MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000 fGammaAdj=1.000 fDecay=0.955 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.500 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=1.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.005 ob_r=0.000 ob_g=0.000 ob_b=1.000 ob_a=1.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_0_per_point3= wave_0_per_point4=mx=mx+(.0002*cos(ma)); wave_0_per_point5=my=my+(.0002*sin(ma)); wave_0_per_point6= wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_0_per_point8=my=if(above(my,.9),(.9-my),my); wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_0_per_point10=my=if(below(my,.1),(.9+my),my); wave_0_per_point11= wave_0_per_point12=x=mx; wave_0_per_point13=y=my; wave_0_per_point14= wave_0_per_point15=a=(above(bass+mid+treb,.8)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); wave_1_per_point3= wave_1_per_point4=mx=mx+(.0001*cos(ma)); wave_1_per_point5=my=my+(.0001*sin(ma)); wave_1_per_point6= wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_1_per_point8=my=if(above(my,.9),(.9-my),my); wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_1_per_point10=my=if(below(my,.1),(.9+my),my); wave_1_per_point11= wave_1_per_point12=x=mx; wave_1_per_point13=y=my; wave_1_per_point14= wave_1_per_point15=a=(above(bass+mid+treb,.1)); wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); wave_2_per_point3= wave_2_per_point4=mx=mx+(.0004*cos(ma)); wave_2_per_point5=my=my+(.0004*sin(ma)); wave_2_per_point6= wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_2_per_point8=my=if(above(my,.9),(.9-my),my); wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_2_per_point10=my=if(below(my,.1),(.9+my),my); wave_2_per_point11= wave_2_per_point12=x=mx; wave_2_per_point13=y=my; wave_2_per_point14= wave_2_per_point15=a=(above(bass+mid+treb,.3)); wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); wave_3_per_point3= wave_3_per_point4=mx=mx+(.0008*cos(ma)); wave_3_per_point5=my=my+(.0008*sin(ma)); wave_3_per_point6= wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); wave_3_per_point8=my=if(above(my,.9),(.9-my),my); wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); wave_3_per_point10=my=if(below(my,.1),(.9+my),my); wave_3_per_point11= wave_3_per_point12=x=mx; wave_3_per_point13=y=my; wave_3_per_point14= wave_3_per_point15=a=(above(bass+mid+treb,.2)); shapecode_0_enabled=1 shapecode_0_sides=14 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=512 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.01220 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.62832 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=1.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_0_per_frame3= shape_0_per_frame4=mx=mx+(.0002*cos(ma)); shape_0_per_frame5=my=my+(.0002*sin(ma)); shape_0_per_frame6= shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_0_per_frame8=my=if(above(my,.9),(.9-my),my); shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_0_per_frame10=my=if(below(my,.1),(.9+my),my); shape_0_per_frame11= shape_0_per_frame12=x=mx; shape_0_per_frame13=y=my; shape_0_per_frame14= shape_0_per_frame15=a=(above(bass+mid+treb,.8)); shapecode_1_enabled=1 shapecode_1_sides=23 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1024 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.01489 shapecode_1_ang=0.43982 shapecode_1_tex_ang=0.62832 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); shape_1_per_frame3= shape_1_per_frame4=mx=mx+(.0001*cos(ma)); shape_1_per_frame5=my=my+(.0001*sin(ma)); shape_1_per_frame6= shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); shape_1_per_frame11= shape_1_per_frame12=x=mx; shape_1_per_frame13=y=my; shape_1_per_frame14= shape_1_per_frame15=a=(above(bass+mid+treb,.1)); shapecode_2_enabled=1 shapecode_2_sides=14 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=256 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.01525 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.62832 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid); shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_2_per_frame3= shape_2_per_frame4=mx=mx+(.0004*cos(ma)); shape_2_per_frame5=my=my+(.0004*sin(ma)); shape_2_per_frame6= shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_2_per_frame8=my=if(above(my,.9),(.9-my),my); shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_2_per_frame10=my=if(below(my,.1),(.9+my),my); shape_2_per_frame11= shape_2_per_frame12=x=mx; shape_2_per_frame13=y=my; shape_2_per_frame14= shape_2_per_frame15=a=(above(bass+mid+treb,.3)); shapecode_3_enabled=1 shapecode_3_sides=14 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=256 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.01525 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.62832 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); shape_3_per_frame3= shape_3_per_frame4=mx=mx+(.0008*cos(ma)); shape_3_per_frame5=my=my+(.0008*sin(ma)); shape_3_per_frame6= shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); shape_3_per_frame11= shape_3_per_frame12=x=mx; shape_3_per_frame13=y=my; shape_3_per_frame14= shape_3_per_frame15=a=(above(bass+mid+treb,.2)); per_frame_1=warp = 0; per_frame_2=zoom = 1.001; per_frame_3= per_frame_4= per_frame_5=// Flexis dampened sound response functions per_frame_6= per_frame_7=db = db*0.98 + bass*0.2; // dampener per_frame_8=bb = bb + db*0.1; // accumulation, replace time expressions with this ;) per_frame_9= per_frame_10=dt = dt*0.98 + treb*0.2; per_frame_11=tt = tt + dt*0.1; per_frame_12= per_frame_13=dm = dm*0.98 + mid*0.2; per_frame_14=mm = mm + dm*0.1; per_frame_15= per_frame_16= per_frame_17=//***** [q11-q18] variables for Flexis caleidoscope shader code ***** per_frame_18= per_frame_19=// change per_frame_20=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // center x per_frame_21=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // center y per_frame_22=w = (bb-tt)*0.1; // angle per_frame_23=q16 = 0.5 - (db-dt)*0.04; // size per_frame_24= per_frame_25=//don't change per_frame_26=q11 = sin(w); per_frame_27=q12 = cos(w); per_frame_28=q17 = sin(-w); per_frame_29=q18 = cos(-w); per_frame_30=q15 = 1/q16; per_frame_31= warp_1=`shader_body warp_2=`{ warp_3=`ret.x = GetPixel(uv_orig).x*0.8-0.004; warp_4=` warp_5=` warp_6=`float2 uv_y = saturate(0.5 + (uv-0.5)*2); warp_7=` warp_8=`float2 uv_x =2*uv ; warp_9=`uv_x = 1.0 - abs( frac( uv_x * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code warp_10=`uv_x = 0.5 + (uv_x-0.5)*float2(0.75,-0.9) - float2(0,0.05); warp_11=` warp_12=`ret.y = GetPixel(uv_y).y + GetPixel(uv_x.yx).x; warp_13=` warp_14=`float2 d = texsize.zw*4; warp_15=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); warp_16=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); warp_17=` warp_18=`float2 uv_dz = uv_orig + float2(dx.z,dy.z)*texsize.zw*6; warp_19=`ret.z = GetPixel(uv_dz).z + (GetPixel(uv_dz).z - GetBlur1(uv).z)*0.06 - 0.008; warp_20=` warp_21=` warp_22=`ret.z += GetPixel(uv_x).x*0.012; warp_23=`} comp_1=`shader_body comp_2=`{ comp_3=`float2 uv_x = 1.0 - abs( frac( uv ) * 2.0 - 1.0 ); // Eo.S' mirror code comp_4=` comp_5=`uv_x = 0.5 + (uv_x-0.5)*float2(0.75,-0.9) - float2(0,0.05); comp_6=` comp_7=`ret.x = GetPixel(uv_x).x; comp_8=` comp_9=`// ***** Flexis rotating caleidoscope code ***** comp_10=` comp_11=`float2 cntr = float2(q13,q14); float sin = q11; float cos = q12; float scale = q15; comp_12=`float2 uv_r = (uv-cntr)*aspect.xy; comp_13=` uv_r = scale*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation comp_14=` uv_r = cntr + uv_r*aspect.zw; comp_15=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // mirror comp_16=` comp_17=`sin = q17; cos = q18; scale = q16; comp_18=`float2 uv_rr = (uv_r-cntr)*aspect.xy; comp_19=` uv_rr = scale*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation comp_20=` uv_rr = cntr + (uv_rr)*aspect.zw; comp_21=` comp_22=`float2 uv_y = uv_rr; comp_23=` comp_24=`// ***** :) ***** comp_25=` comp_26=` comp_27=` comp_28=` float2 d = texsize.zw*4; comp_29=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_30=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_31=` comp_32=` comp_33=`ret = (0.5 +(dx+dy).z*0.5)*GetBlur1(uv+float2(dx.z,dy.z)*0.04).z*float3(0.75,0.4,0); comp_34=`ret = lerp(ret,float3(0.3,0.5,1),GetPixel(uv_y).y); comp_35=` comp_36=`ret = lerp(ret,2,GetBlur3(uv_x).x + (GetPixel(uv_x).x-GetBlur2(uv_x).x)); comp_37=`}