MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=0 PSVERSION_COMP=2 [preset00] fRating=5.000000 fGammaAdj=2.4 fDecay=0.975 fVideoEchoZoom=1.051 fVideoEchoAlpha=0.5 nVideoEchoOrientation=0 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.286 fWaveSmoothing=0.630 fWaveParam=0.0 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.3 fWarpAnimSpeed=1.0 fWarpScale=1.331 fZoomExponent=1.0 fShader=0.0 zoom=0.85235 rot=0.0 cx=0.5 cy=0.5 dx=0.0 dy=0.0 warp=0.01000 sx=1.0 sy=1.0 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.5 wave_y=0.5 ob_size=0.5 ob_r=0.010 ob_g=0.0 ob_b=0.0 ob_a=0.0 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.0 nMotionVectorsX=12.0 nMotionVectorsY=9.0 mv_dx=0.0 mv_dy=0.0 mv_l=0.9 mv_r=1.0 mv_g=1.0 mv_b=1.0 mv_a=0.0 b1n=0.0 b2n=0.0 b3n=0.0 b1x=1.0 b2x=1.0 b3x=1.0 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.0 wavecode_0_smoothing=0.5 wavecode_0_r=0.0 wavecode_0_g=0.0 wavecode_0_b=0.0 wavecode_0_a=0.030 wave_0_per_point1=r = .6 + .4*sin(time); wave_0_per_point2=g = .4 + .4*sin(time + 2.094); wave_0_per_point3=b = .4 + .4*sin(time + 4.188); wave_0_per_point4= wave_0_per_point5=sw = 1-sw; wave_0_per_point6= wave_0_per_point7=mx = equal(int(q2)%2,0); wave_0_per_point8=mx = abs(mx - (q2 - int(q2))); wave_0_per_point9=my = .5 + (.5 - mx); wave_0_per_point10= wave_0_per_point11= wave_0_per_point12=x = mx + value1*(1-2*sw); wave_0_per_point13=y = my + value2*(1-2*sw); wave_0_per_point14= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=1.0 wavecode_1_smoothing=0.5 wavecode_1_r=0.0 wavecode_1_g=0.0 wavecode_1_b=0.0 wavecode_1_a=0.030 wave_1_per_point1=g = .6 + .4*sin(time); wave_1_per_point2=b = .4 + .4*sin(time + 2.094); wave_1_per_point3=r = .4 + .4*sin(time + 4.188); wave_1_per_point4= wave_1_per_point5=sw = 1-sw; wave_1_per_point6= wave_1_per_point7=mx = equal(int(q3)%2,0); wave_1_per_point8=mx = abs(mx - (q3 - int(q3))); wave_1_per_point9=my = .5 + (.5 - mx); wave_1_per_point10= wave_1_per_point11= wave_1_per_point12=x = mx + value1*(1-2*sw); wave_1_per_point13=y = my + value2*(1-2*sw); wave_1_per_point14= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=1 wavecode_2_scaling=1.0 wavecode_2_smoothing=0.5 wavecode_2_r=0.0 wavecode_2_g=0.0 wavecode_2_b=0.0 wavecode_2_a=0.030 wave_2_per_point1=b = .6 + .4*sin(time); wave_2_per_point2=r = .4 + .4*sin(time + 2.094); wave_2_per_point3=g = .4 + .4*sin(time + 4.188); wave_2_per_point4= wave_2_per_point5=sw = 1-sw; wave_2_per_point6= wave_2_per_point7=mx = equal(int(q4)%2,0); wave_2_per_point8=mx = abs(mx - (q4 - int(q4))); wave_2_per_point9=my = .5 + (.5 - mx); wave_2_per_point10= wave_2_per_point11= wave_2_per_point12=x = mx + value1*(1-2*sw); wave_2_per_point13=y = my + value2*(1-2*sw); wave_2_per_point14= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.0 wavecode_3_smoothing=0.5 wavecode_3_r=1.0 wavecode_3_g=1.0 wavecode_3_b=1.0 wavecode_3_a=1.0 wave_3_per_point1=x = rand(1001)*.001; wave_3_per_point2=y = rand(1001)*.001; shapecode_0_enabled=0 shapecode_0_sides=34 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.0 shapecode_0_y=0.0 shapecode_0_rad=1.32910 shapecode_0_ang=0.0 shapecode_0_tex_ang=1.57080 shapecode_0_tex_zoom=1.0 shapecode_0_r=1.0 shapecode_0_g=1.0 shapecode_0_b=1.0 shapecode_0_a=1.0 shapecode_0_r2=1.0 shapecode_0_g2=1.0 shapecode_0_b2=1.0 shapecode_0_a2=0.0 shapecode_0_border_r=1.0 shapecode_0_border_g=1.0 shapecode_0_border_b=1.0 shapecode_0_border_a=0.0 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.5 shapecode_1_y=0.5 shapecode_1_rad=0.1 shapecode_1_ang=0.0 shapecode_1_tex_ang=0.0 shapecode_1_tex_zoom=1.0 shapecode_1_r=1.0 shapecode_1_g=0.0 shapecode_1_b=0.0 shapecode_1_a=1.0 shapecode_1_r2=0.0 shapecode_1_g2=1.0 shapecode_1_b2=0.0 shapecode_1_a2=0.0 shapecode_1_border_r=1.0 shapecode_1_border_g=1.0 shapecode_1_border_b=1.0 shapecode_1_border_a=0.1 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.5 shapecode_2_y=0.5 shapecode_2_rad=0.1 shapecode_2_ang=0.0 shapecode_2_tex_ang=0.0 shapecode_2_tex_zoom=1.0 shapecode_2_r=1.0 shapecode_2_g=0.0 shapecode_2_b=0.0 shapecode_2_a=1.0 shapecode_2_r2=0.0 shapecode_2_g2=1.0 shapecode_2_b2=0.0 shapecode_2_a2=0.0 shapecode_2_border_r=1.0 shapecode_2_border_g=1.0 shapecode_2_border_b=1.0 shapecode_2_border_a=0.1 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.5 shapecode_3_y=0.5 shapecode_3_rad=0.1 shapecode_3_ang=0.0 shapecode_3_tex_ang=0.0 shapecode_3_tex_zoom=1.0 shapecode_3_r=1.0 shapecode_3_g=0.0 shapecode_3_b=0.0 shapecode_3_a=1.0 shapecode_3_r2=0.0 shapecode_3_g2=1.0 shapecode_3_b2=0.0 shapecode_3_a2=0.0 shapecode_3_border_r=1.0 shapecode_3_border_g=1.0 shapecode_3_border_b=1.0 shapecode_3_border_a=0.1 per_frame_1=warp = 0; per_frame_2= per_frame_3=tic = min(time-tin,.1); per_frame_4=tin = time; per_frame_5= per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333; per_frame_7= per_frame_8=ra = 1/tic*.1; per_frame_9= per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb); per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid); per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass); per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333); per_frame_14= per_frame_15=tt = tt + tic*treb; per_frame_16=mt = mt + tic*mid; per_frame_17=bt = bt + tic*bass; per_frame_18=vt = vt + tic*vav; per_frame_19= per_frame_20=sp = abs(vav - slide)*.1; per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2; per_frame_22=toc = 1; per_frame_23= per_frame_24=q1 = 0; per_frame_25= per_frame_26=q2 = bt*.5 + 5; per_frame_27=q3 = mt*.5 + 3; per_frame_28=q4 = tt*.5; per_frame_29=q5 = .1 + (treb_avg + mid_avg)*.2; per_frame_30= per_frame_31=zoom = 1 - bass_avg*.2; per_frame_32= per_frame_33=monitor = q5; per_pixel_1=coy = (coy + below(y,oy))*above(q1,0); per_pixel_2=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy); per_pixel_3= per_pixel_4=moy = max(coy,moy); per_pixel_5=mox = max(cox,mox); per_pixel_6= per_pixel_7=nu = 4; per_pixel_8=pox = ((cox/nu) - int(cox/nu))*nu; per_pixel_9=poy = ((coy/nu) - int(coy/nu))*nu; per_pixel_10= per_pixel_11= per_pixel_12=mod = (1-2*above(x,.5))*(1-2*above(y,.5)); per_pixel_13= per_pixel_14=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001; per_pixel_15=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod; per_pixel_16= per_pixel_17=dis = (x + (1-y)); per_pixel_18= per_pixel_19=mod = if(above(dis,1),dis - 1,1-dis); per_pixel_20=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1; per_pixel_21= per_pixel_22=zm = q5; per_pixel_23=modx = if(above(dis,1),zm,-zm); per_pixel_24=mody = if(above(dis,1),-zm,zm); per_pixel_25= per_pixel_26= per_pixel_27=dx = dx*mod + (1-mod)*modx; per_pixel_28=dy = dy*mod + (1-mod)*mody; per_pixel_29= per_pixel_30=rot = .3*mod; per_pixel_31= per_pixel_32= per_pixel_33=oy = y; per_pixel_34=ocoy = coy; per_pixel_35=q1 = q1 + 1; comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_main, uv).xyz; comp_4=` ret = ret*1.5 - 0.1; comp_5=` comp_6=` float4 g; comp_7=` float3 d = float3(texsize.zw * 4, 0); comp_8=` g.x = lum(GetBlur1(uv + d.xz)); comp_9=` g.y = lum(GetBlur1(uv - d.xz)); comp_10=` g.z = lum(GetBlur1(uv + d.zy)); comp_11=` g.w = lum(GetBlur1(uv - d.zy)); comp_12=` comp_13=` ret *= 0.7; comp_14=` ret.x += saturate(g.x-g.y)*5; comp_15=` ret.z += saturate(g.y-g.x)*5; comp_16=` //ret.xy += (g.xz-g.yw)*3; comp_17=` comp_18=`ret.x = GetBlur1(uv).x - 0.03; comp_19=`ret.z = GetBlur2(uv).z*1.5 - 0.05; comp_20=`ret *= 2.3; comp_21=` comp_22=`} comp_23=` comp_24=`