#title SpriteWidth [RCBasic Doc]
#header Function SpriteWidth(sprite)

Returns the frame width of a sprite

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("SpriteWidth", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1)                                     'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM eye
DIM eyeW
DIM eyeH
DIM eSpriteWidth

DIM font1

Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))

eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)

eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)

eSpriteWidth = SpriteWidth(eyeSprite)

While Not Key(K_ESCAPE)
	Canvas(pCanvas)                                            'change to the standard drawing canvas for drawing text
	DrawText("EyeSprite Width " + STR$(eSpriteWidth), 10, 30)

	Update()
Wend
#/code

#image "images/theEye.png"

<br>
<a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a>
<br>

#ref SpriteHeight GetSpriteSize
