## Sub SetSpritePosition( sprite, x, y )

Sets the position of the sprite in the canvas

Note: This is canvas position and not screen position

`isFullScreen = false
vSync = true
winWidth = 640
winHeight = 480
canViewPortX = 0
canViewPortY = 0
OpenWindow("SetSpritePosition", winWidth, winHeight, isFullScreen, vSync)
sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
Canvas(sCanvas)
DIM eye
DIM eyeW
DIM eyeH
eyeSpriteX = 100
eyeSpriteY = 100
eye = LoadImage("theEye.png")
GetImageSize(eye, eyeW, eyeH)
eyeSprite = CreateSprite(eye, eyeW, eyeH)
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY) 'Position on the canvas the sprite will initially be drawn.
speed = 0.4
While Not Key(K_ESCAPE)
SetSpritePosition(eyeSprite, eyeSpriteX, eyeSpriteY)
eyeSpriteX = eyeSpriteX + speed 'Speed will be added to sprites X position, sprite will move to the right gradually
Update()
Wend
`

Related: OpenCanvasSpriteLayer CreateSprite