MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=3.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.311600 fWaveScale=1.228910 fWaveSmoothing=0.000000 fWaveParam=0.200000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.500000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.000000 mv_r=1.000000 mv_g=1.000000 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t1 = 1*cos(time/3); wave_0_per_frame2=t2 = 1*sin(time/7); wave_0_per_frame3= wave_0_per_frame4=vol = mid_att + treb_att; wave_0_per_frame5=vol_m = vol_m*0.999+vol*0.001; wave_0_per_frame6=exc = above (vol, vol_m*1.1); wave_0_per_frame7= wave_0_per_frame8=pulse = 0.95*pulse + 0.05*exc; wave_0_per_frame9=winkel = winkel + pulse/3; wave_0_per_frame10=t3 = winkel; wave_0_per_frame11= wave_0_per_frame12= wave_0_per_frame13= wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein wave_0_per_point2= wave_0_per_point3= wave_0_per_point4=t_abs = sample; wave_0_per_point5=t_rel = sample-time/6; wave_0_per_point6=ampl = sin(t_abs*3)-0.0; wave_0_per_point7= wave_0_per_point8=ox = 3*sin (time) + ampl*(sin (t_rel*267)) ; wave_0_per_point9=oy = 3*cos (time) + ampl*(cos (t_rel*277)) ; wave_0_per_point10=oz = 0*cos (t_rel*time/23)+t_abs*4 ; wave_0_per_point11= wave_0_per_point12= wave_0_per_point13=r = sqr(sin(t_rel*3.4)); wave_0_per_point14=g = sqr(sin(t_rel*2.3)); wave_0_per_point15=b = sqr (cos(t_rel*.9)); wave_0_per_point16= wave_0_per_point17=a= 0.2*(cos(t_abs*1 )) + q26/16 ; wave_0_per_point18= wave_0_per_point19=xang = t2+t3/3; wave_0_per_point20=yang = t1*t2-t3/4; wave_0_per_point21=zang = t3; wave_0_per_point22=fov = 0.2; wave_0_per_point23= wave_0_per_point24=monitor = t2; wave_0_per_point25= wave_0_per_point26=// Rotation um x,y,z wave_0_per_point27= wave_0_per_point28=mx = ox*cos(zang) - oy*sin(zang); wave_0_per_point29=my = ox*sin(zang) + oy*cos(zang); wave_0_per_point30= wave_0_per_point31=ox = mx; wave_0_per_point32=oy = my; wave_0_per_point33=mx = ox*cos(yang) + oz*sin(yang); wave_0_per_point34=mz = - ox*sin(yang) + oz*cos(yang); wave_0_per_point35=ox = mx; wave_0_per_point36=oz = mz; wave_0_per_point37=my = oy*cos(xang) - oz*sin(xang); wave_0_per_point38=mz = oy*sin(xang) + oz*cos(xang); wave_0_per_point39=oy = my; wave_0_per_point40=oz = mz; wave_0_per_point41= wave_0_per_point42=oz = oz - 6; wave_0_per_point43=x = ox*fov/oz +0.5; wave_0_per_point44=//x = (x-.5)*0.75 + 0.5; wave_0_per_point45=y = oy*fov/oz + 0.5; wave_0_per_point46= wavecode_1_enabled=1 wavecode_1_samples=232 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_frame1=t1 = 2*sin(time/15); wave_1_per_frame2=t2 = 2*sin(time/11); wave_1_per_frame3=monitor = time; wave_1_per_point1= wave_1_per_point2=t_abs = sample; wave_1_per_point3=t_rel = sample-time/5; wave_1_per_point4=ampl = time; wave_1_per_point5= wave_1_per_point6=ox = ampl*10*sin (t_abs*68); wave_1_per_point7=oy = ampl*10*cos (t_abs*28); wave_1_per_point8=oz = ampl*10*cos (t_abs*128); wave_1_per_point9= wave_1_per_point10= wave_1_per_point11=r = sin(t_abs*1335)+1; wave_1_per_point12=g = sin(t_abs*1783)+1 ; wave_1_per_point13=b = rand(5)/5 ; wave_1_per_point14= wave_1_per_point15=a=0.5+0.25 * sin(t_rel*15); wave_1_per_point16=xang = t1 ; wave_1_per_point17=yang = t1; wave_1_per_point18=zang = t1; wave_1_per_point19=fov = 0.12; wave_1_per_point20= wave_1_per_point21= wave_1_per_point22=// Rotation um x,y,z wave_1_per_point23= wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang); wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang); wave_1_per_point26= wave_1_per_point27=ox = mx; wave_1_per_point28=oy = my; wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang); wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang); wave_1_per_point31=ox = mx; wave_1_per_point32=oz = mz; wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang); wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang); wave_1_per_point35=oy = my; wave_1_per_point36=oz = mz; wave_1_per_point37= wave_1_per_point38=oz = oz - 6; wave_1_per_point39=x = ox*fov/oz +0.5; wave_1_per_point40=//x = (x-.5)*0.75 + 0.5; wave_1_per_point41=y = oy*fov/oz + 0.5; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.100000 wave_2_per_point1=ampl = time - int(time); wave_2_per_point2=aml = ampl/2; wave_2_per_point3=x = .5 + ampl * sin(sample*230); wave_2_per_point4=y = .5 + ampl * cos(sample*230); wave_2_per_point5=a = .03; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.499900 shapecode_0_y=0.500000 shapecode_0_rad=0.143922 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=4.574821 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.900000 shapecode_0_r2=0.840000 shapecode_0_g2=0.930000 shapecode_0_b2=1.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=0.800000 shapecode_0_border_g=0.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.400000 shape_0_per_frame1=textured = bnot(q24); shape_0_per_frame2=rad = .2*max(sin(time/9)-.6,0); shape_0_per_frame3=x = .5 + .01 * sin(time/2); //slightly off-center shape_0_per_frame4= shape_0_per_frame5=border_r = .4 * (1.5+sin(time/18)); shape_0_per_frame6=border_g = .4 * (1.5+sin(time/38)); shape_0_per_frame7=border_b = .4 * (1.5+sin(time/28)); shapecode_1_enabled=1 shapecode_1_sides=63 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.998625 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.499805 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=0.100000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.600000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1= shape_1_per_frame2=trel = time/2+q20; shape_1_per_frame3= shape_1_per_frame4=x = .5+sin(trel); shape_1_per_frame5=y = .5+cos(trel*1.3 +q28/3); shape_1_per_frame6=rad = .03; shape_1_per_frame7=a = q26/4+.2; a2 = 0; shape_1_per_frame8=a = 1; shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.123000 shapecode_2_y=0.000000 shapecode_2_rad=0.273185 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.499805 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_init_1=index4 = rand(12); p1 = 0; per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%8; per_frame_12=monitor = index4; per_frame_13= per_frame_14=q20 = avg; per_frame_15=q21 = beat; per_frame_16=q22 = peak; per_frame_17=q23 = index; per_frame_18=q24 = is_beat; per_frame_19=q26 = bass + mid + treb; per_frame_20= per_frame_21=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_22= per_frame_23=k1 = is_beat*equal(index,0); per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_26=rott = p2 * 3.14159265359/2; per_frame_27= per_frame_28=q27 = 8-index; per_frame_29=q28 = index3; per_frame_30=q29 = index4; per_frame_31= per_frame_32=stop = equal (index,4); per_frame_33=stop2 = .9 * stop2 + .1 * stop; per_frame_34=accel = stop - stop2; per_frame_35= per_frame_36=//movez = movez + .01*(2+ q21)*30/fps; per_frame_37=movez = movez + .01*4*30/fps; per_frame_38=q30 = movez; per_frame_39= per_frame_40=q1 = cos(rott); per_frame_41=q2 = sin(rott); per_frame_42=q3 = -q2; per_frame_43=q4 = q1; per_frame_44= per_frame_45=zoom = 1.0; per_frame_46=q32 = pow(0.996, 30/fps); //fade warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 arg; warp_4=` warp_5=`int k2 = int(q29); //index4 warp_6=`int k1 = k2%4; warp_7=`float clp = 8; warp_8=` warp_9=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame)); warp_10=` warp_11=`float2 zz = (uv-.5) *texsize.xy *.015*q27; warp_12=`zz *= aspect.zw; warp_13=`zz =mul(zz,float2x2(_qa)); warp_14=` warp_15=`//zz = zz * cos(1/rad*8); warp_16=`/// {zz = 5*(zz.xy+zz.yx);} //evtl, warp_17=` warp_18=`if (k1==0) {arg = clamp(tan(zz),-clp,clp);} warp_19=`else if (k1==1) {arg = clamp(tan(zz) / cos(zz.yx),-clp,clp);} warp_20=`else if (k1==2) {arg = clamp(exp((zz.yx)),-clp,clp) ;} warp_21=`else if (k1==3) {arg = clamp(sin(2*zz.yx),-clp,clp) ;} warp_22=` warp_23=`//float2 arg = (k1==0)*h1 + (k1==1)*h2 + (k1==2)*h3 + (k1==3)*h4; warp_24=` warp_25=`//arg *= (zz+0.1); warp_26=`if (k2 >= 4) {arg -= length(zz)/4;} //ja warp_27=` warp_28=`//arg = atan(arg.yx*8);//ja, aber flimmer warp_29=`//if (k2>=8) {arg = pow(arg,3);} // ja aber ohne das vorige warp_30=`//g *= aspect.xy * cos(16*(.5-rad)*ang); //ok warp_31=`uv += arg*texsize.zw* (1+ 4 * q28); warp_32=` warp_33=`float3 crisp = tex2D(sampler_main,uv); warp_34=` warp_35=`ret = q32*crisp + noiseVal*.8-.03; warp_36=`} comp_1=`float3 ret1, neu, blur; comp_2=` comp_3=`shader_body comp_4=`{ comp_5=`float2 uv2; comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`uv *= aspect.xy; comp_9=` comp_10=`float2 tmp = uv; comp_11=`float dist = 1; comp_12=`float inten = 1; comp_13=`float mask = 0; comp_14=`ret1 = 0; comp_15=`int anz = 4; comp_16=`float n = 1; comp_17=`uv = mul(uv,float2x2(_qa)); comp_18=`//uv +=.3*q1; comp_19=`while (n <= anz) { comp_20=` ang2 = 6.28*n/anz; comp_21=` c = cos(ang2); comp_22=` s = sin(ang2); comp_23=` uv2.x = uv.x*c - uv.y*s; comp_24=` uv2.y = uv.x*s + uv.y*c; comp_25=` uv2 *= aspect.yx; comp_26=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! comp_27=` inten = pow(dist,.3)*(1-dist)*2; comp_28=` float2 uv3 = 2*uv2*dist+.5; comp_29=` neu = GetPixel (uv3); comp_30=` blur = GetBlur2 (uv3); comp_31=` neu += blur; comp_32=` ret1 = ret1*.9+neu*inten; comp_33=`n++; comp_34=`} comp_35=` comp_36=` comp_37=`ret = ret1 + .5*float3(0,0,.3)*rad ; comp_38=` comp_39=`}