MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=1.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=5.552000 fWaveSmoothing=0.504000 fWaveParam=-1.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.459500 fWarpScale=2.006700 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=1.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.500000 mv_g=0.500000 mv_b=0.500000 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=1.000000 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=0.503300 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=0.600000 wavecode_0_b=0.400000 wavecode_0_a=1.000000 wave_0_per_point1= wave_0_per_point2=x0 = .5 + .4 * sin(time/2); wave_0_per_point3= wave_0_per_point4=angle = rand(1000)/1000*6.28; wave_0_per_point5=rad = rand(1000)/1000; wave_0_per_point6=rad = rad * rad; wave_0_per_point7= wave_0_per_point8=x = x0 + .1*rad*sin(angle); wave_0_per_point9=y = .5 + .1*rad*cos(angle); wave_0_per_point10= a = 1-rad; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_frame1=trel = q11-.0; wave_1_per_frame2=t1 = int(trel); wave_1_per_frame3=t2 = trel - int(trel); wave_1_per_point1=k1 = (sample*512) % 8; wave_1_per_point2= wave_1_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) wave_1_per_point4= + (1-equal(k1,0))*t1; wave_1_per_point5= wave_1_per_point6=exc = 1+rand(5); wave_1_per_point7=ampl = sample*sqrt(t2) * (1+exc); wave_1_per_point8= wave_1_per_point9=f1 = q14*ampl* sin(t1*6.28/4096); wave_1_per_point10=f2 = q14*ampl* cos(t1*6.28/4096); wave_1_per_point11= wave_1_per_point12=x = q12 + k1* f1 ; wave_1_per_point13=y = q13 + k1* f2; wave_1_per_point14= wave_1_per_point15=a = equal(k1,6) + equal (k1,0); wave_1_per_point16= wave_1_per_point17=r = 1; wave_1_per_point18=b = equal (k1,0) + .5;; wave_1_per_point19=g = .8* (1+.6*equal (k1,0)) ; wave_1_per_point20=a = a * q15 * (1-0*t2*t2); wave_1_per_point21=//a = 0; wave_1_per_point22= wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wave_2_per_frame1=trel = q11-.33; wave_2_per_frame2=t1 = int(trel); wave_2_per_frame3=t2 = trel - int(trel); wave_2_per_point1=k1 = (sample*512) % 8; wave_2_per_point2= wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) wave_2_per_point4= + (1-equal(k1,0))*t1; wave_2_per_point5= wave_2_per_point6=ampl = sample*sqrt(t2); wave_2_per_point7= wave_2_per_point8=f1 = q14*ampl* sin(t1*6.28/4096); wave_2_per_point9=f2 = q14*ampl* cos(t1*6.28/4096); wave_2_per_point10= wave_2_per_point11=x = q12 + k1* f1 ; wave_2_per_point12=y = q13 + k1* f2; wave_2_per_point13= wave_2_per_point14=a = equal(k1,6) + equal (k1,0); wave_2_per_point15= wave_2_per_point16=r = 1; wave_2_per_point17=b = equal (k1,0) + .5;; wave_2_per_point18=g = .6* (1+.6*equal (k1,0)); wave_2_per_point19=a = a * q15 * (1-0*t2*t2); wave_2_per_point20=//a = 0; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 wave_3_per_frame1=trel = q11-.66; wave_3_per_frame2=t1 = int(trel); wave_3_per_frame3=t2 = trel - int(trel); wave_3_per_point1=k1 = (sample*512) % 8; wave_3_per_point2= wave_3_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) wave_3_per_point4= + (1-equal(k1,0))*t1; wave_3_per_point5= wave_3_per_point6=ampl = sample*sqrt(t2); wave_3_per_point7= wave_3_per_point8=f1 = q14*ampl* sin(t1*6.28/4096); wave_3_per_point9=f2 = q14*ampl* cos(t1*6.28/4096); wave_3_per_point10= wave_3_per_point11=x = q12 + k1* f1 ; wave_3_per_point12=y = q13 + k1* f2; wave_3_per_point13= wave_3_per_point14=a = equal(k1,6) + equal (k1,0); wave_3_per_point15= wave_3_per_point16=r = 1; wave_3_per_point17=b = equal (k1,0); wave_3_per_point18=g = .6* (1+.6*equal (k1,0)); wave_3_per_point19=a = a * q15 * (1-0*t2*t2); wave_3_per_point20=//a = 0; shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.460000 shapecode_0_y=0.380000 shapecode_0_rad=0.267799 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.051004 shapecode_0_r=0.800000 shapecode_0_g=1.000000 shapecode_0_b=0.500000 shapecode_0_a=1.000000 shapecode_0_r2=0.900000 shapecode_0_g2=0.900000 shapecode_0_b2=1.000000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=x = .5 + .1 * q1; shape_0_per_frame2=y = .5 + .1 * q2; shape_0_per_frame3= shape_0_per_frame4=x = .5-q9/5; shape_0_per_frame5=y = .6+q10/5; shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.130000 shapecode_1_y=0.190000 shapecode_1_rad=0.110450 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.141590 shapecode_1_tex_zoom=1.711049 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=1.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shapecode_2_enabled=1 shapecode_2_sides=5 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.900000 shapecode_2_y=0.500000 shapecode_2_rad=0.226130 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.200000 shapecode_2_b=0.200000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=0.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=0.000000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = 0.05 + rand(900)/1000; shape_2_per_frame2=y = 0.05 + rand(900)/1000; shape_2_per_frame3=ang = rand(320)/100; shape_2_per_frame4= shape_2_per_frame5=a = .4; shapecode_3_enabled=0 shapecode_3_sides=36 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.187170 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=0.000000 shapecode_3_g=0.020000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=0.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 per_frame_init_1=vol = 0; p1 = 0; per_frame_init_2=vx = .2; vy = -0.1; per_frame_init_3=kx = 0; ky = 0; per_frame_init_4= per_frame_1=dec_med = pow (0.96, 30/fps); per_frame_2=dec_slow = pow (0.998, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2; per_frame_11= per_frame_12=q20 = avg; per_frame_13=q21 = beat; per_frame_14=q22 = peak; per_frame_15=q23 = index; per_frame_16=q24 = is_beat; per_frame_17= per_frame_18=vol = bass_att + treb_att; per_frame_19=v2 = v2 * dec_med + vol * (1-dec_med) ; per_frame_20=q26 = max(atan (vol - v2),0); per_frame_21=q27 = index + 1; per_frame_22= per_frame_23=sw = sw*dec_med + (1-dec_med)*(index2%2); per_frame_24=q28 = sw; per_frame_25=kiss = kiss*dec_med per_frame_26= +(1-dec_med)*bnot(index2)*below(index,4); per_frame_27=q29 = kiss; per_frame_28= per_frame_29=k1 = is_beat*bnot(index); per_frame_30=k2 = is_beat*bnot(index); per_frame_31=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_32=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_33=rott = p2 * 3.1416/2; per_frame_34=monitor = k1; per_frame_35=q1 = cos(rott); per_frame_36=q2 = sin(rott); per_frame_37=q3 = -q2; per_frame_38=q4 = q1; per_frame_39= per_frame_40= per_frame_41=q5 = cos(time/4); per_frame_42=q6 = -sin(time/4); per_frame_43=q7 = -q6; per_frame_44=q8 = q5; per_frame_45= per_frame_46=zoom = 1; per_frame_47=rot = -0; per_frame_48= per_frame_49= per_frame_50=//KUGEL-POS per_frame_51=dt = .1*30/fps; per_frame_52=m = 1; //Masse per_frame_53=//Gravitationszentrum per_frame_54=x0 = .0; y0 = 0; x0 = q1/4; y0 = q2/4; per_frame_55= per_frame_56=ax = -(xk-x0); per_frame_57=ay = -(yk-y0); per_frame_58=monitor = index3; per_frame_59=vx = vx*dec_slow + ax * dt; per_frame_60=vy = vy*dec_slow + ay * dt; per_frame_61= per_frame_62=xk = xk + vx*dt; per_frame_63=yk = yk + vy*dt; per_frame_64= per_frame_65=q9 = xk; q10 = yk; per_frame_66= per_frame_67= per_frame_68= warp_1=`float3 mus; warp_2=`float2 rs,ball, uv1, uv6, uv7; warp_3=`float dx,dy; warp_4=`shader_body { warp_5=`uv = uv_orig; warp_6=`uv1 = (uv-.5) * aspect.xy; warp_7=` warp_8=`//GOLD warp_9=`float z = 18*length(uv1)+time; warp_10=`float2 uvn =normalize(uv1); warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2; warp_12=` warp_13=`// KUGEL warp_14=`float mult = q29*16+1; warp_15=`uv7 = sin(uv1*mult); warp_16=`float2 p0 = float2(q9,q10)*sqrt(mult); warp_17=`ball = uv7 - p0; warp_18=`float size = .035* pow(mult,.9) * (1+length(p0)); warp_19=`float dist = length(ball) / size; warp_20=`z = saturate(sign(1-dist)* sqrt(1-dist)); warp_21=` warp_22=`//ADD warp_23=`float mask = (z >= .001); warp_24=`rs = q28*rs + (1-q28)*rs.yx; warp_25=`uv += (1-mask)*.03*(rs.yx) + .6*mask*z*normalize(ball); warp_26=` warp_27=` warp_28=`uv6 = mul (uv1,float2x2(_qb)); warp_29=`mus = (.16/(sqrt(uv6.x)+.002))*rad; warp_30=`mus = .08*abs(mus) - z* (.2 + .3*slow_roam_cos.xyz); warp_31=` warp_32=`float3 gold = float3 (1,.84,.6); warp_33=` warp_34=`float2 uv2 = .7*uv1+.3*float2 (sin(uv1.y*16), sin(uv1.x*16)); warp_35=`uv2 *= .2; warp_36=`float3 dots = q26*saturate(.0015/(length(uv2))); warp_37=` warp_38=`float3 col = gold; warp_39=` warp_40=`float3 blur = GetBlur1(frac(uv)); warp_41=`float3 crisp= tex2D(sampler_main,uv); warp_42=` warp_43=`float3 ret1 = crisp - blur*.03 + col*(mus) + dots; warp_44=`ret = ret1*.99-.018; warp_45=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 uv1 = uv-.5; comp_5=`uv1 = uv1*0+.3*float2 (cos(uv1.y*16), cos(uv1.x*16));; comp_6=`float dots = saturate(.01/length(uv1)); comp_7=` comp_8=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv); comp_9=` comp_10=`//ret += dots *q26; comp_11=` comp_12=`ret = .8*ret1; comp_13=`}