## Function GetSpriteRotation(sprite)

Returns the angle the sprite is rotated by

`isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("GetSpriteRotation", winWidth, winHeight, isFullScreen, vSync)
pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM font1
Font1 = LoadFont("DripOctober.ttf", 16)
SetFont(Font1)
SetColor(RGB(100, 200, 200))
DIM eye
DIM eyeW
DIM eyeH
DIM eyeAngle 'Variable to hold the sprites angle value
DIM displayAngle
ReleaseKey = 0
eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)
eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, 100, 100)
'RotateSprite(eyeSprite, eyeAngle)
While Not Key(K_ESCAPE)
ClearCanvas()
Canvas(sCanvas)
If Key(K_SPACE) And ReleaseKey = 0 Then
eyeAngle = 30
RotateSprite(eyeSprite, eyeAngle)
ReleaseKey = 1
ElseIf Not Key(K_SPACE) And ReleaseKey = 1 then
ReleaseKey = 0
End If
displayAngle = GetSpriteRotation(eyeSprite)
Canvas(pCanvas) 'change to the standard drawing canvas for drawing text
DrawText("Sprite Angle: " + STR$(displayAngle), 10, 30)
Update()
Wend
`

Link to Font (It's locally on your computer, your not downloading anything from the internet)

Related: SetSpriteRotation RotateSprite