MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.780001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.527429 fWaveSmoothing=0.450000 fWaveParam=0.000000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.800000 wave_g=0.490000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.399900 ob_g=0.000000 ob_b=0.500000 ob_a=0.000000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=0.699900 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=282 wavecode_0_sep=20 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=3.915805 wavecode_0_smoothing=0.100000 wavecode_0_r=0.200000 wavecode_0_g=0.300000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_point1= wave_0_per_point2=x = sample; wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; wave_0_per_point4= wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1= shape_0_per_frame2=trel = time/3; shape_0_per_frame3= shape_0_per_frame4=x = .5+sin(trel*2); shape_0_per_frame5=y = .5+cos(trel*1.3); shape_0_per_frame6= shape_0_per_frame7= shape_0_per_frame8= shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5)); shape_0_per_frame10= shape_0_per_frame11=rad = .1*cent; shape_0_per_frame12=a = .8; shapecode_1_enabled=1 shapecode_1_sides=25 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.260000 shapecode_1_y=0.200000 shapecode_1_rad=0.393173 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.935500 shapecode_1_r=0.000000 shapecode_1_g=0.550000 shapecode_1_b=0.500000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.400000 shapecode_1_b2=0.400000 shapecode_1_a2=0.070000 shapecode_1_border_r=0.300000 shapecode_1_border_g=0.700000 shapecode_1_border_b=0.800000 shapecode_1_border_a=0.000000 shape_1_per_frame1=trig = q24; shape_1_per_frame2= shape_1_per_frame3=textured = 1; shape_1_per_frame4= shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); shape_1_per_frame7= shape_1_per_frame8= shape_1_per_frame9= shape_1_per_frame10=x0 = x0 + .04*q1*(3+q26)/fps; shape_1_per_frame11=y0 = y0 + .04*q2*(3+q26)/fps; shape_1_per_frame12= shape_1_per_frame13=x0 = x0 - int(x0); shape_1_per_frame14=y0 = y0 - int(y0); shape_1_per_frame15= shape_1_per_frame16=x = .5; y = .5; shape_1_per_frame17=tex_ang = time/2; shape_1_per_frame18=tex_zoom = 2; shape_1_per_frame19=ang = time/100*q2; shape_1_per_frame20=x = x0; y = y0; shape_1_per_frame21=rad0 = rad0*bnot(trig) + trig*rand(100)/400; shape_1_per_frame22=rad = rad0; shape_1_per_frame23= shape_1_per_frame24= shape_1_per_frame25=r0 = bnot(trig)*r0 + trig * rand(10)/10; shape_1_per_frame26=b0 = bnot(trig)*b0 + trig * rand(10)/10; shape_1_per_frame27=g0 = bnot(trig)*g0 + trig * rand(10)/10; shape_1_per_frame28= shape_1_per_frame29=r = 1; b = 1; g = 1; shape_1_per_frame30=r2 = .4; b2 = .4; g2 = .4; shape_1_per_frame31=a= 1; a2 = .5; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(50)/50; shape_2_per_frame2=y = .5 - 0*rand(15)/200; shape_2_per_frame3= shape_2_per_frame4=r = .4; shape_2_per_frame5=g = .6; shape_2_per_frame6=b = 1; shape_2_per_frame7=r2 = r; shape_2_per_frame8=g2 = g; shape_2_per_frame9=b2 = b; shape_2_per_frame10= shape_2_per_frame11=a = min(q21/2 ,.9); shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_x=0.260000 shapecode_3_y=0.760000 shapecode_3_rad=0.394780 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.800000 shapecode_3_border_r=0.200000 shapecode_3_border_g=0.700000 shapecode_3_border_b=0.500000 shapecode_3_border_a=1.000000 shape_3_per_frame1=tex_zoom = q27/2; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=monitor = index4; per_frame_13= per_frame_14=q20 = avg; per_frame_15=q21 = beat; per_frame_16=q22 = peak; per_frame_17=q23 = index; per_frame_18=q24 = is_beat; per_frame_19=q26 = bass + mid + treb; per_frame_20=q11 = min(q22,3); per_frame_21= per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_23= per_frame_24=k1 = is_beat*equal(index,0); per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_27=rott = p2 * 3.14159265359/4; per_frame_28= per_frame_29=q27 = 8-index; per_frame_30=q28 = index2; per_frame_31= per_frame_32=q1 = cos(rott); per_frame_33=q2 = sin(rott); per_frame_34=q3 = -q2; per_frame_35=q4 = q1; per_frame_36= per_frame_37=rota = rota*dec_med + (1-dec_med)*q22/4; per_frame_38= per_frame_39=zoom = 1.05 + .1*q1; per_frame_40=rot = .01*q2+rota/12*q2; per_frame_41=dx = .01*q1; per_frame_42=dy = .01*q2; per_frame_43= per_frame_44=wave_a = 0; per_frame_45= per_frame_46=movex = movex + dx/fps; per_frame_47=movey = movey + dy/fps; per_frame_48=movez = movez + (zoom-1)/fps; per_frame_49=q16 = rota; per_frame_50=q17 = movez*200; per_frame_51=q18 = movex; q19 = movey; per_frame_52=warp = .5; per_frame_53= per_frame_54=//KUGEL-POS per_frame_55=dt = .1*30/fps; per_frame_56=m = .03; //Masse per_frame_57=x0 = .0; y0 = 0; x0 = q1; y0 = q27/4; per_frame_58= per_frame_59=ax = -(xk-x0); per_frame_60=ay = -(yk-y0); per_frame_61= per_frame_62=vx = vx*dec_med + ax * dt/m; per_frame_63=vy = vy*dec_med + ay * dt/m; per_frame_64= per_frame_65=xk = xk + vx*dt; per_frame_66=yk = yk + vy*dt; per_frame_67= per_frame_68=q9 = xk; q10 = yk; per_frame_69=monitor = q10; warp_1=`sampler sampler_worms; warp_2=`float3 color, mus; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`float2 uv1 = (uv-.5) * aspect.xy; warp_6=` warp_7=` warp_8=`float2 uv6 = uv1; warp_9=`float z = q29*2*length(uv1)+rand_frame * 64; warp_10=`float2 d = normalize(uv1); warp_11=`float2 rs = clamp(tan(z)*d,-8,8); warp_12=`uv += .01*lum(GetBlur1(uv))*float2 (0,1); warp_13=` warp_14=` warp_15=`uv6 = .4*sin(uv*8+rand_frame*6); warp_16=`mus = .1/(length(uv6)); warp_17=`mus *= (1+roam_cos)/2; warp_18=` warp_19=`float3 blur = GetBlur2(frac(uv)); warp_20=` warp_21=`float3 crisp= tex2D(sampler_main,uv); warp_22=` warp_23=`float3 ret1 = crisp - blur*.03 + .1*mus; warp_24=`//float2 uv2 = (uv_orig-.5)-float2(.5,.5+0.1*q25); warp_25=` warp_26=`q25 = 1; warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig); warp_28=` warp_29=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float2 rs; comp_4=`float pads; comp_5=` comp_6=`shader_body { comp_7=`float2 uv1 = (uv-.5-.0*float2(q1,q2) )*aspect.xy; comp_8=`//uv = mul(uv-.5,float2x2(_qa))+.5; comp_9=` comp_10=`uv1*= aspect.yx; comp_11=`float h1 = 3; comp_12=` comp_13=`float z = h1/abs(uv1.y) ; comp_14=` comp_15=` comp_16=` comp_17=`rs.x = (uv1.x) *z*2; comp_18=`float mask = saturate (15/z-.3); comp_19=`rs.y = z; comp_20=`rs = mul(rs,float2x2(_qa)); comp_21=`rs.y += q17; comp_22=`float2 uv6 = sin(rs); comp_23=`pads = .5-sqrt(length(uv6.x*uv6.y)); comp_24=`pads *= (pads <= -.1) *mask; comp_25=` comp_26=`float mask2 = (pads <= -.1); comp_27=`ret = (1-2*pads)* (GetPixel(uv+pads/4))*(1+q22) comp_28=`-pads *q2*GetPixel(rs/180)*4 comp_29=`-pads *q1*GetPixel(1-uv)*4; comp_30=`}