# GetRayHit3D [RCBasic Doc]

## Sub GetRayHit3D( index, ByRef actor_id, ByRef x, ByRef y, ByRef z, ByRef normal_x, ByRef normal_y, ByRef normal_z )

This function will get the collision point and the normal of a ray hit.

NOTES:

- CastRay3D or CastRay3D_All must be called prior to calling this function
- actor_id will return -1 if there was not a hit at the specified index

Related: CastRay3D CastRay3D_All CastRay2D CastRay2D_All GetRayHit2D