## Sub DeleteSprite( sprite )

Removes a sprite from memory

Here is an example:

`isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("CreateSprite", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM eye
DIM eyeW
DIM eyeH
eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)
eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)
eyeSprite2 = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite2, 150, 100)
timePassed = Timer()
timePassedDiff = 2000
While Not Key(K_ESCAPE)
If Timer() - timePassed > timePassedDiff Then 'After 2 seconds eyeSprite2 will be deleted
DeleteSprite(eyeSprite2)
End If
Update()
Wend
`

Related: OpenCanvasSpriteLayer SetSpritePosition CreateSprite