MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=2 PSVERSION_COMP=3 [preset00] fRating=2.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.740853 fWaveSmoothing=0.810000 fWaveParam=0.000000 fModWaveAlphaStart=0.370000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.800000 wave_g=0.590000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%2; wave_0_per_point2= wave_0_per_point3=xi = value1*k1 + xi*(1-k1); wave_0_per_point4=yi = value2*(1-k1) + yi*k1; wave_0_per_point5= wave_0_per_point6=x = .5 + 5*xi; wave_0_per_point7=y = .5 + 5*yi; wave_0_per_point8= wave_0_per_point9=a = bass_att + mid_att + treb_att; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=20 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=5.904606 wavecode_1_smoothing=0.000000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_point1= wave_1_per_point2=x = sample ; wave_1_per_point3= wave_1_per_point4=val = value1; wave_1_per_point5=y = val * (.25-(sample-.5)*(sample-.5)) + .5; wave_1_per_point6= wave_1_per_point7=r = .6; g = 1; b = 1; wave_1_per_point8=a=1; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=0.099868 wavecode_2_smoothing=0.400000 wavecode_2_r=0.000000 wavecode_2_g=1.000000 wavecode_2_b=0.000000 wavecode_2_a=0.320000 wave_2_per_point1= wave_2_per_point2=x = sample; wave_2_per_point3=r = .0; b = .0; g = 1; a = .6; wave_2_per_point4=y = .5 + value1; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_point1=ra = .8; wave_3_per_point2=rb = .5; wave_3_per_point3=pib = 6.28318530718; wave_3_per_point4= wave_3_per_point5= wave_3_per_point6=tic = min(time-tin,.1); wave_3_per_point7=tin = if(equal(sample,0),time,tin); wave_3_per_point8= wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); wave_3_per_point10=med = 1.5 + .5*sin(time*.134); wave_3_per_point11=med = 5; wave_3_per_point12=amod = 3; wave_3_per_point13= wave_3_per_point14=vr = rand(10001)*.0001; wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; wave_3_per_point16= wave_3_per_point17=a = vr; wave_3_per_point18= wave_3_per_point19=sa = vr*pib*.5; wave_3_per_point20=sp = sa*mod + q1*1.3; wave_3_per_point21=sam = sa*med - q1*.219; wave_3_per_point22= wave_3_per_point23=ox = ra*sin(sam*pib); wave_3_per_point24=oy = ra*cos(sam*pib); wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); wave_3_per_point26=oz = rb*-sin(sp); wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); wave_3_per_point28= wave_3_per_point29= wave_3_per_point30=xang = time*.132; wave_3_per_point31=xang = q2; wave_3_per_point32=yang = time*.153; wave_3_per_point33=yang = q3; wave_3_per_point34=zang = time*.110; wave_3_per_point35=zang = q4; wave_3_per_point36=fov = 0.6 + 0.2*sin(time); wave_3_per_point37=fov = .5; wave_3_per_point38= wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); wave_3_per_point41=ox = mx; wave_3_per_point42=oy = my; wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); wave_3_per_point45=ox = mx; wave_3_per_point46=oz = mz; wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); wave_3_per_point49=oy = my; wave_3_per_point50=oz = mz; wave_3_per_point51= wave_3_per_point52=oz = oz - 2; wave_3_per_point53=x = ox*fov/oz + 0.5; wave_3_per_point54=x = (x-.5)*0.75 + 0.5; wave_3_per_point55=y = oy*fov/oz + 0.5; wave_3_per_point56= shapecode_0_enabled=0 shapecode_0_sides=94 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.265742 shapecode_0_ang=2.324780 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=0.030000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=0.060000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=1.000000 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=1.264578 shapecode_1_ang=0.000000 shapecode_1_tex_ang=1.445100 shapecode_1_tex_zoom=1.493308 shapecode_1_r=0.700000 shapecode_1_g=0.400000 shapecode_1_b=0.000000 shapecode_1_a=0.010000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shapecode_2_enabled=0 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.156480 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=0.300000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.94, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12=monitor = index4; per_frame_13= per_frame_14=q20 = avg; per_frame_15=q21 = beat; per_frame_16=q22 = peak; per_frame_17=q23 = index; per_frame_18=q24 = is_beat; per_frame_19=vol = bass + mid + treb; per_frame_20=q26 = max (peak,10)/20; per_frame_21= per_frame_22= per_frame_23=k1 = is_beat*equal(index,0); per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_26=p3 = dec_slow * p3+ (1-dec_slow)*p2; per_frame_27= per_frame_28=rott = p3 * 3.14159265359/4; per_frame_29= per_frame_30=q1 = cos(rott); per_frame_31=q2 = sin(rott); per_frame_32=q3 = -q2; per_frame_33=q4 = q1; per_frame_34= per_frame_35=q27 = 8-index; per_frame_36=q28 = index2; per_frame_37= per_frame_38=movez = movez + .02*30/fps; per_frame_39=q29 = movez*1; per_frame_40= per_frame_41=movex = movex + .004*30/fps*q1; per_frame_42=q30 = movex*1; per_frame_43= per_frame_44= per_frame_45=q5 = rott; per_frame_46=zoom = 1.0; per_pixel_1=rot = q22/4-1; per_pixel_2=rot = 0; per_pixel_3=zoom = 1 + .02 * (1-rad); per_pixel_4=dy = .001; per_pixel_5=warp = .4 * (1-rad); warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; warp_4=` warp_5=`float3 noiseVal =.0*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame)); warp_6=`float3 Feedback = GetBlur1(1-uv); warp_7=` warp_8=`float2 zz = uv1 *texsize.xy *.01; warp_9=`zz =mul(zz,float2x2(_qa)); warp_10=`zz = zz.yx; warp_11=`float2 h1 = cos(zz); warp_12=` warp_13=`uv += h1*texsize.zw * 12; warp_14=` warp_15=`float3 crisp = tex2D(sampler_main,uv); warp_16=` warp_17=`ret = crisp+noiseVal-.01; warp_18=`} comp_1=`float3 ret1, neu, dx, dy; comp_2=`float2 rs,rs2,uv1,uv2, uv3,uv4,dz; comp_3=`shader_body comp_4=`{ comp_5=`float2 uv2; comp_6=`float ang2, c, s; comp_7=`uv -= 0.5; comp_8=`//uv *= aspect.xy; comp_9=`dz = 0; comp_10=` comp_11=`float2 hor = float2(texsize.z,0)/2; comp_12=`float2 ver = float2(0,texsize.w)/2; comp_13=` comp_14=`float dist = 1; comp_15=`float inten = 1; comp_16=`float mask = 0; comp_17=`ret1 = 0; comp_18=`int anz = 4; comp_19=`float n = 0; comp_20=`while (n <= anz) { comp_21=` dist = 1-frac(1.0/anz*n+time/2); //evtl sqrt !; comp_22=` inten = sqrt(dist)*(1-dist*dist)*2; comp_23=` comp_24=` uv3 = 2*uv*dist + .35 + float2(q30,0); comp_25=` neu = GetPixel(uv3); comp_26=` dz.x += inten*(GetPixel(uv3+hor)- GetPixel (uv3-hor)); comp_27=` dz.y += inten*(GetPixel(uv3+ver)- GetPixel (uv3-ver)); comp_28=` ret1 = max(ret1,neu*inten); comp_29=`n++; comp_30=`} comp_31=` comp_32=` comp_33=`//clouds comp_34=`uv += dz/2; comp_35=`uv4 = uv-float2 (0.2,-.1); comp_36=`float z = .5*clamp(1/(abs(uv.y)+.1),0,12); comp_37=`rs = float2(uv.x * z, z); comp_38=`float3 clouds = lum(tex2D (sampler_noise_hq,rs+.04*time)); comp_39=`clouds *= saturate(1-12*uv.y) * 0.1/(.03+length(uv4)); comp_40=` comp_41=`float3 sky = .1*float3 (0,0,saturate(1-3*uv.y)); comp_42=`ret = .03*float3(0,1,1)+ sky; comp_43=`ret += clouds; comp_44=` comp_45=` comp_46=`ret += 0.1*ret1 + 0.2*q21*ret1 ; comp_47=` comp_48=`}