From 77b9080c3b375b44b0cd830fe31bf60480c85619 Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Mon, 18 Apr 2022 01:21:58 +0530 Subject: Player Animation converted to Animation Tree Level 1 Design Door Mechanism Core Gameplay Mechanism - In-Progress --- entities/player/Player.gd | 35 ++++++------ entities/player/Player.tscn | 128 ++++++++++++++++++++++++++++++++++++-------- 2 files changed, 126 insertions(+), 37 deletions(-) (limited to 'entities/player') diff --git a/entities/player/Player.gd b/entities/player/Player.gd index 6087221..ff11b18 100644 --- a/entities/player/Player.gd +++ b/entities/player/Player.gd @@ -5,17 +5,18 @@ export (int) var jump_speed = -400 export (int) var gravity = 1200 export var entity_type = "PLAYER" export (int) var health = 90 -var hurt = false - +export (int) var total_apples_need = 0 +var total_apples_collected = 0 var velocity = Vector2() var jumping = false onready var sprite = $AnimatedSprite +onready var state_machine = $AnimationTree.get("parameters/playback") var facing_right = true func get_input(): velocity.x = 0 var right = Input.is_action_pressed('right') var left = Input.is_action_pressed('left') - var jump = Input.is_action_just_pressed('jump') + var jump = Input.is_action_pressed('jump') if facing_right == true: sprite.flip_h = false @@ -29,33 +30,37 @@ func get_input(): if right: velocity.x += run_speed facing_right = true - play_animation("run") + state_machine.travel("run") elif left: velocity.x -= run_speed facing_right = false - play_animation("run") - else: - play_animation("idle") + state_machine.travel("run") + + if velocity.length() == 0: + state_machine.travel("idle") if !jumping && !is_on_floor(): - play_animation("jump") + state_machine.travel("jump") func _physics_process(delta): get_input() velocity.y += gravity * delta if jumping and is_on_floor(): jumping = false + if total_apples_collected==total_apples_need: + SignalBus.emit_signal("open_level_door",true) velocity = move_and_slide(velocity, Vector2(0, -1)) + print("Total Apples Needed",total_apples_need) -func _on_enemyHit(health): - hurt = true - play_animation("hit") +func _on_enemyHit(_health): + state_machine.travel("hit") + +func _on_apples_collected(apple_count): + total_apples_collected += apple_count func _ready() -> void: SignalBus.connect("on_hit", self, "_on_enemyHit") + SignalBus.connect("on_apples_collected", self, "_on_apples_collected") func play_animation(animation_name): - if $AnimatedSprite.get_animation()!=animation_name : - #$AnimatedSprite.play(animation_name) - #$AnimatedSprite/AnimationPlayer.stop() - $AnimatedSprite/AnimationPlayer.play(animation_name) + pass diff --git a/entities/player/Player.tscn b/entities/player/Player.tscn index 26ade6f..bb0cea8 100644 --- a/entities/player/Player.tscn +++ b/entities/player/Player.tscn @@ -1,8 +1,7 @@ -[gd_scene load_steps=52 format=2] +[gd_scene load_steps=64 format=2] [ext_resource path="res://pinkman/run/run7.png" type="Texture" id=1] [ext_resource path="res://pinkman/double-jump/double_jump6.png" type="Texture" id=2] -[ext_resource path="res://pinkman/hit/hit6.png" type="Texture" id=3] [ext_resource path="res://pinkman/idle/idle4.png" type="Texture" id=4] [ext_resource path="res://pinkman/wall-jump/wall-jump2.png" type="Texture" id=5] [ext_resource path="res://pinkman/fall/fall.png" type="Texture" id=6] @@ -35,13 +34,10 @@ [ext_resource path="res://pinkman/hit/hit3.png" type="Texture" id=33] [ext_resource path="res://pinkman/run/run1.png" type="Texture" id=34] [ext_resource path="res://pinkman/run/run8.png" type="Texture" id=35] -[ext_resource path="res://pinkman/hit/hit5.png" type="Texture" id=36] [ext_resource path="res://pinkman/run/run10.png" type="Texture" id=37] -[ext_resource path="res://pinkman/hit/hit4.png" type="Texture" id=38] [ext_resource path="res://pinkman/run/run2.png" type="Texture" id=39] [ext_resource path="res://pinkman/run/run12.png" type="Texture" id=40] [ext_resource path="res://pinkman/run/run3.png" type="Texture" id=41] -[ext_resource path="res://pinkman/hit/hit7.png" type="Texture" id=42] [ext_resource path="res://pinkman/run/run4.png" type="Texture" id=43] [ext_resource path="res://entities/player/Player.gd" type="Script" id=44] @@ -53,36 +49,36 @@ animations = [ { "frames": [ ExtResource( 12 ), ExtResource( 29 ), ExtResource( 20 ), ExtResource( 4 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 13 ), ExtResource( 27 ), ExtResource( 21 ), ExtResource( 28 ), ExtResource( 9 ) ], "loop": true, "name": "idle", -"speed": 25.0 +"speed": 15.0 }, { -"frames": [ ExtResource( 17 ), ExtResource( 5 ), ExtResource( 30 ), ExtResource( 15 ), ExtResource( 14 ) ], -"loop": true, -"name": "wall_jump", -"speed": 25.0 -}, { -"frames": [ ExtResource( 6 ) ], +"frames": [ ExtResource( 34 ), ExtResource( 39 ), ExtResource( 41 ), ExtResource( 43 ), ExtResource( 32 ), ExtResource( 11 ), ExtResource( 1 ), ExtResource( 35 ), ExtResource( 26 ), ExtResource( 37 ), ExtResource( 16 ), ExtResource( 40 ) ], "loop": true, -"name": "fall", -"speed": 5.0 +"name": "run", +"speed": 15.0 }, { "frames": [ ExtResource( 8 ), ExtResource( 19 ), ExtResource( 10 ), ExtResource( 25 ), ExtResource( 24 ), ExtResource( 2 ) ], "loop": true, "name": "double_jump", "speed": 25.0 }, { -"frames": [ ExtResource( 7 ), ExtResource( 31 ), ExtResource( 33 ), ExtResource( 38 ), ExtResource( 36 ), ExtResource( 3 ), ExtResource( 42 ) ], +"frames": [ ExtResource( 6 ) ], "loop": true, -"name": "hit", -"speed": 30.0 +"name": "fall", +"speed": 5.0 }, { "frames": [ ExtResource( 18 ) ], "loop": true, "name": "jump", "speed": 5.0 }, { -"frames": [ ExtResource( 34 ), ExtResource( 39 ), ExtResource( 41 ), ExtResource( 43 ), ExtResource( 32 ), ExtResource( 11 ), ExtResource( 1 ), ExtResource( 35 ), ExtResource( 26 ), ExtResource( 37 ), ExtResource( 16 ), ExtResource( 40 ) ], +"frames": [ ExtResource( 7 ), ExtResource( 31 ), ExtResource( 33 ) ], "loop": true, -"name": "run", +"name": "hit", +"speed": 30.0 +}, { +"frames": [ ExtResource( 17 ), ExtResource( 5 ), ExtResource( 30 ), ExtResource( 15 ), ExtResource( 14 ) ], +"loop": true, +"name": "wall_jump", "speed": 25.0 } ] @@ -113,8 +109,37 @@ tracks/1/keys = { "values": [ 0 ] } +[sub_resource type="Animation" id=12] +resource_name = "fall" +tracks/0/type = "value" +tracks/0/path = NodePath(".:animation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 1, +"values": [ "fall" ] +} +tracks/1/type = "value" +tracks/1/path = NodePath(".:frame") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 1, +"values": [ 0 ] +} + [sub_resource type="Animation" id=7] resource_name = "hit" +length = 0.1 +loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 @@ -134,10 +159,10 @@ tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), -"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), +"times": PoolRealArray( 0, 0.05 ), +"transitions": PoolRealArray( 1, 1 ), "update": 1, -"values": [ 1, 2, 3, 4, 5, 6 ] +"values": [ 1, 2 ] } [sub_resource type="Animation" id=4] @@ -197,6 +222,8 @@ tracks/1/keys = { [sub_resource type="Animation" id=6] resource_name = "run" +loop = true +step = 0.0666667 tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 @@ -222,8 +249,58 @@ tracks/1/keys = { "values": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ] } +[sub_resource type="AnimationNodeAnimation" id=13] +animation = "fall" + +[sub_resource type="AnimationNodeAnimation" id=14] +animation = "hit" + +[sub_resource type="AnimationNodeAnimation" id=15] +animation = "idle" + +[sub_resource type="AnimationNodeAnimation" id=16] +animation = "jump" + +[sub_resource type="AnimationNodeAnimation" id=17] +animation = "run" + +[sub_resource type="AnimationNodeStateMachineTransition" id=36] + +[sub_resource type="AnimationNodeStateMachineTransition" id=37] + +[sub_resource type="AnimationNodeStateMachineTransition" id=38] + +[sub_resource type="AnimationNodeStateMachineTransition" id=39] +switch_mode = 2 + +[sub_resource type="AnimationNodeStateMachineTransition" id=40] + +[sub_resource type="AnimationNodeStateMachineTransition" id=41] + +[sub_resource type="AnimationNodeStateMachineTransition" id=42] + +[sub_resource type="AnimationNodeStateMachineTransition" id=43] + +[sub_resource type="AnimationNodeStateMachine" id=34] +states/fall/node = SubResource( 13 ) +states/fall/position = Vector2( 439, 336.778 ) +states/hit/node = SubResource( 14 ) +states/hit/position = Vector2( 695.445, 173.667 ) +states/idle/node = SubResource( 15 ) +states/idle/position = Vector2( 447.691, 183 ) +states/jump/node = SubResource( 16 ) +states/jump/position = Vector2( 195, 173.815 ) +states/run/node = SubResource( 17 ) +states/run/position = Vector2( 446.852, 43 ) +transitions = [ "idle", "run", SubResource( 36 ), "run", "idle", SubResource( 37 ), "idle", "hit", SubResource( 38 ), "hit", "idle", SubResource( 39 ), "jump", "idle", SubResource( 40 ), "idle", "jump", SubResource( 41 ), "fall", "idle", SubResource( 42 ), "idle", "fall", SubResource( 43 ) ] +start_node = "idle" +graph_offset = Vector2( -117, -61.1126 ) + +[sub_resource type="AnimationNodeStateMachinePlayback" id=35] + [node name="Player" type="KinematicBody2D" groups=["player"]] z_index = 1 +collision_mask = 2 script = ExtResource( 44 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] @@ -242,7 +319,14 @@ animation = "idle" [node name="AnimationPlayer" type="AnimationPlayer" parent="AnimatedSprite"] anims/RESET = SubResource( 3 ) +anims/fall = SubResource( 12 ) anims/hit = SubResource( 7 ) anims/idle = SubResource( 4 ) anims/jump = SubResource( 5 ) anims/run = SubResource( 6 ) + +[node name="AnimationTree" type="AnimationTree" parent="."] +tree_root = SubResource( 34 ) +anim_player = NodePath("../AnimatedSprite/AnimationPlayer") +active = true +parameters/playback = SubResource( 35 ) -- cgit v1.2.3