MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=4.615516 fWaveSmoothing=0.810000 fWaveParam=0.000000 fModWaveAlphaStart=0.470000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.450000 wave_g=0.400000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.060000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=47.999996 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.150000 mv_r=0.600000 mv_g=0.200000 mv_b=0.699900 mv_a=0.300000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=102 wavecode_0_sep=10 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.000000 wavecode_0_r=1.000000 wavecode_0_g=0.500000 wavecode_0_b=0.500000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k0 = int(100.0*sample); wave_0_per_point2=k2 = int(100.0*sample+1); wave_0_per_point3=k1 = equal(k0%2,0); wave_0_per_point4=k2 = equal(k0%2,1); wave_0_per_point5= wave_0_per_point6= wave_0_per_point7=ix = (100*value1)%7-3; wave_0_per_point8=iy = (100*value2)%7-3; wave_0_per_point9= wave_0_per_point10=sp = bass_att + treb_att; wave_0_per_point11=sp = sp /3000; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14=dx = (dx+sp*ix) * .99; wave_0_per_point15=dy = (dy+sp*iy) * .99 ; wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=ox = k1*dx + (1-k1)*ox; wave_0_per_point19=oy = k2*dy + (1-k2)*oy; wave_0_per_point20= wave_0_per_point21= wave_0_per_point22= wave_0_per_point23=//ox = 0; oy = 0; wave_0_per_point24= wave_0_per_point25=x = ox+.5; wave_0_per_point26=y = oy+.5; wave_0_per_point27= wave_0_per_point28=r = .6; wave_0_per_point29=g = .8; wave_0_per_point30=b = .9; wave_0_per_point31=a = .1 + q26/8; wave_0_per_point32=a = max(a,1) / 4; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_x=0.530000 shapecode_0_y=0.500000 shapecode_0_rad=0.088200 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.492800 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=0.700000 shapecode_0_a=0.700000 shapecode_0_r2=0.600000 shapecode_0_g2=0.000000 shapecode_0_b2=0.699900 shapecode_0_a2=1.000000 shapecode_0_border_r=0.300000 shapecode_0_border_g=0.000000 shapecode_0_border_b=0.600000 shapecode_0_border_a=0.000000 shape_0_per_frame1=trig = equal(q28%2,1)*q24; shape_0_per_frame2= shape_0_per_frame3=seed = sqr(time - int(time)); shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig; shape_0_per_frame5= shape_0_per_frame6=textured = bnot(q24); shape_0_per_frame7=ang = 3.1416 /4 * q28; shape_0_per_frame8=ang = 0; shape_0_per_frame9=x = .5; y = x; shape_0_per_frame10=border_a = .5; shape_0_per_frame11= shape_0_per_frame12=a = .8; a2 = .5; shape_0_per_frame13=rad = 0.4*rr1+.0;//MUSS HIER STEHEN - MIST shape_0_per_frame14=rad = .35; shape_0_per_frame15=tex_zoom = .8/rad; shape_0_per_frame16=tex_zoom = 2; shape_0_per_frame17= shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.460000 shapecode_1_y=0.500000 shapecode_1_rad=0.159625 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.028461 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.030000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=x = rand(10)/10; shape_1_per_frame2=y = rand(10)/10; shape_1_per_frame3= shape_1_per_frame4=r = rand(4)/3; shape_1_per_frame5=g = rand(4)/3; shape_1_per_frame6=b = rand(4)/3; shape_1_per_frame7= shape_1_per_frame8= shape_1_per_frame9=is_beat = above(time, t0+.03); shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; shape_1_per_frame11= shape_1_per_frame12= shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat; shape_1_per_frame14=rad = a*a/3 ; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.553000 shapecode_2_y=0.600000 shapecode_2_rad=0.049138 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=0.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=textured = bnot(q24); shapecode_3_enabled=1 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.450000 shapecode_3_y=0.500000 shapecode_3_rad=0.202682 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.628319 shapecode_3_tex_zoom=4.461715 shapecode_3_r=0.500000 shapecode_3_g=0.000000 shapecode_3_b=1.000000 shapecode_3_a=0.500000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.400000 shape_3_per_frame1=dx = rand(1000)/1000-.5; shape_3_per_frame2=dy = rand(1000)/1000-.5; shape_3_per_frame3= shape_3_per_frame4=x = .5 + dx*(1-q22/4); shape_3_per_frame5=y = .5 + dy*(1-q22/4); shape_3_per_frame6= shape_3_per_frame7=ang = rand(320)/100; shape_3_per_frame8= shape_3_per_frame9=a = 1; shape_3_per_frame10=rad = .1*q24+0.08 +q22/40; per_frame_init_1=index4 = rand(2); per_frame_init_2=index3 = rand(4); per_frame_1=dec_med = pow (0.6, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %4; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; per_frame_11= per_frame_12= per_frame_13=q20 = avg; per_frame_14=q21 = beat; per_frame_15=q22 = peak; per_frame_16=q23 = index; per_frame_17=q24 = is_beat; per_frame_18=q26 = bass + mid + treb; per_frame_19= per_frame_20=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready; per_frame_21=is_beat2 = ready * above (time, t0+.2); per_frame_22=q19 = is_beat2; per_frame_23= per_frame_24=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_25= per_frame_26=k1 = is_beat*equal(index,0); per_frame_27=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_28=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_29=rott = p2 * 3.14159265359/2; per_frame_30= per_frame_31=q27 = index+1; per_frame_32=q28 = index2+1; per_frame_33=q29 = index3*4+1; per_frame_34= per_frame_35=q1 = cos(rott); per_frame_36=q2 = sin(rott); per_frame_37=q3 = -q2; per_frame_38=q4 = q1; per_frame_39= per_frame_40=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow); per_frame_41=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3)); per_frame_42=movez = movez + .015*30/fps * go ; per_frame_43=q31 = movez; per_frame_44=q32 = .5 + .02*sin(time/5); per_frame_45= per_frame_46=q5 = index4%2; per_frame_47= per_frame_48=zoom = 1; rot = 0; per_frame_49= warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_4=` warp_5=` warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame)); warp_7=` warp_8=`float2 k1 = float2((uv.x), (uv.y)); warp_9=` warp_10=`float3 ret1 = GetBlur1(uv) ; warp_11=` warp_12=`float k2 = (20*uv)%2; warp_13=` warp_14=`float2 zz = uv.xy * texsize.xy *.08; warp_15=`float h1 = (tan(zz.x)); warp_16=`float h2 = (tan(zz.y)); warp_17=` warp_18=`uv.xy -= float2(h1,h2)*texsize.zw * 3; warp_19=` warp_20=` warp_21=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/30; warp_22=` warp_23=`crisp = lerp (crisp, 1-crisp.zyx, 0.01); warp_24=` warp_25=` ret = crisp -.03 - 0.2*pow(1-rad,18); warp_26=`} comp_1=` comp_2=`float2 rs, uv2; comp_3=`float3 noise, ret1; comp_4=` comp_5=`shader_body { comp_6=`float corr = texsize.xy*texsize_noise_lq.zw; comp_7=`float2 uv1 = (uv-.5 )*aspect.xy; comp_8=` comp_9=`float h1 = .15; comp_10=` comp_11=`uv1 = mul(uv1, float2x2(_qa)); comp_12=` comp_13=` comp_14=`float z = h1/abs(pow(uv1.y,1)); comp_15=`rs.x = uv1.x * z; comp_16=`rs.y = z/2 + time*2; comp_17=`noise = tex2D(sampler_noise_hq,2*rs); comp_18=`noise *= (noise >= 0); comp_19=`ret1 = noise; comp_20=` comp_21=`uv2 = uv1 * (1-abs(uv1.x)*2*q27) + .5+.02*q27; comp_22=` comp_23=`ret1 = GetPixel(uv2-ret1*.08); comp_24=` comp_25=` comp_26=`ret = 2*ret1; comp_27=`}