## Function GetSpriteType(sprite)

Returns the collison body type of a sprite.

By default, sprites are dynamic when they are created.

Possible types returned

- SPRITE_TYPE_STATIC (0)
- SPRITE_TYPE_KINEMATIC (1)
- SPRITE_TYPE_DYNAMIC (2)

`isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("GetSpriteType", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM eye
DIM eyeW
DIM eyeH
eyeSpriteX = 100
eyeSpriteY = 100
eyeSprite2X = 400
eyeSprite2Y = 125
DIM font1
Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))
eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)
eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
SetSpriteSolid(eyeSprite, 1)
SetSpriteType(eyeSprite, SPRITE_TYPE_KINEMATIC)
'The flags for each type are SPRITE_TYPE_STATIC = 0
' SPRITE_TYPE_KINEMATIC = 1
' SPRITE_TYPE_DYNAMIC = 2
eyeSprite2 = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite2, eyeSprite2X, eyeSprite2Y)
SetSpriteSolid(eyeSprite2, 1)
SetSpriteType(eyeSprite2, SPRITE_TYPE_DYNAMIC)
While Not Key(K_ESCAPE)
ClearCanvas()
Canvas(sCanvas)
Canvas(pCanvas) 'change to the standard drawing canvas for drawing text
DrawText("Sprite on left type: " + STR$(GetSpriteType(eyeSprite)), 10, 30)
Update()
Wend
`

Link to Font (It's locally on your computer, your not downloading anything from the internet)

Related: SetSpriteType