From 31089507aae1d35d0deeb2c412cfa311e7a57563 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Fri, 15 Apr 2022 02:08:49 +0530 Subject: Adds Chicken Enemy Animation Tree - In-Progress --- entities/Player.gd | 45 --------------------------------------------- 1 file changed, 45 deletions(-) delete mode 100644 entities/Player.gd (limited to 'entities/Player.gd') diff --git a/entities/Player.gd b/entities/Player.gd deleted file mode 100644 index 5804af8..0000000 --- a/entities/Player.gd +++ /dev/null @@ -1,45 +0,0 @@ -extends KinematicBody2D - -export (int) var run_speed = 200 -export (int) var jump_speed = -400 -export (int) var gravity = 1200 -export var entity_type = "PLAYER" -export (int) var health = 90 -var velocity = Vector2() -var jumping = false -onready var sprite = $AnimatedSprite -var facing_right = true -func get_input(): - velocity.x = 0 - var right = Input.is_action_pressed('right') - var left = Input.is_action_pressed('left') - var jump = Input.is_action_just_pressed('jump') - - if facing_right == true: - sprite.flip_h = false - else: - sprite.flip_h = true - - - if jump and is_on_floor(): - jumping = true - velocity.y = jump_speed - if right: - velocity.x += run_speed - facing_right = true - $AnimatedSprite.play("run") - elif left: - velocity.x -= run_speed - facing_right = false - $AnimatedSprite.play("run") - else: - $AnimatedSprite.play("idle") - - if !jumping && !is_on_floor(): - $AnimatedSprite.play("jump") -func _physics_process(delta): - get_input() - velocity.y += gravity * delta - if jumping and is_on_floor(): - jumping = false - velocity = move_and_slide(velocity, Vector2(0, -1)) -- cgit v1.2.3