[gd_scene load_steps=7 format=2] [ext_resource path="res://collectables/Apple.png" type="Texture" id=1] [ext_resource path="res://collectables/Apple.gd" type="Script" id=2] [ext_resource path="res://sfx/coin.wav" type="AudioStream" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 6, 7 ) [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0 ] } [sub_resource type="Animation" id=3] resource_name = "idle" loop = true step = 0.0625 tracks/0/type = "bezier" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 7, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 9, -0.25, 0, 0.25, 0, 10, -0.25, 0, 0.25, 0, 11, -0.25, 0, 0.25, 0, 12, -0.25, 0, 0.25, 0, 13, -0.25, 0, 0.25, 0, 14, -0.25, 0, 0.25, 0, 15, -0.25, 0, 0.25, 0, 16, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.0625, 0.125, 0.1875, 0.25, 0.3125, 0.375, 0.4375, 0.5, 0.5625, 0.625, 0.6875, 0.75, 0.8125, 0.875, 0.9375, 1 ) } [node name="Apple" type="Node2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) hframes = 17 [node name="Area2D" type="Area2D" parent="Sprite"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/Area2D"] position = Vector2( 0, -2 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_default_blend_time = 387.02 playback_speed = 64.0 anims/RESET = SubResource( 2 ) anims/idle = SubResource( 3 ) [node name="pickup" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 3 ) [connection signal="body_entered" from="Sprite/Area2D" to="." method="_on_Area2D_body_entered"] [connection signal="finished" from="pickup" to="." method="_on_pickup_finished"]