#title GetSpritePosition [RCBasic Doc]
#header Sub GetSpritePosition(sprite, ByRef x, ByRef y)

Gets the position of a sprite on the canvas

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("GetSpritePosition", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1)		                               'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM font1

Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))

DIM eye
DIM eyeW
DIM eyeH
DIM eyeX            'Variables to pass into the function for holding the x and y values
DIM eyeY
eyeSpriteX = 100
eyeSpriteY = 100
destX = 0

eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)

eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)

While Not Key(K_ESCAPE)
clearcanvas()
	Canvas(sCanvas)                                           'change to the sprite canvas for drawing sprites
	If SpriteX(eyeSprite) < 450 And destX = 0 Then
		SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
		eyeSpriteX = eyeSpriteX + 0.5
	ElseIf SpriteX(eyeSprite) >= 440 And destX = 0 Then
		destX = 1
	End If

	If destX = 1 Then
		SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
		eyeSpriteX = eyeSpriteX - 0.5
	End If

	GetSpritePosition(eyeSprite, eyeX, eyeY)
	Canvas(pCanvas)                                            'change to the standard drawing canvas for drawing text
	DrawText("Sprite X: " + STR$(eyeX), 10, 30)
	DrawText("Sprite Y: " + STR$(eyeY), 10, 50)

	Update()
Wend
#/code

#image "images/theEye.png"

<br>
<a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a>
<br>

#ref TranslateSprite SetSpritePosition
