MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.167975 fWaveSmoothing=0.000000 fWaveParam=-0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=31.999998 nMotionVectorsY=24.000004 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.500000 mv_r=0.299900 mv_g=0.499900 mv_b=0.399900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.700000 wavecode_0_enabled=0 wavecode_0_samples=128 wavecode_0_sep=49 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=0.067077 wavecode_0_smoothing=0.820000 wavecode_0_r=0.000000 wavecode_0_g=1.000000 wavecode_0_b=0.500000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=100 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.010000 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.130000 shapecode_0_rad=1.504993 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.459514 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=0.000000 shapecode_0_a=0.100000 shapecode_0_r2=1.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=0.700000 shapecode_0_border_g=0.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=1 shapecode_1_sides=8 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.013478 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.499805 shapecode_1_r=0.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.300000 shapecode_1_b2=0.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=1 shapecode_2_sides=24 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.590000 shapecode_2_y=0.000000 shapecode_2_rad=0.449286 shapecode_2_ang=0.062832 shapecode_2_tex_ang=1.884956 shapecode_2_tex_zoom=0.179142 shapecode_2_r=0.600000 shapecode_2_g=0.500000 shapecode_2_b=0.700000 shapecode_2_a=0.100000 shapecode_2_r2=0.700000 shapecode_2_g2=0.500000 shapecode_2_b2=0.600000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.760000 shapecode_3_y=0.750000 shapecode_3_rad=0.686364 shapecode_3_ang=0.439823 shapecode_3_tex_ang=0.502655 shapecode_3_tex_zoom=0.615900 shapecode_3_r=0.700000 shapecode_3_g=0.700000 shapecode_3_b=0.700000 shapecode_3_a=0.150000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 shape_3_per_frame1=x = .5+.3*cos(time/59); shape_3_per_frame2=y = .5+.3 *sin(time/59); per_frame_init_1=q28 = 0; q29 = 0; p1= 0; per_frame_init_2=fade = .9; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9= per_frame_10=q20 = avg; per_frame_11=q21 = beat; per_frame_12=q22 = peak; per_frame_13=q23 = index; per_frame_14=q24 = is_beat; per_frame_15=q26 = bass + mid + treb; per_frame_16= per_frame_17=k1 = is_beat*equal(index,0); per_frame_18=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_19= per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_21=p3 = dec_med * p3+ (1-dec_med)*p2; per_frame_22=rott = p3 * 3.1416/2; per_frame_23=q27 = index + 1; per_frame_24= per_frame_25=movz = movz + .001*30/fps*(1.5+sin(rott)); per_frame_26=q29 = movz ; per_frame_27= per_frame_28= per_frame_29=movx = movx + .001*30/fps*(1+sin(time/7)); per_frame_30=q28 = movx; per_frame_31= per_frame_32= per_frame_33=q30 = .5 * (sin(time/19)+1); per_frame_34=q31 = 3*(sin(time/23)+2); per_frame_35=q32 = sin(time/17)+1; per_frame_36= per_frame_37= per_frame_38=fade = fade * dec_med + .98 * (1-dec_med); per_frame_39=q10 = fade; per_frame_40= per_frame_41= per_pixel_1= //rot = q1/10* (rad per_pixel_2=warp = .02; warp_1=`float3 color, mus; warp_2=`float dx,dy; warp_3=` warp_4=`shader_body { warp_5=`float corr = texsize.xy*texsize_noise_lq.zw; warp_6=` warp_7=`float2 uv1 = (uv-.5); warp_8=`float2 uv6 = uv1; warp_9=` warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31; warp_11=` warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota))); warp_13=`uv6 += sin(q32*uv1); warp_14=`mus = .2/(sqrt(uv6.x)+.2); warp_15=` warp_16=`mus *= float3 (1.1,1,.95); warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv); warp_18=` warp_19=`float3 blur = GetBlur1(frac(uv)); warp_20=` warp_21=`float2 hor = float2 (0.005,0); warp_22=`float2 ver = float2 (0,.005); warp_23=` warp_24=`float dx = lum(tex2D(sampler_main,uv+hor) warp_25=` - tex2D(sampler_main,uv-hor)); warp_26=`float dy = lum(tex2D(sampler_main,uv+ver) warp_27=` - tex2D(sampler_main,uv-ver)); warp_28=` warp_29=` warp_30=`float2 zz = float2 (dx,dy); warp_31=` warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02); warp_33=`float3 crisp2 = tex2D(sampler_main,uv); warp_34=`crisp += crisp2/2; warp_35=`crisp *= .67; warp_36=`crisp +=.08 * mus - length(zz)*blur; warp_37=` warp_38=`float3 ret1 = crisp - lum(blur)*.04; warp_39=`ret = ret1 * q10 - .04 ; warp_40=`} comp_1=`float3 ret1, neu, neu2, glow, sky; comp_2=`float2 uv1,uv2,uv3,uv4,uv5,rs,zz; comp_3=`float k,m,n,zoom,dist,dist2,inten,mask,dx,dy; comp_4=`float2x2 dir; comp_5=`int i, anz; comp_6=` comp_7=`shader_body comp_8=`{ comp_9=`uv -= 0.5; comp_10=`uv *= aspect.xy; comp_11=`float2 hor = float2 (0.004,0); comp_12=`float2 ver = float2 (0,.004); comp_13=` comp_14=`ret1 = 0; anz = 3; comp_15=`float t_rel = q29; comp_16=` comp_17=` comp_18=`for (n=1;n<=anz;n++) { comp_19=` m = n-int(t_rel); comp_20=` comp_21=` dist = 1-frac(n/anz-frac(-t_rel)/anz); comp_22=` zoom = 2 ; comp_23=` dist2 = dist*dist; comp_24=` inten = pow(dist,.3)*(1-dist2); comp_25=` comp_26=` uv2 =zoom*dist*(uv -.4)-.1; //Blickpunkt vert. comp_27=` uv3 = frac(uv2+(m+q28)*float2(.4,1)); comp_28=` comp_29=` dx = lum(GetPixel(uv3+hor) comp_30=` - GetPixel(uv3-hor)); comp_31=` dy = lum(GetPixel(uv3+ver) comp_32=` - GetPixel(uv3-ver)); comp_33=` comp_34=` zz = float2 (dx,dy); comp_35=` neu = GetPixel (uv3+.5*zz); comp_36=` glow = GetBlur1(uv3) * float3 (.5,1,1); comp_37=` comp_38=` mask = 1-saturate(8*neu); comp_39=` ret1 = ret1*mask + (neu+2*glow)*inten; comp_40=`//n++; comp_41=`} comp_42=` comp_43=`uv1 = uv + float2(2*frac(.003*time)-.55,.25) - ret1/8; comp_44=`float moon = saturate (.01/length(uv1)); comp_45=` comp_46=` comp_47=`float mask = saturate(1-2*ret1.r); comp_48=`sky = .4*saturate(.4-uv.y) * float3 (.2,0.3,1); comp_49=`ret = ret1*float3(0,1,1)+ sky*mask; comp_50=`ret = ret + 8*ret*moon; comp_51=` comp_52=`//ret = GetPixel(uv+.5)*2; comp_53=`}