[preset00] fRating=1.000000 fGammaAdj=2.050001 fDecay=0.975000 fVideoEchoZoom=0.996630 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=100.000000 fWaveScale=1.005319 fWaveSmoothing=0.000000 fWaveParam=0.000000 fModWaveAlphaStart=2.000000 fModWaveAlphaEnd=2.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=1.000000 zoom=0.999902 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.078303 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.500000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.100000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=1.000000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.100000 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=1.000000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=0.000000 shapecode_0_g2=1.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.100000 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_init_1=max_bass = 1.2; per_frame_1=wave_r = mv_b; per_frame_2=wave_b = mv_g; per_frame_3=wave_g = mv_r; per_frame_4=b=max(bass-1,0); per_frame_5=m=max(mid-1,0); per_frame_6=t=max(treb-1,0); per_frame_7=mv_r=.6*abs(sin(time*2.6+1.23+cos(time*4.87+2.145)))+(b/30); per_frame_8=mv_g=.6*abs(sin(time*4.451+2.89+cos(time*3.74+.78)))+(m/30); per_frame_9=mv_b=.6*abs(sin(time*3.845+1.23+cos(time*2.6+3)))+(t/30); per_frame_10= per_frame_11=q1=(3.14*cos(time*1.45 + 1.54 + cos((bass_att*.1)+time+ 3.22))); per_frame_12=q2=(3.14*cos(time*2.4 + 2.69 + cos((bass_att*.1)+time+.65))); per_frame_13=q3=time%50; per_frame_14=f=if(equal(endframe,0),1,0); per_frame_15=beat_avg=if(equal(beat_avg,0),bass,beat_avg); per_frame_16=beat_avg=(beat_avg+bass)/2; per_frame_17= per_frame_18=max_bass = if( beat*above(f*bass_att,max_bass),0.99*bass_att, max_bass ); per_frame_19=max_bass = if( equal(frame%3000,0),0.8*max_bass,max_bass*.9999); per_frame_20=max_bass=if( above(max_bass,10*beat_avg),10*beat_avg,max_bass); per_frame_21=trig=if( equal(beat,1)*above(bass_att,max_bass),1,0); per_frame_22=endframe=if(equal(trig,1)*equal(endframe,0), frame+4*min(interval,FPS),endframe); per_frame_23=trig=if(equal(frame,endframe),0,trig); per_frame_24=endframe=if(above(frame,endframe),0,endframe); per_frame_25=q4=if(above(endframe,0),1,0); per_frame_26=wave_a=0; per_frame_27=rot=.1*sin(time*1.53+cos(time*4.676+3.43)); per_frame_28=rot=rot*(1+.4*q4); per_frame_29=ob_size=.3+.7*abs(cos(time*2.45 + 1.566 +sin(time*5 +2.43))); per_frame_30= per_frame_31=ob_r=mv_r*(rand(100)/100); per_frame_32=ob_g=mv_g*(rand(100)/100); per_frame_33=ob_b=mv_b*(rand(100)/100); per_frame_34=ob_a=.05*abs(cos(time*2.45 + 1.566 +sin(time+2))); per_frame_35= per_frame_36= per_frame_37= per_frame_38= per_frame_39= per_frame_40= per_frame_41= per_frame_42= per_frame_43= per_frame_44=mv_x=if(equal(q4,1),54+10*cos(time*10),64); per_frame_45= per_frame_46= per_frame_47=zoom=if(equal(rand(40+60*(q4)),25),1.6,zoom); per_frame_48=// -------------------------------- Beat Detective 007 ---------------------------------- per_frame_49=sure=if(equal(sure,0),.6,sure); per_frame_50=interval=if(equal(interval,0),40,interval); per_frame_51=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat); per_frame_52=dbass=(bass-pbass)/FPS; per_frame_53=beat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3); per_frame_54=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5), per_frame_55=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996); per_frame_56=sure=max(.5,sure); per_frame_57=cheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat); per_frame_58=beat=if(cheat,1,beat); per_frame_59=sure=if(cheat,.95*sure,sure); per_frame_60=maxdbass=max(maxdbass*.999,dbass); per_frame_61=maxdbass=max(.012,maxdbass); per_frame_62=maxdbass=min(.02,maxdbass); per_frame_63=interval=if(beat, frame-lastbeat,interval); per_frame_64=lastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat); per_frame_65=cheat=0; per_frame_66=pbass=bass; per_frame_67=// ---------------------------------------------------------------------------------------------- per_frame_68= per_frame_69=zoom = if(equal(beat,1),zoom+bass*.7,zoom); per_frame_70=monitor=sx; per_frame_71=//monitor=60*FPS/interval; per_pixel_1=dx= if( below( abs(ang-q1), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q1)),dx); per_pixel_2=dy=if( below(abs(ang-q1),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q1)),dy); per_pixel_3=zoom=if(below( abs(ang-q1),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass),zoom); per_pixel_4= per_pixel_5=dx= if( below( abs(ang-q2), .4*sqrt(rad)),dx+(1-q4)*(.02*rad*sin(q2)),dx); per_pixel_6=dy = if(below( abs(ang-q2),.4*sqrt(rad)),dy+(1-q4)*(.02*rad*cos(q2)),dy); per_pixel_7=zoom = if(below(abs(ang-q2),.4*sqrt(rad)),zoom+(1-q4)*(.2*rad*bass), zoom); per_pixel_8=zoom=zoom-(1-q4)*.04*rad +q4*.1;