#title GetRayHit2D [RCBasic Doc]
#header sub GetRayHit2D( index, ByRef spr_id, ByRef x, ByRef y, ByRef normal_x, ByRef normal_y )

This function will get the collision point and the normal of a ray hit.

NOTES:
#list ul
#li CastRay2D or CastRay2D_All must be called prior to calling this function
#li spr_id will return -1 if there was not a hit at the specified index
#/list

#ref GetRayHit3D CastRay3D CastRay3D_All CastRay2D CastRay2D_All
