extends KinematicBody2D const UP = Vector2(0, -1) const GRAVITY = 1200 const SPEED = 200 const health = 10 var motion = Vector2() var left = Vector2(-1, 0) var right = Vector2(1, 0) var direction = left onready var sprite = $AnimatedSprite func _physics_process(delta): motion.y += GRAVITY * delta motion.x = direction.x * SPEED motion = move_and_slide(motion, UP) $AnimatedSprite.play("run") if is_on_wall(): if direction == left: sprite.flip_h = true direction = right elif direction == right: sprite.flip_h = false direction = left for index in get_slide_count(): var collision = get_slide_collision(index) if collision.collider.is_in_group("player"): SignalBus.emit_signal("on_hit",health)