#title SetSpriteVisible [RCBasic Doc]
#header Function SetSpriteVisible(sprite, flag)

Set the sprite visible with the flAG

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("SetSpriteVisible", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM eye
DIM eyeW
DIM eyeH
DIM spriteTimer : spriteTimer = Timer()
DIM spriteTimerDiff : spriteTimerDiff = 2000

eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)

eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)

While Not Key(K_ESCAPE)
	If Timer() - spriteTimer > spriteTimerDiff Then
		SetSpriteVisible(eyeSprite, 0)								'Set sprite visible flag to 0 or false and it will become not visible
		Print ("Function Called")
	End If
	Update()
Wend
#/code

#image "images/theEye.png"

#ref SetSpriteVisible

