MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.980001 fDecay=0.500000 fVideoEchoZoom=0.999998 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=2.346238 fWaveSmoothing=0.450000 fWaveParam=0.080000 fModWaveAlphaStart=0.000000 fModWaveAlphaEnd=1.320000 fWarpAnimSpeed=0.442000 fWarpScale=0.498000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999900 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.000000 wave_r=0.000000 wave_g=0.990000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=1.000000 ob_b=1.000000 ob_a=0.050000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 b1n=0.000000 b2n=0.000000 b3n=0.000000 b1x=0.699900 b2x=1.000000 b3x=1.000000 b1ed=0.000000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.891519 wavecode_0_smoothing=0.820000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=0.600000 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%2; wave_0_per_point2=k2 = (sample*100)%4; wave_0_per_point3=xi = value1*k1 + xi*(1-k1); wave_0_per_point4=yi = value2*(1-k1) + yi*k1; wave_0_per_point5= wave_0_per_point6=x = .5 + xi; wave_0_per_point7=y = .5 + yi; wave_0_per_point8= wave_0_per_point9=a = q22/8; wave_0_per_point10=a = min(a,.2); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.891519 wavecode_1_smoothing=0.820000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=0.100000 wave_1_per_frame1=tm = time*.1; wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_1_per_frame5= wave_1_per_frame6=tic = min(time - tin,1); wave_1_per_frame7=tin = time; wave_1_per_frame8= wave_1_per_frame9=tva = (tic*q1*.5); wave_1_per_frame10=tvb = (tic*q2*.5); wave_1_per_frame11=tvc = (tic*q3*.5); wave_1_per_frame12= wave_1_per_frame13=q1 = tva; wave_1_per_frame14=q2 = tvb; wave_1_per_frame15=q3 = tvc; wave_1_per_frame16= wave_1_per_frame17=sz = .5; wave_1_per_frame18=len = q4; wave_1_per_frame19=t4 = len; wave_1_per_point1=xi = rand(100)/100; wave_1_per_point2=yi = rand(100)/100; wave_1_per_point3= wave_1_per_point4=x = xi; y = yi; wave_1_per_point5= wave_1_per_point6=a = q21/15; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.891519 wavecode_2_smoothing=0.820000 wavecode_2_r=0.000000 wavecode_2_g=0.200000 wavecode_2_b=0.000000 wavecode_2_a=1.000000 wave_2_per_frame1=tm = time*.1; wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); wave_2_per_frame5= wave_2_per_frame6=tic = min(time - tin,1); wave_2_per_frame7=tin = time; wave_2_per_frame8= wave_2_per_frame9=tva = (tic*q1*.5); wave_2_per_frame10=tvb = (tic*q2*.5); wave_2_per_frame11=tvc = (tic*q3*.5); wave_2_per_frame12= wave_2_per_frame13=q1 = tva; wave_2_per_frame14=q2 = tvb; wave_2_per_frame15=q3 = tvc; wave_2_per_frame16= wave_2_per_frame17=sz = .5; wave_2_per_frame18=len = 1; wave_2_per_frame19=t4 = len; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.048958 shapecode_0_ang=0.000000 shapecode_0_tex_ang=1.005310 shapecode_0_tex_zoom=1.531168 shapecode_0_r=0.500000 shapecode_0_g=1.000000 shapecode_0_b=0.900000 shapecode_0_a=1.000000 shapecode_0_r2=0.830000 shapecode_0_g2=0.930000 shapecode_0_b2=0.800000 shapecode_0_a2=1.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=0.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=xi = xi - dx*q22/200; shape_0_per_frame2=yi = yi - dy*q23/200; shape_0_per_frame3= shape_0_per_frame4=low = 0; shape_0_per_frame5=high = 1; shape_0_per_frame6= shape_0_per_frame7=k0x = below(xi,low); shape_0_per_frame8=k1x = above(xi,high); shape_0_per_frame9=k0y = below(yi,low); shape_0_per_frame10=k1y = above(yi,high); shape_0_per_frame11= shape_0_per_frame12=dx = k0x*1 + k1x*-1; shape_0_per_frame13=dy = k0y*1 + k1y*-1; shape_0_per_frame14= shape_0_per_frame15=//xi = 0; yi = 0; shape_0_per_frame16=x = xi; shape_0_per_frame17=y = yi; shape_0_per_frame18= shape_0_per_frame19=trel = time/2+q20; shape_0_per_frame20= shape_0_per_frame21=x = .5+sin(trel*2); shape_0_per_frame22=y = .5+cos(trel*1.3 +q28/3); shape_0_per_frame23= shape_0_per_frame24=a = q26/4+.2; shape_0_per_frame25=//a = 1; shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.400000 shapecode_1_y=0.500000 shapecode_1_rad=2.366958 shapecode_1_ang=0.000000 shapecode_1_tex_ang=3.455753 shapecode_1_tex_zoom=0.993053 shapecode_1_r=0.500000 shapecode_1_g=0.000000 shapecode_1_b=1.000000 shapecode_1_a=0.200000 shapecode_1_r2=0.700000 shapecode_1_g2=0.400000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.500000 shapecode_1_border_g=0.500000 shapecode_1_border_b=0.500000 shapecode_1_border_a=0.000000 shape_1_per_frame1=a2 =0;a = 0; shape_1_per_frame2=a = q24/2; shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.503000 shapecode_2_y=0.500000 shapecode_2_rad=0.038857 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=0.609857 shapecode_2_r=1.000000 shapecode_2_g=0.100000 shapecode_2_b=0.000000 shapecode_2_a=0.900000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=0.500000 shapecode_2_border_g=0.500000 shapecode_2_border_b=0.500000 shapecode_2_border_a=0.000000 shape_2_per_frame1=x = rand(10)/10; shape_2_per_frame2=y = rand(10)/10; shape_2_per_frame3= shape_2_per_frame4=r = rand(4)/3; shape_2_per_frame5=g = rand(4)/3; shape_2_per_frame6=b = rand(4)/3; shape_2_per_frame7= shape_2_per_frame8=a = min(q21/2 ,.9); shape_2_per_frame9=rad = a *a/3 ; shape_2_per_frame10= shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.500000 shapecode_3_y=1.000000 shapecode_3_rad=0.548217 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.499805 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=0.500000 shapecode_3_border_g=0.500000 shapecode_3_border_b=0.500000 shapecode_3_border_a=0.000000 per_frame_1=dec_med = pow (0.6, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9= per_frame_10=q20 = avg; per_frame_11=q21 = beat; per_frame_12=q22 = peak; per_frame_13=q23 = index; per_frame_14=q24 = is_beat; per_frame_15=q26 = bass + mid + treb; per_frame_16=q27 = index; per_frame_17= per_frame_18=movez = movez * dec_med + q24*(1-dec_med); per_frame_19=q25 = movez; per_frame_20= per_frame_21=k1 = is_beat*equal(index,0); per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_24=rott = p2 * 3.1416/4; per_frame_25= per_frame_26= per_frame_27=q1 = cos(rott); per_frame_28=q2 = sin(rott); per_frame_29=q3 = -q2; per_frame_30=q4 = q1; per_frame_31= per_frame_32= per_frame_33=pos = pos + (q20+q22*0)*q2/30; per_frame_34=q28 = pos; per_frame_35= per_frame_36= per_frame_37=zoom = .96 + .1*q2; per_frame_38=warp = .0; per_frame_39=rot = 0*q2/28; per_frame_40=//********** per_frame_41= per_frame_42=rota = rota +q22; per_frame_43=q10 = rota; per_frame_44= per_frame_45= warp_1=`sampler sampler_pw_noise_lq; warp_2=`sampler sampler_shub1; warp_3=`shader_body { warp_4=`float corr = texsize.xy*texsize_noise_lq.zw; warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; warp_6=` warp_7=`//uv = float2(uv.x,uv.y)*aspect.xy; warp_8=` warp_9=`int2 k1 = (texsize.xy*uv)%2; warp_10=` warp_11=`double3 ist = GetBlur1(uv); warp_12=` warp_13=`double3 crisp = tex2D(sampler_main,uv); warp_14=`crisp = crisp + (.03) -.00*pow(rad,2); warp_15=` warp_16=`float3 ret1 = crisp; warp_17=` warp_18=`float3 dec = float3(.98,0.98,0.975); warp_19=` warp_20=`ret1 = ret1 * (1-.0*ist)*(1-.08*abs(tan(4*ist*1.58))); warp_21=`ret = ret1; warp_22=`ret = ret -.01; warp_23=`} comp_1=`float2 rs; comp_2=`shader_body comp_3=`{ comp_4=` comp_5=` comp_6=`float2 uv1 = (uv-.5)*aspect.xy; comp_7=` comp_8=`rs.x = ang/3.14 + q28; comp_9=`rs.y = .1/(.05+length (uv1))+time*.5; comp_10=` comp_11=`uv = frac(rs); comp_12=`uv1 = frac(rs); comp_13=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv); comp_14=` comp_15=`float2 hor = float2 (texsize.z,0); comp_16=`float2 ver = float2 (0,texsize.w); comp_17=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); comp_18=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); comp_19=`float2 dz = float2 (dx,dy); comp_20=` comp_21=`uv1 = .3*cos(uv1*16) - 4*dz;; comp_22=`float3 dots = saturate(.04/length(uv1)); comp_23=` comp_24=`ret1 = 4*(1+bass_att)*dots*(.6-ret1); comp_25=` comp_26=`ret = .8*ret1; comp_27=`}