MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.527429 fWaveSmoothing=0.450000 fWaveParam=0.000000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.800000 wave_g=0.490000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.015000 ob_r=0.000000 ob_g=0.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=282 wavecode_0_sep=20 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=3.915805 wavecode_0_smoothing=0.100000 wavecode_0_r=0.200000 wavecode_0_g=0.300000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_point1= wave_0_per_point2=x = sample; wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; wave_0_per_point4= wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/3; shape_0_per_frame3= shape_0_per_frame4=x = .5+sin(trel*2); shape_0_per_frame5=y = .5+cos(trel*1.3); shape_0_per_frame6= shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5)); shape_0_per_frame10= shape_0_per_frame11=rad = .1*cent; shape_0_per_frame12=a = .8; shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=1 shapecode_1_x=0.260000 shapecode_1_y=0.200000 shapecode_1_rad=0.393173 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.935500 shapecode_1_r=0.000000 shapecode_1_g=0.550000 shapecode_1_b=0.500000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.400000 shapecode_1_b2=0.400000 shapecode_1_a2=0.070000 shapecode_1_border_r=0.300000 shapecode_1_border_g=0.700000 shapecode_1_border_b=0.800000 shapecode_1_border_a=0.200000 shape_1_per_frame1=trig = q24; shape_1_per_frame2= shape_1_per_frame3=textured = 1; shape_1_per_frame4= shape_1_per_frame5=x0 = x0*bnot(trig) + trig*( rand(100)/100); shape_1_per_frame6=y0 = y0*bnot(trig) + trig*( rand(100)/100); shape_1_per_frame7= shape_1_per_frame8=x0 = x0 + .5*q1/fps+q26/200; shape_1_per_frame9=y0 = y0 + .5*q2/fps; shape_1_per_frame10= shape_1_per_frame11=tex_ang = time; shape_1_per_frame12=tex_zoom = q1; shape_1_per_frame13=ang = time/100*q2; shape_1_per_frame14=x = x0; y = y0; shape_1_per_frame15=rad0 = rad0*bnot(trig) + trig*rand(100)/200; shape_1_per_frame16=rad = rad0; shape_1_per_frame17= shape_1_per_frame18= shape_1_per_frame19=r0 = bnot(trig)*r0 + trig * rand(10)/10; shape_1_per_frame20=b0 = bnot(trig)*b0 + trig * rand(10)/10; shape_1_per_frame21=g0 = bnot(trig)*g0 + trig * rand(10)/10; shape_1_per_frame22= shape_1_per_frame23=r = r0; b = b0; g = g0; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(50)/50; shape_2_per_frame2=y = .5 - 0*rand(15)/200; shape_2_per_frame3= shape_2_per_frame4=r = .4; shape_2_per_frame5=g = .6; shape_2_per_frame6=b = 1; shape_2_per_frame7=r2 = r; shape_2_per_frame8=g2 = g; shape_2_per_frame9=b2 = b; shape_2_per_frame10= shape_2_per_frame11=a = min(q21/2 ,.9); shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_x=0.260000 shapecode_3_y=0.760000 shapecode_3_rad=0.394780 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.800000 shapecode_3_border_r=0.200000 shapecode_3_border_g=0.700000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 shape_3_per_frame1=tex_zoom = q27/2; per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, 0+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %16; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass_att + mid_att + treb_att; per_frame_17=q27 = index + 1; per_frame_18=q28 = index2; per_frame_19= per_frame_20= per_frame_21= per_frame_22=k1 = is_ per_frame_23=beat*equal(index%2,0); per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_26=rott = p2 * 3.1416/4; per_frame_27= per_frame_28=q1 = cos(rott); per_frame_29=q2 = sin(rott); per_frame_30=q3 = -q2; per_frame_31=q4 = q1; per_frame_32= per_frame_33= per_frame_34=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26); per_frame_35=q30 = p3 ; per_frame_36= per_frame_37=p4 = dec_med*p4 + (1-dec_med)*q27; per_frame_38=q31 = p4; per_frame_39= per_frame_40=//zoom = 1 + .05*q1; per_frame_41=//rot = -0.01 * (index); per_frame_42= per_frame_43=zoom = 1+q28/4; per_frame_44=warp = .0; per_frame_45=dx = .2*q2; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`float2 uv1 = (uv-.5) * aspect.xy; warp_6=` warp_7=` warp_8=`float2 uv6 = uv1; warp_9=`float z = q29*2*length(uv1)+rand_frame * 64; warp_10=`float2 d = normalize(uv1); warp_11=`float clp = .5+rand_preset*10; warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp); warp_13=`uv += rs/20; warp_14=` warp_15=` warp_16=`uv6 = .4*sin(uv1*22); warp_17=`mus = .1/(length(uv6)); warp_18=`mus *= roam_cos; warp_19=` warp_20=`float3 blur = GetBlur1(frac(uv)); warp_21=` warp_22=`float3 crisp= tex2D(sampler_main,uv); warp_23=` warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus; warp_25=`q25 = q24; warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig); warp_27=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float2 rs; comp_4=`float3 noise, ret1; comp_5=` comp_6=`shader_body { comp_7=`float corr = texsize.xy*texsize_noise_lq.zw; comp_8=`float2 uv1 = (uv-.5-.0*float2(q1,q2) );//*aspect.xy; comp_9=`//uv = mul(uv-.5,float2x2(_qa))+.5; comp_10=`float h1 = .4; comp_11=` comp_12=` comp_13=`float z = +h1/abs(uv1.y); comp_14=`rs.x = uv1.x * z; comp_15=`rs.y = z + time*4; comp_16=`noise = tex2D(sampler_pw_noise_lq,rs/28); comp_17=`noise *= (noise >= .84); comp_18=`ret1 = noise; comp_19=` comp_20=` comp_21=`z = h1/abs(uv1.x); comp_22=`rs.y = uv1.y * z; comp_23=`rs.x = z + time*4; comp_24=`noise = tex2D(sampler_pw_noise_lq,rs/28); comp_25=`noise *= (noise >= .84); comp_26=`ret1 += noise; comp_27=` comp_28=`ret = GetPixel(uv+ret1*.1)*1.5 - .1*ret1; comp_29=`}