[gd_scene load_steps=64 format=2] [ext_resource path="res://pinkman/run/run7.png" type="Texture" id=1] [ext_resource path="res://pinkman/double-jump/double_jump6.png" type="Texture" id=2] [ext_resource path="res://pinkman/idle/idle4.png" type="Texture" id=4] [ext_resource path="res://pinkman/wall-jump/wall-jump2.png" type="Texture" id=5] [ext_resource path="res://pinkman/fall/fall.png" type="Texture" id=6] [ext_resource path="res://pinkman/hit/hit1.png" type="Texture" id=7] [ext_resource path="res://pinkman/double-jump/double_jump1.png" type="Texture" id=8] [ext_resource path="res://pinkman/idle/idle11.png" type="Texture" id=9] [ext_resource path="res://pinkman/double-jump/double_jump3.png" type="Texture" id=10] [ext_resource path="res://pinkman/run/run6.png" type="Texture" id=11] [ext_resource path="res://pinkman/idle/idle1.png" type="Texture" id=12] [ext_resource path="res://pinkman/idle/idle7.png" type="Texture" id=13] [ext_resource path="res://pinkman/wall-jump/wall-jump5.png" type="Texture" id=14] [ext_resource path="res://pinkman/wall-jump/wall-jump4.png" type="Texture" id=15] [ext_resource path="res://pinkman/run/run11.png" type="Texture" id=16] [ext_resource path="res://pinkman/wall-jump/wall-jump1.png" type="Texture" id=17] [ext_resource path="res://pinkman/jump/jump.png" type="Texture" id=18] [ext_resource path="res://pinkman/double-jump/double_jump2.png" type="Texture" id=19] [ext_resource path="res://pinkman/idle/idle3.png" type="Texture" id=20] [ext_resource path="res://pinkman/idle/idle9.png" type="Texture" id=21] [ext_resource path="res://pinkman/idle/idle5.png" type="Texture" id=22] [ext_resource path="res://pinkman/idle/idle6.png" type="Texture" id=23] [ext_resource path="res://pinkman/double-jump/double_jump5.png" type="Texture" id=24] [ext_resource path="res://pinkman/double-jump/double_jump4.png" type="Texture" id=25] [ext_resource path="res://pinkman/run/run9.png" type="Texture" id=26] [ext_resource path="res://pinkman/idle/idle8.png" type="Texture" id=27] [ext_resource path="res://pinkman/idle/idle10.png" type="Texture" id=28] [ext_resource path="res://pinkman/idle/idle2.png" type="Texture" id=29] [ext_resource path="res://pinkman/wall-jump/wall-jump3.png" type="Texture" id=30] [ext_resource path="res://pinkman/hit/hit2.png" type="Texture" id=31] [ext_resource path="res://pinkman/run/run5.png" type="Texture" id=32] [ext_resource path="res://pinkman/hit/hit3.png" type="Texture" id=33] [ext_resource path="res://pinkman/run/run1.png" type="Texture" id=34] [ext_resource path="res://pinkman/run/run8.png" type="Texture" id=35] [ext_resource path="res://pinkman/run/run10.png" type="Texture" id=37] [ext_resource path="res://pinkman/run/run2.png" type="Texture" id=39] [ext_resource path="res://pinkman/run/run12.png" type="Texture" id=40] [ext_resource path="res://pinkman/run/run3.png" type="Texture" id=41] [ext_resource path="res://pinkman/run/run4.png" type="Texture" id=43] [ext_resource path="res://entities/player/Player.gd" type="Script" id=44] [sub_resource type="CapsuleShape2D" id=2] height = 8.0 [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 12 ), ExtResource( 29 ), ExtResource( 20 ), ExtResource( 4 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 13 ), ExtResource( 27 ), ExtResource( 21 ), ExtResource( 28 ), ExtResource( 9 ) ], "loop": true, "name": "idle", "speed": 15.0 }, { "frames": [ ExtResource( 34 ), ExtResource( 39 ), ExtResource( 41 ), ExtResource( 43 ), ExtResource( 32 ), ExtResource( 11 ), ExtResource( 1 ), ExtResource( 35 ), ExtResource( 26 ), ExtResource( 37 ), ExtResource( 16 ), ExtResource( 40 ) ], "loop": true, "name": "run", "speed": 15.0 }, { "frames": [ ExtResource( 8 ), ExtResource( 19 ), ExtResource( 10 ), ExtResource( 25 ), ExtResource( 24 ), ExtResource( 2 ) ], "loop": true, "name": "double_jump", "speed": 25.0 }, { "frames": [ ExtResource( 6 ) ], "loop": true, "name": "fall", "speed": 5.0 }, { "frames": [ ExtResource( 18 ) ], "loop": true, "name": "jump", "speed": 5.0 }, { "frames": [ ExtResource( 7 ), ExtResource( 31 ), ExtResource( 33 ) ], "loop": true, "name": "hit", "speed": 30.0 }, { "frames": [ ExtResource( 17 ), ExtResource( 5 ), ExtResource( 30 ), ExtResource( 15 ), ExtResource( 14 ) ], "loop": true, "name": "wall_jump", "speed": 25.0 } ] [sub_resource type="Animation" id=3] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ "idle" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0 ] } [sub_resource type="Animation" id=12] resource_name = "fall" tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "fall" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=7] resource_name = "hit" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "hit" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.05 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 1, 2 ] } [sub_resource type="Animation" id=4] resource_name = "idle" loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "idle" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ] } [sub_resource type="Animation" id=5] resource_name = "jump" tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "jump" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=6] resource_name = "run" loop = true step = 0.0666667 tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "run" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ] } [sub_resource type="AnimationNodeAnimation" id=13] animation = "fall" [sub_resource type="AnimationNodeAnimation" id=14] animation = "hit" [sub_resource type="AnimationNodeAnimation" id=15] animation = "idle" [sub_resource type="AnimationNodeAnimation" id=16] animation = "jump" [sub_resource type="AnimationNodeAnimation" id=17] animation = "run" [sub_resource type="AnimationNodeStateMachineTransition" id=36] [sub_resource type="AnimationNodeStateMachineTransition" id=37] [sub_resource type="AnimationNodeStateMachineTransition" id=38] [sub_resource type="AnimationNodeStateMachineTransition" id=39] switch_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id=40] [sub_resource type="AnimationNodeStateMachineTransition" id=41] [sub_resource type="AnimationNodeStateMachineTransition" id=42] [sub_resource type="AnimationNodeStateMachineTransition" id=43] [sub_resource type="AnimationNodeStateMachine" id=34] states/fall/node = SubResource( 13 ) states/fall/position = Vector2( 439, 336.778 ) states/hit/node = SubResource( 14 ) states/hit/position = Vector2( 695.445, 173.667 ) states/idle/node = SubResource( 15 ) states/idle/position = Vector2( 447.691, 183 ) states/jump/node = SubResource( 16 ) states/jump/position = Vector2( 195, 173.815 ) states/run/node = SubResource( 17 ) states/run/position = Vector2( 446.852, 43 ) transitions = [ "idle", "run", SubResource( 36 ), "run", "idle", SubResource( 37 ), "idle", "hit", SubResource( 38 ), "hit", "idle", SubResource( 39 ), "jump", "idle", SubResource( 40 ), "idle", "jump", SubResource( 41 ), "fall", "idle", SubResource( 42 ), "idle", "fall", SubResource( 43 ) ] start_node = "idle" graph_offset = Vector2( -117, -61.1126 ) [sub_resource type="AnimationNodeStateMachinePlayback" id=35] [node name="Player" type="KinematicBody2D" groups=["player"]] z_index = 1 collision_mask = 2 script = ExtResource( 44 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, 2 ) shape = SubResource( 2 ) [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"] position = Vector2( 0, 2 ) shape = SubResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 1 ) animation = "idle" [node name="AnimationPlayer" type="AnimationPlayer" parent="AnimatedSprite"] anims/RESET = SubResource( 3 ) anims/fall = SubResource( 12 ) anims/hit = SubResource( 7 ) anims/idle = SubResource( 4 ) anims/jump = SubResource( 5 ) anims/run = SubResource( 6 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 34 ) anim_player = NodePath("../AnimatedSprite/AnimationPlayer") active = true parameters/playback = SubResource( 35 )