[gd_scene load_steps=3 format=2] [ext_resource path="res://tileset/Terrain (16x16).png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 8 ) [node name="Node2D" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] position = Vector2( 8, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite/StaticBody2D"] scale = Vector2( 0.8, 0.8 ) polygon = PoolVector2Array( -10, -10, 10, -10, 10, 0, 0, 0, 0, 10, -10, 10 ) [node name="Sprite2" type="Sprite" parent="."] position = Vector2( 24, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 1 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite2"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite2/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, 0, -8, 0 ) [node name="Sprite3" type="Sprite" parent="."] position = Vector2( 40, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 2 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite3"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite3/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite4" type="Sprite" parent="."] position = Vector2( 56, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 3 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite4"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite4/StaticBody2D"] polygon = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 ) [node name="Sprite5" type="Sprite" parent="."] position = Vector2( 72, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 4 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite5"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite5/StaticBody2D"] polygon = PoolVector2Array( -8, 0, 4, 0, 4, 8, -8, 8 ) [node name="Sprite7" type="Sprite" parent="."] position = Vector2( 104, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 6 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite7"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite7/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite8" type="Sprite" parent="."] position = Vector2( 120, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 7 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite8"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite8/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite9" type="Sprite" parent="."] position = Vector2( 136, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 8 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite9"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite9/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite10" type="Sprite" parent="."] position = Vector2( 152, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 9 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite10"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite10/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite11" type="Sprite" parent="."] position = Vector2( 168, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 10 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite11"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite11/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite13" type="Sprite" parent="."] position = Vector2( 200, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 12 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite13"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite13/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite14" type="Sprite" parent="."] position = Vector2( 216, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 13 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite14"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite14/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite15" type="Sprite" parent="."] position = Vector2( 232, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 14 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite15"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite15/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite16" type="Sprite" parent="."] position = Vector2( 248, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 15 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite16"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite16/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite18" type="Sprite" parent="."] position = Vector2( 280, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 17 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite18"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite18/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite19" type="Sprite" parent="."] position = Vector2( 296, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 18 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite19"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite19/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite20" type="Sprite" parent="."] position = Vector2( 312, 16 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 19 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite20"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite20/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite23" type="Sprite" parent="."] position = Vector2( 8, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 22 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite23"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite23/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 0, -8, 0, 8, -8, 8 ) [node name="Sprite24" type="Sprite" parent="."] position = Vector2( 24, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 23 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite24"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite24/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite25" type="Sprite" parent="."] position = Vector2( 40, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 24 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite25"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite25/StaticBody2D"] polygon = PoolVector2Array( 0, -8, 8, -8, 8, 8, 0, 8 ) [node name="Sprite26" type="Sprite" parent="."] position = Vector2( 56, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 25 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite26"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite26/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite27" type="Sprite" parent="."] position = Vector2( 72, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 26 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite27"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite27/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite29" type="Sprite" parent="."] position = Vector2( 104, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 28 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite29"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite29/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite30" type="Sprite" parent="."] position = Vector2( 120, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 29 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite30"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite30/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite31" type="Sprite" parent="."] position = Vector2( 136, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 30 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite31"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite31/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite32" type="Sprite" parent="."] position = Vector2( 152, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 31 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite32"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite32/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite33" type="Sprite" parent="."] position = Vector2( 168, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 32 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite33"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite33/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite35" type="Sprite" parent="."] position = Vector2( 200, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 34 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite35"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite35/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite36" type="Sprite" parent="."] position = Vector2( 216, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 35 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite36"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite36/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite37" type="Sprite" parent="."] position = Vector2( 232, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 36 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite37"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite37/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite38" type="Sprite" parent="."] position = Vector2( 248, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 37 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite38"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite38/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite40" type="Sprite" parent="."] position = Vector2( 280, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 39 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite40"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite40/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite41" type="Sprite" parent="."] position = Vector2( 296, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 40 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite41"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite41/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite42" type="Sprite" parent="."] position = Vector2( 312, 32 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 41 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite42"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite42/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite45" type="Sprite" parent="."] position = Vector2( 8, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 44 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite45"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite45/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite46" type="Sprite" parent="."] position = Vector2( 24, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 45 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite46"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite46/StaticBody2D"] polygon = PoolVector2Array( -8, 0, 8, 0, 8, 8, -8, 8 ) [node name="Sprite47" type="Sprite" parent="."] position = Vector2( 40, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 46 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite47"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite47/StaticBody2D"] polygon = PoolVector2Array( -8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8 ) [node name="Sprite51" type="Sprite" parent="."] position = Vector2( 104, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 50 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite51"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite51/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite52" type="Sprite" parent="."] position = Vector2( 120, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 51 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite52"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite52/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite53" type="Sprite" parent="."] position = Vector2( 136, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 52 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite53"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite53/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite58" type="Sprite" parent="."] position = Vector2( 216, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 57 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite58"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite58/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite59" type="Sprite" parent="."] position = Vector2( 232, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 58 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite59"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite59/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite60" type="Sprite" parent="."] position = Vector2( 248, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 59 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite60"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite60/StaticBody2D"] shape = SubResource( 1 ) [node name="Sprite62" type="Sprite" parent="."] position = Vector2( 280, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 61 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite62"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite62/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite63" type="Sprite" parent="."] position = Vector2( 296, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 62 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite63"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite63/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite64" type="Sprite" parent="."] position = Vector2( 312, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 63 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite64"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite64/StaticBody2D"] polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 ) [node name="Sprite66" type="Sprite" parent="."] position = Vector2( 344, 48 ) texture = ExtResource( 1 ) hframes = 22 vframes = 11 frame = 64 __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="Sprite66"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite66/StaticBody2D"] shape = SubResource( 1 )