#title SetSpriteSolid [RCBasic Doc]
#header Sub SetSpriteSolid(sprite, flag)

Sets whether a sprite has physics and collision response enabled

#code
isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0

OpenWindow("SetSpriteSolid", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)

DIM eye
DIM eyeW
DIM eyeH
eyeSpriteX = 100
eyeSpriteY = 100
eyeSprite2X = 400
eyeSprite2Y = 125

eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)

eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
SetSpriteSolid(eyeSprite, 1)												'Setting the sprites as solid means they can collide with one another.

eyeSprite2 = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite2, eyeSprite2X, eyeSprite2Y)
SetSpriteSolid(eyeSprite2, 1)

While Not Key(K_ESCAPE)

	SetSpriteLinearVelocity(eyeSprite, 30, 0)
	eyeSpriteX = eyeSpriteX + 0.5

	Update()
Wend
#/code

#image "images/theEye.png"

#ref SpriteIsSolid

