[gd_scene load_steps=7 format=2] [ext_resource path="res://static/door/door.png" type="Texture" id=1] [ext_resource path="res://static/door/door.gd" type="Script" id=2] [ext_resource path="res://sfx/door_open.wav" type="AudioStream" id=3] [sub_resource type="Animation" id=1] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0 ] } [sub_resource type="Animation" id=2] resource_name = "closed" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=3] resource_name = "open" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [node name="Door" type="Node2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) hframes = 5 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 1 ) anims/closed = SubResource( 2 ) anims/open = SubResource( 3 ) [node name="door_opened" type="AudioStreamPlayer" parent="."] stream = ExtResource( 3 )