## Sub SetSpriteScale(sprite, x, y)

Sets the scale of a sprite

`isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("SetSpriteScale", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM eye
DIM eyeW
DIM eyeH
DIM eyeScale 'Variable to hold the sprites scale
eyeScale = 2
eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)
eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)
eyeSprite2 = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite2, 200, 100)
SetSpriteScale(eyeSprite2, eyeScale, eyeScale)
While Not Key(K_ESCAPE)
Update()
Wend
`

Related: ScaleSprite GetSpriteScale