MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=5.552000 fWaveSmoothing=0.504000 fWaveParam=-1.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=0.442000 fWarpScale=0.498000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=1.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.050000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.500000 mv_g=0.500000 mv_b=0.500000 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=0.699900 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.503300 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.623916 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.728368 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.900000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.900000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shapecode_1_enabled=0 shapecode_1_sides=5 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.986000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.141590 shapecode_1_tex_zoom=0.999790 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4); shapecode_2_enabled=1 shapecode_2_sides=5 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.900000 shapecode_2_y=0.500000 shapecode_2_rad=0.226130 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.600000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=0.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = 0.05 + rand(900)/1000; shape_2_per_frame2=y = 0.05 + rand(900)/1000; shape_2_per_frame3=ang = rand(320)/100; shape_2_per_frame4= shapecode_3_enabled=0 shapecode_3_sides=36 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.187170 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=0.000000 shapecode_3_g=0.120000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.9, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %12; per_frame_9=index2 = (index2 + is_beat*bnot(index))%6; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak+.5; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass_att + mid_att + treb + 1; per_frame_17=q26 = 3; per_frame_18= per_frame_19=flash = flash * dec_med + q24 * (1-dec_med); per_frame_20=q19 = flash; per_frame_21= per_frame_22=k1 = is_beat*equal(index,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=rott = p2 * 3.1416/8; per_frame_26= per_frame_27=q27 = index+1; per_frame_28=pos = pos + q20/40; per_frame_29=q28 = index2+1; per_frame_30= per_frame_31= per_frame_32=q1 = cos(rott); per_frame_33=q2 = sin(rott); per_frame_34=q3 = -q2; per_frame_35=q4 = q1; per_frame_36= per_frame_37=rota = q1; per_frame_38=q29 = q1*4; per_frame_39= per_frame_40=zoom = 1; per_frame_41=warp = .01; per_frame_42=rot = 0*q2/28; per_frame_43=//********** per_frame_44= per_frame_45=t_rel = t_rel + (q20+q22)/fps; per_frame_46=q18 = sin(t_rel*q27/23); per_frame_47=q19 = cos(t_rel*q27/12); per_frame_48=q10 = t_rel; per_pixel_1=rot = .1*sin(time/4)*(1-rad); per_pixel_2=dx = .0; per_pixel_3= warp_1=`sampler sampler_pw_noise_lq; warp_2=`sampler sampler_shub1; warp_3=`shader_body { warp_4=`ret = GetPixel(uv)*.9 ; warp_5=`} comp_1=`float2 rs, rs2; comp_2=`shader_body comp_3=`{ comp_4=`float2 p0 = .2*float2 (q18,q19); comp_5=`float2 uv1 = 12*(uv-.5 + p0)*aspect.xy; comp_6=` comp_7=`rs.x = atan2(uv1.y,uv1.x)/q28+time/4; comp_8=` comp_9=`rs.y = .2/(.1+length (uv1))+time/4; comp_10=` comp_11=`float3 ret1 = tex2D(sampler_main, rs); comp_12=` comp_13=`float2 hor = float2 (texsize.z,0); comp_14=`float2 ver = float2 (0,texsize.w); comp_15=`float dx = GetPixel (rs-hor) - GetPixel (rs+hor); comp_16=`float dy = GetPixel (rs-ver) - GetPixel (rs+ver); comp_17=`float2 dz = float2 (dx,dy); comp_18=` comp_19=` comp_20=`rs2.x = atan2(uv1.y, uv1.x) ; comp_21=`rs2.y = .1*q27/(abs(.2*q1)+.1+length (uv1))+time +rs.x*sin(time/14)*2; comp_22=` comp_23=`rs2 = .15*cos(rs2*q27*3) - dz*2;; comp_24=`float3 dots = saturate(.01*q26/length(rs2)) ; comp_25=` comp_26=`ret1 = 1*ret1 + dots -.1; comp_27=` comp_28=`ret = 1*ret1; comp_29=`}