## function LoadMeshFromArchive( archive$, mesh_file$ )

Returns a mesh id for the loaded mesh from an archive (*.zip, *.pak, etc.)

Supported formats

- Animated objects:
  - B3D files (.b3d, r, skeleton)
  - Microsoft DirectX (.x, r) (binary & text, skeleton)
  - Milkshape (.ms3d, r, skeleton)
  - Quake 3 models (.md3, r, morph)
  - Quake 2 models (.md2, r, morph)
- Static objects:
  - Irrlicht scenes (.irr, r/w)
  - Irrlicht static meshes (.irrmesh, r/w)
  - 3D Studio meshes (.3ds, r)
  - Alias Wavefront Maya (.obj, r/w)
  - Lightwave Objects (.lwo, r)
  - COLLADA 1.4 (.xml, .dae, r/w)
  - OGRE meshes (.mesh, r)
  - My3DTools 3 (.my3D, r)
  - Pulsar LMTools (.lmts, r)
  - Quake 3 levels (.bsp, r)
  - DeleD (.dmf, r)
  - FSRad oct (.oct, r)
  - Cartography shop 4 (.csm, r)
  - STL 3D files (.stl, r/w)
  - PLY 3D files (.ply, r/w)

Related: LoadMesh