#title setActorMaterialFlag [RCBasic Doc]
#header sub  setActorMaterialFlag( actor,  flag,  flag_value)

Sets the value of an actor's material flag. 

Note: The material on this would be material 0. To set other material flag's you need to get a reference to the actor's material with GetActorMaterial().

Possible values for flag:
#list
#li MATERIAL_FLAG_WIREFRAME 
#li MATERIAL_FLAG_POINTCLOUD 
#li MATERIAL_FLAG_GOURAUD_SHADING 
#li MATERIAL_FLAG_LIGHTING 
#li MATERIAL_FLAG_ZBUFFER 
#li MATERIAL_FLAG_ZWRITE_ENABLE 
#li MATERIAL_FLAG_BACK_FACE_CULLING 
#li MATERIAL_FLAG_FRONT_FACE_CULLING 
#li MATERIAL_FLAG_BILINEAR_FILTER 
#li MATERIAL_FLAG_TRILINEAR_FILTER 
#li MATERIAL_FLAG_ANISOTROPIC_FILTER 
#li MATERIAL_FLAG_FOG_ENABLE 
#li MATERIAL_FLAG_NORMALIZE_NORMALS 
#li MATERIAL_FLAG_TEXTURE_WRAP 
#li MATERIAL_FLAG_ANTI_ALIASING 
#li MATERIAL_FLAG_COLOR_MASK 
#li MATERIAL_FLAG_COLOR_MATERIAL 
#li MATERIAL_FLAG_USE_MIP_MAPS 
#li MATERIAL_FLAG_BLEND_OPERATION 
#li MATERIAL_FLAG_POLYGON_OFFSET 
#/list

#ref GetActorMaterialFlag GetActorMaterial
