## Serenity3D Mesh API

Function Serenity_GetAN8Count()

- Returns the number of Anim8or objects loaded with the current stage

Function Serenity_GetAN8ID(an8_index)

- Returns the RCBasic Anim8or ID
  - NOTE: an8_index should be from 0 to Serenity_GetAN8Count()-1

Function Serenity_GetMeshIndex(mesh_name$)

- Returns the Serenity Mesh Index which is used to access mesh data in the API

Function Serenity_GetMeshID(mesh_index)

- Returns the RCBasic Mesh ID of the given mesh index or -1 if mesh_index is not valid

Function Serenity_GetMeshName$(mesh_index)

- Returns the mesh name fron the given mesh index

Function Serenity_GetMeshType(mesh_index)

- Returns the mesh type
- Possible values are:
  - SN_MESH_TYPE_NORMAL - Unless the mesh is loaded from an Anim8or project or a zip its going to be this
  - SN_MESH_TYPE_ZIPPED - A mesh loaded from an archive like a *.pak file
  - SN_MESH_TYPE_AN8_SCENE - Anim8or mesh

Function Serenity_GetMeshAN8Index(mesh_index)

- Returns the Serenity Anim8or object index

Function Serenity_GetMeshAN8Scene$(mesh_index)

- Returns the scene name$ in Anim8or that this mesh is loaded from

Function Serenity_GetMeshArchiveName$(mesh_index)

- Returns the name of the archive that the mesh is loaded from

Function Serenity_GetMeshFile$(mesh_index)

- Returns the name of the mesh file that the mesh is loaded from

Function Serenity_GetMeshMaterialCount(mesh_index)

- Returns the number of materials on given mesh

Function Serenity_GetMeshMaterialIndex(mesh_index, material_num)

- Returns the Serenity Material Index from the material number on the given mesh

Function Serenity_GetMeshAnimationCount(mesh_index)

- Returns the number of animations on the given mesh

Function Serenity_GetMeshAnimationID(mesh_index, animation_num)

- Returns the RCBasic mesh animation id

Function Serenity_GetMeshAnimationIDByName(mesh_index, animation_name$)

- Returns the RCBasic mesh animation id