#title GetRayHit3D [RCBasic Doc]
#header sub GetRayHit3D( index, ByRef actor_id, ByRef x, ByRef y, ByRef z, ByRef normal_x, ByRef normal_y, ByRef normal_z )

This function will get the collision point and the normal of a ray hit.

NOTES:
#list ul
#li CastRay3D or CastRay3D_All must be called prior to calling this function
#li actor_id will return -1 if there was not a hit at the specified index
#/list

#ref CastRay3D CastRay3D_All CastRay2D CastRay2D_All GetRayHit2D
