#title GetSpriteScale [RCBasic Doc]
#header Sub GetSpriteScale(sprite, ByRef x, ByRef y)

Gets the scale of a sprite

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("GetSpriteScale", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1)                                     'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM font1

Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))

DIM eye
DIM eyeW
DIM eyeH
DIM eyeScale				'Variable to hold the sprites scale
ReleaseKey = 0
eyeScale = 2

DIM eyeScaleX
DIM eyeScaleY

eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)

eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)

eyeSprite2 = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite2, 200, 100)

SetSpriteScale(eyeSprite2, eyeScale, eyeScale)

While Not Key(K_ESCAPE)
ClearCanvas()
Canvas(sCanvas)

If Key(K_UP) And ReleaseKey = 0 Then
	eyeScale = 1.1
	ScaleSprite(eyeSprite2, eyeScale, eyeScale)
	ReleaseKey = 1
ElseIf Key(K_DOWN) And ReleaseKey = 0 Then
	eyeScale = 0.9
	ScaleSprite(eyeSprite2, eyeScale, eyeScale)
	ReleaseKey = 1
ElseIf Not Key(K_UP) And Not Key(K_DOWN) And ReleaseKey = 1 then
	ReleaseKey = 0
End If

GetSpriteScale(eyeSprite2, eyeScaleX, eyeScaleY)
Canvas(pCanvas)                                            'change to the standard drawing canvas for drawing text
DrawText("Sprite Scale X: " + STR$(eyeScaleX), 10, 30)

Update()
Wend
#/code

#image "images/theEye.png"

<br>
<a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a>
<br>

#ref ScaleSprite SetSpriteScale
