From 824022cd1f633c70c4d2782934251616756f4668 Mon Sep 17 00:00:00 2001 From: Indrajith Date: Wed, 3 Jul 2024 02:03:35 +0530 Subject: Dots Updated * Adds GTK Themes * Adds wlogout * Adds tmux config * Adds Pywal-16-colors * Removed unwanted gtk folders * Config Updates * Fish * Hyprland * Hyprlock * Hyprpaper * waybar --- .../Gruvbox-Dark-B-MB/metacity-1/assets/button.svg | 41 + .../Gruvbox-Dark-B-MB/metacity-1/assets/close.svg | 38 + .../metacity-1/assets/maximize.svg | 38 + .../Gruvbox-Dark-B-MB/metacity-1/assets/menu.svg | 40 + .../metacity-1/assets/minimize.svg | 47 ++ .../Gruvbox-Dark-B-MB/metacity-1/assets/shade.svg | 38 + .../metacity-1/assets/unmaximize.svg | 67 ++ .../metacity-1/assets/unshade.svg | 38 + .../metacity-1/metacity-theme-1.xml | 1 + .../metacity-1/metacity-theme-2.xml | 1 + .../metacity-1/metacity-theme-3.xml | 830 +++++++++++++++++++++ .themes/Gruvbox-Dark-B-MB/metacity-1/thumbnail.png | Bin 0 -> 1596 bytes 12 files changed, 1179 insertions(+) create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/button.svg create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/close.svg create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/maximize.svg create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/menu.svg create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/minimize.svg create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/shade.svg create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/unmaximize.svg create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/assets/unshade.svg create mode 100755 .themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-1.xml create mode 100755 .themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-2.xml create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-3.xml create mode 100644 .themes/Gruvbox-Dark-B-MB/metacity-1/thumbnail.png (limited to '.themes/Gruvbox-Dark-B-MB/metacity-1') diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/button.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/button.svg new file mode 100644 index 000000000..c2a738d88 --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/button.svg @@ -0,0 +1,41 @@ + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/close.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/close.svg new file mode 100644 index 000000000..fb798d736 --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/close.svg @@ -0,0 +1,38 @@ + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/maximize.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/maximize.svg new file mode 100644 index 000000000..0c2f1700d --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/maximize.svg @@ -0,0 +1,38 @@ + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/menu.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/menu.svg new file mode 100644 index 000000000..179ff4c4e --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/menu.svg @@ -0,0 +1,40 @@ + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/minimize.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/minimize.svg new file mode 100644 index 000000000..76fe7cbd0 --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/minimize.svg @@ -0,0 +1,47 @@ + + + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/shade.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/shade.svg new file mode 100644 index 000000000..8213b0363 --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/shade.svg @@ -0,0 +1,38 @@ + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/unmaximize.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/unmaximize.svg new file mode 100644 index 000000000..8d60a5702 --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/unmaximize.svg @@ -0,0 +1,67 @@ + + + + + + image/svg+xml + + + + + + + + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/unshade.svg b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/unshade.svg new file mode 100644 index 000000000..a1615644e --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/assets/unshade.svg @@ -0,0 +1,38 @@ + + + + + + diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-1.xml b/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-1.xml new file mode 100755 index 000000000..562ac74de --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-1.xml @@ -0,0 +1 @@ +metacity-theme-3.xml \ No newline at end of file diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-2.xml b/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-2.xml new file mode 100755 index 000000000..562ac74de --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-2.xml @@ -0,0 +1 @@ +metacity-theme-3.xml \ No newline at end of file diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-3.xml b/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-3.xml new file mode 100644 index 000000000..3c40ef980 --- /dev/null +++ b/.themes/Gruvbox-Dark-B-MB/metacity-1/metacity-theme-3.xml @@ -0,0 +1,830 @@ + + + + Magnetic + vinceliucie + GPL + 2022 + Magnetic Metacity theme + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2))" + ellipsize_width="width" + color="C_title_focused"/> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2))" + color="C_title_unfocused"/> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2))" + ellipsize_width="width" + color="C_title_unfocused"/> +</draw_ops> + +<!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_titlebar_focused" x="0" y="0" width="width" height="height" filled="true"/> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_titlebar_unfocused" x="0" y="0" width="width" height="height" filled="true"/> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <include name="entire_background_focused"/> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <include name="entire_background_unfocused"/> +</draw_ops> + +<draw_ops name="rounded_border_focused"> + <line color="C_border_focused" x1="12" y1="0" x2="width-13" y2="0" /> + <line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_border_focused" x1="0" y1="12" x2="0" y2="height-2" /> + <line color="C_border_focused" x1="width-1" y1="12" x2="width-1" y2="height-2" /> + <arc color="C_border_focused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> + <arc color="C_border_focused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> + <!-- double arcs for darker borders --> + <arc color="C_border_focused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> + <arc color="C_border_focused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> + <line color="C_highlight_focused" x1="13" y1="1" x2="width - 14" y2="1"/> + <arc color="C_highlight_focused" x="0" y="1" width="25" height="25" start_angle="270" extent_angle="90"/> + <arc color="C_highlight_focused" x="width - 26" y="1" width="25" height="25" start_angle="0" extent_angle="90"/> +</draw_ops> + +<draw_ops name="rounded_border_unfocused"> + <line color="C_border_unfocused" x1="12" y1="0" x2="width-13" y2="0" /> + <line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_border_unfocused" x1="0" y1="12" x2="0" y2="height-2" /> + <line color="C_border_unfocused" x1="width-1" y1="12" x2="width-1" y2="height-2" /> + <arc color="C_border_unfocused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> + <arc color="C_border_unfocused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> + <!-- double arcs for darker borders --> + <arc color="C_border_unfocused" x="0" y="0" width="25" height="25" start_angle="270" extent_angle="90" /> + <arc color="C_border_unfocused" x="width-26" y="0" width="25" height="25" start_angle="0" extent_angle="90" /> + <line color="C_highlight_unfocused" x1="13" y1="1" x2="width - 14" y2="1"/> + <arc color="C_highlight_unfocused" x="0" y="1" width="25" height="25" start_angle="270" extent_angle="90"/> + <arc color="C_highlight_unfocused" x="width - 26" y="1" width="25" height="25" start_angle="0" extent_angle="90"/> +</draw_ops> + +<!-- buttons --> + +<draw_ops name="windows_button_focused"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused_bg"/> +</draw_ops> + +<draw_ops name="windows_button_focused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_prelight_bg"/> +</draw_ops> + +<draw_ops name="windows_button_focused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_pressed_bg"/> +</draw_ops> + +<draw_ops name="windows_button_unfocused"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused_bg"/> +</draw_ops> + +<draw_ops name="windows_button_unfocused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_prelight_bg"/> +</draw_ops> + +<draw_ops name="windows_button_unfocused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_pressed_bg"/> +</draw_ops> + +<!-- close --> + +<draw_ops name="windows_close_icon_focused"> + <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused"/> +</draw_ops> + +<draw_ops name="windows_close_icon_unfocused"> + <image filename="assets/close.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused"/> +</draw_ops> + +<draw_ops name="close_focused"> + <include name="windows_close_icon_focused"/> + <include name="windows_button_focused"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <include name="windows_close_icon_focused"/> + <include name="windows_button_focused_prelight"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <include name="windows_close_icon_focused"/> + <include name="windows_button_focused_pressed"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <include name="windows_close_icon_unfocused"/> + <include name="windows_button_unfocused"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <include name="windows_close_icon_unfocused"/> + <include name="windows_button_unfocused_prelight"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <include name="windows_close_icon_unfocused"/> + <include name="windows_button_unfocused_pressed"/> +</draw_ops> + +<!-- maximize --> + +<draw_ops name="windows_maximize_icon_focused"> + <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused"/> +</draw_ops> + +<draw_ops name="windows_maximize_icon_unfocused"> + <image filename="assets/maximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused"/> +</draw_ops> + +<draw_ops name="maximize_focused"> + <include name="windows_maximize_icon_focused"/> + <include name="windows_button_focused"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <include name="windows_maximize_icon_focused"/> + <include name="windows_button_focused_prelight"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <include name="windows_maximize_icon_focused"/> + <include name="windows_button_focused_pressed"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <include name="windows_maximize_icon_unfocused"/> + <include name="windows_button_unfocused"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <include name="windows_maximize_icon_unfocused"/> + <include name="windows_button_unfocused_prelight"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <include name="windows_maximize_icon_unfocused"/> + <include name="windows_button_unfocused_pressed"/> +</draw_ops> + +<!-- unmaximize --> + +<draw_ops name="windows_unmaximize_icon_focused"> + <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused"/> +</draw_ops> + +<draw_ops name="windows_unmaximize_icon_unfocused"> + <image filename="assets/unmaximize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused"/> +</draw_ops> + +<draw_ops name="unmaximize_focused"> + <include name="windows_unmaximize_icon_focused"/> + <include name="windows_button_focused"/> +</draw_ops> + +<draw_ops name="unmaximize_focused_prelight"> + <include name="windows_unmaximize_icon_focused"/> + <include name="windows_button_focused_prelight"/> +</draw_ops> + +<draw_ops name="unmaximize_focused_pressed"> + <include name="windows_unmaximize_icon_focused"/> + <include name="windows_button_focused_pressed"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused"> + <include name="windows_unmaximize_icon_unfocused"/> + <include name="windows_button_unfocused"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused_prelight"> + <include name="windows_unmaximize_icon_unfocused"/> + <include name="windows_button_unfocused_prelight"/> +</draw_ops> + +<draw_ops name="unmaximize_unfocused_pressed"> + <include name="windows_unmaximize_icon_unfocused"/> + <include name="windows_button_unfocused_pressed"/> +</draw_ops> + +<!-- minimize --> + +<draw_ops name="windows_minimize_icon_focused"> + <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused"/> +</draw_ops> + +<draw_ops name="windows_minimize_icon_unfocused"> + <image filename="assets/minimize.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused"/> +</draw_ops> + +<draw_ops name="minimize_focused"> + <include name="windows_minimize_icon_focused"/> + <include name="windows_button_focused"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <include name="windows_minimize_icon_focused"/> + <include name="windows_button_focused_prelight"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <include name="windows_minimize_icon_focused"/> + <include name="windows_button_focused_pressed"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <include name="windows_minimize_icon_unfocused"/> + <include name="windows_button_unfocused"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <include name="windows_minimize_icon_unfocused"/> + <include name="windows_button_unfocused_prelight"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <include name="windows_minimize_icon_unfocused"/> + <include name="windows_button_unfocused_pressed"/> +</draw_ops> + +<!-- menu --> + +<draw_ops name="menu_focused"> + <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused"/> +</draw_ops> + +<draw_ops name="menu_focused_prelight"> + <include name="menu_focused"/> +</draw_ops> + +<draw_ops name="menu_focused_pressed"> + <include name="menu_focused"/> +</draw_ops> + +<draw_ops name="menu_unfocused"> + <image filename="assets/menu.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused"/> +</draw_ops> + +<draw_ops name="menu_unfocused_prelight"> + <include name="menu_unfocused"/> +</draw_ops> + +<draw_ops name="menu_unfocused_pressed"> + <include name="menu_unfocused"/> +</draw_ops> + +<!-- shade --> + +<draw_ops name="shade_focused"> + <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused"/> +</draw_ops> + +<draw_ops name="shade_focused_prelight"> + <include name="shade_focused"/> +</draw_ops> + +<draw_ops name="shade_focused_pressed"> + <include name="shade_focused"/> +</draw_ops> + +<draw_ops name="shade_unfocused"> + <image filename="assets/shade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused"/> +</draw_ops> + +<draw_ops name="shade_unfocused_prelight"> + <include name="shade_unfocused"/> +</draw_ops> + +<draw_ops name="shade_unfocused_pressed"> + <include name="shade_unfocused"/> +</draw_ops> + +<!-- unshade --> + +<draw_ops name="unshade_focused"> + <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_focused"/> +</draw_ops> + +<draw_ops name="unshade_focused_prelight"> + <include name="unshade_focused"/> +</draw_ops> + +<draw_ops name="unshade_focused_pressed"> + <include name="unshade_focused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused"> + <image filename="assets/unshade.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="1" colorize="C_button_unfocused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_prelight"> + <include name="unshade_unfocused"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_pressed"> + <include name="unshade_unfocused"/> +</draw_ops> + +<!-- appmenu --> + +<constant name="D_appmenu_icon_size" value="16"/> + +<draw_ops name="appmenu_focused"> + <icon + x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size"/> +</draw_ops> + +<draw_ops name="appmenu_focused_prelight"> + <include name="appmenu_focused"/> +</draw_ops> + +<draw_ops name="appmenu_focused_pressed"> + <include name="appmenu_focused"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused"> + <icon + x="(width - D_appmenu_icon_size) / 2" y="(height - D_appmenu_icon_size) / 2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size" + alpha="0.7"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused_prelight"> + <include name="appmenu_unfocused"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused_pressed"> + <include name="appmenu_unfocused"/> +</draw_ops> + +<!-- button backgrounds --> + +<draw_ops name="button_focused"> +</draw_ops> + +<draw_ops name="button_focused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="button_focused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_focused"/> +</draw_ops> + +<draw_ops name="button_unfocused"> +</draw_ops> + +<draw_ops name="button_unfocused_prelight"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.08" colorize="C_title_unfocused"/> +</draw_ops> + +<draw_ops name="button_unfocused_pressed"> + <image filename="assets/button.svg" x="(width - object_width) / 2" y="(height - object_height) / 2" width="object_width" height="object_height" alpha="0.2" colorize="C_title_unfocused"/> +</draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused"/> + <piece position="titlebar" draw_ops="titlebar_focused"/> + <piece position="title" draw_ops="title_focused"/> + <piece position="overlay" draw_ops="rounded_border_focused"/> + <button function="close" state="normal" draw_ops="close_focused"/> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_focused"/> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_focused"/> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_focused"/> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed"/> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused"/> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_focused_prelight"/> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_focused"/> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_focused"/> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_focused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_focused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused"/> + <piece position="titlebar" draw_ops="titlebar_unfocused"/> + <piece position="title" draw_ops="title_unfocused"/> + <piece position="overlay" draw_ops="rounded_border_unfocused"/> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused"/> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed"/> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused"/> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_prelight"/> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_unfocused"/> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_unfocused"/> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused"/> + <piece position="titlebar" draw_ops="titlebar_focused"/> + <piece position="title" draw_ops="title_focused"/> + <button function="close" state="normal" draw_ops="close_focused"/> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed"/> + <button function="maximize" state="normal" draw_ops="unmaximize_focused"/> + <button function="maximize" state="prelight" draw_ops="unmaximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="unmaximize_focused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_focused"/> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_focused"/> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed"/> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused"/> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_focused_prelight"/> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_focused"/> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_focused"/> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_focused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_focused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_focused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_focused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused"/> + <piece position="titlebar" draw_ops="titlebar_unfocused"/> + <piece position="title" draw_ops="title_unfocused"/> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="unmaximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="unmaximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="unmaximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused"/> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed"/> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused"/> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_prelight"/> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed"/> + <button function="shade" state="normal" draw_ops="shade_unfocused"/> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_unfocused"/> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed"/> + + <button function="left_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="left_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="left_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + <button function="right_middle_background" state="normal" draw_ops="button_unfocused"/> + <button function="right_middle_background" state="prelight" draw_ops="button_unfocused_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_unfocused_pressed"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_focused" geometry="tiled_left" parent="normal_max_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> +</frame_style> + +<frame_style name="tiled_left_unfocused" geometry="tiled_left" parent="normal_max_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> +</frame_style> + +<frame_style name="tiled_right_focused" geometry="tiled_right" parent="normal_max_focused"> + <piece position="titlebar" draw_ops="entire_background_focused"/> +</frame_style> + +<frame_style name="tiled_right_unfocused" geometry="tiled_right" parent="normal_max_unfocused"> + <piece position="titlebar" draw_ops="entire_background_unfocused"/> +</frame_style> + +<frame_style name="dialog_focused" geometry="modal" parent="normal_focused"> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="modal" parent="normal_unfocused"> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal" parent="normal_focused"> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal" parent="normal_unfocused"> +</frame_style> + +<frame_style name="utility_focused" geometry="small" parent="normal_focused"> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small" parent="normal_unfocused"> +</frame_style> + +<frame_style name="border_focused" geometry="border" parent="normal_focused"> +</frame_style> + +<frame_style name="border_unfocused" geometry="border" parent="normal_unfocused"> +</frame_style> + +<frame_style name="borderless_focused" geometry="borderless" parent="normal_focused"> +</frame_style> + +<frame_style name="borderless_unfocused" geometry="borderless" parent="normal_unfocused"> +</frame_style> + +<frame_style name="attached_focused" geometry="attached" parent="modal_dialog_focused"> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached" parent="modal_dialog_unfocused"> +</frame_style> + +<!-- placeholder for unimplementated styles--> + +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="borderless_focused"/> + <frame focus="no" state="maximized" style="borderless_unfocused"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="attached_style_set"> + <frame focus="yes" state="normal" resize="both" style="attached_focused"/> + <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> +<window version=">= 3.2" type="attached" style_set="attached_style_set"/> + +</metacity_theme> diff --git a/.themes/Gruvbox-Dark-B-MB/metacity-1/thumbnail.png b/.themes/Gruvbox-Dark-B-MB/metacity-1/thumbnail.png new file mode 100644 index 000000000..9f2f0b79e Binary files /dev/null and b/.themes/Gruvbox-Dark-B-MB/metacity-1/thumbnail.png differ -- cgit v1.2.3