MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.002705 fWaveScale=1.291486 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=0.699900 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.108525 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=0.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=x = .5; y = .5; shape_0_per_frame3=a = q22/28; shape_0_per_frame4=a2 = 0; shape_0_per_frame5=//a = 1; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q24/2; shapecode_2_enabled=1 shapecode_2_sides=44 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = .5+.5*(rand(100)-50)/100; shape_2_per_frame2=y = .5+.5*(rand(100)-50)/100; shape_2_per_frame3= shape_2_per_frame4=r = rand(4)/3; shape_2_per_frame5=g = rand(4)/3; shape_2_per_frame6=b = rand(4)/3; shape_2_per_frame7= shape_2_per_frame8= shape_2_per_frame9=is_beat = above(time, t0+.05); shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; shape_2_per_frame11= shape_2_per_frame12= shape_2_per_frame13=a = min(q21 ,.9) * is_beat; shape_2_per_frame14=rad = a*a/3 ; shape_2_per_frame15= shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass + mid + treb; per_frame_17= per_frame_18=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_19= per_frame_20=k1 = is_beat*equal(index,0); per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_23=rott = p2 * 3.14159265359/4; per_frame_24= per_frame_25=q27 = 8-index; per_frame_26=q28 = index2; per_frame_27= per_frame_28=q1 = cos(rott); per_frame_29=q2 = sin(rott); per_frame_30=q3 = -q2; per_frame_31=q4 = q1; per_frame_32= per_frame_33=q5 = q1 * bnot(index2); per_frame_34= per_pixel_1= per_pixel_2=cx = .5 + .2*sin(time); per_pixel_3=cy = .5 + .2*sin(time*2); per_pixel_4=zoom = 1 + .2*q1; per_pixel_5= per_pixel_6=rot = .04*q5*(sin(q22*4*(rad))); per_pixel_7=rot = .04*q2; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=` warp_5=`shader_body { warp_6=`float corr = texsize.xy*texsize_noise_lq.zw; warp_7=` warp_8=`float2 uv1 = (uv-.5); warp_9=` warp_10=`float f1 = 2; warp_11=` warp_12=`float2 uv6 = uv1; warp_13=` warp_14=` warp_15=`//LIESMICH - diese Formel gibt nur eine Spinne: warp_16=`float rota = lum(tex2D (sampler_noise_hq,uv1.x/4))*.91; warp_17=` warp_18=`//LIESMICH - diese Formel gibt auch geschlossene Ringe: warp_19=`rota = lum(tex2D (sampler_noise_hq,uv1/2+time/20))*3; warp_20=` warp_21=` warp_22=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota))); warp_23=` warp_24=` warp_25=`mus = .01/(sqrt(uv6.y)+.2); warp_26=` warp_27=`float3 blur = GetBlur1(frac(uv)); warp_28=` warp_29=`float2 hor = float2 (0.005,0); warp_30=`float2 ver = float2 (0,.005); warp_31=` warp_32=`float dx = lum(tex2D(sampler_main,uv+hor) warp_33=` - tex2D(sampler_main,uv-hor)); warp_34=`float dy = lum(tex2D(sampler_main,uv+ver) warp_35=` - tex2D(sampler_main,uv-ver)); warp_36=` warp_37=`float2 zz = float2 (dx,dy); warp_38=` warp_39=` warp_40=`float3 crisp= tex2D(sampler_main,uv+zz*.04); warp_41=`crisp +=.015 - length(zz)*blur/2; warp_42=` warp_43=`float3 ret1 = crisp - blur*.02 + abs(mus); warp_44=`ret = ret1 * .99 - .04 ; warp_45=`} comp_1=`float3 ret1, neu; comp_2=`float2 rs,rs2,uv1; comp_3=`shader_body comp_4=`{ comp_5=`float2 uv2; comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`uv *= aspect.xy; comp_9=` comp_10=`float dist = 1; comp_11=`float inten = 1; comp_12=`float mask = 0; comp_13=`ret1 = 0; comp_14=`int anz = 3; comp_15=`float n = 0; comp_16=`while (n <= anz) { comp_17=` ang2 = 6.28*n/anz; comp_18=` c = cos(ang2); comp_19=` s = sin(ang2); comp_20=` uv2.x = uv.x*c - uv.y*s; comp_21=` uv2.y = uv.x*s + uv.y*c; comp_22=` comp_23=` dist = 1-frac(1.0/anz*n+time/2); //evtl sqrt ! comp_24=` comp_25=` inten = sqrt(dist)*(1-dist)*8; comp_26=`float2 uv3 = frac(3*uv2*dist + 0.5+float2(q1,q2)*.05); comp_27=` neu = 1*GetPixel(uv3) -GetBlur1(uv3+.003); comp_28=` ret1 = max(ret1,neu*inten); comp_29=`n++; comp_30=`} comp_31=` comp_32=`rs2 = .5*cos(uv*13) - ret1;; comp_33=`float dots = saturate(.05/length(rs2)) ; comp_34=` comp_35=` comp_36=`ret = 2*ret1.gbr + 21*dots*(.1+3*ret1) ; comp_37=`ret = ret1*4; comp_38=`}