin(time*1.789) + 0.1; wave_2_per_point21=g = 0.4 + 0.4*sin(time*1.478); wave_2_per_point22=b = 0.4 + 0.4*sin(time*1.125); wave_2_per_point23= wave_2_per_point24=xs = if(above(xs,1000),0 ,xs); wave_2_per_point25=ys = if(above(ys,1000),0 ,ys); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.00000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=//q1 = state; wave_3_per_point2=//q2 = basstime; wave_3_per_point3= wave_3_per_point4=q1 = 0; wave_3_per_point5=speed = bass_att*0.8; wave_3_per_point6=v = sample*10000 + value2*bass*0.1; wave_3_per_point7= wave_3_per_point8=//state 0 elipse wave_3_per_point9=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51); wave_3_per_point10=ys = ys + (equal(0,q1))*sin(v*1)*speed; wave_3_per_point11= wave_3_per_point12= wave_3_per_point13=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs); wave_3_per_point14=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs); wave_3_per_point15= wave_3_per_point16=x = -x*0.6 + 1; wave_3_per_point17=y = y*0.9 + 0.05 + bass*0.08; wave_3_per_point18=y = y*0.8; wave_3_per_point19= wave_3_per_point20=r = 0.5 + 0.5*sin(time*1.789) + 0.1; wave_3_per_point21=g = 0.4 + 0.4*sin(time*1.478); wave_3_per_point22=b = 0.4 + 0.4*sin(time*1.125); wave_3_per_point23= wave_3_per_point24=xs = if(above(xs,1000),0 ,xs); wave_3_per_point25=ys = if(above(ys,1000),0 ,ys); shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.36960 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.22746 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=0.000 shapecode_0_border_a=0.500 shape_0_init1=tex_saw = 0.4; shape_0_per_frame1=ang = -q1*0.2; shape_0_per_frame2= shape_0_per_frame3=tex_capture = above(q3,1); shape_0_per_frame4=tex_zoom = 1.2; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.250 shapecode_1_y=0.750 shapecode_1_rad=0.74180 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.22746 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_init1=tex_saw = 0.4; shape_1_per_frame1=ang = q1*0.2; shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2); shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2)); shape_1_per_frame4= shape_1_per_frame5=tex_capture = above(q3,2); shape_1_per_frame6=tex_zoom = 0.6; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=1.81639 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.22746 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_init1=tex_saw = 0.4; shape_2_per_frame1=ang = q1*0.2; shape_2_per_frame2=tex_capture = 1;//above(q3,1); shape_2_per_frame3=tex_zoom = 0.6; shapecode_3_enabled=0 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=1.08922 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=x = 0.5 + 0.5*sin(q1*1.5); shape_3_per_frame2=y = 0.5 + 0.5*sin(q1*1.7); per_frame_init_1=state = 0; per_frame_1=//warp = bass*3; per_frame_2=decay_r = 0.65 + 0.2*(abs(cos(difftime*1.56+rarr))); per_frame_3=decay_g = 0.5 + 0.2*(abs(cos(difftime*1.36+rarr))); per_frame_4=decay_b = 0.5 + 0.2*(abs(cos(difftime*1.2+rarr))); per_frame_5=//dy = 0.98; per_frame_6= per_frame_7=basstime = basstime + bass*0.03; per_frame_8=basstime2 = basstime + bass*0.03; per_frame_9=q1 = basstime2; per_frame_10= per_frame_11=//start in most active range per_frame_12=basstime = if(below(basstime,1000),1000,basstime); per_frame_13=//basstime = if(above(basstime,495),450,basstime); per_frame_14= per_frame_15=basstime = basstime + bass_att*0.03; per_frame_16=vol = pow(bass+mid+treb,2); per_frame_17=basssum = vol; per_frame_18= per_frame_19=stickybit = time%2; per_frame_20= per_frame_21=//avg vol per_frame_22=//buffer 1 per_frame_23=volAvg = volAvg + vol*equal(stickybit,1); per_frame_24=//number of samples 1 or framerate per_frame_25=sample1 = sample1 + equal(stickybit,1); per_frame_26=//buffer 2 per_frame_27=volAvg2 = volAvg2 + vol*equal(stickybit,0); per_frame_28=//number of samples 2 per_frame_29=sample2 = sample2 + equal(stickybit,0); per_frame_30= per_frame_31=//transision per_frame_32=edge = bnot(equal(bit2,stickybit)); per_frame_33= per_frame_34=volAvg = volAvg - volAvg*edge*stickybit; per_frame_35=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); per_frame_36= per_frame_37=sample1 = sample1 - sample1*edge*stickybit; per_frame_38=sample2 = sample2 - sample2*edge*equal(stickybit,0); per_frame_39= per_frame_40=//test vol against avg buffer lvl per_frame_41=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); per_frame_42=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); per_frame_43= per_frame_44=q3 = diff; per_frame_45= per_frame_46=bit2 = time%2; per_frame_47= per_frame_48=difftime = difftime + diff*0.03; per_frame_49=q2 = difftime; per_pixel_1=saw_r = saw_r + 0.0001*bass; per_pixel_2=saw_r = if(above(saw_r,1),0,saw_r); per_pixel_3= per_pixel_4=saw_g = saw_g + 0.00012*bass; per_pixel_5=saw_g = if(above(saw_g,1),0,saw_g); per_pixel_6= per_pixel_7=saw_b = saw_b + 0.00011*bass; per_pixel_8=saw_b = if(above(saw_b,1),0,saw_b); per_pixel_9= per_pixel_10= per_pixel_11=decay_r = 2 - y*saw_r; per_pixel_12=decay_g = 2 - y*saw_g; per_pixel_13=decay_b = 2 - y*saw_b; per_pixel_14= per_pixel_15= per_pixel_16=rot =0; per_pixel_17=zoom = 1.02;