MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.952379 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=1 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.005428 fWaveScale=3.782626 fWaveSmoothing=0.810000 fWaveParam=-1.000000 fModWaveAlphaStart=0.470000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.450000 wave_g=0.400000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=31.999994 nMotionVectorsY=24.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.200000 mv_r=0.600000 mv_g=0.200000 mv_b=0.699900 mv_a=0.700000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=102 wavecode_0_sep=10 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.000000 wavecode_0_r=1.000000 wavecode_0_g=0.500000 wavecode_0_b=0.500000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k0 = int(100.0*sample); wave_0_per_point2=k2 = int(100.0*sample+1); wave_0_per_point3=k1 = equal(k0%2,0); wave_0_per_point4=k2 = equal(k0%2,1); wave_0_per_point5= wave_0_per_point6= wave_0_per_point7=ix = (100*value1)%7-3; wave_0_per_point8=iy = (100*value2)%7-3; wave_0_per_point9= wave_0_per_point10=sp = bass_att + treb_att; wave_0_per_point11=sp = sp /1000; wave_0_per_point12= wave_0_per_point13= wave_0_per_point14=dx = (dx+sp*ix) * .99; wave_0_per_point15=dy = (dy+sp*iy) * .99 ; wave_0_per_point16= wave_0_per_point17= wave_0_per_point18=ox = k1*dx + (1-k1)*ox; wave_0_per_point19=oy = k2*dy + (1-k2)*oy; wave_0_per_point20= wave_0_per_point21= wave_0_per_point22= wave_0_per_point23=//ox = 0; oy = 0; wave_0_per_point24= wave_0_per_point25=x = ox+.5; wave_0_per_point26=y = oy+.5; wave_0_per_point27= wave_0_per_point28=r = .6; wave_0_per_point29=g = .8; wave_0_per_point30=b = .9; wave_0_per_point31=a = .1 + q26/8; wave_0_per_point32=a = max(a,1) / 4; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=1 shapecode_0_sides=6 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.530000 shapecode_0_y=0.500000 shapecode_0_rad=0.088200 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.492800 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=0.700000 shapecode_0_a=0.700000 shapecode_0_r2=0.400000 shapecode_0_g2=0.000000 shapecode_0_b2=0.800000 shapecode_0_a2=0.600000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.200000 shapecode_0_border_a=1.000000 shape_0_per_frame1=trig = q24; shape_0_per_frame2= shape_0_per_frame3=seed = sqr(time - int(time)); shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig; shape_0_per_frame5= shape_0_per_frame6=textured = 1-q24; shape_0_per_frame7= shape_0_per_frame8=x = .5 + .2*rr1*(q28%3); y = x + .002; shape_0_per_frame9=border_a = 1; shape_0_per_frame10= shape_0_per_frame11=border_r = (sin(time)+1)/2; shape_0_per_frame12=border_g = (sin(time/3)+1)/2; shape_0_per_frame13=border_b = (sin(time/5)+1)/2; shape_0_per_frame14= shape_0_per_frame15= shape_0_per_frame16=a = .9; a2 = .5; shape_0_per_frame17=rad = 0.2* rr1+.0;//MUSS HIER STEHEN - MIST shape_0_per_frame18=tex_zoom = .8/rad; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.159625 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.028461 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.030000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=x = rand(10)/10; shape_1_per_frame2=y = rand(10)/10; shape_1_per_frame3= shape_1_per_frame4=r = rand(4)/3; shape_1_per_frame5=g = rand(4)/3; shape_1_per_frame6=b = rand(4)/3; shape_1_per_frame7= shape_1_per_frame8= shape_1_per_frame9=is_beat = above(time, t0+.03); shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; shape_1_per_frame11= shape_1_per_frame12= shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat; shape_1_per_frame14=rad = a*a/3 ; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.553000 shapecode_2_y=0.600000 shapecode_2_rad=0.049138 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=0.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=textured = bnot(q24); shapecode_3_enabled=0 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.450000 shapecode_3_y=0.500000 shapecode_3_rad=0.202682 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.628319 shapecode_3_tex_zoom=4.461715 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=0.700000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.580000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.400000 per_frame_1=dec_med = pow (0.6, 30/fps); per_frame_2=dec_slow = pow (0.9, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %4; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12= per_frame_13=q20 = avg; per_frame_14=q21 = beat; per_frame_15=q22 = peak; per_frame_16=q23 = index; per_frame_17=q24 = is_beat; per_frame_18=q26 = (bass_att + mid_att + treb_att)/3+1; per_frame_19= per_frame_20=movez = movez + .1*(1+.3*q26)*30/fps; per_frame_21=q30 = movez; per_frame_22= per_frame_23=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_24= per_frame_25=k1 = is_beat*equal(index,0); per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_27=p2 = dec_slow * p2+ (1-dec_slow)*p1; per_frame_28=p3 = dec_slow * p3+ (1-dec_slow)*p2; per_frame_29=rott = p3*3.1416/4; per_frame_30= per_frame_31= per_frame_32=q27 = 8-index; per_frame_33=q28 = index2+1; per_frame_34= per_frame_35= per_frame_36=q1 = cos(rott); per_frame_37=q2 = sin(rott); per_frame_38=q3 = -q2; per_frame_39=q4 = q1; per_frame_40= per_frame_41=mox = mox + .03*30/fps; per_frame_42=moy = moy + .04*30/fps; per_frame_43=q5 = mox; per_frame_44=q6 = moy; per_frame_45= per_frame_46= per_frame_47=mv_l = q24/2+.1; per_frame_48=dx = .0*q1; per_frame_49= per_pixel_1=dx = .002*q28; per_pixel_2=rot = .01*q2; per_pixel_3=zoom = 1.03; warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_4=` warp_5=`float3 ret1 = GetBlur1(uv) ; warp_6=` warp_7=`float2 zz = uv.xy * texsize.xy *.01*q28; warp_8=`float h1 = (cos(zz.y) * sin(-zz.y)); warp_9=`float h2 = (sin(zz.x) * cos(zz.y)); warp_10=` warp_11=`uv.xy += float2(h1,h2)*texsize.zw * 18*q1; warp_12=` warp_13=`float3 crisp = tex2D(sampler_main,uv) ; warp_14=` warp_15=`//crisp = lerp (crisp, crisp.zxy, 0.1*lum(crisp)); warp_16=` warp_17=` ret = crisp*.994 -.006; warp_18=`} comp_1=`float3 neu; comp_2=`float2 rs2; comp_3=`shader_body comp_4=`{ comp_5=` float2 uv2, uv3, dz; comp_6=` float ang2, c, s; comp_7=` comp_8=` uv -= 0.5; comp_9=` uv *= aspect.xy; comp_10=` comp_11=`float3 ret1 = 0; comp_12=`int anz = 6; comp_13=`int n = 0; comp_14=`while (n <= anz) { comp_15=` ang2 = 6.28*n/anz; comp_16=` c = cos(ang2); comp_17=` s = sin(ang2); comp_18=` uv2.x = uv.x*c - uv.y*s; comp_19=` uv2.y = uv.x*s + uv.y*c; comp_20=` uv2 *= aspect.yx; comp_21=` uv2 += .5; comp_22=` uv2 = frac(uv2); comp_23=` neu = GetPixel(uv2) + GetBlur1(uv2); comp_24=` ret1 = max(ret1,neu); comp_25=`n++; comp_26=`} comp_27=` comp_28=` comp_29=`rs2 = sin(uv*18+float2 (q5,q6)) comp_30=` + 4*lum(ret1);; comp_31=`float dots = saturate(.04/length(rs2))-.0; comp_32=` comp_33=`ret = q22*ret1 + 24*dots*(.2+q1*ret1/2); comp_34=`} comp_35=` comp_36=`